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Godder
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« on: September 14, 2003, 09:39:34 pm » |
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I don't intend to post a decklist yet (Bastian will no doubt come up with something good ), but rather a list of the cards that I think may be good in WW, once legal.
Isochron Scepter 2 Artifact (U) Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, Tap: You may copy the imprinted instant card and play the copy without paying its mana cost.
Second Sunrise 1WW Instant ® Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
Awe Strike W Instant © The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Raise the Alarm 1W Instant © Put two 1/1 white soldier creature tokens into play.
Skyhunter Cub 2W 2/2 Creature - Cat Knight © As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Leonin Skyhunter WW 2/2 Creature - Cat Knight (U) Flying
Leonin Den-Guard 1W 1/3 Creature - Cat Soldier © As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn't cause Leonine Denguard to tap.
Auriok Steelshaper 1W 1/1 Creature - Human Soldier ® Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
Empyrial Plate 2 Artifact - Equipment ® Equipped creature gets +1/+1 for each card in your hand. Equip 2
Lightning Greaves 2 Artifact - Equipment (U) Equipped creature has haste and can't be target of spells or abilities. Equip 0
Loxodon Warhammer 3 Artifact - Equipment (U) Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage you gain that much life." Equip 3
Sword of Kaldra 4 Legendary Artifact - Equipment ® Equipped creature gets +5/+5 Whenever equipped creature deals combat damage to a creature, remove that creature from the game. Equip 4
Leonin Sun Standard 2 Artifact ® 1W: Creatures you control get +1/+1 until end of turn.
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Bastian
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« Reply #1 on: September 14, 2003, 10:03:31 pm » |
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I am working on something right now indeed. I feel very excited about the possibilities that Mirrodin presents.
Here's my opinion on the cards you presented:
Isochron Scepter I think the scepter is best left to ophidian-esque decks that instead of packing the snake, pack this instead. I sketched some decklists and it seems to fit, although I haven't actually tested those decks. I tried to make a WW deck with this but the scepter demands too many instants- a minimum of 12- and I want to pack a good ammount of threats as well. It makes the deck slower.
Second Sunrise Too slow and situational. It's a nice card if you have mana left on the open but chances are that almost everytime everything you've got is destroyed that you won't have the mana necessary to cast this in response.
Awe Strike At first this doesn't seem so good. And I quite honestly think it's not, since I'm not too keen on damage prevention spells. I figure that this is best vs Hulk Smash and even so it's pretty risky to use it because when you need to do so the most they should probably have counter backup.
Raise the Alarm If this made three tokens then I'd really consider using this. As it is I'd rather just pack another 2cc threat.
Skyhunter Cub Not good enough for type 1. At 3cc you want to be dropping something like a face down Exalted Angel or Devouted Witness.
Leonin Skyhunter Probably could take Soltari Monk's place. It has evasion, one more point of tougness, which can make a difference vs Masticore or Fire/Ice, and it can chump block if necessary, which the Monk usually can't. Worth a look.
Leonin Den-Guard Unless I'm considering to make a WW deck around equipment, which I don't believe to be viable, let's skip this.
Auriok Steelshaper Read above.
Empyrial Plate My personal favourite from Mirrodin. This is much much better than the original armor. It costs 1 mana more in the end and you may end up attacking a turn later, but this is very very good. I'm not too sold on this yet. I want to use it, I AM testing it, but in the end I'm not sure if it'll make the cut. (but probably it will...)
Lightning Greaves Loxodon Warhammer Sword of Kaldra Equipment cards are great and many have been taken into account but the big winner is definitly Empyrial Plate. I have been loving it so far. There are other cards but the plate is cheaper, cheaper to equip and has the potential to make my creatures bigger than the rest of the equipment cards.
Leonin Sun Standard What I always wanted for Gerrard's Battle Cry to be. It's pretty good, but for it to be really good in WW its activation cost would have to be just W. But that would make the card broken, right? As it is I still prefer to use Empyrial Plate.
I'll post a deck as soon as I'm over with testing.
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Browser
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« Reply #2 on: September 14, 2003, 10:09:14 pm » |
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Raise the Alarm is tech right now for obvious reasons. As well as being very effective vs. Sligh and variants.
Leonin Skyhunter looks promising. As does the Empyrial Plate. And the Sun Standard could be amazing.
The rest of this list looks less than optimal to me. Sword of Kaldra for example looks way overcosted for a WW deck. And in general I think a lot of the Equipment here is too slow for Type 1.
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Bastian
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« Reply #3 on: September 14, 2003, 10:35:10 pm » |
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Quote Raise the Alarm is tech right now for obvious reasons. Are you thinking about Tangle Wire and Smokestack? Sacred Ground deals with Smokestack. Even though Tangle Wire gives WW fits I wouldn't consider taking it out any of its current creatures for Raise the Alarm. Leonine Sun Standard needs 2WW to have the same effect Glorious Anthem has full time or to make the creatures larger than a single Anthem makes them for a turn. It's mana intensive and for the bonus you get you'd rather that the bonus was bigger or that the cost to activate it was smaller. It's solid, but not good enough.
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Godder
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« Reply #4 on: September 14, 2003, 10:40:39 pm » |
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I wasn't so much posting all those cards as being good, I guess, more as cards to consider. Some of them are probably more type 2 than type 1, although Extended may like them as well.
That said, type 1 has Workshop and SoLoMoxen, so maybe some of the artifacts will show up in TnT or other Workshop decks.
Leaving that out of it, I think the Standard is interesting, the Steelshaper might be good in a deck built around it, the Scepter is good in decks with lots of instants (duh), although Parfait may well be able to use it well, and some of the white cards are better in Parfait than WW (although I doubt that Parfait will get much better...).
The post was more designed as food for thought, and as a means for getting some WW decklists off the production line .
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Ryan
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« Reply #5 on: September 15, 2003, 07:19:46 am » |
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Quote Isochron Scepter 2 Artifact (U) Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, Tap: You may copy the imprinted instant card and play the copy without paying its mana cost. Dont know if I misread this thing but counterspell, anyone??
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Godder
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« Reply #6 on: September 15, 2003, 08:20:40 am » |
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I believe, sir, that you require the following thread: Goodbye Sanity. Thread hijacking aside, the Plate looks amazing, and I think the Warhammer isn't too bad either, for the price. It's not that different to an Exalted Angel, except that it's cheaper and will generally make your creatures 5 power rather than 4. On the other hand, it does make Disenchants good, so maybe it's bad at that...
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Bastian
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« Reply #7 on: September 15, 2003, 05:21:04 pm » |
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Plates rule! They're far better than Empyrial Armor and they allow for lots of tricks by moving them around. At 2 to play and 2 to equip it's a very cheap artifact for what it does.
Loxodon Hammer doesn't pump the toughness not to mention it's more expensive, so Plate is definitly the card WW was waiting for. Hopefully others will follow.\n\n
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Bastian
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« Reply #8 on: September 16, 2003, 10:34:43 am » |
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Well, here's a final conclusion:
Mirrodin brings many good things for White Weenie, but the deck can't possibly compete with all the others that currently exist in this format. I'm tired of trying to improve it and make it better when you can clearly see the deck just won't work in type 1.
It can sometimes win, it can even perform well at a tourney where not many tier 1 decks are, but it's not a viable deck. It hasn't been one for years, and so I'm giving up on it, and type 1 just as well. Until sanctioned tournaments allow proxies, any kind of activity I had with this format, either (trying) to play it or deckbuilding for it ends here.
For those who requested my help and believe I could do anything with the deck in type 1 get the message: WW has been dead for a long time.
If even so you're still curious about the deck, here's what it looked like right now:
Empyrial White Weenie 2.0 16 Plains 2 Maze of Ith 1 Black Lotus 1 Mox Pearl
2 Devout Witness 4 Savannah Lions 4 Soltari Monk 4 Soltari Priest 4 Icatian Javalineers 4 Weathered Wayfarer 4 White Knight
3 Land Tax 4 Swords to Plowshares 4 Empyrial Plate 3 Powder Keg
The deck choices seem pretty obvious, if you don't understand any of them just check out the primer and the article on the extreme vintage forum.
Good luck ppl, cya around.\n\n
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Ferrismonk
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« Reply #9 on: September 19, 2003, 11:58:57 pm » |
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WTF? Bastian quitting WW? AND T1!? White has SOOO many answers to the current metagame. Wizards is finally being kind to us WW players, a first in a VERY long time. I think that the deck just needs some updating in theory. There is absolutely no reason to stay monowhite except for nostalgia. There is absolutely no reason to use up 7/8 slots for tax/rack. Dude, just keep plugging. Any deck that can have a bunch of answers to most possible deck types and stays under the radar definitely is worth playing around with.
-Travis-
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Matt The Great
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« Reply #10 on: September 20, 2003, 12:22:35 am » |
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Mirrodin is the biggest boost to WW since at least Tempest, probably Alpha. I've been toying around with Mirrodin-only WW, and it's impressive as hell. Auriok Steelshaper is amazing.
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waSP
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« Reply #11 on: September 20, 2003, 01:40:07 am » |
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Matt is correct, Auriok Steelshaper is amazing. It also encourages you to be good and as a result, play more equipment. Bonesplitter makes this deck similar to a Tubbies deck, as all your threats are 4-5 power beaters. I'm not sure if the plate is better than Mask of Memory and Leonine Scimitar. I personally like the mask, but it likely requires the blue splash for power and brainstorms. Steelshaper should be a staple in WW now. The equipment gives you more permanents under Welder locks, and doesn't get affected tapped. Also, you're running a bunch of bad creatures in your deck. Maze of Ith isn't THAT good, so why is Weathered Wayfarer in there? Silver Knight > White Knight, simple theory. Skyhunter is better evasion than the Soltaris, simply because it can serve as a massive wall while it has summoning sickness (through plate).
With equipment, you can afford to run fewer threats in the deck without losing consistency.
Sol Ring, Mox Diamond, and Lotus Petal belong in the new versions, as they focus on the two-drop more than older ones.
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Bastian
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« Reply #12 on: September 20, 2003, 07:39:49 am » |
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Ferrismonk: I was going to give up on both because I was becoming very tired and it was and it sometimes is very frustrating to dedicate a good ammount of time to a deck that nobody takes seriously enough. If you add to that total ignorance and no replies to your work, wouldn't you feel frustrated as well? Whining a part it was a very small time away since I got some kind words from a few people which was more than enough to keep me stuck to the game and my work with WW. The two reasons I play it monowhite are simple. Initially it was because I was a purist and I prefered monowhite versions best, but later on I came to conclude that unlike splashing versions monowhite could be and right now can be better than others. Playing blue to use tricks like Energy Flux, power and Meddling Mage usually slows me down, playing it to add burn means I'll be playing with less creatures and it doesn't fit my play style. Playing with both splashes has proven to be the most useful, although I decided to keep doing it monowhite. Quote . I've been toying around with Mirrodin-only WW, and it's impressive as hell. Mirrodin-only WW? You mean, with just Mirrodin cards?? Quote Matt is correct, Auriok Steelshaper is amazing. It is, but there's not a single slot I'd like to give up to play it. If such I'm playing with a max of four slots for equipment, usually Empyrial Plates. Aren't those too few to be using steelshaper in the first place? Maze of Iths have been amazing on that which is the most difficult matchup for WW: hulk smash. Before I would rarely win and right now the deck stands an even chance to win unlike before. Would you use Ramosian Sergeant-Whipcorder chain if you could? Some people actually suggested as a good way to deal with the Psychatog deck and some other fatties, like Dreadnoughts. Weathered Wayfarer costs the same as Ramosian Sergeant and gets me Maze of Ith, which is not destroyed by creature kill and can't be countered. You should test it if you could before judging it. Skyhunter hasn't been quite better than Soltaris except for the extra toughness point. Otherwise it can be quite easily killed and at least the Soltaris have protection from the two main removal colors, while the cat just has an evasion ability. Refer to rakso's article on Mirrodin. I'm definitly NOT going to run less threats in the deck to run more equipment. Equipment needs creatures to be used, not the other way around. So I'm not going to shorten the creature base to be using more equipment. Quote . Bonesplitter makes this deck similar to a Tubbies deck, as all your threats are 4-5 power beaters. True, and quite probably the big reason why WW could possibly become much better than before. The reason I have been only running Plate so far it's because WW doesn't empty its whole hand and works great with tax. I managed to win games I would otherwise not win thanks to plate. The other worthy equipment card I'm yet to test is Bonesplitter. Other cards I was mentioned and that were worthy a look: Lightning Greaves Mask of Memory Death-Iron Hammer I'll post the latest version of the deck shortly.
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Zherbus
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« Reply #13 on: September 20, 2003, 07:48:34 am » |
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//NAME: Holy Tommy Gun // Equipment 4 Empyrial Plate 4 Bonesplitter // Dudes // 1CC 4 Savannah Lions 2 Jackal Pup 4 Gorilla Shaman // 2CC 4 Raise the Alarm 4 Auriok Steelshaper // 3CC 2 Devout Witness // Engine 4 Land Tax 2 Scroll Rack 2 Isochron Scepter 2 Fire/Ice 2 Swords to Plowshares // Mana 1 Mox Ruby 1 Mox Pearl 1 Lotus Petal 1 Mox Diamond 1 Mountain 4 Plateau 2 Undiscovered Paradise 1 Black Lotus 8 Plains SB: 3 Blood Moon SB: 3 Abeyance SB: 1 Swords to Plowshares SB: 2 Powder Keg SB: 2 Aura of Silence SB: 4 Rack and Ruin
Red is for the artifact removal that WILL be needed in a few months. I took the old Holy Tommy Gun skeleton and ripped it apart and built something I am very happy with after some discussion with Westredale.
1) The equipment gives speed to WW, these 2 are all the equipment the deck needs before drifting into the useless stage that Lightning Greaves would lead you to.
2) Shamans will need to be there for Chalice, as well as the Devout Witness. Both are safe from Chalice for 2, and Witness and much of the deck is safe is from Chalice for 1.
3) Pups are there because we don't want to screw around with cute creatures. We want Lions 5-6.
4) Raise the Alarm has amazing synergy with Scepter AND the equipment. You can pretty much expect much of your 1cc dudes to get dealt with, but still be left with a board full of equipment.
5) Auriok Steelshaper is in the list because it's probably the best 2 drop you can get with all the equipment you run. Soltari Priest would probably work about as well in this slot, but I am going for a faster clock here.
6) Scepter is there to abuse Raise the Alarm, Fire/Ice, and the lone Tithe (Land Tax #5) if need be.
7) Rack and Ruin is almost enough reason to run all by itself.
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Bastian
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« Reply #14 on: September 20, 2003, 08:24:39 am » |
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The reason I initially thought about using red was because I could have shaman to deal with moxes and still be able to use equipment. But since I have kegs I decided to stick to white.
I have some questions to you...
Isn't the tax-rack combo a bit outdated? After all it can be countered vs control and vs aggro isn't it a bit too slow?
Wouldn't it be better to use just 3 taxes? Or 3 taxes and 2 tithes? I often feel that nowadays the fourth tax is a dead card in hand.
Otherwise I'm testing the deck to compare the results to my own.
As for my deck. Here's what I am playing:
Empyrial White Weenie 2.4 17 Plains 2 Maze of Ith 1 Black Lotus 1 Mox Pearl
3 Icatian Javalineers 4 Whipcorder 4 Silver Knight 4 Soltari Monk 4 Soltari Priest 3 Spurnmage Advocate 3 Weathered Wayfarer
3 Land Tax 4 Swords to Plowshares 4 Empyrial Plate 3 Powder Keg
SB: 1 Enlightened Tutor 2 Devout Witness 2 Sacred Ground 3 Serenity 1 Seal of Cleansing 2 Tormod’s Crypt 4 True Believer
Icatian Javalineers are there to deal with random 1-toughness creatures, mostly Goblin Welders. It has been ok so far and it increases the number of decent 1 drops the deck has access to.
Weathered Wayfarer-Maze of Ith are the equivalent to Ramosian Sergeant-Whipcorder chain with the difference that the Maze isn't as easily killed as the Whipcorder is and it can't be countered either. It has stalled games that I would have otherwise lost until I could beat down my opponent and win.
Wilkinson White Weenie packed 4 Mother of Runes, which I decided to test some time after since they would make me have more 1cc creatures and would grant protection from some colors my creatures usually didn't have in certain match-ups. It was good but not enough and after some time I decided to use Spurnmage Advocate.
The Advocate is there to mostly deal with random decks like Madness. It's also a good way to sometimes prevent 12/12 tramplers from hitting you or vs tubbies, against which I played before.
Kegs are there as replacements for Null Rods since equipment cards are going to be a must in White Weenie from now on. Chalice of the Void could be there, but It won't stop the moxes that have already been played. After seeing Zherbus' deck I'm thinking of making some changes to my own... but wether or not they'll prove better I'm yet to see. Hopefully they will.\n\n
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Zherbus
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« Reply #15 on: September 20, 2003, 08:55:50 am » |
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Quote Isn't the tax-rack combo a bit outdated? After all it can be countered vs control and vs aggro isn't it a bit too slow?
Rack is at least a must counter, and it's not too slow against aggro. Since Land Tax is already in there, why the hell not? Quote Wouldn't it be better to use just 3 taxes? Or 3 taxes and 2 tithes? I often feel that nowadays the fourth tax is a dead card in hand.
We play with Plates, remember? With Scroll Racks and Witnesses, it's not all that bad if you draw an extra and it certainly doesn't hurt to Tax twice with an armor in play if its going to win the game faster. Quote Kegs are there as replacements for Null Rods since equipment cards are going to be a must in White Weenie from now on. How? This makes no sense at all.
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Bastian
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« Reply #16 on: September 20, 2003, 09:05:43 am » |
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Quote Quote Kegs are there as replacements for Null Rods since equipment cards are going to be a must in White Weenie from now on.
How? This makes no sense at all.
I'm sorry, I haven't made any sense at all. What I mean is that with Equipment cards you don't want to be using Null Rod. Null Rod doesn't allow you to use equipment so I needed something to replace the Null Rod and still allow me to equip my creatures. At first I thought of red, since Gorilla Shaman could perfectly replace Null Rod and be used as another target for equipment. But since I wanted to remain monowhite I found Powder Keg, which besides destroying moxes at 0 counters can also destroy annoying welders and other creatures if so needed.
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Sylvester
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« Reply #17 on: September 20, 2003, 09:12:32 am » |
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Zherbus: RE abusing Tithe. Wouldn't it be much better to "abuse" Abeyance? You may get less card advantage, but, unless you have Scroll Rack AND Scepter AND that one-of card, you'll probably prefer Abeyance's one card to Tithe's one or two lands anyway, no? Not only that, but Abeyance's effect is also pretty interesting. If it is possible to pay Kicker costs on Sceptered cards, Orim's Chant MIGHT be a cute idea (SB?).
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skirge5
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« Reply #18 on: September 20, 2003, 09:13:45 am » |
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What he is saying is that instead of running null rod, which will stop all equipment from working, he is running the keg to try and deal with problem artifacts.
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Zherbus
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« Reply #19 on: September 20, 2003, 09:19:23 am » |
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Sylvester, 'abusing' Tithe is an after thought. I was primarily using it for another Land Tax. You could always go light and kill the Tithe, axe a Fire/Ice and work in a few Abeyance. In fact, that sounds like a tasty idea.
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Matt The Great
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« Reply #20 on: September 20, 2003, 11:47:52 am » |
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Yes, I made a Mirrodin-WW deck for Legend's Battle of the Blocks and just started playing with it. It feels like a decent Type Two deck, but it's all in one set. It's pretty fast, maybe half a turn slower than T2 U/G madness was. This is very impressive for a one-set deck. Quote It is, but there's not a single slot I'd like to give up to play it. If such I'm playing with a max of four slots for equipment, usually Empyrial Plates. Aren't those too few to be using steelshaper in the first place? You're totally right about all that. Four is too few to use Steelshaper. You can't just toss the new stuff in the old deck; it's similar to Lackey like that. You have to rebuild the whole deck from the ground up, and I think it's better off for it. Zherbus' list looks pretty good. It doesn't have the same vulnerability your deck does against Chalice (X=2), which is huge because that only takes a Workshop and any mana artifact to play first turn. I would like to see some kind of evasion creature, though, to take advantage of all the equipment. Probably in the Scroll Rack and Tithe slots. Mask of Memory is a really good card too, but it's not going to kick out Bonesplitter or Plate. It's also no good in a deck without evasion. EDIT: After playing around with a type one version, Steelshaper REALLY wants me to run more Soldiers and Knights. For this reason, Leonin Skyhunter gets the nod over either Soltari. I also am playing two Javelineers over Jackal Pups. I'd really like to trash the Devout Witnesses, too, but there's no good replacement.\n\n
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Bastian
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« Reply #21 on: September 20, 2003, 03:01:27 pm » |
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Quote After playing around with a type one version, Steelshaper REALLY wants me to run more Soldiers and Knights. I had thought about it even before you suggested it:) I think that a new deck would come out something like... After someone comparing a creature equiped with Bonesplitter to su-chi or juggernaut, then perhaps WW has gotten something that can turn it far more viable than before! 4 Icatian Javalineers 4 Savannah Lions 4 Silver Knight 4 White Knight 4 Whipcorder 4 Auriok Steelshaper 3 Raise the Alarm 3 Land Tax 4 Swords to Plowshares 4 Bonesplitter 4 Empyrial Armor 1 Black Lotus 1 Mox Pearl 17 Plains Although this is merely speculation and splashing red seems something necessary if Chalice doesn't become restricted. Heck, even if it does I think that mox monkeys are still needed since they're the only things capable of stopping it.
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Zherbus
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« Reply #22 on: September 20, 2003, 03:20:19 pm » |
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Well, you'll have quite a bit before Chalice even gets the chance for restriction.
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Bastian
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« Reply #23 on: September 20, 2003, 05:51:03 pm » |
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I'd like to know how the deck has been doing. At least vs the most popular decks in the format right now.
I think it tries to accomplish too much with some cards and it seems some cards alone are pretty dead, like Isochron Scepter and Scroll Rack which will be dead cards if you don't get instants/land tax to work with each.
Auriok Steelshaper is a good card with equipment but it alone doesn't have any kind of evasion and using it forces you to remake the deck around it using cards that produce soldiers and knights. Not that that's a bad thing, since it's possible, but it limits you still.
White Weenie right now needs equipment, to be faster, it needs its creatures to have some kind of evasive ability with which to be able to directly deal damage to the opponent without being blocked and be able to evade creature removal, and be able to face that which is the card that will change the format for a while: Chalice of the Void.
Chalice can be answered to by using Devout Witness and Gorilla Shaman, as Zherbus did. Other than that I remade my own deck to fit some new cards:
2 Devout Witness 4 Gorilla Shaman 4 Savannah Lions 4 Silver Knight 4 Soltari Priest 4 Soltari Monk 3 Weathered Wayfarer
4 Bonesplitter 4 Empyrial Plate 4 Swords to Plowshares 3 Tithe
1 Mox Ruby 1 Mox Pearl 2 Maze of Ith 4 Battlefield Forge 4 Plateau 8 Plains
Tithe can get me the lands I need or just fill up my hand to pump Empyrial Plate. Getting two lands instead of one means that even if one gets destroyed I'll be holding up another one.
With Battlefield Forges I get a total of 16 lands that give me mana. I could pack fetchlands instead but they would just get me another plateau which could be just as easily destroyed. With such a low count of basic lands using land tax is useless unless you use scroll rack, which alone is a dead card.
Drawing three cards a turn is pretty good but Scroll Rack ends up being countered or one of the tax-rack elements is destroyed. I want the mana and time I spend on building up tax-rack to be playing threats and equip them. Using tax-rack means I'll be wasting time and mana when I could invest it in threats. WW needs to be fast and using the tax-rack combo slows it down.
Weathered Wayfarer is a recent option that some of you might familiar with. Maze of Ith deals with some troublesome creatures besides not being as easily destroyed as the creatures are, and isn't counterable. In the worse case scenario you'll have another target for equipment.
I'm still working on the SB.\n\n
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Mykeatog
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« Reply #24 on: September 22, 2003, 12:23:00 am » |
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In one of my playtest circles we have been working with a post-mirrodin WW, and we have come to some very different observations. The Plate doesn't work any better than it did when it was an enchant creature, and even bonesplitter is very weak. One of the major flaw's with aggro is that it doesn't have flexibility. The Mask Equipment is the best equipment for the deck. Allowing you to sift two cards, and keep one! Curiosity on crack. Similarly we have found that the newest evasion creature WW 2/2 Flying, is awesome as 'creature that can't be blocked' 8-12. The scepter is definatly a stick, and should be used in multiples.\n\n
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Magimaster
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« Reply #25 on: September 22, 2003, 01:02:06 am » |
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Holy crap! Isochron Scepre is amazing in WW, especially a multi colored build like Zherbus'.
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PsychoCid
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« Reply #26 on: September 22, 2003, 01:12:16 am » |
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HOLY TOMMY GUN RETURNS
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Gabethebabe
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« Reply #27 on: September 22, 2003, 05:27:21 am » |
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The builds of Holy Tommy Gun I´ve seen will shoot no holes in Klong´s deck (or any combo for that matter). It is an autoloss game 1 and with nothing more than 4 True Believer in game 2 I think you will chalk up few wins.
I´d put Chalice in the SB.
(it remains to be seen if combo lives post-mirrodin, but that is another matter)
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Zherbus
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« Reply #28 on: September 22, 2003, 05:59:50 am » |
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That's because Holy Tommy Gun doesn't try to beat combo.
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Bastian
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« Reply #29 on: September 22, 2003, 07:17:08 am » |
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Quote The Plate doesn't work any better than it did when it was an enchant creature, and even bonesplitter is very weak. The problem with WW is that it's not fast enough. The Plate IS BETTER THAN ARMOR because it won't be destroyed with the creature, it's cheaper to get in play, can't be misdirected and even if the opponent gains control of the creature you can equip another creature with the Plate. Same goes for Bonesplitter. Having creatures at the same power level of tubbies means something. Quote I´d put Chalice in the SB. What's the point of using Chalice when using Gorilla Shaman maindeck? Not to mention the chalice is only good in WW if you get it early on and that otherwise the deck will hardly have enough mana to play it with the counters it needs to be disruptive. Chalice is a powerful card, but definitly not as a way to stop moxes. If you get it early on, sure, but otherwise it's a dead card.
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