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Eternal Formats / Blue-Based Control / Re: Terastodon Oath
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on: July 14, 2010, 01:42:15 pm
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From Matt's article: Let that sink in for a minute. You can now race some of the key opposition in the format in a way that fits seamlessly into your deck, and on top of that, you get additional protection against opposing hate cards post-board. That is horrifying.This leads me to believe untargeted hate may be the way to go. I realize Ravenous Trap is the hardest for them to play around, but it seems like it might be better at this point to run 4 Leylines of the Void, plus some other hate--perhaps even Jailors. What do you guys think?
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Eternal Formats / Blue-Based Control / Re: Terastodon Oath
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on: July 13, 2010, 02:42:45 pm
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Matt, has Jace really been that good for you? I played with the list you posted on SCG for quite a while, and he often seemed like a liability against Stax/MUD/Fish. I found his mana cost to be cumbersome at sorcery speed (and non-creature at that). I eventually switched one out for a Fact or Fiction, and it seemed like that card was winning me more games than Jace was.
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6
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Vintage Community Discussion / Card Creation Forum / Re: wordy enchantment
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on: August 15, 2007, 10:54:03 am
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Honestly I blanked out and assumed the proposed enchantment drew a card when I posted that. However, you're wrong, I think; at least historically speaking. Disrupting scepter is one mana less on both cost and activation. I'm not sure which is more powerful; denying the draw certainly wins out for aggro, which is where this would go. This brings up another issue, though; I don't think there is a historical precedent for denying a draw, but there is for discarding a card, which this is similar to, but it's in black. Perhaps UB? My recommendation: <Name>  Enchantment Any time a source you control deals damage to an opponent, you may prevent any amount of that damage. For each point of damage prevented this way, add a Weight counter to this. Remove 4 Weight counters from this: The next time target player would draw a card, instead he or she puts that card into his or her graveyard. Remove 2 Weight counters from this: Target permanent does not untap during its controller's next untap step. The name of the counters (Weight) is only temporary. I'm happy as long is it's not charge or divinity or poison counters. Also, there's really a lot of ways this card to go; maybe remove 3 to tap or untap target permanent, or perhaps some clause to allow instants to be played, or something. It still doesn't seem that great to me. Would it be too good at  ?
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Vintage Community Discussion / Card Creation Forum / Re: wordy enchantment
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on: August 14, 2007, 09:48:58 pm
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The wording really isn't that bad once you substitute in the necessary words.
Using Jayemdae Tome and Icy Manipulator as the traditional prices for recurring draw and tap effects, respectively, I'd say: 4 counters for the draw 2 counters for the untap effect
Are you sure you want it to only trigger on damage to an opponent? If it's all players then this is a house with cards like flame rift, but probably too overpowered with pain lands. I think most cards these days are templated to have you paying life instead of taking damage, but I'm not sure.
How much would this cost to play? I'm thinking 2UR, as the cost of the artifacts it mirrors (somewhat) are both 4.
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Vintage Community Discussion / Card Creation Forum / Re: Water Torture
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on: August 13, 2007, 08:50:58 pm
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I had forgotten about the honden, which may be more or less powerful due to its cycle and being legendary. Also, black can sometimes do something about this (see below) whereas the Honden is basically safe.
The flavor/name are less important to me than promoting interaction, and taking away to hit a creature basically just simplifies the game a bit: either find an answer to this or you lose in so many turns. Also, if it targets a creature, players not playing blue can do something to counter it, such as sacrificing the creature, STP'ing it, or any other spot removal.
So if anyone can come up with a better name/flavor concept, I'm all ears.
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Vintage Community Discussion / Card Creation Forum / Re: Ohran Venom
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on: August 13, 2007, 06:45:57 am
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Or:  Artifact  : The owner of this permanent draws a card and gets two poison counters. Any player may play this ability. If you did that then your opponent only has to spend ten mana over any number of turns to kill you, provided you don't use it. Seems kind of crappy. You can activate this a bunch of times then sacrifice it to avoid getting the counters. Seems kind of imba. Just change the ability to: 2: Draw a card and you gain two poison counters. Any player may play this ability. It's still really good.
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Vintage Community Discussion / Card Creation Forum / Re: Argivian Enchanter
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on: August 13, 2007, 06:40:19 am
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The only wizard with first strike (although there are some that give it) costs BBR, so it's probably not in flavor/color. Not to say I don't like the first strike though.
This would be pretty hot in some beatdown deck with Rancor. I think raising it to 2cc would be a mistake, though, as being able to put Pacifism on one of their guys seems imba, especially in limited. This card for pacifism or any of it's alternatives seems crazy in that type of format, and decent in standard.
Right now I would play it in some sort of G/W weenie thing.
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Vintage Community Discussion / Card Creation Forum / Re: Autumn Shelter
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on: August 13, 2007, 06:28:57 am
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This is Dense Foliage taken to the next step, and although I doubt it would see play in any format, I think it's a bad thing for magic as a whole. Creatures are the centerpoint of this game, and reducing interaction between them doesn't seem beneficial as a whole.
This costing of this would probably be closer to 4GG. 2G to start, another G for it being shroud, another mana for it being asymmetrical, and another for autumn willow's ability.
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Vintage Community Discussion / Card Creation Forum / Re: Cumulocade
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on: August 13, 2007, 06:20:25 am
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I already had a dozen threads of thought going through my head on how to abuse the hell out of this card, then I saw the word storm and almost cried. It'd be good, too good, for blue with just: U: put two defender 1/1 flyers into play, but it's way better than that.
maybe this: False Martyr WB 2/2 Sacrifice False Martyr: Your life total becomes 5. His taint furthers the cause.
Hey I bet I broke a rule. Move it if you see fit.
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Vintage Community Discussion / Card Creation Forum / Water Torture
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on: August 13, 2007, 06:14:29 am
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Water Torture 1RR Sorcery Water Torture deals 1 damage to target creature or player, then remove Water Torture from the game and put a time counter on it. It gains suspend. Drip, drip, drip.
The idea here is that as long as the spell is successfully cast, i.e. isn't countered and has a legal target, it will go off again the next turn, every turn.
Why? I always liked the Epic ability and spell cycle, but the problem with the Epic ability is that, because you can't play anymore spells, the effect has to be really good. This lets you continue to play the game. A 20 turn clock isn't an issue, given Darksteel Reactor does it more consistently.
It's hard to balance the power level of something like this. I originally drafted it as the same mana cost but 2 damage, and you had to flip a coin; if you lost you got 2 counters instead of one. But I think flipping a coin all the time will be a little tiresome, and the whole idea makes it kind of clanky. The other idea is make it 2RR or something and do 2 a turn.
Thoughts?
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Vintage Community Discussion / Non-Vintage / Re: Where Does Everyone Play?
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on: August 11, 2007, 08:12:35 pm
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Looking for a group in Ann Arbor, MI, preferably something sanctioned or at the very least organized; i.e. not something thrown together in a dorm or something. RIW is a half hour+ out, which isn't bad, but I was hoping for something closer.
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