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Eternal Formats / Creative / Control WW?
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on: May 15, 2004, 02:30:00 am
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no disrespect to your ideas. but honestly the only way i think a ww deck will be able to steal games from the better decks (i.e. tog-slaver-draw7) is going to have to be a combination of them having a mediocre draw at best and you having a creature with any empyrial card attached to it and a land tax on the board fueling that empyrial card so you can swing for the early win. don't get me wrong, i love ww. but i think it's only viable in a not-so-powered up tourny. i think the best ww deck is the shadow deck imho.
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Eternal Formats / Creative / Magic in the Military?
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on: April 05, 2004, 07:04:16 pm
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i think that the only dci sanctioned tournys in the military are you basic block or type 2 tournys. i'm leaving this may for a four year enlistment and i've e-mailed back and forth with a few people. the normal reply is that most guys play at the local card shops or whatever or they play with a few friends on base. i just sold 4 taigas to a guy in floridia that says he plays everyday on his lunch break. he also said that he's been to a few bases and has never been to one that doesn't have somebody that plays magic. hope that helps. joe
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Eternal Formats / Creative / I Have No Berserk
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on: March 28, 2004, 09:49:54 pm
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37 duels!!! what do you need 37 duels for? sell em' and get a berserk and them some! do you run the pearl and ruby in your build? i hope not. anyway, if this is just a temporary solution i'd go with um...predator's strike.
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4
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Eternal Formats / Creative / Isochron Scepter
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on: March 27, 2004, 12:50:23 am
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i don't know how i overlooked what you meant brutal, sorry bout that. and i'm also sorry that i agree with klep on how your deck will work out. but then again, that's just our opinions, be my guest to prove us wrong.
and klep, both situations you just mentioned that justified iso not to be card disadvantage ended up being a whole lot of tapping 4 colorless for nothing. i know you don't have to imprint the card until your opponent lets it in play but i still think it sucks and is only decent in certain controllish decks like keeper or hulk and in minimal quantities like inquisitor said. but both of the best versions of those decks don't run isocrap and niether do any of the top tier decks right now so that should say enough right there about this card.
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Eternal Formats / Creative / I Have No Berserk
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on: March 24, 2004, 10:25:43 pm
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if you're running a poor man's tog deck that means you probably don't have the mana drains and other power cards that make this deck so fast and capable to use berserk early on for the win like p9 cards, duels, intuitions and the like. so your deck seems that maybe you should just go with the ol' upheaval route.
but if you can go off quickly and you do have some power cards, go to work for a day then buy a berserk. it's only $40.
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Eternal Formats / Creative / Isochron Scepter
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on: March 24, 2004, 10:12:46 pm
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brutal, maybe i'm misreading what you wrote but i feel i speak for everyone when i say, 'what?'
it seemed like you said you were gonna go infinite there with an isochron scepter and a time vault.
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Eternal Formats / Creative / Isochron Scepter
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on: March 22, 2004, 10:14:31 pm
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there's a reason people call it isocrap scepter. it's just not good enough for type1. just brake down the steps here....play the crap for 2. imprint something. now you're -2 cards and haven't done anything yet except use up 2 mana. you now have to use the crap twice just to make up for -2 cards. that's 6 mana to use an instant that costs 2 or less twice. something about that last sentence just makes me ask how is that helpful? why not play sphere of resistence on yourself? i understand that if it resolves early and isn't dealt with it can lead to tremendous card advantage and usually games. but the truth is it can and will will be dealt with early, essentially your hymning yourself.
if you want to play with it don't center your deck around it. maybe play with 2 of em', and when it finally comes into play and you can protect it you can go, 'booya!' and procede to win the game.
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Eternal Formats / Creative / Fellow TMDers, I lost some cards during Tourney
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on: March 22, 2004, 10:03:49 pm
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it's stories like this that make me keep my power no less than 12 inches from me at all times. i take them with me to the bathroom at card shops unless i came with someone trustworthy. i feel your pain as i'm sure a lot of us have had cards ganked from us before, just not on this magnitude. stealing thousands of dollars worth of magic cards off someone is just wrong. i hope you find them and they are dealt what they deserve in the end. i'd say if the two people you suppose are the perps look like shisty people, those are your men. it's silly why someone would leave after the 2nd round in a tourny of that size. unless of course, they were all of a sudden $2000 richer. remember, the simplest answer is usually the right answer.
good luck, joe
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Eternal Formats / Creative / URW Landstill - are 3 colors viable?
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on: March 22, 2004, 02:04:55 am
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it's hard with landstill b/c of just this problem deciding between the red or white. the white landstill player lacks the versatility of fire/ice and rebs while the red landstill player misses out on stp, balance and some nice sideboard. in a perfect world we could all run bwr landstill and things would be great. but for me, a landstill's mana base is already shaky enough, with around 10 colorless producers it's hard to squeeze in three colors unless you want to go the total non-basic route. not to mention more colors means more sac lands which are already bad synergy and are kept to a minimum. if anyone resolves a blood moon, b2b or just has a lot of land hate themselves you're screwed. but if you don't see a lot of that sort of thing then go for it, a landstill deck with swords, fire/ice and balance could be rough for a lot of people.
i notice you don't run balance in your list. balance is the reason i run red instead of white. if balance wasn't so non-synergetic with landstill, i usually have more cards and lands than my opponent, i'd be all about white. but for those that do run white it's incredibly potential power packed into 1W is almost impossible not to include.
dust bowl is a house period. i haven't had a mirror yet but it doesn't matter. it's just that good against any deck running lots of non-basics and it's just won me games. try it out and you won't go back.
nev's disk is the essence of landstill. if you think of the two most important cards that define a landstill deck minus any counters you'd probably think of standstill and nev's disk. i don't know how anyone could run without 4 but i've seen lists that are claimed successful. i guess it's all meta-based so anything's possible.
maybe try cutting a decree for another fire/ice and i'm trying to think of a way to squeeze in another conclave and dust bowl but your mana base is already complex enough. has anyone ever tried a gemstone mine in here? i'd imagine not but since you're running three colors why not? you run 25 lands so it's not like you can't afford to give up a land after 3 uses from it. it's also synergetic w/ dust bowl. maybe you could cut a duel or sac land?
personally i think landstill isn't capable of running 3 colors efficiently and consistently do what it's supposed to do. it's just not broke enough. it's basically a blue draw-go deck with a splash of colored tech. 3 colors is just asking too much from a simple, basic little deck like landstill.
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Eternal Formats / Creative / [Deck Discussion] - Hesitant Landstill
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on: March 11, 2004, 01:17:53 am
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yeah, i was soo close to siding in energy fluxes last weekend but wasn't too sure if i'd see a lot of brown in decks, that's pretty uncommon here. but the rack and ruins would probably get a little action at worst. i'll try that out next week. i was so desperate looking for anything i almost tried out price of progress despite it's horrendous synergy with my deck. it's just that sometimes you have to burn some people out, and there's not many cards that do around 10 damage for 2 land at instant speed in control decks! landstill is soo good.
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Eternal Formats / Creative / [Deck Discussion] - Hesitant Landstill
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on: March 10, 2004, 12:56:05 pm
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first, i have to disagree about the budget version of this deck. it only runs three p9. recall is the best card in magic so there's a blow. time walk is great late game but early game is basically a cycler that says 'you have one more land drop this turn' which is still very good. and the mox is a mox, only good in your opening hand. i have drains and they do make a difference. but it is still very possible to do very well with landstill running counterspells instead. the deck only runs eight actual 'counter' spells. and sometimes you just need to counter that 4 or 5 mana spell but you don't have a factory or a disk to waste that mana on, so essentially you've turned their spell into a lightning bolt at best!
next, it seems some fundamental rules are being broken here by some decklists. IMHO you cannot run landstill without four of the following cards...
standstill nev's disk mishra's factory fairy conclave wasteland
standstill - no brainer, this is the closest to ancestral you can get. i'm a firm believer that card advantage wins magic games, and standstill is card advantage.
nev's disk - i know some people run 3 disks and are successful but i feel disk is soo powerful and gamebreaking you have to run 4.
mishra's factory - like it was said above, your main kill condition and the best manland in magic.
fairy conclave - rounds out your kill conditions at 8. thus allowing some of your manlands to die early if needed.
wasteland/strip mine/dust bowl - against powered decks landstill just isn't all that fast enough to keep up with the brokeness, so you sometimes have to play the land destruction game plan. the five wastelands are so crucial i can't even stress enough. i just started experimenting with dustbowl and my conclusion is that it wins me about 1 out of 5 games by itself. with more than 25 land sources against a dually deck you will win if this hits early with counter back up... PERIOD. YOU WILL WIN.
fire/ice and lightining bolt are also vital if you're playing the blue-red version of landstill. tapping down a fatty on turn 2 while cycling a card is a good thing!
i agree with the above posts that hesitation doesn't have a spot in this deck. to repeat what was said above. it will counter one of your opponents otherwise 'dead' cards.
for the top decklist i'd recommend...
- 4 hesitation - 1 brainstorm - 1 mox ruby
+ 1 nev's disk + 1 fire/ice + 1 mishra's factory + 1 wasteland + 2 of whatever you want that's good for your meta. i run 2 powder kegs because i see a lot of cheap aggro over here. worst case scenario it kills a few moxes game 1.
ok, now that i've written enough i have a quick question for anybody with experience with this deck. my REBs aren't getting much play lately. there's not really a lot of blue going around right now, maybe a splash here and there but nothing worthy of 4 REBs, any ideas? and don't say chalice, i like crypt better. thanks! my current SB is... 3 maze if ith 4 tormod's crypt 4 REB 4 BEB
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