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Author Topic: Niv-Mizzet makes Top 8 in Iserlohn: A look at 4cC  (Read 12238 times)
Vreak
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« Reply #30 on: June 13, 2006, 03:11:01 am »

OK, well I'll give you the one situation, where only niv-mizzet, and maybe Psychatog could have won me the game.

I played against some sort of UR-Phid deck and we were both down to maybe 10 Cards in our Library, we both have colossus in play, I have no swords anymore and he is at 15 life and tapped out.

I shoot duress at him, and see two bouncespells, two shrapnel blast and something blue and a force. I take FoW and resolve Will.

The only thing I did was resolve Niv-Mizzet, all four Brainstormes and an Ancestral, and I won, I could probably have done that with wish/tendrills, and Tog/Fling, too, but we decided against Cunning or Burning Wish, because it blocked the Sideboard too much.

Anyways, as I said before, we're looking for an alternative for the Dragon, but haven't found one, yet.
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« Reply #31 on: June 13, 2006, 03:16:08 am »

The Angel plan in Keeper was completely different, though. By playing 2-3 and actually using more slots than the normal win condition of Morphling (especially since they almost universally ran at least one Decree as backup) you were giving yourself the ability to proactively win the matchups in which your slow control might not come online fast enough such as Fish, Sligh (yes it was good once upon a time), and Goblins. It also was a great weapon against early forms of the terrifying tendrils combo by effectively adding two to the needed storm per hit as well as being a clock.

Niv-Mizzet is nothing like that. Niv-Mizzet is simply another win condition that seems sub-par to the normal inevitability plans like Tinker-Collosus, Tog, Tendrils, or Morphling. All of those are less mana intensive to cast, meaning they are better in the early game. The lategame is irrelevant. By the time Keeper wants to win, it (as the famous saying goes) could just as easily do it with a Mountain Goat.

I don't really see any upside at all to Niv-Mizzet.
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« Reply #32 on: June 13, 2006, 05:32:47 am »

Quote from: MaxxMatt
I have to suggest ( because of playstyle and field adjustment ) those changes:

-2 Night's Whispers
-2 Sword to Plowshares
+2 Pithing Needle
+2 Thirst for Knowledge

That's an interesting idea, only I don't see an environment in Germany where you could afford going without maindeck Swords. If you do, the only removal for creatures you have are Balance and Niv-Mizzet, and that's not enough when you are likely to run into creature-based strategies almost every round. Sure, they are dead in the control mirrors, but even against Oath, Swords is certainly good. I am no fan of Thirst, but I can see running it this way with two Needles. I have those Needles in my board, too. I will keep this change in mind as a possibility in a high-powered, Stax/ CS environment. The reason for StP is: Without proxies, we have to face more aggro and Fish decks than in a ten proxy environment just because those are easier to build with less power.

I haven't had a problem with the blue count, by the way. 17 works fine.

Quote from: Grand Inquisitor
If you're arguing that Niv streamlines your build by reducing the number of slots that you allocate to a win condition to one (which this list doesn't do), than you're taking an unnecessary risk in an environment that now has hide/seek to give you an auto-loss.  If you're trying to compare Niv to other cards that occupy that slot, I'll take burning wish, an actual tendrils and psychatog before I choose Niv.

The decklist has four possible win conditions (three if you remove Scepter): Scepter (either decking via Seek or damage vie Fire/Ice), Gorilla Shaman, Colossus and Niv-Mizzet. Those are the only sources of damage you can actually manage. The problem of Keeper-like decks had always been the win condition; after Tinker/ Colossus was added, the debate about the "best condition" ended, because it still doesn't get any better than Tinker/ Colossus. But we all know how risky relying on just one win condition is that can be Weldered, Sworded or Sought (Seek'ed). Every control deck, at least, needs a back-up win condition. This is the basic assumption of building a deck like this! Relying on DSC only means too many eggs in one basket. The question is, then, which options are there as secondary win condition?

AngryPheldagrif rightly points out that Angel 4cC could play a pro-active game with the three Angels, one of the strong points of that deck, and had Decree (and later Tinker/ Colossus) as back-up. DSC eventually surpassed the Angels and Decree, because it's easier, bigger and faster, and the lifegain part to support Scrying is now played by Hide // Seek. Is Niv-Mizzet the correct secondary win condition, then?

First: For a deck like this, the secondary win condition should be able to win the game on it's own. That means that Burning Wish and Tendrils (just like Future Sight and Bargain) are no winning alternatives unless you re-build the deck to accomodate these cards. (Burning Wish is fine for the deck in general, though, just put it in the Scepter slot.) And Exalted Angel can be ruled out quickly: It is part of a potentially pro-active strategy, and that means it wants to be played early and you'd want at least two, better three. The lifegain ability isn't necessary for the deck. One Angel isn't as powerful as the other options available, and the Angel 4cC plays differently than this version.

If you accept the fact that the deck needs a secondary win condition besides DSC, here are possible stand-alone options: Morphling, Psychatog, Burning Wish w/ Decree of Justice SB (or just Decree maindeck), Simic Sky Swallower, Niv-Mizzet the Firemind, Meloku the Clouded Mirror, Keiga the Tide Star, Mountain Goat. Of these, every one could win you the game as a singleton -- drop it on the table and go from there. Looking at the short list, I'd take Morphling, 'Tog, Simic Sky Swallower, Meloku, Niv-Mizzet and Decree into a closer selection:

    *
Morphling: easy to cast, 4-turn clock, self-protective, good defense vs aggro. Ties up mana.
* Meloku: easy to cast, difficult to get rid of [the whole win condition] with spot removal or Edicts, excellent defense vs aggro. Heavy on the lands.
* Psychatog: easy to cast, 1- or 2-turn clock. Easy to kill, needs proper set-up, negative synergy with Scrying.
* Simic Sky Walloper: 3-turn clock, very self protective. Expensive (but castable off Drain), green mana needed.
* Decree of Justice: uncounterable, difficult to get rid of, easy to cast, 5- to 2-turn clock. Needs a lot of mana.
* Niv-Mizzet: draws extra cards, 6- to 2-turn clock (can suddenly explode), excellent vs aggro, synergistic. Heavy color requirement, easy to kill.[/list]

From that list, Morphling, Simic Sky Swallower and Decree look best. Niv-Mizzet is not the best on the list, even though it is the most synergistic with the rest of the deck. The point: Niv-Mizzet is, once down, as effective as any other win condition, works well with the deck, and is just plain cool.

In short, no, there's nothing that clearly puts Niv-Mizzet over Morphling or Decree. All three have advantages and disadvantages, and the rest of the deck doesn't necessarily become worse just because Niv-Mizzet is missing. All three work, and Niv-Mizzet is the most synergistic and snazziest of them (a reason in itself to play it). Niv-Mizzet also has the special machine-gun quality of runining any aggro board and being your personal Howling Mine. That also means that you can spend slightly more ressources than usual because Niv-Mizzet rebuilds your hand better than Decree. That's the trade-off you get for the difficult casting cost.

I'd like to add another area to the discussion: the spell base of the deck. Are you all unanimously sold on Hide // Seek (I certainly am)? What is your analysis of the draw engine of the deck (2 Whisper, 3 Scrying, 1 Fact, 1 Ancestral)? Am I the only one to think that Scrying should see more play than it currently does?
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« Reply #33 on: June 13, 2006, 06:04:41 am »

The reason to play Niv-Mizzet over all the other win conditions would be that Niv-Mizzet wins you the game in a controlish sense. It draws you cards and clears the board. Perhaps it's not the most effective way but I've seen enough people lose once Morphling was down because they couldn't hold the swarm of creatures. Besides, it draws cards and we all know how strong Dark Confidant is. I'm not sure if it's the way to go but it seems quite fun and could be quite effective.

In short: once Niv-Mizzet sticks, it's hard to lose the game.
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Nastaboi
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« Reply #34 on: June 13, 2006, 06:52:20 am »

Just had to point it out, but 'Tog has no negative synergy at all with Scrying. Scrying for X means +X-½ damage with 'Tog, so it's comparable to X to head, and to Niv-Mizzet which convert draws to damage as well.
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Vreak
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« Reply #35 on: June 13, 2006, 07:25:29 am »

@Nastaboi: I think what Dozer is trying to say is, that Scrying is worse than most other Draw spells:

Let's say you have four cards in your Graveyard. And Play the following:

Scrying 4 --> Removes the GY, adds +6,5 to tog.

Intuition on three AK --> Adds 8 to the tog.

Gush, with alternative mana cost --> Adds 8,5 to the tog.
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Harlequin
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« Reply #36 on: June 13, 2006, 08:00:42 am »

I would take Scrying off the list for disadvantages to Tog (as stated above) But I would add in:  Slowest win because he only attacks for 1 before he "Goes off."  AND Can be 'hated' by graveyard hate.

Out of Curiosity (pun intended):
Has Curiosity been tried as a "Combo" win?   I'm not nessisarily saying it Should be in the deck but it definately is worth consideration.
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« Reply #37 on: June 13, 2006, 08:26:15 am »

If you accept the fact that the deck needs a secondary win condition besides DSC, here are possible stand-alone options: Morphling, Psychatog, Burning Wish w/ Decree of Justice SB (or just Decree maindeck), Simic Sky Swallower, Niv-Mizzet the Firemind, Meloku the Clouded Mirror, Keiga the Tide Star, Mountain Goat. Of these, every one could win you the game as a singleton -- drop it on the table and go from there.

There's also:

Tidespout Tyrant
{5} {U} {U} {U}
Creature -- Djinn
5/5
Flying
Whenever you play a spell, return target permanent to its owner’s hand.

It costs more than Niv-Mizzet, but less colored mana, and can clean the board just as well, though it can't directly combo out your opponent. It's also bigger. And while it's no Howling Mine, it does happen to give you infinite mana.
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« Reply #38 on: June 13, 2006, 09:41:13 am »

Quote from: G.I.
Not to be a wet blanket, but this card costs 6 mana at main phase speed

So far as the game can go, I usually judge *good* or *bad* a game won by DSC.
If DSC hit the board during the first 5 turns of that game, it is usually *bad*  (from my specific point of view). Otherwise, killing with DSC in the late game is *always* good.

In this analysis, I have not taken into account the way I use to resolve DSC. I can hardcast it or put it into play because of Tinker. Both the situations are fully allowed during the late game. Both of them would win the game for you.

Early DSC, instead, can win the game...

I choose *what* to use to win only in my last effort of the winning plan.
Have I choose DSC+Walk+B.Wish or Rebuild+B.Wish+ToA?
If you analize that question, projecting it into the late game, the choice is a non-issue.
It is like answering a rethorical question.
You have not to answer to nothing.
In the end, it doesn't matter *what* but *when*.

If you consider NiV-M as an *additional* late game tool that wins you games as the other winning conditions, I feel that your regret for it, that you are showing to us, would simply fade out.

Are 11colorless mana so different from 6coloured ones? Not so much. You can't either produce them when you are in your *winning plateau*.
Are you going to win with one of them more frequently rather than with the other one? Probably yes, but I have to advice to you *that* difference doesn't appear to be chained with DSC or NiV-M, but with Tinker itself.

My greater concern about playing with Niv-M AND Tinker+DSC is all about the total number of useless, poor and stupid winning conditions. I would usually not waste another slot over the two usually used for them.

B.Wish is really *FAR MORE* than a winning condition to be considered a waste of space.
On this argument DSC and NiV-M are some of the most frequent reasons of mulligans and game loss.

If I would play this deck, I could see it performing better with the Tinker+DSC+B.Wish triad *OR* with NiV-M+C.Wish+B.Wish as winning conditions.

Those changes can avoid the deck to play with *too many* dead cards.
I'm with you that this feeling is really subjective.
IMHO, 2 winning cards are enough for the win.
A lot of the commonly played German decks usually packs 3 or 4 different winning conditions. They play with an additional single mana font, too. The entire logic behind the theory of their deckbuilding seems different. Less *proactive* threats ( counters, drawers, broken ), more mana and more *game ending* cards.
They chose to continuosly try to play with Weissmann into theirs heads.
It could be good as well not, the field itself would judge it.


It seems to me, that decks like those ones, would perform slightly better because are *safer* than mine, but after a good analysis, they can be changed a bit, rising the risks but adding brokeness and threats.

Pose attention to my only two changes to the initial list.
My field would punish me for playing with StPs instead of other more universal tools.
The same field would kill me because of the use of non-blue drawers and a large variety of colours into the same deck.
For my perspective, adding blue drawers and highly intelligent artifacts is always  better than playing with black drawers and creature removals.


NIV-M itself is a non issue.
From my point of view, the deck can perfectly perform with both it and DSC.
The *non trivial* changes would be checked among the spells that enable you to safely play your own winners.

Maybe, that last paragraph cannot be understood really well because I'm talking about *feelings* undestood and realized of a field in which I usually not play and about deck that I usually not completely nedeck

If I would play that exact deck in my field, I would lose because of:
-- Increased mana flood
-- General slow approach of the deck to different and complex matchups
-- High hatability of his mana base.

NiV-M isn't clunky or cuttable because is it worse than Tinker or DSC but because it is an overcosted winning condition that cannot be replayed if not through Y.Will when discarded. DSC has an additional bonus by *living* into the deck, generally improving TFKs.

As a last effort on supporting NiV-M, I think that it could be played as *the only* winning condition. It is a Morphling that would not protect itself with his own untargettability but that let you draw more cards, more answers and more counters. The total amount of red mana available into the deck is far more threatening than NiV-M itself. I think that we would not see it into the *same* deck in the future, because the *surprise effect* would fade out really quickly. Or at least, not in a deck with black drawers, white removals, red answers and blue protecting spells.

Quote
I'm a big fan of german ingenuity (in fact I'm going there in a week), but, regarding Niv-Mizzet, I don't see him spending a lot more time in T8's.

I think that the authors of the deck itself have our same feeling. Wink


Quote from: netherspirit
Not to be rude, but all you people who are saying that Niv-Mizzet is bad, have you actually tried testing him?!!! If new ideas aren't tried Vintage will become a very dull format.

You seem not to note that *during* that last year, T1 and Eternal in general, changed, switched and become more competitive, far more than ever.
A lot of people added hints and suggestions from other formats.
Myself, would have not ever thought about playing with little creatures ( D.Conf. & Cutpurse ), bad counters ( Remands ) and strange removals ( Repeals & H/S ) aside with Drains, FoW and Restricted.

Almost any "historical" ( and *old* ) T1 player is encouraged by playing with new cards now, far more than in the past.

We are changing T1 into *Professional T1*.



Quote from: PUrpleHAt
@ niv: is the draw ==> burn really much better than morphling's natural protection and ability to block or exalted angel's ability to morph, and life gain?  and is it really enough better to justify the unwieldy casting cost and ease of removal?

Both Kasuras, Nataz and you referred almost to the same argument.
My answer is yes.
T1 is really quicker and more competitive now.
If you play Morphling now, you give time to your opponent
If you play Angels, you give time to your opponent.
You can support DSC only because it seems to leave the opponent with fewer choices.
I can support NIV-M *only* because it give me cards and damages.

With a slower field, I would have preferred playing with Angels or Morphlings.
With that quicker one, I would prefer DSC.
Now that anyone could kill your own DSC, I think that NiV.M can change our way to kill opponents again.
More tests would improve this idea.



Quote from: Dozer
I'd like to add another area to the discussion: the spell base of the deck. Are you all unanimously sold on Hide // Seek (I certainly am)?

I'm really interested on your arguments about the entire deck and, specifically speaking, about H/S.
My only regret, now that I'm playing my own Gifts version, is Balance.
I would not switch back, because that bluebased deck, it difficult to hate out and solid.
From time to time, I put Balance inside, to feel again if I'm stil able to play Keeper. Wink

H/S put me in trouble because I started to see them *far more* useful and *necessary* than any other white things.
Far more useful than StPs and Disenchants.
Far more flexible and game breaking.

They attack opponents' most abused strategy: Fewer winning conditions and solid decks.
I would judge his real value after some weeks of tests.
If his impact on the game would not fall after the end of the surprise effect, I could consider them as "the new StPs for Keeper decks".

Two of them, is a good number, but I don't see it being always true.
Control mirrors and combo matchups are the best ones during which abuse of H/S.
Aggrocontrols ones and maybe Solid MW.decs are nearly untouched by both of them.



Quote
What is your analysis of the draw engine of the deck (2 Whisper, 3 Scrying, 1 Fact, 1 Ancestral)? Am I the only one to think that Scrying should see more play than it currently does?

I woud rely more heavily on blue spells.
Skeletals can be the "added drawers" of choice for this deck, but the skeleton of the deck must be BLUE.
Worst enemy of Keepers' decks is his own structure:
- Blue color is usually considered as a *glue* for Black Drawers and Red & White Control Board's Elements.

There is nothing wrong on giving to a deck such a skeleton.
The risk of autolosing games is too high too.

MW.decs are better than in the past ( quick clock and solid mana base ).
AggroControl deck are better than in the past ( stronger critters, better drawers and more hate ).
Control decks are almost unhatable ( fewer dead cards, solid mana bases ).
Combo decks are always good if well piloted ( increased one turn kill rate, solid approach to the game ).

How or Where you can insert that *old style* 4C-C deck? Sad

My feelings are that it could scrub out as much as win unwinnable games.
That winning or losing rates can go up or down when comparing fields.
If German Tourneys would do more Top8s and not only Swiss Rounds, I think decks such like these ones, would "win" less.
It have not so good matchups against Gifts, CS and TPS.
On the other hand, it is "Keeper", no? Sad
Ah, I'm too romantic... I just bought 2 FOIL ASIAN H/S...




Maxx

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« Last Edit: June 13, 2006, 10:04:12 am by MaxxMatt » Logged

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