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Vintage Community Discussion / Rules Q&A / Re: Mindslaver and opponent's sideboard [O]
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on: September 20, 2007, 04:46:12 pm
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This doesn't make any sense to me either. If you can see everything they can see, then either they can't see their sideboard during a wish resolution or they can. If they can't, how do they select their card? If they can, then doesn't mindslaver let you see it too?
If this is an official ruling from Organized Play, it looks like they're trying to contradict the rules of logic here.
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Archives / Classic MTGO Forum / Re: MTGO to get a Classic Set!
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on: September 15, 2007, 09:13:25 am
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I'm finding that Master's Edition is better than I thought it would be. Ivory Tower is especially fun to play. (I have it in the sideboard of my Landstill deck.)
I don't care much for drafting it, though.
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Vintage Community Discussion / Rules Q&A / Re: Sphere of resistance compared with Trinisphere
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on: September 09, 2007, 11:33:18 am
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How does behave the force of will under an environment with a) Trinisphere b) Sphere of resistance if the optional cost of fow (-1 life and RFG 1 blue card) is decided to be payed. I think that under Trinisphere an additional 3 mana must be payed, but not sure about the sphere. Thanks
Both will increase the cost of Force of Will, Sphere of resistance will increase it by one and trinisphere will increase it to three. This is because Force of Will says "instead of paying Force of Will's mana cost", but cost increases like either sphere are not part of the mana cost.
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Vintage Community Discussion / Rules Q&A / Re: assorted rules questions
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on: September 09, 2007, 11:25:20 am
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Thanks. The answers lead me to another question. Lets say enemy has chalice for 1 on the board and I want to bounce it with with chain, can I bounce one of my moxen and copy it to bounce the chalice even though the first chalice that is played will be countered?
No. The option to copy happens as part of the resolution of Chain of Vapor, which never happens if it is countered by chalice.
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Vintage Community Discussion / Rules Q&A / Re: assorted rules questions
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on: September 09, 2007, 09:59:52 am
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Hi I already wrote this once, but TMD was down and after it got up again, my post was gone?! Anyway I have a few questions that has come up in playtesting: 1) Say one have 1 island and 2 moxen in play and plays chain of vapor saccing the land to bounce both moxen. After replaying the moxen from hand again what is the storm count, given that the storm count is 0 when playing chain of vapor. 2) When activating belcher without any lands in the deck, does belcher do damage equal to the total number of cards in library or 0? 3) When revealing street wrait on a minds desire, can one cycle it? Furthermore can one cycle street wraith from the graveyeard when playing yawgmoth's will? 4) Having played a will with force of will in the yard and a blue card in hand, can one play force from the grave discarding the blue card from hand? Thanks  1) The storm count will be three. Storm counts spells played, and chain of vapor copies are put directly on the stack, and thus are not played. (Isochron Scepter copies, on the other hand, are played, because the scepter says play the copy.) 2) Belcher will deal damage equal to the number of cards in your library. This is because belcher doesn't say that you have to reveal a land. 3) No and no. You can only discard cards from your hand. That's one reason why they removed the "as though it was in your hand" from cards like will. 4) Yes. Unlike cycling, which specifies "discard" implying "from your hand", you can pitch a card from your hand rather than paying the mana cost of a Force of Will in your graveyard after playing Yawgmoth's Will because Force only says "rather than paying this's mana cost", which happens regardless of where it's played from. Note that since force specifies a blue card "in your hand", you can't remove a blue card from your graveyard regardless of whether you've played Will, but you probably already knew that. Also note that removing from the game is not discarding.
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Vintage Community Discussion / Rules Q&A / Re: Triggered abilities that affect target validity
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on: September 05, 2007, 01:25:15 pm
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I guess my question was two-fold... firstly if a spell fizzles when one of several targets becomes illegal or nonexistent, and secondly the order in which the Ghost's ability and the resolution of my Bounty occur. Indeed a multi-target spell will resolve if at least one target is legal and exists at resolution, according to: http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=138So I guess I should have checked the Knowledge Base first. Thanks for the reply though! Regarding the order, the Ghost says "When Skulking Ghost becomes the target of a spell or ability, sacrifice it." The key word there is "When". "When", as well as "Whenever" and "At", denote triggered abilities, which trigger when(ever) the specified event happens or at the specified time, and go on the stack the first time a player receives priority after they trigger. Since you receive priority after playing a spell, in this case the bounty, the ghost's triggered ability will trigger while the bounty is still on the stack and will go on the stack on top of the bounty. As LordHomerCat said, this means that when bounty resolves, the ghost will be gone. The bounty will, as he said, do as much as possible, which is giving the bears +2/+2. As LordHomerCat said, things will happen as you want.
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Archives / Classic MTGO Forum / Re: MTGO to get a Classic Set!
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on: August 06, 2007, 06:41:38 am
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So they are going for restrictions instead of bans in classic? I wasn't aware that this was ever announced (forgive me if I missed it).
In the original announcement for Classic, it was stated that Classic would be the format where you could play any card you own. Therefore, they can't ban cards.
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Archives / Classic MTGO Forum / Re: MTGO to get a Classic Set!
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on: August 05, 2007, 11:57:05 am
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Force of Will and Lim-Dul's Vault - looks like Flash is going to get a power boost from this set.
From what Worth Wollpert, the new brand manager for Magic Online, said, Flash is probably getting restricted in September.
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Archives / Classic MTGO Forum / Re: MTGO to get a Classic Set!
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on: July 25, 2007, 10:42:20 am
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Though, with Flash as the absolute best combo, LED's are sitting around waiting to be broken again. Noone dares play Ichorid because Leylines are everywhere. Noones playing Tendrils because Flash is just better. And Madness is just missing something... Oh, Bazaar.  Yeah, Flash is good. Don't you think that they're going to ban Flash though, to make the format more like Legacy? I guess we'll see all what they do first though before calling bannings in this new format, like if they reprint Duals. Question, would Reset-tide be any good in classic? It seems like a cheap combo deck that'd draw me into the format since that deck is tons of fun to play. Other than FoW, C wish and fetches are the only cards worth anything in that deck and I know I could borrow C Wishes off some people. First of all, Classic is supposedly going to have restrictions, not bannings. I don't see why they should restrict Flash. Yes, Flash is good, but it's not unbeatable. First turn swamp, duress makes its life hard, as does first turn plains, chrome mox removing a blue card, Meddling Mage, or plains, mox removing a white card, Samurai of the Pale Curtain. Leyline of the Void's effect is obvious. Of course, all that could change when Force of Will comes. Any of those except Leyline can be forced. One leyline alone is not enough due to Chain of Vapor and the like, and two leylines in one opening hand is very unlikely. I don't know enough about High Tide to make an educated comment, but my impression is that it won't work, especially because we're not getting Turnabout or Stroke of Genius for a long time. I'd be really nice if they'd reprint some stuff like Wasteland, Lackey, Fanatic, and what not so they could really get the format going.
I'd love to see Vintage online so much, I'd definitley buy up a collection and start playing for a while. I think that they could keep things like power and stuff like Shop, Bazaar, and Drain in check buy just selling them as singles or in a Vintage starter pack directly through wizards. That way prices of Vintage cards wouldn't go nuts much like how Jitte didn't because it was in a precon. I'd happily pay 40 tix for a set of power 9 directly through wizards. I'm sure that there are tons of people that'd do the exact same thing.
EDIT: They should just sell a restricted pack in which you get all the cards on the list for like $50. That'd be awesome...but I know it's not going to happen. sigh
They've said that Master's Edition will not contain anything from Mirage or later, but they will reprint all the post-Mirage sets over time.
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Archives / Classic MTGO Forum / Re: MTGO to get a Classic Set!
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on: July 24, 2007, 06:35:10 am
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This would be really awesome except it is a limited edition set. I can't help but think that means they won't be using it for any official events as there would be no way to guarantee the card supply.
Ummm, just to clear something up there - in MTGO, there is no such thing as card supply. The store can't run out of packs. Well I guess it could but that would mean the data storage for all objects is full, and that's not happening. This set is on for a limited TIME. Thank you for clearing that up. Virtual cards have always confused me until this moment. Let me compensate for your reading comprehension. What guarantee is there that people will buy enough product to support a large event? Are you talking about constructed or limited? If you mean limited, the only way people can join the event is by buying the product. The product is part of the entry fee. If you mean constructed, if they print anything worthwhile, like Force of Will, people will buy it.
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Archives / Classic MTGO Forum / Re: MTGO to get a Classic Set!
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on: July 21, 2007, 07:34:46 am
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This would be really awesome except it is a limited edition set. I can't help but think that means they won't be using it for any official events as there would be no way to guarantee the card supply.
They've said that they'll hold events involving it and tenth edition, i. e. (X = tenth, Me = Master's Edition, the new set) XXXMeMe for premier events, XXMe for drafts.
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Archives / Classic MTGO Forum / Re: Dread Return
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on: July 07, 2007, 07:05:19 pm
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I have tested this deck a bit, and I've found three things. The first thing I've found is that Ichorid is really good. You will from time to time not win immediately after you go off due to, say, not hitting any narcomoebas. When that happens, ichorid is great for a win next turn.
The other thing I've found is that this deck is horribly inconsistent. By that, I mean that it rarely draws its LEDs, even with 4x Serum Powder. When it does draw LEDs, it often doesn't get enough dredgers or drawers. If there is any way to make it more consistent, it would, I believe, be very good.
The third is that this deck is not very good at dealing with disruption, or at least my version is not. (My version has a sideboard of 3x Vampiric Tutor, 2x Chain of Vapor, 2x Echoing Truth, 4x Watery Grave, 2x Breeding Pool, and 2x Pithing Needle.) By the time I have dealt with my opponent's disruption, they often have enough counterspells to stop me from going off.
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Vintage Community Discussion / Community Introductions / Re: Introduce Yourself
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on: July 05, 2007, 10:01:20 pm
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Hello. I'm Javasci on Magic Online and Ambitious on forums. I play almost exclusively online classic. One of my ambitious is to become a good deckbuilder, but so far all I can do is improve existing decks. Even then, I'm not sure if my changes are improvements or not. I'm currently between decks; I'm moving off an "improvement" of Star-Spangled Slaughter and onto the dredge deck that was posted in the Classic MTGO Forum section of these forums.
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