"If not a single new set was ever printed again, Magic would probably wither - something you break out once in a while to play with your friends - but esoteric, like Contra on the Nintendo. As Magic grows older, its roots will become more sacred, more important. While change lies at the very appeal of the game, the foundation must be kept up. While Type Two, Limited, and Extended may be the money centers, Type One is the heart of Magic. It represents a spark of something original, the genius of human creativity. In spite of its gargantuan design flaws, perpetual imbalances, and powerful nature, it also demonstrates that chaos can be tamed."
Steven,
Great article...especially the above paragraph. I have been following the pulse of the game from its infancy with my original 100+ card deck starting in January 1994 and nowhere has another writer shown the insight into the chaotic nature of Magic as your article expressed. Below is an article I posted on the Dojo some years ago. Enjoy!
Matt
Subject: The Future of Magic
Date: Tue, 6 Oct 1998 13:34:21 +0000
From: "Matt F"
To:
fkusumot@ix.netcom.comYou may ask..."who is THIS guy writing this article?"
He's never been on a pro-tour...he doesn't play Arena league...hell,
he doesn't even have a DCI number!!!
Well, I have been around just as long...if not longer...
than ALL of you...
My spirit has walked the planes through the wars of
the Djinns and Efreets on Rabiah...I have studied in the Library of
Alexandria, while trading in the growing number of Bazaars in
Baghdad. I participated in the fallout from the Brother's War-
utilizing the multifaceted tools produced to guide my spirit through
the growing number of planes being discovered. I have summoned the
power and prestige of the mightiest of artifacts and Legends from
times lost. I have seen even the holiest tainted through the Dark
times while witnessing the fall of the mighty empires. Frozen saliva
encrusted my beard through the dawning of the Ice age only to be
transformed into sweat on my chest in the heat of the Mirage. I have
travelled to lands near and far within my imagination that served as
the birthplace for myth and reality within this multifaceted diamond
in which we exist. I have ridden the tempestuous tradewinds and
witnessed the change that Magic has produced, endured, and succumbed
to.
Aaah...the innocence of life...the innocence of
imagination...travelling the planes as the inner child's fancy is
tickled. All the while watching...listening...feelin
g YOUR
reactions to the one element that Magic: The Gathering offers, the
one element that embraces your lives, but clouds your minds....the
element of change.
I have listened to the criticisms-"Green sucks," the
complaints"zzz is just a watered down version of xxx'", the claims-
"Is magic dead?" As long as there's the ProTour, new sets released
in stores, and newsgroups available on the net to air
grievances/share deck ideas/etc., the 'game,' that is, the Industry
of Magic: The Gathering won't die. However, what sets this game apart
from other human endeavors in the area of entertainment is what is
being neglected as we approach the dawning of the new milennium- the
game's spirit.
It is my estimation that the original premise upon which this game
was formed was to provide social entertainment wrapped in
intellectual challenge bound by the element of change. These three
facets of the core purpose of the game result in producing it's
"spirit." Let's look at that more in depth:
1. Social Entertainment:
People (read- planeswalkers) gathering together for the purpose of
being involved in BOTH producing and experiencing
entertainment existing BETWEEN all those involved. It is my sense
that some people's ego-generated difficulties have lessened their
interpersonal awareness and results in the "beat the snot out of you
or I'm going home crying" attitude that exists around many game
tables across this vast planet. If you "need" to win with every deck
you build, or every match you play, then maybe focusing your high
powered perceptual microscope at yourself and your
relationg-to-others attitudes would be helpful for you both as a
Magic player and as a human being. The person or persons engaged in
the game with you are not really your enemies...However, they are the
flip side of the coin of the *experience* of which you are a part.
Whether you're playing with the World Champion, or the 12 year old
just learning Magic, treat them with the respect they deserve
and you will have a more enjoyable experience.
2. Intellectual Challenge:
There are over 3,000 individual cards, of which almost 70% are
currently available to most players of the game. With these
staggering numbers, how many variations are discussed in newsgroups?
Whatever is 'current,' right? Sligh...Suicide Black...Bounce-you know
them...you've read their reports before... When was the last time you
tried to build a deck based around Elkin Lair or Bazaar of Wonders?
For most of you probably never, right? Even those of you that are put
on your sanctioned-tour pedestal with your "killer deck" are lacking
in spontaneity and creativity. Many cards often go untouched
after they come out of the pack- rather, everyone wants to build
the highest-chance-of-winning-deck that was posted on the net. I
couldn't believe my eyes but I have already read a report on the most
likely potential killer deck for Urza's Saga!!! And some wonder why
they are experiencing stagnation...People...new cards and concepts
add fresh "change" to the environment...even for a weathered
planeswalker like myself. Sure..I could build "The Deck" and beat
the snot out of anyone who plays the
game...jewelry...moats...abys
ses...but that's not the object here.
My purpose is fun...and change produces stimulation....and being
stimulated is a fun experience.
3. Change:
The element of chance and luck with each new set combined
with beautiful works of art rivalling(In my humble opinion) even the
likes of DaVinci and Monet combine to produce a horizon of
possibilities and experience that has catapulted entertainment to a
new level. However, the exploitation of this innocence for one's
ego-generated demands- whether it be playing solely to just "win,"
taking pride to the extreme after winning, stiffing an
unsuspecting kid in a bad trade or bad sale, or not understanding
yourself and what makes you have an overwhelming desire to "need" to
win will unfortunately lead to the experience of stagnation for you.
If you can grow to respect those you play with and the three core
essentials of this game, then the experience will never stagnate.
Many may laugh at this, but what my father taught me as a child being
active in Football and Baseball holds true for my experiencing
Magic...
It's not whether I win or lose...it's how I play the game.
Thank You for your time,
Matt\n\n