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Author Topic: Spelltwine  (Read 5953 times)
Saya
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« on: June 29, 2012, 02:23:35 am »



New weapon for mana drain control!
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bluemage55
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« Reply #1 on: June 29, 2012, 03:49:35 am »

The mana cost is prohibitive. Yes, having Drain and card drawing to hit more mana means you can afford more expensive spells, but that means 4cc and really good 5cc spells like Tez at the most.  You don't want to an effectively sorcery speed 6cc spell that you can only reliably cast off Drain; rather, you want spells that you can reliably cast in the midgame without Drain while Draining into them earlier as a bonus.
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Samoht
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« Reply #2 on: June 29, 2012, 05:25:14 am »

So good against Shops, you can hit their nothing!
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Char? Char you! I like the play.
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DubDub
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« Reply #3 on: June 29, 2012, 10:26:04 am »

Not that it needs to be said anymore, because it's true of 40% of new cards, but this thing is BOSS in EDH.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
Wagner
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« Reply #4 on: June 29, 2012, 11:06:39 am »

For the same cc, all decks that would be able to play this late game could also instead just play Y. Bargain.
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ELD
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Eric Dupuis

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« Reply #5 on: June 29, 2012, 02:54:26 pm »

Omniscience let's you play this for FREE!  Plus this is blue, so it pitches to FoW.  9.5/10  Loses .5 for being unplayable. 
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brianpk80
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« Reply #6 on: June 30, 2012, 08:28:01 am »

I think it's terrible.  It compares very unfavorably to Snapcaster Mage. 
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TheWhiteDragon
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« Reply #7 on: June 30, 2012, 02:39:22 pm »

Omniscience let's you play this for FREE!  Plus this is blue, so it pitches to FoW.  9.5/10  Loses .5 for being unplayable. 

Lol.  Awesome.  I think this would be fantastic in my dredge deck.  I can use my cephalid coliseums, darkmor salvages, and undiscovered paradises to eventually hit 6 mana.  Then with this, I can cast cabal therapy and then target fish's mental mistep in their grave to counter it.  Fantastic!
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boggyb
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« Reply #8 on: June 30, 2012, 06:31:11 pm »

Omniscience let's you play this for FREE!  Plus this is blue, so it pitches to FoW.  9.5/10  Loses .5 for being unplayable. 

Lol.  Awesome.  I think this would be fantastic in my dredge deck.  I can use my cephalid coliseums, darkmor salvages, and undiscovered paradises to eventually hit 6 mana.  Then with this, I can cast cabal therapy and then target fish's mental mistep in their grave to counter it.  Fantastic!

haha can you even do that? Do you cast them simultaneously in this case? If so then there'd be no legal target for the mental misstep.
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TheWhiteDragon
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« Reply #9 on: June 30, 2012, 08:16:41 pm »

Omniscience let's you play this for FREE!  Plus this is blue, so it pitches to FoW.  9.5/10  Loses .5 for being unplayable. 

Lol.  Awesome.  I think this would be fantastic in my dredge deck.  I can use my cephalid coliseums, darkmor salvages, and undiscovered paradises to eventually hit 6 mana.  Then with this, I can cast cabal therapy and then target fish's mental mistep in their grave to counter it.  Fantastic!

haha can you even do that? Do you cast them simultaneously in this case? If so then there'd be no legal target for the mental misstep.

If both spells are played simultaneously, then I am totally making a BROKEN deck with this thing.  I can target fire/ice in my grave and worldfire in my opponent's grave and stack the spells so worldfire resolves first!  Now...how to get worldfire in my opponent's grave...hrmmmm.
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Eric Dupuis

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« Reply #10 on: July 02, 2012, 11:13:57 am »

Quote
Now...how to get worldfire in my opponent's grave...hrmmmm.

Mana Drain it when they cast it, obv. 
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TheWhiteDragon
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« Reply #11 on: July 02, 2012, 12:14:55 pm »

Quote
Now...how to get worldfire in my opponent's grave...hrmmmm.

Mana Drain it when they cast it, obv. 

That would certainly help me cast spelltwine!  I was afraid of a counter war though, since obviously they'd leave mana up to push through worldfire.  I was thinking more on the lines of mindslaving them to make them cast demonic tutor  on their entomb and then have them entomb worldfire instead of their normal target, scryb ranger.  Then I can make it work.

Bonus:  If they "go off" and get scryb ranger into play, I can split my fire ice to kill the ranger AND my opponent!  Man, life is sweet.
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"I know to whom I owe the most loyalty, and I see him in the mirror every day." - Starke of Rath
Bill Copes
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« Reply #12 on: July 03, 2012, 11:12:52 am »

I Spelltwined once.




It was orange and it tasted like corn.
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

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vaughnbros
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« Reply #13 on: July 03, 2012, 12:16:32 pm »

If I'm not mistaken this is the most efficient way of "reanimating" an instant/sorcery from your graveyard, the only others I know of are Wrexial, Sins of the Past, Chancellor of the Spires and Chandra Ablaze's Ultimate.  Casting something like Cruel Ultimatum off this could be epic.

So to sum up I like the direction this card is headed in maybe in the future we will get a much more efficient version that maybe has a draw back instead of grabbing a spell from your opponent.
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serracollector
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« Reply #14 on: July 03, 2012, 02:15:23 pm »

I think snapcaster mage, yawgmoth's will, and regrowth would like to have a word with you sir.
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B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
vaughnbros
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« Reply #15 on: July 03, 2012, 03:02:31 pm »

I think snapcaster mage, yawgmoth's will, and regrowth would like to have a word with you sir.

They cast it for free?
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ed0
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« Reply #16 on: July 03, 2012, 03:35:00 pm »

Casting Spelltwine is not free either. whether you pay 6 mana for Spelltwine and nothing for the "reanimated" instant/sorcery or 2 mana for snapcaster/regrowth and 1-4 mana for your average vintage playable instant/sorcery is pretty much irrelevant, no?
it would only be an improvement if you plan to play an otherwise crappy instant/sorcery - but if you are trying that, why not just win with a decent reanimated dude?
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vaughnbros
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« Reply #17 on: July 03, 2012, 05:23:47 pm »

Casting Spelltwine is not free either. whether you pay 6 mana for Spelltwine and nothing for the "reanimated" instant/sorcery or 2 mana for snapcaster/regrowth and 1-4 mana for your average vintage playable instant/sorcery is pretty much irrelevant, no?
it would only be an improvement if you plan to play an otherwise crappy instant/sorcery - but if you are trying that, why not just win with a decent reanimated dude?

I was just saying I liked the direction of it not the card itself.  The way this is worded it would get around grafdigger's cage and reanimated dudes can be vulnerable to more than just counterspells.  A powerful enough spell can have nearly just as much of an impact on a game as a reanimated creature.
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MaximumCDawg
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« Reply #18 on: July 05, 2012, 04:40:42 pm »

This is not a Vintage card, but I guess no one is really contending that it is.  I suspect it's better than people are giving it credit for, though.  Far better in standard. This is a card that will be a blowout in slow, grindy control matches. 

Consider a WU control deck of some sort running two or three Days of Judgment and maybe some 3-4 casting cost draw spell, perhaps some Entreat the Angels.  A singleton Spelltwine might be very good for late game.  You essentially regrow a Serra Angel, or a board wipe, or some card draw, AND you get a bonus spell from the opponent on top of it.  I'm thinking this is a big sleeper for standard.
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