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Eternal Formats / Creative / Re: Vintage Combo Elf Deck
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on: January 04, 2007, 10:53:50 pm
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I've tried the deck afew times at my local gaming store, and came up with this build: 4 Forest 3 Gaea's Cradle 1 Black Lotus 1 Mox Emerald 1 Sol Ring 4 Elvish Spirit Guide 3 Elves of Deep Shadow 2 Fyndhorn Elves 3 Wirewood Symbiote 4 Priest of Titania 2 Llanowar Elves 4 Wirewood Herald 4 Birchlore Rangers 1 Viridian Zealot 3 Wirewood Hivemaster 1 Gaea's Herald 2 Diabolic Intent 4 Skullclamp 1 Crop Rotation 1 Tendrils of Agony 1 Living Wish 1 Fastbond 4 Concordant Crossroads 3 Land Grant 1 Yawgmoth's Will 2 Choke Sideboard: Gaea's Cradle Caller of the Claw Viridian Zealot Kamahl, Fist of Krosa Sylvan Messenger Gaea's Herald Wellwisher Strip Mine Orzhov Pontiff Timberwatch Elf Elvish Champion 3 Tormod's Crypt Eladamri, Lord of Leaves The 2 Chokes and single Gaea's Herald have been good vs Control/Gifts matchups. I often clamped Wirewood Herald for Gaea's Herald against control decks as this ensures all my future elves enter play successfully. The Yawgmoth Will did win me afew games, after my components were countered/destroyed. I resolved Will and replayed everything. Cards like Quirion Ranger, Boreal Druids and Seeker of Skybreaks are being considered, since they do help untap the Priest and/or ensure Turn 2 Priests. I'll probably try to get fit in Quirion Rangers... I was thinking of adding Staff of Domination, but it seemed really mana intensive, and would only work well if I had Priest out, though it would make this deck more versatile... What do you boys think? Ohh..Where's Marc Perez when I need his help? Decklist rearranged for clarity. -Godder
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Eternal Formats / Creative / Vintage Combo Elf Deck
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on: January 03, 2007, 03:25:00 am
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Hiya! I've been testing this deck out on MWS recently. Its not really consistant, but seems to have potential. The basic idea is to get an engine going, get insane mana and Tendrils for the kill. It relies heavily on Concordant Crossroads. There's quite afew ways to win with this deck. Heres the decklist: 6 Forest 3 Gaea's Cradle 2 Wirewood Lodge 1 Caller of the Claw 1 Viridian Zealot 1 Kamahl, Fist of Krosa 1 Sylvan Messenger 3 Wirewood Hivemaster 1 Gaea's Herald 1 Fyndhorn Elves 3 Wirewood Symbiote 1 Argothian Elder 4 Priest of Titania 2 Llanowar Elves 4 Wirewood Herald 4 Elvish Spirit Guide 4 Birchlore Rangers 1 Wellwisher 1 Diabolic Intent 4 Skullclamp 1 Crop Rotation 1 Tendrils of Agony 1 Living Wish 1 Cloudstone Curio 1 Black Lotus 1 Mox Emerald 1 Fastbond 4 Concordant Crossroads 1 Gaea's Blessing Gaea's Cradle Caller of the Claw Viridian Zealot Kamahl, Fist of Krosa Sylvan Messenger Gaea's Herald Wellwisher Strip Mine Orzhov Pontiff Timberwatch Elf Elvish Champion 3 Tormod's Crypt Eladamri, Lord of Leaves
There's 2 routes you can take for infinate mana:
Curio + Xroads + 2 Priests + Any random Elf = Infinite Mana Gaea's Cradle + Wirewood Lodge + Argothian Elder = Infinite Mana
Or you can just go for the kill with Kamahl, Tendrils and Insect/Elf Beatdown.
Current problems include inconsistency (Needs Skullclamp in play bad) and bad matchups. It also lacks card draw. I thought about Glimpse of Nature, but it seems kinda wierd. Do any of you have any suggestions?
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Eternal Formats / Creative / Re: [Deck] Birdsh*t
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on: June 11, 2006, 02:59:55 am
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Creatures 4 Meddling Mage 4 Nimble Mongoose 3 Werebear 4 Ninja of the Deep Hours
- Counter/Disruption 3 Null Rod 3 Daze 4 Force of Will 2 Misdirection 3 Stifle 4 Swords to Plowshares
- Utility/Draw 1 Regrowth 4 Brainstorm 1 Gush
- Mana 1 Mox Emerald 4 Flooded Strand 1 Polluted Delta 3 Tropical Island 4 Tundra 1 Island 1 Plains 1 Strip Mine 4 Wasteland
Sideboard: 3 Ray of Revelation 4 Hydroblast 2 Oxidize 3 True Believer 3 Serenity
The Ninjas are too slow. They're a tempo disadvantage, and dont really do well in an Aggro matchup. It also does nothing besides drawing cards, and has no other synergy with the rest of your deck.
The Misdirections are a must in my opinion. It is a free counterspell that helps you forc ein turn 2 Mages and Rods. It's also godly when targetting their Ancestrals.
Regrowth is good. Keep it.
Orim's Chant is a must. It stops Yawgmoth's Win, burns up Drain mana, enables you to play 5 time walks in your deck and ensures your Forces gets uncountered.
I wouldn't play any basic lands as this deck tends to require alot of colored mana to be effecient If you're afraid of non-basic hate, just mulligan till you get stable mana bases, or play more cantrips. Serum visions is good in this deck.
Sideboard wise, Energy Flux > Serenity.
You don't really need True Believer, as this deck has mainboard hate for combo decks.
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Eternal Formats / Creative / Re: Help with a Mono Black Tendrils deck
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on: January 09, 2006, 07:59:01 am
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Try this?
4 Dark Ritual 4 Cabal Ritual 4 Chromatic Sphere 4 Duress 3 Cabal Therapy
1 Demonic tutor 1 Vampiric Tutor 2 Spoils of the Vault 2 Spoils of the Vault 4 Infernal Contract 1 Echoeing Decay 1 Dark Blast
1 Necropotence 1 Yawgmoth's Bargain 1 Yawgmoth's Will
2 Tendril's of Agony
1 Chrome Mox 1 Mox Diamond 1 Jack-in-the-Mox 1 Lion's Eye Diamond 1 Mana Vault 1 Sol Ring 1 Mana Crypt 3 Bloodstained Mire 3 Polluted Delta 12 Swamps
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Eternal Formats / Creative / Re: Bird Sh*t, or u/w/g threshold
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on: December 10, 2005, 10:40:06 pm
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But against Tinker + Collosus, all you need to do is name Tinker via Meddling Mage, keep a Swords to Plowshares in hand, or just make sure they don't have any moxen in play. Or you could simply counter it. I don't think Collosus warrents the slots Extract uses in the deck. I've tried Orim's Chant, and it doesn't seem to work very well because its extremely conditional. Stax is a pretty bad matchup against Birdshit...if they get a good opening hand. But Birdshit has answers to threats Stax has, so if you can just deny their key components, I think Stax will be one of the easiest matchups you can have (Since they don't have countermagix anyway). Has anyone considered playing Kataki main instead of Null Rod? It doesn't nullify the mana production of moxen the turn after they come into play, since moxen produce 1 mana, and they need to pay 1 mana for upkeep. And its a beat stick too. Pros and Cons over Null Rod & Kataki: 1) Null Rod stops ALL artifacts. Kataki only makes them pay upkeeps. However, moxen are the primary concern as people seldom use non-moxen-artifact with activated abilities now. Thus, their use is to primary stop moxen. Kataki lets them use the moxen for 1 turn (the turn they play it) before the upkeep costs hit next turn. Null Rod stops them outright. 2) Kataki is a 21 Beatstick. Null Rod isn't. Null Rod is a dead card agaisnt some decks. Kataki is never a head card being a 2/1 creature. 3) Kataki is cool. Null Rod does nothing... And is more expensive.  Instead of 3 Null Rods main, would 2 Kataki and 1 Null Rod be better instead?
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Eternal Formats / Creative / Re: Bird Sh*t, or u/w/g threshold
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on: November 28, 2005, 08:52:07 am
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Why Extract? It've tested it already and it doens't seem to have that much of an impact. Most of the time, you need around 2 to hinder your opponent, and drawing it isn't that easy in this deck. Furthermore, you need 3 of these for it to be really effective, and the deck doesn't really have alot of empty slots.
I thought Birdshit is a Aggro/Prison/Control deck. Extract doesn't really seem to suit the deck. Also, Meddling Mage does roughly the same thing. In my opinion, Meddling Mage is far superior at denying cards than Extract.
Also, is Orim's Chant really that good? It's only useful in certain situations. Anyway, you're not supposed to let your opponent Mana Drain your spells away in the first place right? Cause that'll shift the tempo in their favor already..
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Eternal Formats / Creative / Re: Bird Sh*t, or u/w/g threshold
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on: November 04, 2005, 09:46:02 pm
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Mental Note causes the deck to adapt more of a 'top deck' kinda play style. It causes you to lose certain key cards like Daze and Null Rod.
Is this deck really Aggro/Prison? I always thought it was Aggro/Control since there are so many control elements. Is it Aggro/Prison cause of the Meddling Mages and Mana Denial? I understand that soft lock here, but won't this deck be more successful as an Aggro/Control archtype due to its many controlish spells? The mana denial can be used as a support to this play tactic...
Umezawa's Jitte isn't really good as it clashes with Null Rod. Also, you need to spend mana to equip it, mana which is very important in the early few turns of the game. Your creatures are big after Threshold, and thus, Jitte isn't really effective. Using Jitte as a creature skill isn't effective either as you're a) Playing Swords to Plowshares b) Your creatures are big enough to do "2 for 1" or "3 for 1" trade offs. Also, you cna't equip on Nimble Mongoose.
Null Rod is clearly a key component in this deck. It helps enforces the mana denial aspect by restricting the usage of artifact mana eg: Moxes. This helps stops them from going broken and severely weaken's Yawgmoth's Win's power.
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: November 02, 2004, 01:22:52 pm
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I think Waterfront Bouncer would be a good choice. If you stifle Oath, would it still be destroyed? Also I think if we attack Oath from not being played could be major too. If that is not a good route then we go to Waterfront Bouncer/ Echoing truth. Also, have you guys been satsified with Cloud Of Faeries. I might go down to two and run one Waterfront Bouncer in my URG build. I don't think cloud of faeries should be cut. this card allows a quick creature to be cast before standstill...and can be cycled under it. I would think that cards like waterfront bouncer belong to the sideboard.
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Vintage Community Discussion / General Community Discussion / Memories
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on: October 31, 2004, 06:47:04 am
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my first scrubby deck was like Red wood treefolk, borgarden phoenix, grizzly bear, disintergrate and stuff like those...it was just a 80+ card R/G deck...
My first decent deck was is a B/W deck abusing Pestilence and White Knight/ Order of the White Shield/ Knight of Dawn... it was pretty dumb..but it worked well back then. I even put in afew Serra Angels when I could afford them lol... Spirit Link was used too i think...
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: October 27, 2004, 06:44:23 am
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 I think the monomountain maybe a good choise. @ shikari: if you play vs a player (in mirror match) you can side off: n rod, gorillas, shaman.... And you must side in beb, f/i (if you sided them) and reb. The advantage in mirror is made by lavamancer and mana denial that make your board advantage. And if you have board advantage you can also draw with curiosity/standstill. F/i helps you to have board advantage, and reb and beb wash the table and counter its fow/daze or other.  u're siding out around 4-5 cards..and u're siding in like 6-9 cards...wat u gonna take out? i'll juz side in like 3 fire/ice and 2-3 Beb
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: October 27, 2004, 06:44:06 am
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 I think the monomountain maybe a good choise. @ shikari: if you play vs a player (in mirror match) you can side off: n rod, gorillas, shaman.... And you must side in beb, f/i (if you sided them) and reb. The advantage in mirror is made by lavamancer and mana denial that make your board advantage. And if you have board advantage you can also draw with curiosity/standstill. F/i helps you to have board advantage, and reb and beb wash the table and counter its fow/daze or other.  u're siding out around 4-5 cards..and u're siding in like 6-9 cards...wat u gonna take out?
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: October 27, 2004, 12:25:37 am
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I'd have to agree on the Mountain issue. I believe that right now in this metagame, verus decks such as TPS, Deathlong, Mono Blue, etc, the Red Fetch is not as great as it is verus Stax, the mirror and WTF/r were a stable yet pernament source of red is needed to own the board. Yes the red fetch could be useful in the combo matchup to help your Gorilla Shamans, but a blue fetch would be just as or better as you can get mana for stifle etc. To end my Mountain debate, I really only see it needed in metagames were the mirror and Workshop matches are plentiful.
On a sidenote, has anyone been having trouble verus Mono Blue? Have Back To Basics serverly damaged you? B2B doesn't really post much of a threat to me. Most of the time I let it resolve, unless I have a ton of manlands in play. The main thing is Powder Keg. I often try to resolve a Null Rod.
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: October 26, 2004, 04:02:29 pm
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Well...But if you would to run 2 Red Fetches, 1 Mountain, 2 Islands and 3 Blue Fetches, won't you be kinda er...screwed if you need to search for an Island and you happen to draw a red fetch?
I would say that against Mono-Blue, Red isn't really an important color in this deck, as the only useful card being 1X Gorilla Shaman. Thus, i would think that you'll be fetching Islands more than Mountains...also partly due to the fact that there are more blue cards than red in this deck. Cards like Voidmage need double blue, unless you plan on morphing it. Lavamancer just doesn't cut it vs U/U control.
Its only post SB that red is useful. However, Fish should be able to handle U/U even without SB if played correctly. Their only form of removal is Powder Keg...and a resolved Null Rod will stop it.
Just my 2 cents...
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: October 26, 2004, 01:26:36 pm
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Well...I've given you my opinions. Should you heed them I don't really care. Wish my darling would be here to help you out. Anyways...... *note Reb are very strong against mirror. Not side them is an error.
I think that REB isn't very strong in mirror. Yes, you get to counter their FoW and kill their permaments. But note that all of Fish's red sources are from non-basic lands. And they're only running 4. Like I've said, the aim when there's a Fish on Fish mirror is to cut off your opponent's red sources and/or make sure their Lavamancer dun stay active for too long. Most of the time, the person with the active Lavamancer wins. Thus, cards like Stifle and Fire/Ice are important. Stifle is good because you can Stifle your opponent's Lavamancer ability and burn it with your own on your turn. Fire/Ice is good also because you can Ice it. Tapping it ensures that you can safely cast your own 'Mancer and kill it without him burning yours away. I know you can Fire it away, but like I said, in the Fish mirror, you won't get alot of red sources... The reason BEB is better over REB is that this deck runs basic Islands. It doesn't run basic mountains. BEB can kill Lavamancer and counter Fire. Both of these cards are game breaking in the Fish mirror. Where as REB can only counter/kill the usual blue creatures and FoW. The only good things it can get rid off are Curiosity and FoW. But note that Curiosity is easily gotten rid with a Lavamancer in play or Fired. As for Force, the deck is only running 4 FoWs. So in my opinion, Lavamancer and Fire/Ice are keycards, and thus BEB is more powerful than REB in the mirror.
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Eternal Formats / Miscellaneous / [DECK] Italian Gay Red Fish - looking for advice
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on: October 25, 2004, 06:19:45 am
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1) I won't use Brainstorm. Mainly because it meant to improve card quality, not quantity. Fish's cards arn't very game breaking.
2) I would definately increase the number of Standstills to 4. They're like Ancestrals + Timewalks.
3) I won't play Fire/ice. Either that, or i'll cut down on that because judging from what you described in your 'match' post, there arn't many Aggro decks in your meta.
4) Crucible + Strip Effects are good. But the combo seldom comes out. Crucible is seldom casted, and when you can, there are often better things to do. It is easily countered with an opposing Crucible, and can be easily removed. Also, most of the other decks can abuse Crucible to a much creater extent than Fish...And on top of tat, it doesn't work well with Lavamancer. Thus I do not think that Crucible warrents a slot on Fish.
5) You shouldn't cut down on Factories. You're reducing the effectiveness of Standstill and they're good against most aggro decks. Period.
6) P9 are like so powerful. Time Walk being the best in this deck. Time Walk gives you so much tempo.
7) You say that the mana base is weak and that you're always being locked down by Wastelands. I would say its mostly player skill and playing style. Why keep a hand with 2 Volcanic Islands when opponent is playing Wastelands? Or why 'fetch' for a non-basic? Manabase is far more important than that 1st turn Lavamancer.
8) Misdirection is good. Having 1 copy keeps your opponent guessing. Removing it totally means he can cast that Mind Twist without any worries.
9) Most of the time, you won't be able to cast Energy Flux. Its too slow for Fish. 10) I won't play Maze of Ith cause of the amount of Wastelands in your meta. Bouncer helps in feeding your graveyard for Lavamancer too.
11) You're losing to Workshop and Dragons alot. The 2 Annuls should help. Stifle main is good against them too.
*Note: Don't SB in the REB against mirror. The main goal is to rid your opponent of red sources and Lavamancer. REB will be hard to cast. Ridding them will stop their Lavamancers and Fire/Ice. They'll be trying to do the same to you.
Personally, I would improve your deck this way...
DECK LIST - SUPERMAN GAY RED
Counter effects:
4 Force of will 3 Daze
Draw engine:
4 Curiosity 4 Standstill 1 Ancestral Recall
Creatures:
4 Cloud of Faeries 4 Spiketail Hatchling 4 Grim lavamancer 1 Gorilla shaman
Utilities:
1 Time Walk 3 Stifle 2 Fire/ice
Artifacts:
3 Null rod
Lands:
5 Polluted delta 4 Volcanic island 3 Island 4 Factory 4 Wasteland 1 Strip Mine 1 Mox Sapphire 1 Library of Alexandria
SIDE:
3 REB 2 BEB 2 Echoing Truth 3 Waterfront Bouncer 3 Rack'n'Ruin 2 Annul
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Eternal Formats / Miscellaneous / [Deck] Tropical Fish
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on: October 05, 2004, 05:31:10 pm
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Hiya...I would think that Dryads should be included in the deck. This is because Tropical Fish has many low casting cost spells that can boost the Dryad's P/T rapidly. Also the disruption caused by the deck will hinder the opponent's ability to successfully remove the Dryad as a threat. The Dryad also packs a much needed punch which sometimes Fish decks need to force their way through to win the game.
However, Boas, undoubtly are more 'powerful' than the Dryad due to their Island-Walk and the ability to regenerate.
I would say that we should use Boas as a primary creature and afew Dryads as a 'support/back-up' plan.
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Eternal Formats / Miscellaneous / [Deck] Tropical Fish
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on: October 05, 2004, 02:19:41 am
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Well..Brainstorms are not always worse than sylvan library as they are really good with fetchlands due to the fact that you'll get 3 new cards. Unlike the library where you'll draw mostly the same cards all over again.
The library costs 2 mana, where brainstorm only cost 1.
Also, brainstorm is an instant, which is quite important. As an added bonus, it's blue, which allows you to pump your dryads.
Brainstorm can also be a mana fixer if you start with a hand that has little lands.
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Vintage Community Discussion / Rules Q&A / Re: Some graveyard and stifle questions
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on: February 22, 2004, 09:11:35 am
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EDIT: Defeated. Clearly I need to bookmark the Comp Rules.  How does madness and graveyard removal work can I deny them their madness spell with it? Madness does not put a card into the graveyard, so you cannot prevent them from casting it by removing it from the graveyard. More on madness can I stifle a madness card? Yes. But if I'm reading it right, you have to Stifle before they pay the cost. Someone else could back me up or correct me? Academy rector can I remove her from the graveyard before my opponent can use her ability? Yes. The triggered ability goes on the stack and you can respond to it, making it impossible to fetch an enchantment with it. More on rector can I stifle her ability? Yes. How does stifle and illusionary mask interact, can I do anything to interfere with the mask player or the face down creatures? You can Stifle the ability, but the creature remains in their hand. Turning the creature over can happen at any time for no cost. I suppose you could Stifle it, but they can do it again without a hitch. As well do you draw a card from every card that has cycling or only the ones that actually say draw a card? Cycling always draws you a card. If you mean that some cards don't have the reminder text, italicized text is irrelevant for rules purposes. He'll have to stifle the madness trigger. He doesn't pay the cost.
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 21, 2004, 09:52:45 pm
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but more serious, maybe 2-3 SB slots?? for sligh and stuff we don't need Rods anyway right? don't you guys ever sideboard and/or play in crappy beatdown meta's?? I've a Question to PTW, but if anyone else has an aswer go on. Gay/R counterbase 4x FoW, 3x Daze, 1x MisD. Mono-u counterbase 4x FoW, 2x Stifle, 2x MisD. WHYWHYWHY?? Stifle's are tech in Gay/r to take out wastelands, the mono version doesn't really need to. then in mono-u we play firewalker, and now we do need more MisD's?? why you have less creature's that can be the target. sorry but this doesn't really make any sense to me. Like I said, Fish is a tempo deck. That's why they are running daze, hatchlings and stuff. Stifle aids in tempo too. If you stifle their fetchlands, you gain a huge boost in tempo. Same goes for wastelands. Normally, you'll want to stifle a wasteland targetted on your manlands. And if you stifle their wasteland, you gain an upper hand in land count, though significantly less if u stifle their fetches. Stifle is also good against alot of other decks. Like Keeper, Mask and the mirror. STifle is also a bomb against most combo decks
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 10, 2004, 11:49:26 am
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Its too slow...Not really controlish enough. Mage is nice..but still...
The reason why we use mono-blue is cuz of the islands. We want to minimise the aount of non-basic lands in the deck, so the mana would be more stable. Splashing white is the same as splashing red. It makes the base more unstable.
Sacred ground isn't really tat practical. It costs 2 mana and isn't really useful.
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