TheManaDrain.com
October 05, 2025, 09:21:58 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 2 [3]
  Print  
Author Topic: [Premium Article] Eldrazi in Eternal: A Vintage Set Review  (Read 14315 times)
oshkoshhaitsyosh
Adepts
Basic User
****
Posts: 882



View Profile
« Reply #60 on: May 03, 2010, 01:55:22 pm »

I did face some duress effects, but can't tell if he played 4.
Still, I had broken hands that couldn't be beaten with duresses. What he saw after duressing me just left him with the information that he couldn't do nothing basically.
I must admit that I had library and jace often. So that distorts the game a bit. (P.S: Jace is a mental. I mean, he's megalomaniac, isn't he. Once he's down, basically the only thing oath has is the elephant man. Stinkwell leviathan is untargetable as well, but too slow most of the time. I cut fact for now and run a second copy of jace, the superman in it's place atm. Have been happy for now. Because i have already lost games when fact resolved eot. I will someday lose a game where jace resolves, too, but that hasn't come up yet. /end salvation)

Anyway, I won't say that see beyond is bad, I do not have enough testing results yet. Duress certainly does seem good with it, as you can gain additional information about what to put back with SeeBeyond, or if you should even play it or need to leave mana open.
What does your disruption package look like? what do you complement the duresses with?

7th Place: Josh Potucek playing "SEE BEYOND OATH!"

4 Force of Will
3 Mana Drain
3 Thoughtseize
1 Duress
4 Oath of Druids
1 Emrakul, the Aeons Torn
1 Sphinx of the Steel Wind
1 Tezzeret the Seeker
1 Time Vault
1 Voltaic Key
4 See Beyond
1 Ancestral Recall
1 Vampiric Tutor
1 Mystical Tutor
1 Demonic tutor
1 Merchant Scroll
1 Ponder
1 Brainstorm
1 Gifts Ungiven
1 Yawgmoth's Will
1 Time Walk
1 Rushing River
1 Tinker
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
4 Misty Rainforest
4 Forbidden Orchard
2 Tropical Island
2 Underground Sea
1 Forest
2 Island
1 Strip Mine

SB:
3 Nature's Claim
2 Pithing Needle
2 Spell Pierce
1 Ghastly Demise
1 Rebuild
1 Pernicious Deed
1 Empyrial Archangel
1 Ravenous Trap
1 Extirpate
1 Yixlid Jailer
1 Bojuka Bog


So 4 duress effects main, 3 drain, 4 fow, 2 pierce sb
Logged

Team Josh Potucek
PETER FLUGZEUG
Full Members
Basic User
***
Posts: 275


New Ease


View Profile WWW Email
« Reply #61 on: May 03, 2010, 05:06:46 pm »

Well, it must have been this list then, because I faced a rushing river.

I think this deck reveals some of the points made:
more handshaping, but not so much CA and bombs or solutions. (i.e. jace or FoF, thirst and top are replaced technically by seebeyond, which seems reasonable.)

What I'm worried about is that your only out against a jace on the battlefield is the lone rushing river. Otherwise, you just lose. (well, not if you go infinite that is)
Other oath versions can just hope to oath into the elephant and kill him.

Another thing: has the old fetch into sea into duress into wasteland --> vain thing been a problem? you run 16 lands instead of terastodon's 17. also, they're able to fetch for island more frequently because of pierce instead of duress.





Logged

I will be playing four of these.  I'll worry about the deck later.
oshkoshhaitsyosh
Adepts
Basic User
****
Posts: 882



View Profile
« Reply #62 on: May 04, 2010, 08:02:35 pm »

my list is exactly what i call it...my list....i highly doubt it was my list. Rushing river is an oldschool tech that has been around a while. My other out vs jace is not letting it hit play Wink i.e. 4 duress effects and control.
Logged

Team Josh Potucek
Pages: 1 2 [3]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.027 seconds with 19 queries.