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Author Topic: Scarecrone in Mono Brown Shop?  (Read 1532 times)
CHAOSBLACKDOOM
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« on: August 20, 2008, 03:10:30 pm »

I don't see any card draw at all in Shop decks, although that might not be a bad thing considering their disruption package, but I don't see it being that bad, and Scarecrone can recover dudes that have been killed off because you can't run Welder.

What does anyone else think?
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Bill Copes
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« Reply #1 on: August 20, 2008, 04:07:49 pm »

A lot of what you'd want to be recurring in Mud decks are non-creature permanents, which Scarecrone cannot touch.
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CHAOSBLACKDOOM
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« Reply #2 on: August 20, 2008, 04:48:36 pm »

But most of the decks I've seen don't run any kind of recursion at all, so at least this can get back metalworkers, triskelion, karn, or anything other creatures you want.  I mean, there's Academy Ruins to put artifacts on your library, but you could use Crone to draw a card to play it right away, then return him, rinse and repeat.

Edit: Perhaps Umbral Mantle can be used to produce infinite mana and then bring back infinite triskelions with Scarecrone.
« Last Edit: August 21, 2008, 03:42:11 am by CHAOSBLACKDOOM » Logged
madmanmike25
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« Reply #3 on: August 24, 2008, 12:07:13 pm »

but I don't see it being that bad

And that's the problem, it isn't that bad......only thing is that Scarecone isn't that good either.  It does absolutely NOTHING by itself(cycling for 4 mana is nothing imo, no critters in GY?  Still nothing), and isn't even a decent beater for 3 mana.  It's one of those cards that a deck would have to be almost completely built around it for it to achieve mediocrity.

Also, lets examine if you get that 2nd Crone:
Cast him(3 mana)
He's useless, trade him for a card(1 mana)
Bring him back(4 mana)
Sack him again to finally gain card advantage(1 mana)

So that's 9 mana total to see 2 new cards, but doing so only increases your hand size by 1.  I know for a fact that MUD decks can do sooo much better with the allocation of 9 mana.

The only 'snowballs chance in hell' Scarecrone really has is in a MUD aggro build.  To actually get a benefit you would need to 'cheat' fat creatures into play by somehow getting them into the yard via Bazaar or some combination of Masticores/Razormanes.  I don't think there is a much better aggressive creature than Sundering Titan.  But this of course leads back to my point that the deck would have to be built around Crone.  Having 2 uncastable fatties in your hand is bad.

I think Umbral Mantle is another card that falls in the 'not that bad' category because in all honesty a turn 1 Metalworker has the potential to swing for lethal dmg on turn 2.  Staff is still a better card. Both Mantle and Staff are essentially Metalworker equipment if you really look at it.

Mike

p.s. don't let any of that stop you from testing the card out though.
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