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1  Vintage Community Discussion / Rules Q&A / Gemini Engine and Finest Hour on: May 20, 2009, 02:34:45 am
If I have both Gemini Engine and Finest Hour in play, and I attack with Gemini Engine, will I get a second attack step so long as I put Gemini Engine's ability on the stack before Finest Hour's?

(I'm assuming the same goes for Preeminent Captain)
2  Vintage Community Discussion / General Community Discussion / Re: Another logic problem on: April 07, 2008, 10:19:17 pm
Answer edited into original post
3  Vintage Community Discussion / General Community Discussion / Re: Another logic problem on: April 06, 2008, 05:08:45 am
Good start by LordHomerCat

True, you can save at least 50% + 1 no matter what.  You can even decide previously to say that you'll look at everyone's hat beforehand, and choose the hat color of the greatest number of hats present and stand at the very front of the line and have everyone state that color.  There's still a way to save more people though.

I'll post a method on Monday sometime.
4  Vintage Community Discussion / General Community Discussion / Re: Another logic problem on: April 04, 2008, 03:29:28 pm
Fair enough, you've beaten the system yet again, though there is a solution within the now changed conditions still.
5  Vintage Community Discussion / General Community Discussion / Re: Another logic problem on: April 04, 2008, 02:29:46 pm
Once in line you are not allowed to communicate anything else to anyone (no whispers, hand gestures, heavy breathing, etc.).  Your answer to what hat you are wearing can be heard by everyone else though.
6  Vintage Community Discussion / General Community Discussion / Another logic problem on: April 04, 2008, 01:48:07 pm
I've always liked the sort of problems that DicemanX has posted up, and I enjoyed this problem especially.  If you already know the answer, please don't spoil it for others.


You are the ruler of a small country that has been
invaded.  The conquering army has decided to cull the
population.  The selection process is as follows:

A: The entire population is lined up from tallest to
shortest, so that the tallest may see everyone and the
shortest sees no one.

B: Each individual is randomly given a hat from a bag
containing an arbitrarily large number of both black
and white hats.

C: Starting from the tallest end, each individual must
state the color of the hat they are wearing.  They are
then led off.  If the color of the hat matches what they said, they
live, if not, they die.

D: Being the ruler, you are granted some privileges.
They are the following:

i. You are allowed to see the line after they have
received all their hats.

ii. You are allowed to choose the color of your own
hat.

iii. You are allowed to choose your position in the
line.

Prior to the selection beginning, you are allowed to
meet with your people to devise a system.

Outside of the meeting prior to the selection, you are not allowed to communicate anything else to anyone (no whispers, hand gestures, heavy breathing, etc.).  Everyone's answer to what hat you are wearing can be heard by all the other people in line.

What is the greatest number of people you can save
(this does not necessarily include yourself) and how?



Answer in white:

You can save 100% of the population.  When meeting with the people, you tell everyone that after reviewing everyone's hat color, you will choose a hat to make the total number of white hats even.  You will also stand at the very front of the line.  Thus, when the tallest person in back sees all the hats, s/he will count the total number of white hats seen.  If it is odd, then they know they are wearing a white hat, if it is even, then black.  Since the answer is heard by all, if a white hat was stated, then the rest of the population now knows there is an odd number of white hats remaining and will adjust their answers accordingly.




EDIT: Clarifications from Mr. Nightmare beating the system
EDIT #2:  Suggested answer
7  Vintage Community Discussion / Casual Forum / 3CB #39 Update on: August 05, 2004, 05:05:23 pm
Quote from: wonkey_donkey
I'm leaving tomorrow morning, so I'll tell you now - your deck is currently winning the mise-prize. As a result, and to try and promote some sort of creativity amongst all when coming up with mise-decks, I'm going to ban your deck (and any other that win a mise prize) in future tournaments. Can you do me a big favour and post this PM as a quote next thursday? I don't want to put it on any earlier in case other people want to play it, which wouldn't be fair on you. If you could do this, it'd be much appreciated.

I hope this sounds reasonable - if it's not a policy that you agree with, then let me know and the deck will only be banned for 3CB#39 if there is enough support for this idea not going ahead. However, I think that if someone is going for a prize like this one then the tournament is not about picking a good metagame deck - it's about finding a powerful deck given your aims in mind. I think it makes a certain amount of sense to keep these prizes scarce by preventing the same deck winning the mise-prize twice.

Cheers,

Tom


The decklist that is banned for 3CB #39 (and future 3CBs hopefully) is:

Mishra's Workshop
Ensnaring Bridge
Powder Keg
8  Eternal Formats / Miscellaneous / [Report] Madness, still janky, takes 2nd on: August 02, 2004, 12:31:31 am
Weekly T1 up at Eudemonia in Berkeley, CA.  We had 10 people show up and a funky meta.  Decks in whatever order:

1 U/G Madness
2 U/R Fish
1 Dragon
1 Draw 7
1 Funker?  (someone else told me that's what it's called, plays Covetous Dragon and other stuff)
1 Underworld Dreams/Stasis
1 Turboland Pile (ZOrb/Crucible/Fastbond/Exploration, no HoG)
1 U/R Phid
1 Salvagers


Round 1:  Eduardo playing Dragon

Game 1:  I win the roll and lay first turn Aquamoeba.  He Bazaars.  I drop second turn Wurm, and Daze his next turns Ancestral.  Team beats go all the way.

Sideboard:  -2 Wonder, -1 Arrogant Wurm, -1 Rootwalla, +3 Ground Seal, +1 Gaea's Blessing

Game 2:  He gets Bazaar active first turn and drops a Verdant in the Yard.  Next turn he lays a Lotus and Necromancy's it up.  I scoop shortly thereafter.

Game 3:  He keeps a no business hand (like 3-4x Animate Spells, Crop Rotation and Underground Seas???) and I beat his head in.  Along the way he Cunning Wishes for Teferi's Response because I drop Wasteland...

1-0, 2-1

He's a cool guy over from Italy, but I don't think he knew quite what to do with Dragon.  At the very least he could have Wished for Raging River and given himself a couple more turns.  I get to trade for some cool BB Italian cards.

Round 2: Ryan with Draw 7

I get paired down, but it's Ryan with Draw 7.  He's gotten piss poor draws and Draw7s lately, so I know my time is up, because eventually he'll get the good ones.

Round 1:  I lose the die roll.  He mulls to 6 and we're off.  He dark rituals, and then Ancestrals, which I force.  He slaps his head and burns for 3.  I get an early Aquamoeba going , and soon add a Wurm to that.  He dies shortly thereafter.

Sideboard:  -2 Wonder, +2 Deep Analysis

Round 2:  I have second turn Null Rod in hand, but no Force of Will, and he resolves Yawgmoth's Will on his second turn.

Round 3:  He mulls to 6, then top decks Dark Ritual, which allows him to Yawg Win turn 1.  I against had turn 2 Null Rod.

1-1, 3-3

Round 3:  Brian with Turboland Pile

Game 1:  Aquamoeba and Wild Mongrel with Squee go the distance, as Stifle stops an early Fetchland of his.

Sideboard: -2 Wonder, -3 Null Rod, -1 Arrogant Wurm, +3 Oxidize, +3 BEB

Game 2:  Aquamoeba beats him down to 6 when he finally gets enough mana to FTK, which I BEB, which he Forces back.  FTK goes all the way as for turns I draw nothing but land and Squee (no Volcanic for infinite blocker  Razz ).  (The one game where Deep Anal MD might have helped, but the mana flood really was the shaft).

Game 3:  Aquamoeba with Squee beats him silly as he draws nothing of consequence.

2-1, 5-4

Round 4:  Andrej with U/R Phid

Game 1:  He has second turn Tinker into Razormane Masticore which slowly eats my Rootwalla, Aquamoeba and Mongrel as I am unable to find a Wurm or Wonder.

Sideboard:  -2 Wonder, -2 Rootwalla, -1 Arrogant Wurm, +1 Crucible of Worlds, +2 Oxidize, +2 BEB

Game 2:  He mulls to 6.  I drop an early Aquamoeba, and the following turn waste his land.  I follow up with a Strip, Wurm, Crucible.

Game 3:  He opens land Mox Mox.  I open with Rootwalla.  He does nothing on his turn, and I drop Waste, kill his land, he Fires my Rootwalla, I oxidize his Sapphire.  He eventually gets out Crucible, which I forget to Daze.  He wastes my 2 Tropicals.  I mize by fetching for an island, and then Brainstorming into Ancestral and Force of Will, punching Ancestral through by pitching Daze.  Aquamoeba and Rootwalla go all the way as I play around Fire/Ice.

3-1, 7-5

So I end up 2nd place overall.  Salvagers goes 3-0-1 to take first.

Decklist:

4 Tropical Island
4 Wasteland
4 Polluted Delta
4 Island
3 Forest
1 Strip Mine
3 Null Rod
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus
4 Basking Rootwalla
4 Wild Mongrel
4 Aquamoeba
3 Arrogant Wurm
2 Wonder
4 Force of Will
2 Daze
2 Stifle
4 Brainstorm
2 Squee, Goblin Nabob
1 Gush
1 Time Walk
1 Ancestral Recall


Sideboard
2 Stupefying Touch
3 Oxidize
3 BEB
3 Ground Seal
1 Gaea's Blessing
2 Deep Analysis
1 Crucible of Worlds


I really found Squee to be much more effective than Deep Analysis, allowing me to keep continuous pressure on with Aquamoeba and Basking Rootwalla while dropping additional threats.  The only time I wished I had Deep Analysis over Squee was inconsequensial.  I never needed Squee to pitch to Force.  I can see that Squee has the possibility of being a dead draw, but so is Deep Analysis in this deck without a madness outlet (okay, so it pitches to Force).

Crucible is amazingly hard to squeeze into this deck.  It's insanely powerful, but it's hard to cut cards for it.

Props:
Eudemonia for another great tournament
Squee, for making a bad deck slightly better

Slops:
Me for not playing a better deck in an full proxy tourney
Brian for playing that Turboland Pile.  It doesn't even look fun.   Sad
9  Eternal Formats / Creative / [Deck] Superball rUb on: August 01, 2004, 03:56:20 am
Why red?  The only red spell I see is Wheel.  Run Windfall instead.  You don't have welders or anything else red, and yet you're using Shivan Reefs and Volcanic Islands.  I'd cut them for basic islands and fetches, so you can have Brainstorm and you're less vulnerable to NBLH.
10  Vintage Community Discussion / Casual Forum / Annoying bounce deck. on: July 31, 2004, 10:30:17 pm
Chittering Rats is useless if they have no cards in hand.  Granted though with all your bounce that they will have something.  Maybe run an Echoing Truth or Chain of Vapor for non-creature permanents?  Also, 20 land is way too low, especially for the amount of bouncing you will do.  You're playing a controllish deck so you need to up the mana count.  Ramping to your 6 mana is going to be hell with so little land.
11  Eternal Formats / Miscellaneous / Madness Wins Against Fish: Continues To Be Bad Deck on: July 31, 2004, 12:31:50 pm
I'll report back more as soon as I've tested, but in theory, Madness plays much more aggressively than Fish.  It doesn't want to spend a turn drawing cards, which are going to be pitched to maintain damage output.  It'd rather be dropping additional threats.  Squee allows that, especially with Aquamoeba.  The major con to dropping Deep Analysis is the drop in blue cards, which shouldn't hurt Madness too much.  I'm not too well versed in this theory, but I guess it falls under "virtual card advantage".

Deep Anal

Turn 2:  Madness Outlet
Turn 3:  Pitch Deep Anal, Flashback  +1 card overall
Turn 4:  Pitch card (possible Wurm or Rootwalla) +0 card overall
Turn 5:  Pitch card -1 card overall

Pros:  Pitches to Force of Will, can dig into additional threats

Squee

Turn 2:  Madness Outlet
Turn 3:  Pitch Squee, -1 card overall
Turn 4:  Return Squee, pitch Squee, -1 card overall
Turn 5:  Return Squee, pitch Squee, -1 card overall

So after 3 turns of pitching, Squee will become the better option (in terms of card advantage).  The hidden factor here is that you have more mana open Turn 3 to drop an additional threat whereas under the Deep Anal situation, it takes another full turn.
12  Eternal Formats / Miscellaneous / Madness Wins Against Fish: Continues To Be Bad Deck on: July 30, 2004, 04:31:11 am
Right now Trinisphere wrecks Madness.  Strips wreck madness.  FCG plays piano on Madness.  Cruicible would be great in Madness except it has trouble ramping to 3 mana when running 22 sources.  I really feel there needs to be 23 (extra basic for added resiliency).

I remember Jacob saying something about Madness being able to regularly pump out 7 damage a turn.  That at best comes by turn 3, and usually turn 4-5.  Maybe I'm not playing the deck right, but I don't like to mull aggressively (into Null Rod or FoW unless it's combo, and even then FCG is just bad) with so few mana sources.

Logic sucks, period.  I have never had a game (yet) where I wanted Logic over Daze (the couple where Logic would have countered where Daze would not, I had already lost).  As JP said in the old U/G post, you need to use your mana aggressively, and can barely afford to leave more than U open, hence, why not use something free.  Madness is an aggro strategy, which is why it beats fish, but sucks overall.  20 life really is too much.

Stifle really needs to be played in Madness to both protect it's own sources and give it something more to do Turn 1 (better matchup against Combo as well).  I really can't see MisD being of much use right now (unless you're playing in a Sui/Sligh saturated meta).  Oxidize is also a possibility, though I think the chance of it being a dead draw precludes it from MD.  Maybe there's room for Echoing Truth though I doubt it since the 2 slot is pretty packed.   Possibly Chain of Vapor?

Also, looking at the Deep Anal slot, I was considering running Squee.  The amount of tempo traded for the additional two cards is counter-productive to Madness's aggro strategy.  Yes, I know it's -2 blue cards for Force, but Deep Anal doesn't come online until turn 3-4, when you usually want to be dropping more threats.  Also, in prolonged games, Squee becomes card advantage with tempo for Madness.  I haven't tested this out yet but will be.

Ground Seal is considered standard in the Sideboard of U/G Madness already.  The only other choice might be Tormod's Crypt, but that's not so hot with Null Rod (or the ability for welder to weld out Null Rod).  Depending on your meta:

Welder, Workshop, 7/10, etc:  Ground Seal, Crypt, Oxidize
Dragon: Ground Seal, Gaea's Blessing, Crypt
Tog: B2B, Stupefying Touch, Crypt
FCG: BEB
Fish: Oxidize, BEB? (yes, oxidize, takes out Factories and their eventual Crucible)
4CC: B2B
13  Eternal Formats / Miscellaneous / FCG Takes 3rd at LoA tourney @ Who's on First on: July 26, 2004, 08:31:51 pm
I also made a terrible play Game 3 a few turns before you popped the fetchland when I cast my Dog tapping both tropicals and forgetting to leave UU up (I had island, 2 trops and a forest at that point).  I brainstormed into BEB and Stifle (I was hoping to get FoW) when you cast Recruiter (and had Ringleader in hand)!  Either of which would have given me another few turns to dig an answer (though it still wasn't looking good at that point).

Interestingly enough, I got (what I thought) was paired up three times in a row after losing my first match.  I only found out afterwards there was a misreport giving me a win my first match.


Lesson learned:  U >>> G

Congrats on T4ing!  I was actually really afraid there was going to be a ton of FCG but then again I knew nothing about the meta.  =)
14  Eternal Formats / Miscellaneous / Who's On 1st, Library Tournament Report, Top 4 decklists on: July 26, 2004, 12:29:51 pm
Hellkite wins now, while Sliver Queen takes another turn.  Hellkite can be hardcast under Blood Moon.  The question is whether it's worth it to destabilize the mana base for red.  B/U/G does little to add as Xantids get eaten alive in the Norcal meta (due to the amount of aggro/aggro-control), so the choice is really between B/U/R or B/U  (note, B/U/R still can run deeds thanks to Gemstone Mine).  B/U version is much more resilient to Cruicible Control which seems to be the developing deck of choice.
15  Eternal Formats / Miscellaneous / Madness Wins Against Fish: Continues To Be Bad Deck on: July 21, 2004, 02:12:55 pm
I'm saying wonder is only useful in the Tog, Fish and scrubby aggro matchups, maybe even FCG, but overall it doesn't pull its weight.  What are you going to do, hardcast wonder?  2/2 Fliers for 4 may be fine in Limited but not in Type 1.  In addition, Gush has poor synergy with Wonder, as you'll often be lacking islands.  I'm just saying that the deck has issues, and I don't feel that the Wonder slot has pulled its weight.
16  Eternal Formats / Miscellaneous / Madness Wins Against Fish: Continues To Be Bad Deck on: July 21, 2004, 04:07:39 am
U/G Madness does not have the resources to run and/or abuse bazaar.  It already runs a thin mana and thin threat base.  It does not use Squee to generate card advantage.

As Machinus noted, Madness is vulnerable because it does not have the resources to keep pace with any Tier 1 deck.  Even though I have only played with it for a short while, I notice some glaring holes.

I find myself constantly frustrated with Wurms in hand, along with a logic, but only 2-3 mana on board.  If I drop my Wurm to add pressure, I lose the ability to counter for the turn.  If I hold back Wurm, I give my opponent another turn to find an answer.  If I have an outlet and a Rootwalla, and only 2 mana, I face the same situation.

Madness truly is dead without an outlet, and I would consider 4 of those to be quite subpar (Aquamoeba).

For all of its disruption, Madness itself is largely vulnerable to Wastelands, Blood Moon, and other NBLH or mana denial tactics, which makes me find Fish not even a favorable match-up game 1.

Going through differences between U/G Madness (jp's build) and U/R Fish (PTW's build)

Fish:  24-25 Mana Sources, 21 Threats, 10 Draw, 10-11 Disruption/Counter

Madness:  22 Mana Sources,  16 Threats, 9 Draw, 11 Disruption/Counter

Madness has a thinner/weaker manabase, a lower threat density, a worse draw engine, and a lower Disruption/Counter base (Fish has a higher base than listed because of Spiketail Hatchling).  Granted, you have brainstorm to find your land, but you end up trading your draw power to actually find land.

At the very least, I would cut 1 Arrogant Wurm and 1 Circular Logic for 2 Stifles (just as much to disrupt the opponent as well as protect your own base, as well as Timewalk vs. combo).  In addition, I would like to squeeze in another land at least, because Madness is very mana intensive.  With 3 Artifact Mana sources, Null Rod is very anti-synergistic.  I can't even say that the ability to drop first turn Null Rod is all that great except against Combo.  You actually have a very large chance of shutting youself down as well.  Maybe cut a Wonder.  I know Wonder allows you to fly over Tog, and other random aggro, but what about Fish?  You'll be needing to hold back blockers for their curious bits.  Against workshop, they'll be beating you down harder or locking you down more so Wonder is little more than Force fodder.  Against combo?  No comment.  Wonder is also poor synergy with Gush, when you need to dig that cruicial Force.

I find the same problems with U/G Madness that I do with Sligh.  20 Life is just too much.  Fish can afford to chip away as they progressively lock down the board.  Also Madness if rife with ways of getting 2 for 1ed.  To keep damage up with Aquamoebas, you need to pitch every turn.  Run into a Mishra's Factory?  Ouch.  How about a 2/2?  Bouce right off unless you want to ditch a couple more cards.  Good cards to ditch, maybe 6 of them, 4 lizards and some deeps.

Both Fish and Madness have crucial Turn 2 plays, the difference being fish can go Fairies/Hatchling/Daze in hand, Fairies/Standstill/man-land backup, while Madness drops it's outlet with no responses.  I would say Madness just lacks the tempo to keep up in general.
17  Eternal Formats / Miscellaneous / Tournament Report: SlapJack wins 2nd! Gets stomped by 7/10! on: July 19, 2004, 12:41:19 pm
Crucible won't help much agianst 7/10, because they can repeatedly weld in and out the Titan for CIP and leaves play abilities.
18  Eternal Formats / Miscellaneous / Eudemonia Tournament Report 7/18, 7/10 Split takes another! on: July 19, 2004, 06:51:42 am
Ahhh... dammit.  My post got deleted when I tried to submit.  So here's the quick and dirty.

I played U/G Madness again.

Round 1: vs. Slapjack

Game 1:  He combos out turn 2-3, I see no countermagic or null rods.

Game 2:  He combos out turn 1, after I mull to six after seeing triple Ground Seal with one land.  Again no countermagic.


Round 2: vs. Stompy

Game 1:  My dog flies over and shows his wild dog who the REAL alpha male is.  The pack takes him down.

Game 2:  Stompy gets mana flooded.


Round 3:  vs.  Gay/R

Game 1:  I keep a no land hand with lotus and a brainstorm.  I brainstorm into a non-fetch, and scoop shortly thereafter.

Game 2:  He is stuck on 1 land for 3-4 turns.  (I luckily was able to FoW his MisD on my first turn Ancestral).

Game 3:  Fish out tempos me bit by bit.


Congrats to TheLegendofMagic and LotusHead for taking 1-2.
19  Eternal Formats / Miscellaneous / [Report] Eudemonia - Berkeley, CA - 7/11 on: July 12, 2004, 05:54:25 pm
In hindsight, I probably should have boarded out 2 Wurms and a Rootwalla.  By the time I have the mana availible to get a Wurm out, most likely you'll have Drain mana up, which won't be fun for me (unless I can somehow Mindtwist you   Twisted Evil  ).  I'm not quite sure though since I've not yet had the chance to playtest against Hulk.
20  Archives / Archived Vintage Tournament Forum / [Tournament] Eudemonia - Berkeley, CA - 7/18, 7/25 on: July 12, 2004, 11:26:03 am
Date: 7/18, 7/25
Entry Fee: $5
Start Time: 2 pm
Location:  Berkeley, about 2-3 blocks (short blocks!) from the BART station.


Unlimited Proxy, so bring your best!

Prizes are in store credit, dependant on number of people showing up.  (All entry fee goes to prize, AFAIK)

1st Place gets a bonus Dual Land.




Mods, I'm reposting this information from my report to clarify when the tournaments occur.  Please move as neccessary.  Thanks.
21  Eternal Formats / Miscellaneous / [Report] Eudemonia - Berkeley, CA - 7/11 on: July 12, 2004, 11:16:35 am
Andrej is still around, and swings by every other Sunday or so.  Dave is Dave K, not Dave W.  Dave W moved south to LA I think.
22  Eternal Formats / Miscellaneous / [Report] Eudemonia - Berkeley, CA - 7/11 on: July 12, 2004, 12:19:40 am
Again, in the hopes of developing a T1 environment out in SF/Bay Area, Eudemonia has and will be hosting tournaments every Sunday @ 2pm.  Unlimited Proxy, $5 entry fee, with prizes in store credit, but as a promo bonus, whoever takes first gets a dual land in addition to store credit.

Like most reports, the short aside is that the day before, I sat down with U/G Madness to test against Draw 7.  We played 3-4 games pre-board where I got god draws (i.e. Null Rod backed by double Force).  Then we played out 8-10 more games post-board where 70% of the time I drew Null Rod (though he did have more ways to deal with it).  All in all, I felt a favorable match-up and headed into the tournament with good spirits, though I’m afraid I used up all my luck in playtesting.

The decklist I played was standard:

//Mana:

4 Tropical Island
4 Wasteland
4 Polluted Delta
3 Island
3 Forest
1 Strip Mine
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus

//Beats:

4 Basking Rootwalla
4 Wild Mongrel
4 Aquamoeba
4 Arrogant Wurm
2 Wonder

//Hate:

4 Force of Will
4 Circular Logic
4 Brainstorm
2 Deep Analysis
1 Gush
1 Time Walk
1 Ancestral Recall
3 Null Rod

//Sideboard:
3 Stupefying Touch
4 Oxidize
3 Ground Seal
4 Hydroblast
1 Gaea’s Blessing


I expected Dragon and Tog, with a slight chance of Slaver.


We eventually garnered up 8 players around 3pm and started.  Scouting around beforehand showed that the field was:

2 Dragon
2 Hulk
1 Draw 7
1 U/G Madness
1 ABM
1 Stompy (11 Land Version)

Eventually we get paired up and seated.  My first match is against Dragon.  Ugh.  He wins the die roll (as everyone does against me).

Round 1:  vs. Dragon (Ryan R.)

The only reason Ryan plays Dragon is to prove a point about how degenerate Type 1 is.  Luckily for me, the degenerate backfired on him.

Game 1 he goes Turn 1 Compulsion, which I force.  I throw down a dog.  He drop Laquatus on his turn, chumping my dog when a Wurm joins the beat force.  Mangy beats go all the way as he is unable to find a discard outlet.

Sideboard:  -2 Wonder, -3 Null Rod, -3 Rootwalla, +3 Ground Seal, +1 Gaea’s Blessing, +4 BEB

Game 2 I see no counter magic, no Ground Seal, just madness outlets, land and Gaea’s Blessing.  He sets up going double bazaar, quadruple Squee (from intuition).  Eventually he finds his duress, sees my junk, and Shivan Hellkite barbecues me shortly thereafter.

Game 3 I drop Turn 1 Mox, Mox, Land, Time Walk, Land, Dog, Pitch Deep, Flash Deep which he forces.  He starts laying out land, while I draw into not much and start sending fleas his way.  Eventually he finds his bazaar, which doesn’t stay long as I mise into a Wasteland.  Fleas start biting him enough that he intuitions for a second bazaar, only to have me Brainstorm into another Wasteland.  By this time he’s taken double bolt from his Mana Crypt, so he Animates Shivan which found it’s way in thanks to bazaar.  Shivan sits and stares my dog in the face, while he gets bolted again.  He tutors, and in response I pitch out a Rootwalla.  He finds his Lotus to drop a Squee and hopefully buy himself another turn.  He dies during his upkeep after Squee chumps.  >=D

1-0, 2-1

At this point, I’m just in time to catch the end of the Hulk mirror match which is between Andrej and Adam. (which is at 1 and 1)  Andrej has Tog, but has just been edicted on Adam’s turn.  Life totals are at 13/8.  He forces, which gets drained.  Adam then lays Tog of his own and Flashes back Deep, putting him at 5, but a grip of 5 and plenty in the yard.  Andrej topdecks brainstorm, and finds a Mindtwist with Force Backup.  He twists for 5, and Adam can only hopelessly watch as he draws into land and burns to death.  Hulk is just so damn scary.

Round 2:  vs. ABM (Dave)

I’ve actually never seen or played against ABM before, so I’m not quite sure what to expect.  He mulls to 6 and drops a Library.  I play a land, he says draw, go.  I waste his land, then he lays an island and mysticals for Ancestral.  I lay land and drop Fleas.  He Ancestrals on his turn, I force, he forces back.  He lays a mox out.  Next turn he regrows Ancestral, which I logic.  I lay more land, and drop a Wurm.  He tries to Swords on his turn, which gets meets logic again.  Mangy beats go all the way.

Sideboard:  Nothing.   I saw nothing of consequence from him and didn’t know what to do.

Game 2 He mulls to 6 again, but drops a second turn Blood Moon that royally screws me, along with the 14 lands I see with 7 spells.  Having him cast Swords 5 times didn’t help either.  At least I know what to board in as Mr. Teeth and Mox Monkey come out.

Sideboard: -2 Wonder, -3 Rootwalla, +2 BEB, +3 Stupefying Touch

Game 3 We both mull to 6 and then he mulls to 5.  I drop first turn Mox Diamond, Land Tax.  I lay land.  He taxes, and drops a land, go.  I lay a second land, Null Rod, Gush, go.  Some combination of Aquamoeba, and Wurms take him out shortly thereafter as he sided out all of his artifact destruction (not having seen anything from me the first 2 games).

2-0, 4-2

Round 3: vs. Hulk (Andrej,  I against I on TMD)

Andrej is probably the best Vintage player at the tournament, and he’s piloting that machine of a deck.  I do hear good things about this match-up though, so I’ve not lost all hope.

Game 1 starts of with him going crazy with Emerald, Lotus, Sol Ring, sac Lotus for UUU, Intuition with UU floating, AK for 3.  I try to drop a dog, which he forces, and I force back (play mistake on my part).  He then tries to AK for 4 which meets a second force, but by then I’m out of gas, while Hulk does its thing and eventually smashes my face.

Sideboard:  -2 Wonder, -1 Rootwalla, +3 Stupefying Touch

Game 2 has me dropping a Turn 1 Rootwalla, followed by a Turn 2 Null Rod, while Andrej is left with an Island and 2 Moxen.  Aquamoeba beats followed with Strip Mine and Rootwalla take him out.

Game 3 I mull to 6 while he keeps.  He misses his second land drop and mysticals for Ancestral.  I waste his Underground Sea and lay the Rootwalla beats.  Eventually I have 2 Wastelands on table with double Rootwalla action that shuts him down.

3-0, 6-3

I end up winning $20 credit and a Volcanic Island.  Hopefully we’ll get a greater turnout next week!


Final Standings

1st: U/G Madness (3-0)
2nd: Dragon (2-1)
3rd: Hulk (1-1-1)
4th: ABM (1-1-1)
5th: Draw 7 (1-1-1)
6th: Hulk (1-1-1)
7th: Stompy (1-2)
8th: Dragon (0-3)


Props:
Eudemonia for hosting and the bonus prize.
Mana Crypt for winning me a game.
All the other players.  Great competitors, nice atmosphere.

Slops:
Oxidize for wasting SB slots.
Me for trying to Strip Mine under a Blood Moon.  (derf, it’s not a wasteland!  I can use it!)
23  Vintage Community Discussion / Casual Forum / 3CB Tournament #35 Results and Discussion on: June 24, 2004, 11:08:08 am
How do I lose against CmdrSam?  Swamp Mosquito does not need to deal damage to deliver poison counters, merely not blocked.  I should be 6-0 against him.  (yay, not last place)


Poison >> Scalding Tongs.   Very Happy
24  Eternal Formats / Miscellaneous / Re: [Report] The tale of the 7-Eleven Whore at Gems, Socal on: June 20, 2004, 09:26:36 pm
Quote from: thejinhong

Game 2: I drop the 7-Eleven Whore.  Wipe out his duals except 1 Workshop.  On his turn, Jaco drops another shop, and drops Duplicant, Duplicating my 7-Eleven Whore.  Then my turn, I drop Duplicant which Duplicates his Duplicant which is currently Duplicating my previous 7-Eleven Whore.


So you went all the way with a 2/4 beatstick?
25  Archives / Archived Vintage Tournament Forum / [Announcement] T1@Eudemonia Berkeley, CA - 6/20 on: June 10, 2004, 01:21:21 am
T1 proxy tourney (unlimited proxy) at:

Eudemonia
2154 University Ave
Berkeley, CA 94704

(2 blocks from Downtown Berkeley BART station)

Start Time: 2pm

Entry Fee $5

Prize structure (for 8 players)
1st - $20 + Volcanic Island
2nd - $10
3rd/4th - $5

Prizes are in store credit.

I know the prizes are really low end in comparison to the other tournaments, but everyone come out and support T1 in the Bay Area.  If we get a good turnout, we'll be able to host bigger and better events the following times.


EDIT:  Forgot start time, duh
26  Vintage Community Discussion / Casual Forum / 3CB Tournament #33 Results and Discussion on: June 07, 2004, 01:24:49 pm
Haha, I should read the casting cost on cards.  I thought Sun Droplet was like Tanglebloom.
27  Vintage Community Discussion / Casual Forum / 3CB Tournament #33 on: June 02, 2004, 08:42:56 pm
Quote from: Kowal
That would definately lose to both of the ideas I submitted.  Heh.

Also, wonkey_donkey - I kinda like that second one better now.  You should submit both for me.  Smile


Do you beat lumbercrack?
28  Vintage Community Discussion / Casual Forum / 3CB Tournament #33 on: May 31, 2004, 06:45:32 pm
ugh.... Lumbercrack is back....
29  Vintage Community Discussion / Rules Q&A / Smokestack and Tangle Wire on: May 31, 2004, 02:13:59 am
If my opponent controls Smokestack with a counter and I control Tangle Wire with counters what happens during my upkeep when...

{resolve first}
Smokestack (NAP)
Fading  (AP)
Tangle Wire (AP)
{resolve last}

Do I still have to tap permanents if I sacrifice Tangle Wire?  I'm assuming not since with the Tangle Wire trigger resolves and checks for fading counters, there are no more.
30  Vintage Community Discussion / Casual Forum / Battle of the Sets IV - Reports & Results on: May 26, 2004, 02:16:28 am
Best tech ever:  Pygmy Hippo Drain into Stampeding Wildebeests!


BTW, does anyone know anything about IPs and networks?  I'm having trouble connecting Apprentice to other people.  I'm wondering if it's because I'm on dial-up, though I don't think that should matter...
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