TheManaDrain.com
October 19, 2025, 11:43:01 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Card Discussion]: Treasure Hunt  (Read 3721 times)
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« on: January 23, 2010, 02:07:04 am »

Treasure Hunt- {1} {U}

Sorcery

Reveal the top cards of your library until you reveal a nonland card. Put all the cards revealed this way into your hand.


Ancestral Recall/Night's Whisper potentially? Imagine this with Sensei's Divining Top!

I believe that this can potentially be the latest broken Blue draw engine that Wizards has printed. But running it is a high risk high reward decision. You can get an overly expensive and slow Opt. Or you can get a great Ancestral Recall. Or maybe an acceptable Night's Whisper.

Its a gamble and MTG is moving towards that direction. Sometimes this is an Opt. Other times this can be a Night's Whisper that is  {U} Very Happy! And then it can also be an Ancestral Recall. Maybe even an Accumulated Knowledge for 4! I do not yet know, but this is a gambling card. And I think that it warrants a spot in Tezzeret and Oath. It is blue after all, and that makes all the difference with Misdirection and Force of Will.

It is not a 4 of in my opinion. I think it is most likely a 2 of. 3 of at max.
« Last Edit: January 23, 2010, 02:19:15 am by kooaznboi1088 » Logged

MirariKnight
Full Members
Basic User
***
Posts: 428

Lotus, YawgWill, Lotus, Go

xHollyw0odx
View Profile Email
« Reply #1 on: January 23, 2010, 02:13:53 am »

I think this is better off in some kind of combo where you know you're drawing infi-lands (something like Seismic Swans was in Standard, for example). Maybe Manabond>Valakut or something.
Logged
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #2 on: January 23, 2010, 07:11:17 am »

Legacy 43 lands deck i think.

Looks like it's either Broken or Useless.
Logged

The truth is an elephant described by three blind men.
Tabasco
Basic User
**
Posts: 48



View Profile
« Reply #3 on: January 24, 2010, 03:01:30 am »

Legacy 43 lands deck i think.

Looks like it's either Broken or Useless.

Seems powerful in combination with Manabond
Logged
Wagner
Basic User
**
Posts: 820


View Profile
« Reply #4 on: January 24, 2010, 09:06:32 am »

Legacy 43 lands deck i think.

Looks like it's either Broken or Useless.

I dont know, Mulch will get you at least 3 lands on average and isn't played, this has potential to be more explosive, but is also more more risky.
Logged
meadbert
Adepts
Basic User
****
Posts: 1341


View Profile Email
« Reply #5 on: January 24, 2010, 03:05:45 pm »

This gets you the non land too which is a huge improvement over Mulch.

Basically I was playing with this, 5 Mana/Fastbond and 4 Loam.  You get 3-4 lands on average which is the same as Mulch but you always get either Manabond, Life from the Loam or another Treasure Hunt which is huge.
I still do not see how 43 land.dec can be type 1 material.
Logged

T1: Arsenal
serialjester
Basic User
**
Posts: 59


View Profile
« Reply #6 on: January 24, 2010, 04:12:08 pm »

Back when I was still playing during Kamigawa era I was working on an infi-mana/life/damage land deck that used ZOrb, Fastbond and Crucible, which is by no means new tech but it incorporated Bazaar as recursive uncounterable draw under the above engine and its' kill was either Barbarian Ring damage after tapping itself for infinite red mana or milling with Cephalid Coliseum. The Coliseum acted like Bazaar for me if I needed it and I was able to play a toolbox of lands to address any issues that might be faced. Cabal Pit addresses any pro Red creature threat except Shrouded creatures, Waste/Strip is obvious, and City of Brass becomes painless or you can run something like Archaeological Dig if you're worried about the damage. Fetchlands become a quick way to empty your library of all lands, there's tons of tricks you can use.

I played it as U/g with FoW/Drain to protect combo pieces/stop their win cons and since I was self milling I used flashback spells, especially Deep Analysis to enable me to draw into the combo, but with these new cards you don't even have to bother with that. Play a traditional blue control deck with enough slots for Zorb/Bond/Crucible engine, Bazaar and/or Living Wish with Bazaar/Barb Ring/Coliseum in the side and then Selective Memory/Treasure Hunt. When I look at Selective Memory I see a blue version of Doomsday to which after you cast it Treasure Hunt becomes a two mana Stroke of Genius and then win with an uncounterable land kill. You just have to slow roll the deck with draw, bounce and counters to protect the engine, which is no different than most other combo decks.

Problem cards for this idea are of course Null Rod and Graveyard hate. You also don't need Valakut at all, you can have Barb Ring as the sole red source in the deck.
Logged
Jo84
Basic User
**
Posts: 96


View Profile Email
« Reply #7 on: January 26, 2010, 07:45:36 am »

strong with seismic assault, but thatīs all I think.
Logged
MaxxMatt
Full Members
Basic User
***
Posts: 482


King Of Metaphors


View Profile WWW Email
« Reply #8 on: January 26, 2010, 09:35:31 am »

*Additional cards?
If you think about putting Treasure Hunt in Tier1.dec, what I realize after a first happy glance is that it will draw you only lands.
Usually you want your hand to be full of spells and not lands, aside using it in dedicated decks ( parfait, 43land, sismicassault and so on ).

*Deck's thinning?
After blindily casting Treasure Hunt, you gain the same thinning effect of a Fetchland.
If you use TH in pair with a Brainstorm effect, you can enhance deck's topdecking cards quality

*What is the net result?
This card will draw you lands. Plain and simple. If you put it into Oath, Tezz or TPS, the deck will not perform in a better way
You can have the same enhanced quality effect with spells manipulation.

TH will empty the top of the deck of your lands, leaving spells on top ( at least one ).
SDTop or Brainstorm or Ponder will put ( if present on top ) in your hand at least one additional spell
Fetchland + BrainstormEffect give a better quality between hand and deck.

While you are perfectly intrigued as myself by TH, I don't think it is a good addition for any one among good old staple decks.
It can be easily added to deck will swap cards from top of the deck with lands in hand with Scroll Rack.
It can be added onto deck with a lot of lands to be drawn in order to win the game.
It can be found a new deck strategy abusing of it but all the other ones will not benefit from drawing lands. they can't free enough space for TH, and all the others cards TH could possibly replace will be more useful.


MM

Logged

Team Unglued - Crazy Cows of Magic since '97
--------------------
Se io do una moneta a te e tu una a me, ciascuno di noi ha una moneta
Se io do un'idea a te e tu una a me, ciascuno di noi ha due idee
tito del monte
Basic User
**
Posts: 377


View Profile WWW
« Reply #9 on: January 26, 2010, 10:07:40 am »

@MaxxMatt: though the net gain is essentially zero as you only draw one non-lard card for casting Treasure Hunt, you do still get to hand that card plus X lands, so not only lands.

As you mentioned Oath, I wonder if it might warrant testing over Impulse, as it would allow you to dig for Orchards, whilst drawing into another card. Oath has in the past played Scroll Rock too so could run it alongside Treasure Hunts, though that admittedly might be a janky throwback post-Vroman's Iona Oath build.
Logged

Bill Copes
Adepts
Basic User
****
Posts: 925

I don't have an avatar. I am an avatar.

zebraturbosled
View Profile WWW Email
« Reply #10 on: January 26, 2010, 11:34:08 am »

Filling your hand with lands might not be completely terrible.  I think it would probably be way too slow, but this could potentially enable bazaar of baghdad in a blue deck by providing you more cards to discard, filtering to find relevant spells.  You'd be running around 20 lands, including the 4 bazaars.  Probably Loam, too.
Logged

I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

Team TMD
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.034 seconds with 20 queries.