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Author Topic: New Card: Sublime Archangel  (Read 3187 times)
TheWhiteDragon
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« on: June 11, 2012, 08:53:46 am »


So, basically this reads as a flying 4/3 for 4 mana that gets +1/+1 for each creature you control while attacking.  Push out a pair of nobles or a pridemage, and this dude is swinging for 9+ each turn for 4 mana (with evasion!).  That seems pretty darn good.  I can only see this in a GWX fish build, but it seems really nice in that type of build.  At the very least, you get a 5/4 flyer for 4 if you have no other critters - still not shabby.

Added pic.
-MM
« Last Edit: June 11, 2012, 10:55:31 am by Meddling Mike » Logged

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« Reply #1 on: June 11, 2012, 09:15:18 am »

Comparable to mirran crusader. AKA unplayable. Four, I think, is too much for fish decks. Hell saying three is too much would be a decent argument.
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Daenyth
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« Reply #2 on: June 11, 2012, 10:31:19 am »

Bolts and dismembers are everywhere. I don't think fish decks need a new vanilla beater.
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« Reply #3 on: June 11, 2012, 10:53:36 am »

remember Angel of Jubilation
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« Reply #4 on: June 11, 2012, 06:38:13 pm »

If you have an army of 1/1s out, you gain 0 extra damage.  If you have even a single 2/x you are losing power.  4 mana to at best break even, at worst turn any instant removal into a Time Walk, isn't really worth it.  I just hope these become big in Standard since I run 4 Vapor Snag, 2 Dismember, and 4 Snapcaster maindeck.
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« Reply #5 on: June 12, 2012, 08:43:43 am »

Subpar Archangel!  AHA!
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« Reply #6 on: June 12, 2012, 10:03:51 am »

Don't forget that this has 'haste' just like any exalted creature. It is a bomb in the mirror. But so are so many other cards. Maybe as a 1 off, for the fun of it.

I am hoping to see a new 2 drop with exalted that has a vintage relevant ability.
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brianpk80
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« Reply #7 on: June 12, 2012, 01:17:46 pm »

If you have an army of 1/1s out, you gain 0 extra damage.  If you have even a single 2/x you are losing power.  4 mana to at best break even, at worst turn any instant removal into a Time Walk, isn't really worth it.  I just hope these become big in Standard since I run 4 Vapor Snag, 2 Dismember, and 4 Snapcaster maindeck.

If you have an army of 1/1's out, they each gain Exalted so whichever creature attacks will have a bonus for each of them. 
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« Reply #8 on: June 13, 2012, 04:44:15 am »

If you have an army of 1/1s out, you gain 0 extra damage.  If you have even a single 2/x you are losing power.  4 mana to at best break even, at worst turn any instant removal into a Time Walk, isn't really worth it.  I just hope these become big in Standard since I run 4 Vapor Snag, 2 Dismember, and 4 Snapcaster maindeck.

If you have an army of 1/1's out, they each gain Exalted so whichever creature attacks will have a bonus for each of them. 
Right.  So instead of attacking with 5 1/1s for 5 damage, I attack with 1 5/5 for 5 damage.  Except now it is easier to chump or unsummon.  Sure there are times it is nice to have a big guy with evasion, or lifelink, or who won't die to their blockers, but it is pretty situational and very vulnerable considering all the Restoration Angels and Vapor Snags in T2. 
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« Reply #9 on: June 13, 2012, 12:13:44 pm »

If you have an army of 1/1s out, you gain 0 extra damage.  If you have even a single 2/x you are losing power.  4 mana to at best break even, at worst turn any instant removal into a Time Walk, isn't really worth it.  I just hope these become big in Standard since I run 4 Vapor Snag, 2 Dismember, and 4 Snapcaster maindeck.

If you have an army of 1/1's out, they each gain Exalted so whichever creature attacks will have a bonus for each of them. 
Right.  So instead of attacking with 5 1/1s for 5 damage, I attack with 1 5/5 for 5 damage.  Except now it is easier to chump or unsummon.  Sure there are times it is nice to have a big guy with evasion, or lifelink, or who won't die to their blockers, but it is pretty situational and very vulnerable considering all the Restoration Angels and Vapor Snags in T2. 
Not quite.  5 1/1s + the angel -> {4/3} + 6*{1/1} -> 10/9 flying.  The removal and chumping comments remain valid, though.
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« Reply #10 on: June 13, 2012, 04:31:59 pm »

Not quite.  5 1/1s + the angel -> {4/3} + 6*{1/1} -> 10/9 flying.  The removal and chumping comments remain valid, though.
I was ignoring the Angel's actual power, because I was talking about how useful her ability is, not how good a 4/3 flyer is.  Serra Angel's power is unquestionable.
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« Reply #11 on: June 13, 2012, 05:55:56 pm »

Pretty sure hell rider is better than this.
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AmbivalentDuck
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« Reply #12 on: June 14, 2012, 09:52:36 am »

Not quite.  5 1/1s + the angel -> {4/3} + 6*{1/1} -> 10/9 flying.  The removal and chumping comments remain valid, though.
I was ignoring the Angel's actual power, because I was talking about how useful her ability is, not how good a 4/3 flyer is.  Serra Angel's power is unquestionable.
On its own, it actually hits harder and early than Serra Angel.  2WW buys a 5/4 flier vs 3WW buying a 4/4 flier with vigilance.
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A link to the GitHub project where I store all of my Cockatrice decks.
Team TMD - If you feel that team secrecy is bad for Vintage put this in your signature
Any interest in putting together/maintaining a Github Git project that hosts proven decks of all major archetypes and documents their changes over time?
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