I did face some duress effects, but can't tell if he played 4.
Still, I had broken hands that couldn't be beaten with duresses. What he saw after duressing me just left him with the information that he couldn't do nothing basically.
I must admit that I had library and jace often. So that distorts the game a bit. (P.S: Jace is a mental. I mean, he's megalomaniac, isn't he. Once he's down, basically the only thing oath has is the elephant man. Stinkwell leviathan is untargetable as well, but too slow most of the time. I cut fact for now and run a second copy of jace, the superman in it's place atm. Have been happy for now. Because i have already lost games when fact resolved eot. I will someday lose a game where jace resolves, too, but that hasn't come up yet. /end salvation)
Anyway, I won't say that see beyond is bad, I do not have enough testing results yet. Duress certainly does seem good with it, as you can gain additional information about what to put back with SeeBeyond, or if you should even play it or need to leave mana open.
What does your disruption package look like? what do you complement the duresses with?
7th Place: Josh Potucek playing "SEE BEYOND OATH!"
4 Force of Will
3 Mana Drain
3 Thoughtseize
1 Duress
4 Oath of Druids
1 Emrakul, the Aeons Torn
1 Sphinx of the Steel Wind
1 Tezzeret the Seeker
1 Time Vault
1 Voltaic Key
4 See Beyond
1 Ancestral Recall
1 Vampiric Tutor
1 Mystical Tutor
1 Demonic tutor
1 Merchant Scroll
1 Ponder
1 Brainstorm
1 Gifts Ungiven
1 Yawgmoth's Will
1 Time Walk
1 Rushing River
1 Tinker
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
4 Misty Rainforest
4 Forbidden Orchard
2 Tropical Island
2 Underground Sea
1 Forest
2 Island
1 Strip Mine
SB:
3 Nature's Claim
2 Pithing Needle
2 Spell Pierce
1 Ghastly Demise
1 Rebuild
1 Pernicious Deed
1 Empyrial Archangel
1 Ravenous Trap
1 Extirpate
1 Yixlid Jailer
1 Bojuka Bog
So 4 duress effects main, 3 drain, 4 fow, 2 pierce sb