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Eternal Formats / General Strategy Discussion / Re: Ugin's Nexus
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on: August 31, 2014, 05:25:20 pm
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It is an extremely unique card, and tough to properly evaluate. Its power level will probably change more than an average card as magic prints more sets. That said, non null rod mud could just as easily play pithing needle to supplement revokers to keep vault/key in check instead of trying to resolve a 5 drop that takes away a few lines of losing the game and does little to nothing to promote winning.
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Eternal Formats / Blue-Based Control / Re: UR Delver
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on: July 22, 2014, 04:31:52 pm
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I guess the green splash with predator and grudge might be more nuanced with having to know total mana sources, lands, etc. With the 14 land, 2 mox, 1 lotus version of URg it seemed that the trump power of grudge/predator was at least partially offset by waste vulnerability and the associated variance of top decks after fetching trop or volcanic. Completely agree with the oath comment, a fairly big difference between an opponent having to resolve one or two oaths coupled with the possibility of answering a cage.
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Eternal Formats / Blue-Based Control / Re: UR Delver
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on: July 22, 2014, 02:43:39 pm
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Is anyone still playing the mini green splash? I've played some practice matches and feel like the strength of predator and grudge is almost equally negated by having less basics and a third color vs. shops.
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Eternal Formats / Blue-Based Control / Re: Dack Slaver
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on: July 16, 2014, 01:05:45 pm
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Whenever I get around to buying into vintage modo I am interested in something non-workshop, dredge, or fish. Here's the differences between in the Kowal and Kotter lists. 
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Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination
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on: June 30, 2014, 08:14:58 pm
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If Wizards of the Coast were operating out of a garage and couldn't afford to hire more than a handful of developers, then I wouldn't be calling this an abomination. But Wizards of the Coast is an enormous multi-national company with the resources to hire good people.
Completely agree. Taking into account the resources and scope of the company and the possible market of magic online, the client is a farce.
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14
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Eternal Formats / Europe / Re: BoM PARIS - Bazaar of Moxen : 1, 2, 3 november 2013
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on: November 05, 2013, 11:24:24 am
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Bonde posted his list on twitter To follow him he is: @Lampalot
Creature [15] 4 Dark Confidant 4 Deathrite Shaman 3 Snapcaster Mage 1 Vendilion Clique 1 Trygon Predator 1 Scavenging Ooze 1 Edric, Spymaster of Trest
Instant [18] 1 Ancestral Recall 4 Abrupt Decay 3 Spell Pierce 1 Brainstorm 1 Vampiric Tutor 4 Force of Will 3 Mental Misstep 1 Steel Sabotage
Sorcery [2] 1 Time Walk 1 Demonic Tutor
Artifact [7] 1 Black Lotus 1 Mox Jet 1 Mox Sapphire 1 Mox Emerald 3 Null Rod
Land [18] 4 Wasteland 1 Strip Mine 3 Underground Sea 2 Tropical Island 1 Bayou 4 Misty Rainforest 1 Polluted Delta 2 Verdant Catacombs 60 cards
Sideboard: 2 Yixlid Jailer 3 Surgical Extraction 2 Dismember 2 Darkblast 1 Mental Misstep 2 Nature's Claim 1 Grafdigger's Cage 2 Energy Flux
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Eternal Formats / Europe / Re: BoM PARIS - Bazaar of Moxen : 1, 2, 3 november 2013
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on: November 04, 2013, 10:24:36 pm
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I too have been looking everywhere for them. I think I remember from watching the coverage: BUG deathrite guys took first, with 2 workshop decks (1 with forgemaster) rounding out the top 4. I think there was an oath deck in the top 8. Am looking forward to the top 8 lists when/where ever they get posted.
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Vintage Community Discussion / General Community Discussion / Re: Alex Bertoncini
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on: December 12, 2011, 03:02:30 pm
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Just to be clear, Starcitygames is on record saying that they viewed it frame by frame in HD (why they have HD versions that they do not publish is beyond me) and Alex drew 3 cards, the issue was with the clarity of the video and shadows on the sleeves.
I would very much like them to publish the HD video of the moment in question then because I just spent a couple minutes going over it again several times and I still see 4 cards. Each time I watch the video I too see 4 cards. Though, I see little reason for SCG to deceive us.
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Vintage Community Discussion / General Community Discussion / Objectively analyzing the value of mill in high variance formats (draft/sealed)
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on: November 08, 2011, 03:00:21 pm
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Recently I have been watching/participating in a lot of Innistrad drafts. One aspect of this format that has caught my attention: the abilities of cards like Trepanation Blade, Deranged Assistant, Armored Skaab, Selhoff Occultist, Mindshrieker, among others. The specific case that brought this to my attention was after round 2 when we saw the opponent had a Garruk, while our deck lacked burn and evasion except for a Mindshrieker. I stated that we had a potential "out" with mindshrieker. He instantly cringed and told me "I'm better then that". His counter, which is true, is that if he does not have Garruk in his hand, and we do not mill Garruk he is now (barring shuffle effects) always one card closer to drawing the planeswalker. However, in addition to this, the opportunity cost of attempting to mill the Garruk is consistent with our game plan of winning the game. It is a cheap activation for 2 colorless mana that pumps the evasive creature. This is opposed to purposefully side boarding in a weak card like cellar door and trying to live the dream. My friend who was piloting MODO was opposed to the general idea of trying to mill an opponents "bomb" in formats like draft and sealed, whereas I have become extremely interested in the math and theory behind the strategy. I believe the strategy behind it is usually wrong and/or weak, however Innistrad has so many mill/flashback cards and abilities (for you and the opponent) that the issue is worth examining. Relevant information to take into account appears to be the strength of their deck, cards in hand, relevant flashback cards, cards in library, opportunity cost of drafting/playing/activating such cards along with all the knowledge and information about your own game state, deck, and answers. However, I realized the intricacies of this phenomenon during the same round. Each player had around 5 or 6 lands in play with close to a stalemate board. He had the option to play armored skaab to get an addition blocker out and a creature to help maneuver around our equipment. The skaab sat in his hand for two turns. After I pressed him on the issue we evaluated the situation. We did have some flashback cards to randomly get value, such as a think twice, and a grasp of phantoms. However, he was not willing to risk the chance of losing Liliana, Curse of Death Hold, etc. I found it delightfully interesting that he was not interested in slightly advancing the game state, combined with the prospect of getting a flashback card in our graveyard, versus milling one of the few ways we had to win the game (curse would be game). I guess this post has not actually advanced anything "objective", nor have I retained the math skills to pursue this issue. However, if during the course of an Innistrad draft game every card (in all zones) had a fluctuating value of strength/relevance given the game state, that statistical ebbs and flows would occur where it is wrong to play your own Armored Skaab (with no threat of decking yourself), and if for some reason you have a choice to attack with a 3/3 intimidate and a 1/1 flyer carrying a Trepanation Blade the correct answer would take into account the average and cards/lands left and the very small, but non zero relevance of answers and cards in their deck. Part of the problem with this is that we do not have perfect information regarding an opponents deck list, and hand. However, perfect information is available for our own deck. Additional scenarios like the risk-reward of casting desperate ravings with 0 or 1 cards in hand have also come up. If anyone can expand on the relevance of this in limited, or specifically its complexity within Innistrad, I would enjoy reading their perspective. -Edited for spelling 
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