Equipment in Type 1 One of the most talked about equipment right now is Sword of Fire and Ice. For those of you who don’t know what that is, here’s the text:
Card: [card]Sword of Fire and Ice[/card]
3
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals two damage to target creature or player and you draw a card.
Equip 2
As you can see, this is quite powerful and has many uses. First of all, it makes your creature much more powerful, with a potential of 4 extra damage a turn. What’s more, two of that damage is from a colorless source, and can be directed towards almost any target. Second, it’s card advantage because of its [card]Curiosity[/card] effect, drawing a card whenever it deals combat damage. Third, and perhaps most importantly, the equipped creature gains protection from red and blue. This means that red and blue creatures can’t block the equipped creature, red and blue sources can’t target the equipped creature, and red and blue sources can’t deal damage to the equipped creature. Already you can see how great that is. Protect your vulnerable creatures such as [card]Goblin Welder[/card]s and [card]Phyrexian Negator[/card]s from burn. Force through extra damage, or protect yourself against Goblins, Fish, or Tog to name a few. All for the price of 3 mana, making it playable first turn with [card]Mishras Workshop[/card]. However, is there something better?
Let’s take a look another Equipment:
Card: [card]Sword of Light and Shadow[/card]
3
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 2
The white and black counterpart to Sword of Fire and Ice, Sword of Light and Shadow has its own uses. No matter how hard you try, Sword of Fire and Ice can still be taken to farm by [card]Swords to Plowshares[/card], barring the use of [card]Thoughtlace[/card]. Sword of Light and Shadow can’t. Whereas Sword of Fire and Ice protected against damage and bounce, Sword of Light and Shadow’s main ability protects against targeted removal such as Swords to Plowshares, [card]Vindicate[/card], and sub par black removal such as [card]Terror[/card] and can still safely deal with the most dangerous creature in Type 1, [card]Psychatog[/card]. Its other abilities aren’t as good though compared to Sword of Fire and Ice. Three life a turn is somewhat helpful against Aggro, but not as much as two damage. The ability to return creatures to your hand after they’ve died is decent, but I can’t think of a deck where that ability is a big help (recurring [card]Spore Frog[/card] is t3ch). In the end, Sword of Light and Shadow’s best use is for a metagame full of decks like Suicide Black, EBA, Parfait, and maybe Keeper. I still rank Fire and Ice above Light and Shadow.
The major reason why Sword of Fire and Ice, or even Light and Shadow would even be considered for the Type 1 metagame is because of their ability to protect some valuable creature. The +2/+2 and other abilities are just icing on the cake. So that brings us to the next two cards, Lightning Greaves and Whispersilk Cloak.
Card: [card]Lightning Greaves[/card]
2
Equipped creature has haste and can’t be the target of spells or abilities.
Equip 0
Lightning Greaves is very good in that its cheap, costing 2 to cast and 0 to equip. Getting haste is somewhat useful, allowing for a surprise factor with something like being able to abuse Goblin Welder a turn earlier, or sneaking in some extra damage. It’s the, “can’t be target of spells or abilities,” that attracts me to this card. The fact that it costs 0 to equip means that you can use Lightning Greaves the turn in comes into play, providing immediate protection against all targeted removal. You might say that it doesn’t help against instant speed removal/burn, as they can target the creature in response to you equipping it. That’s true, but neither of the Swords fare any better in that case. The equipment is only helpful if the creature is already equipped when your opponent can play his removal. In which case, Lightning Greaves is much better than Sword of Fire and Ice, or Light and Shadow because it stops all of the targeted burn, bounce, and removal that I’ve already mentioned. The only cards that Lightning Greaves doesn’t really help against are cards like [card]Starstorm[/card] and [card]Earthquake[/card], which very few or no top-tier decks play, and cards like [card]Wrath of God[/card] or [card]Mutilate[/card], where Sword of Fire and Ice and Sword of Light and Shadow don’t help anyways.
Card: [card]Whispersilk Cloak[/card]
3
Equipped creature is unblockable and can’t be the target of spells or abilities.
Equip 2
Whispersilk Cloak is the last equipment that I’ll discuss here Similar to Lightning greaves, the equipped creature can’t be blocked, instead of being hasted. This makes cards like Phyrexian Negator a very fast clock, that’s almost impossible to get rid of. However, the casting/equip costs of Whispersilk Cloak are the same as the Sword of Fire and Ice/Light and Shadow, making this card much worse than Lightning Greaves.
In conclusion, I’ve come up with the following rankings for the 4 Equipment discussed above:
1) Lightning Greaves
2) Sword of Fire and Ice
3) Sword of Light and Shadow
4) Whispersilk Cloak
2 and 3 are interchangeable depending on the metagame, but in general, Fire and Ice is much better than Light and Shadow. Keep in mind that this is only my opinion, and is by no means a rule that is set in stone that everybody must follow. Many people may disagree with my analysis, and I welcome any and all discussion.
-Lockdown
*Reminder, this discussion is only for the 4 Equipment listed above. Not Skullclamp, or anything else, just these 4.