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Author Topic: TOC Rounds 2 and 3 report  (Read 1128 times)
Nevyn
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« on: August 28, 2002, 09:05:14 am »

Round 2 versus micfarm playing squirrelcraft. 2-0 win

My memory is sketchy, but game 1 we both have solid draws, and he gets his combo out turn 3 or so (maybe 4), partly because I duressed a counter instead of nest (not a mistake). He lost because he needs a turn to make those creatures and attack, and I won that turn.

Game 2 I got a quick draw and he again found his combo elements. I mis-split a fact or fiction slightly, making things interesting, but I again win while he's holding his combo.

Round 3 versus Shaman playing Stacker 2, 1-2 loss

Game 1: I paris into an exploration, double gush hand, find a horn fast and draw into fastbond. I win on turn 3 before he can apply any real pressure.

Game 2: I knew he had 4 caps, so I leave in my duresses for them. I bring in blow (and should have brought in fire/ice #3, although it wouldnt help). He plays first with Workshop, Mox, Cap. I find nothing and he caps away 2 fire/ice and twister. I concede.

Game 3: This time I bring in the 3rd fire/ice too. I play first and keep an ancestral/gush/impulse/twister/fire/ice hand. I suppose I could have mulliganed for a duress hand, but it was a solid hand which would likely goldfish in 3 turns and I will have plenty of chances to find that duress as long as he doesnt have first turn cap again.

He has first turn cap again. I say "again?" , and he explains that he has 4 (as I knew). I think he thought I was suspicious or upset at him drawing cap both games, but I was really more perturbed at him having both a workshop, a mox, and a cap both games. ANyway, I ice the cap on his next upkeep, and search as deep as I can to limit the cap, but he still hits regrowth and 2 fire/ice. I play on for a while (mostly trying to deck myself before he kills me), but he goes to welder recur the cap and I scoop.
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Shaman
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« Reply #1 on: August 29, 2002, 05:50:42 am »

Yeah, I was a bit lucky again. Expecially considering the solid hand you drew and that my first turn Cap was the only key to achieve the final victory...

After 3 matches in the ToC, I must admit how powerful Cap is. In the beginning I thought of Cap as a sideboard weapon against Control, but now I am going to re-evaluate this card as a main deck option as well, since it allowed me to win two matches that Stacker 2 could have never win. Never.

---Shaman---
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