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1  Vintage Community Discussion / Card Creation Forum / Re: Fertile Promise on: July 19, 2009, 06:59:24 pm
You got a point there, however it really makes the card a lot worse, almost turning it into a worse rampan growth that is two colored. Maybe one could use the wording "Then, if no opponent controll fewer lands then you,...." but that kind of ruines some of it's resoundance... hmmm =/
2  Vintage Community Discussion / Card Creation Forum / Re: Shadowfore Loremaster on: July 19, 2009, 06:51:44 pm
Could work, but I think that feels a bit beefy for a monoblue dude (yea, I know they sometimes gets 2/2s for UU but it is kind of rare), I think an ability like that would be more suited for maybe a 1/3 flyger for 2U...
3  Vintage Community Discussion / Card Creation Forum / Re: Llanowar Soldier on: July 19, 2009, 06:46:48 pm
That actually looks like a cool idea, although I think he should  be limited to putting soldiers onto the battlefield.
4  Vintage Community Discussion / Card Creation Forum / Re: Kodama's Gifts Ungiven on: July 14, 2009, 11:20:26 am
I think that sounds like a bad idea to me, that would make the card even weaker. That it is too strong is not a problem with its current mana cost  ({U} {G} {G} is intense), rather like andrewpate says it is not powerful enough for the play time it consumes. I think it is ok as it is thou, although like I said before I rather see the opponent gets to pick one to put into your graveyard then to exile one.
5  Vintage Community Discussion / Card Creation Forum / Re: Disrupting Sprite on: July 11, 2009, 10:22:48 pm
Lookes more like an uncommon then rare to me, other then that it seems fine.
6  Vintage Community Discussion / Card Creation Forum / Re: Naturalizing Pulse on: July 10, 2009, 06:49:16 am
Ofc it does, but that makes it more powerful. And I don't think it needs that, nor am I sure it really fits as a white hybrid since disenchant went green. And yea hybrids are still pretty rare.
7  Vintage Community Discussion / Card Creation Forum / Re: Naturalizing Pulse on: July 09, 2009, 06:06:34 pm
Yes, that is the only kind of hybrid. But a hybrid card must work as both just one color and just the other. A 3/2 flyger like Wasp Lancer is acceptable both as a  {B} {B} {B} creature and a  {U} {U} {U} since both blue and black got flying faeries and decent midd since flyger.

But I  don't really see why this should be a hybrid...
8  Vintage Community Discussion / Card Creation Forum / Re: Fertile Promise on: July 09, 2009, 06:02:13 pm
yea,  they are to very diffrent kind of cards filling diffrent rolls, both would have there merits.
9  Vintage Community Discussion / Card Creation Forum / Re: Fertile Promise on: July 09, 2009, 11:07:40 am
I think Pale Recluse is a bad comparison. Pale Recluse is a mana fix/creature, this is a mana accelerator (it does not fix your mana since it only find you basic forests/plains and already cost GW).
10  Vintage Community Discussion / Card Creation Forum / Re: Naturalizing Pulse on: July 09, 2009, 11:03:02 am
Vengence of the Lifeforce?

Nature's Vengence?


Why would it be hybrid? It could be straight green (then we're probobly talking CMC4 unplayable card thou) but why hybrid? Since Disenchant moved to green it does not feel all white (and yea hyrbid also feels CMC4 unplayable).
11  Vintage Community Discussion / Card Creation Forum / Re: Kodama's Gifts Ungiven on: July 09, 2009, 01:32:35 am
It does only put one of the remaining lands into play....


I'm not sure I agree with the nay sayers.... yes it is a bit time consuming for 'just a mana fix/acc'..... but as I look upon it I don't see a mana fixer, I see a card for decks like 'Savage Garden' or other land decks. Also the card can get you 2 throne pieces or maybe a Treetop Village, Mutavault and an other card. It's way more then a mana fix/acc, it is potentially game breaking.

However it has a very intense mana cost (colorwise), I almost feel like it should be pushed even further... what if the opponent don't get to exile a land, just put it in your graveyard? Then we could get a truely game breaking card worthy of all the time and the intense mana.... Or would that be pushing it to hard?
12  Vintage Community Discussion / Card Creation Forum / Re: Naturalizing Pulse on: July 09, 2009, 01:22:38 am
4 mana and two colored is defiantly not right (and life bolt is just a horrible name ^^ especially for something that isn't a bolt) at least.  {1} {G} {W} would probably be the fair, but not very interesting cost (for that cost anyone in there right minds rather play naturalize unless it was printed in a set full of expensive artefacts that needed to be exiled and supported  {G} {W} or it was block constructed with no better options).

I think it is marginally better then naturalize, exiled doesn't matter at least 7 times out of 10, the life gain is nice and could sometimes be relevant, but it is not astonishing.
13  Vintage Community Discussion / Card Creation Forum / Re: Naya Master Mage on: July 09, 2009, 01:13:25 am
And the creature type is cat for leonins...
14  Vintage Community Discussion / Card Creation Forum / Re: Fertile Promise on: July 09, 2009, 01:10:59 am
Not at all like Pale Recluse, this one always gets you a forest into play and sometimes a plains to your hand.
15  Vintage Community Discussion / Card Creation Forum / Re: Esper Master Mage on: July 09, 2009, 01:08:42 am
I  can't more then agree...
16  Vintage Community Discussion / Card Creation Forum / Re: Dementia on: July 09, 2009, 01:06:59 am
I'm abit afraid it will be to good at stealing peoples 3de land drop.... There is a reason that discards can't steal lands... what if it was a creature and a noncreature nonland? but that might be abit to good as well....
17  Vintage Community Discussion / Card Creation Forum / Re: Mana Burn on: July 08, 2009, 09:10:10 am
My first post was made before both options where up. The second one is certainly more intressting. Would it be better if it was at the beginning of your next precombat main phase?
18  Vintage Community Discussion / Card Creation Forum / Re: Mana Burn on: July 08, 2009, 09:06:10 am
I think it is too strong, it is like a distress with the potential of causing enormous amounts of damage (what if he got a spell with CMC 10 in his hand, would be totally insane, and in most cases it should be able to do at least 3-5 pts of damage)...

And the word should probobly be:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card, Mana Burn deals damage to him or her equal to its converted mana cost.


I suggest that the discard is at random instead, it is both more red and I think more appropriate from a power point of view.
19  Vintage Community Discussion / Card Creation Forum / Re: Naturalizing Pulse on: July 08, 2009, 08:55:22 am
You  got any suggestions for a name? Unleashed lifeforce? Burst of Life? Naaah, Burst cycle already exist but yea....

The flavour text I also feel could use a change...
20  Vintage Community Discussion / Card Creation Forum / Fertile Promise on: July 07, 2009, 06:58:04 pm
Fertile Promise
GW
Sorcery
If an opponent controls more lands than you, you may search your library for a basic Plains card, reveal it and put it into your hand.

Search your library for a basic Forest cards and put it into play tapped. Then shuffle your library.

"A promise of green leaves and golden wheat the spring carried."

White land fetch meets green land fetch.
21  Vintage Community Discussion / Card Creation Forum / Re: Naturalizing Pulse on: July 07, 2009, 06:56:16 pm
Altar's Light feels very overcosted, probably cos it was printed in Mirrordin where it was more of a instant Vindicate then a disenchant.

Terashi's Grasp is a good comparison thou, and looking at that maybe 1GW would be a more appropriate cost... doesn't feel as stylish thou and defiantly not playable =/  But yea, it is probably the appropriate cost.
22  Vintage Community Discussion / Card Creation Forum / Re: Shadowfore Loremaster on: July 07, 2009, 06:50:00 pm
This is basically a bear with a little extra ability that can be annoying (imo he has a little of that Meddling feeling over him, although less powerful).

If he has the mill ability as a tap ability he won't be fighting, also I think he would be to 'unfun' for the opponent (basically you could turn every second draw into a land draw... god forbidds you would have two of them in play, would be a powerful lock in itself). If it is a leave the battlefield you won't be able to control it, the whole point is to be able to mill away cards that will screw you while keeping a track of the enemies cards.

Why do you think he is uncreaturish?
23  Vintage Community Discussion / Card Creation Forum / Shadowfore Loremaster on: July 07, 2009, 12:06:01 pm
Shadowforce Loremaster
UB
Creature – Wizard
When Shadowforce Loremaster comes into play, choose an opponent. That player plays with the top card of his or her library revealed.

Sacrifice Shadowforce Loremaster: Target player puts the top card of his or her library into his or her graveyard.

"Ripping out the promises of a bright future"
2/2


En lite små jobbig björn.
24  Vintage Community Discussion / Card Creation Forum / Naturalizing Pulse on: July 07, 2009, 12:02:10 pm
Naturalizing Pulse
GW
Instant
Remove target artifact or enchantment from the game, you gains life equal to its converted mana cost.
“What nature did not intend to be I’m picking apart so the life energy can run free”


En Naturalize delux ^^
25  Vintage Community Discussion / Card Creation Forum / Re: Llanowar Soldier on: July 07, 2009, 12:38:47 am
No, that is a green ability. White don't got mana acceleration (unless it is some version of equalizer, read land tax rip of).
26  Vintage Community Discussion / Card Creation Forum / Re: Multiplayer Ice Cauldron/Coalition Relic/Iceberg on: September 04, 2008, 05:53:52 am
The difference is marginal, but I simply don't think WotC would print anything that could not be used in the most common format.

To open this in a draft would be even more annoying then opening a Moonlace, I simply don't think WotC would print something that does not even have an illusion of usefulness. My suggestion is at least a possible win condition in extreme mana ramps and it adds a little mana acc and a chance to deliver some damage in limited.

Actually I don't even think WotC would print a card that has an ability that you can choose to play that only benefits your opponent without rewarding you. If you don't want it to let you burn your enemy I think you should add some kind of reward for using the mana donation ability. Maybe this would work:

[Name]
  {4}
When ~this~ comes into play, if it's not a token, each other player puts a token into play that's a copy of ~this~.
 {Tap}: Add  {1} to your mana pool.
 {X}{Tap}: Put X charge counters on each card named [NAME].
Remove a charge counter from ~this~: Add  {1} to your mana pool.
27  Vintage Community Discussion / Card Creation Forum / Re: Multiplayer Ice Cauldron/Coalition Relic/Iceberg on: September 03, 2008, 03:13:23 pm
I don't think WotC would produce a so niched card. It would have to have at least some function in normal duels (which after all is the most common format).

Maybe this would work:
[XXX]
 {4}
When ~this~ comes into play, if it's not a token, each other player puts a token into play that's a copy of ~this~.
 {Tap}: Add  {1} to your mana pool.
 {X}{Tap}: Put X charge counters on a [XXX] that you don't control.
At the beginning of your precombat main phase, remove all charge counters from [XXX]. Add  {1} to your mana pool for each counter removed this way. Spend this mana only to play spells.

Not perfect but this way it would fill two functions in normal duels. First of it gives mana and second of you can try to force mana burn. Still really crappy but it fills a function at least.
28  Vintage Community Discussion / Card Creation Forum / Re: Neo-STP on: September 02, 2008, 12:51:01 pm
I think both looks good. (make the second a Human Cleric?) Two cards with same kind of function is not bad for a set either. Although they might be a bit to similarly. Maybe let the creature remove creatures only and change it to a 2/4 (or let it fly and be something else.. or even make it a wall and a 0/5 ^^)?
29  Vintage Community Discussion / Card Creation Forum / Re: Circle of Flames on: September 02, 2008, 12:47:03 pm
At least I done something good :p

At first when I saw it there was something I didn't like, but I couldn't quite put my finger on it. It spread destruction equally around the board, which I always liked (which you might have noticed) but something was wrong. Now I think I have pin pointed the problem.

It is an enchantment that remains in play and gradually grows stronger. And it's main function is to keep creatures away. This is not the strong burst of passion that characterise red. The card feels very... calculating and controlling and I imagine it would do best in some kind of creature less (or at least with few tonone small creatures) controll deck.

Also it might be to good, kind of like a better version of Engineered Plague...


Thinking about what you wanted I played a little with the idea and came up with:
[XXX]
 {R} {R}
Enchantment
At the beginning of your upkeep sacrifice a permanent and put a [YYY] counter on [XXX], [XXX] deals one damage to target player for each [YYY] counter on it.

I'm not really happy with it either. Just thought I share. Hopefully we be able to come up with something good although I don't think scaling none creature threat really is red's slice of pie.


Or maybe just some kind of new Torch Song:

[XXX]
 {R} {R}
At the beginning of your upkeep, you may put a [YYY] counter on [XXX].
R, Sacrifice [XXX]: [XXX] deals X damage to target creature or player, where X is the number of [YYY] counters on [XXX].

I like that idea better but yea, it has already been done. An Earthquake version of that would work as well...
30  Vintage Community Discussion / Card Creation Forum / Re: Earthcracking Barbarian on: September 02, 2008, 10:46:40 am
Played that way it is a Tremble that can attack for 2. As far as I know Tremble has never seen play in constructed. Of course this one is a lot better then Tremble and more flexible since you can opt to keep it (which I think would be fairly rare). Does that really sound to strong? It would probably see some play but it doesn't strike me as overly powerful. 2 mana for 2 dmg and each player sacc a land or 2 mana and 2 land sacc for a 2/2 haste and enemy sacc one land.

Maybe it could be made a 2/1 or one could remove haste. Removing haste would probably result in no play in constructed thou. An other option would be to raise the cost to 2R but then echo would probably have to go or be replaced by  {R} or something then , alternative making him a 3/1 (then I would probably make him an elemental).

However I'm not convinced he is broken in current shape, but let's see what others think.
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