TheManaDrain.com
January 22, 2026, 12:11:20 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Sideboard for Unpowered Dragon  (Read 1111 times)
Anonymous
Guest
« on: February 16, 2003, 04:22:10 pm »

I play a Dragon deck similar to the unpowered mono-B version posted in the Type 1 forum.  What I was wondering, is what I should put in my sideboard.  My metagame is mostly aggro, which sides in enchanment hate game 2 and 3.  How does(or can) Dragon get around this?
Logged
GnomesofZurich
Guest
« Reply #1 on: February 16, 2003, 05:08:23 pm »

In general Dragon combo should be faster than most enchantment hate that could be brought in...with the exception of Planar Void.  A resolved Planar Void can be an auto-win versus Dragon, and many people are willing to mulligan until they get one in their opening hand.  

Pretty much the only answer to this for a mono-black deck is Nevinyrral's Disk.  It's a little slow, but it can come out turn two with a Ritual even in an unpowered version.

That's about all the help I can give.  Generally, the more information you supply on these posts, the more help we'll be able to give you.
Logged
Spizzard
Guest
« Reply #2 on: February 16, 2003, 05:36:31 pm »

It takes a while, but you can always cunning wish, capsize the planar void.  At least then you aren't totally screwed.  But in mono-black, I would say using cabal therapies, duress, unmask to not let it hit play.  If it does....hope for the best
Logged
Anonymous
Guest
« Reply #3 on: February 16, 2003, 11:23:27 pm »

Dragon SBing......
Ah, yes, I've dealt with problems like this when I played my own Gorger deck.

The problem? For some reason, I've never had the will to throw together the mono-black version and play test it.

As the rest of the dudes on this thread have already suggested, go with a hoard of discard magic to force them to waste their mulligans. Unfortunately for us Gorger players, the Void can, and often does, mean GOBIES (game over before it even started), as Dragon.Dec has precious little in the way of Void removal.

If you are crazy enough to truly go with anti-void hate, you can always tech out your board with off color mana sources or spells to save your dragon's skin.....

Or you can do things the way I often have to......
Roll your "Special" die and hope for that insane first turn drop!

Have fun...
                          -Arcanis
Logged
iceman
Guest
« Reply #4 on: February 17, 2003, 02:15:39 pm »

Typically, Disks are the way to deal w/ Planar Voids in MonoB Dragon. Tormod's Crypts are usually not TOO much of a problem unless a second one hits the board, in which case you're screwed :/. Just kidding. Kegs can deal with those.
Logged
Anonymous
Guest
« Reply #5 on: February 17, 2003, 05:36:54 pm »

Thank you for your help, I'll write a report w/ my decklist after this tournament on Friday.  I am pretty confident in the deck game 1, I usually get a turn 3-4 kill, and occasionally get a turn 2 kill. Anyways, thanks again, and adios for a few days.
Logged
Anonymous
Guest
« Reply #6 on: February 22, 2003, 12:01:09 pm »

So 3 of my friends and I go to the store thinking we were going to be the only non-scrub like last time we went.  God were we wrong.  The tournament consisted of 11 people. Five scrubs playing random scrub decks, 1 ww, 1 Goblin-Sligh, 1 Gro, 1 Burn,1 Worldgorger(me  ), and (the most unexpected deck there)a FULLY POWERED blue control deck( I believe he said it was O.S.E., but I'm not too familiar with blue control decks in Type 1). I didn't know about the powered deck.  I just thought he was another scrub, at first.  Anywho, the pairings for the first round were as follows:

WW vs. Burn
Scrub vs. Scrub
Scrub vs. Goblin Sligh
Scrub vs. Gro
Scrub vs. Blue Control
I get the bye, wahoo!!!  

I figured this would give me time to check out the metagame, as I didn't know what my friend was playing(ended up being gro, no big deal).  I was just walking around, and I get to the end of the table and see the guy with the powered deck.  I just glance, and see a mox on the table.  Of course, I am amazed as no one with power ever plays here.  I start watching him play.  He drops power card after power card.  At about this time, I start to reconcile with God, and ask him to please not let me face him next round.  He wins and they announce pairings for second round(it's single elimination):

burn vs. scrub
gro vs. Goblin Sligh
Me vs. Blue Control

Ouch.....horrible horrible irony, I get the bye, but get stuck with him.

I take a deep breath and just prepare to lose, as my deck is the most non-optimal deck. Anywho, here's the list:

Scrubby Dragon.dec

4 Worldgorger Dragon
4 Entomb
3 Buried Alive
4 Animate Dead
1 Dance of the Dead
4 Dark Ritual
1 Sol Ring
2 Diabolic Edict
1 Demonic Tutor
1 Diabolic Tutor(I couldn't get a hold of a vampiric in time)
2 Magma Mine
2 Grindstone
1 Millstone
1 Telim Tor's Darts(pure comedy, losing to this hurts)
4 Duress
4 Hymn to Tourach
1 Nevinyrral's Disk
1 Phantom Nishoba(alternate win condition)
19 Swamps

I win the die roll and chose to play(BIG MISTAKE).
I draw: Grindstone, Duress, Animate Dead, Worldgorger, Ritual, 2 swamps

Not a bad hand, I could go off on turn two with this hand(had I drawn instead of played). Anyways, here's how it goes.
Turn one: Swamp, Duress.  His hand consists of Ancestall Recall, Library of Alexandria, Morphling, Chainer's Edict, and land. Ancestral Recall goes to his graveyard, his turn he drops the Library and passes.  I drop a Swamp and Grindstone, go.  He draws, then draws from Library, drops a land and passes. I draw, luckily, an entomb, entomb worlgorger, pass.  He drops another land, passes. I draw and drop a swamp, attempt to animate the worlgorger, and he mana drains it.  Next turn he drops a Sol Ring and morphling.  I attempt to Edict it next turn, which he counters, and he wins.

Game 2:

Learning from my mistake, I chose to draw this game.  My starting hand was: Worldgorger, Magma Mine, Hymn, Dance of the Dead, 3 Swamps.
Turn 1, he Drops Library, passes.  I draw, then discard worldgorger and he's up.  He draws, then draws from library, and drops a land.  I drop a swamp and a magma mine. He draws, and doesn't do anything.  I draw, drop a swamp, and animate the worldgorger.  He brainstorms in response, but doesn's draw and answer.

Game 3:
Blah, I try to animate Worldgorger 3 times, they all are countered, I lose via morphling.

It end up being him vs. Burn, with Goblin Sligh getting the bye.  He crushes burn, and him and Goblin Sligh split the prize.  I kick myself in the ass now, because if I choses to draw 1st game I would have gone off 2nd turn and he had no counters.  Oh well, I need to greatly improve this deck(i.e. More win conditions, Defense Grids possibly, and deinately Cabal Therapies.)  I must now go and sleep more before going to play this game we all love some more.  Adios.
Logged
GnomesofZurich
Guest
« Reply #7 on: February 22, 2003, 01:32:27 pm »

Quick question: Why are you running 4 Worldgorger Dragons?  I'd run 3 at most, and 2 is usually sufficient.

Also, you are running only 5 Animate effects, and not using the full complement of Buried Alive.

You are right about the Cabal Therapies, they definitely belong in this deck, and Defense Grids in the side would help.

Finally, if you can fit them in Tainted Pacts would help you a lot.
Logged
dicemanX
Guest
« Reply #8 on: February 22, 2003, 01:51:50 pm »

Your mono-B WGDragon needs a bit of work. I would suggest the following build for mono-B, as given in the Dragon primer (which you can find here).


***Mono-B Dragon***

2x Worldgorger Dragon
1x Ambassador Laquatus
1x Verdant Force

3x Animate Dead
4x Dance of the Dead

4x Buried Alive
4x Entomb

4x Scrying Glass
3x Cursed Scroll
--------------------------------
26 combo pieces
       8 creature “buriers”
       7 animate effects
      11 non-Ambassador win conditions


1x Demonic Tutor
1x Vampiric Tutor
--------------------------------
2 tutors


4x Duress
4x Cabal Therapy
--------------------------------
8 disruption


4x Dark Ritual
1x Black Lotus (or Swamp)
1x Mox Jet (or Swamp)
1x Sol Ring
1x Mana Crypt
14x Swamp
1x Wasteland
1x Strip Mine
--------------------------------
24 mana sources


SB:

3x Powder Keg
3x Defense Grid
4x Negator
2x Hypnotic Specter
3x Necromancy


Some notes:

This deck packs more win conditions, Dragon buriers, and Animate effects than your original build. It also packs a Verdant, which can be key vs certain match-ups, including mono-U, Suicide, and Sligh. The Scrying Glass is a win condition too, while having great synergy with Cabal Therapy and helping you draw cards against control.

Post SB, to fight against Planar Void, you have two options: get a Verdant into the graveyard before the Void hits play, or otherwise go off on your opponent's turn using Necromancy and Entomb. To fight against control game 2, you have a couple of options. You can either go for Defense Grids, or bring in the Negators and Hypnotic Specters + Necromancies. Control would have a tough time contending with early Negator beats, especially since you can keep animating them if they get destroyed/countered. You can even side out the entire Dragon combo and focus on Negator/Hyppie beatdown game 2. Otherwise, note that Necromancies can help start counterwars on your opponent's turn.

Additionally, Defense Grids can also help against instant Enchantment removal or creature destruction, if those become a major concern vs other decks.
Logged
Anonymous
Guest
« Reply #9 on: February 23, 2003, 02:58:09 pm »

Thanks for the help.  I have a limited card pool, so I tried to make due with what I had.  I am going to try to aquire the cards needed to make this deck not suck so much. Adios.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.035 seconds with 17 queries.