So Chalice is good because you can drop it at 0,1,2,and 3 all at once in a few turns? Clearly, Chalice is good because it shows up in multiples of 3 and 4 every game. And tell me what deck in the format can win through that?
No, chalice is good because you can drop it at 0, 1, 2 OR 3 depending on which you need at the time. It plays a very different role at each setting. It's deceptively flexible, much more so than meddling mage or a similar parralel.
I think JD was making this point. I was making that point too, actually, but I think he misunderstood me, and rightfully so. I wasn't being all that clear.
Your story there was about how one time you had like 3 Chalices down by turn 2 or something. Clearly, that beats every deck in the format and is pretty ridiculously good. I didn't see the point of the story as anything other than "3 Chalices all at once is some good!" That's pretty obvious already.
library hate (ie jester cap) is a very poor strategy against stax. if stax locks the game, they can win w anything: welder, monkey, bring
I've always viewed the big dudes as being game breakers before the lock is up. Karn killing moxes or Sundering Ben wiping out all your lands is the killer, not the attacking power. Once the lock is up, who cares whether Stax attacks for 1 or 4 each turn?