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Author Topic: Split in Cape Cod with Four Color Control  (Read 4519 times)
Kerz
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« on: August 01, 2004, 04:57:21 am »

With last week in Somers being a total blowout for me, I was really pumped about this event. It had been the first time since origins I’d played in a tourney, and I went 1-2 drop with GAT. Disgusted, I decided to shelf GAT for a bit, despite doing well for me at origins. Looking into my personal options, Four Color Control looked like the most solid of all, especially to bring into a random metagame. The night before I have a few people over my place, including Scott Limoges, Mike Small (firefall26), Eastman, and Matrix. I make the final decision to play 4c Control after testing 25+ games with TPS and finally figuring out that I’m just never going to be able to play combo- I can’t stand inconsistency, and I’m too much of a control player at heart.

Here was what I played:

//Land/Mana
4 Polluted Delta
3 Tundra
3 Underground Sea
2 City of Brass
2 Volcanic Island
4 Wasteland
1 Strip Mine
1 Library of Alexandria

1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl

//Counter
4 Mana Drain
4 Force of Wil

//Draw
4 Brainstorm
3 Skeletal Scrying
1 Ancestral Recall
1 Fact or Fiction

//Tutor
3 Cunning Wish
1 Mystical Tutor
1 Demonic Tutor

//Removal
2 Swords to Plowshares
1 Fire/Ice

//Win
3 Exalted Angel
1 Decree of Justice

//Utility/Other
2 Gorilla Shaman
1 Yawgmoth’s Will
1 Mind Twist
1 Time Walk

//Sideboard
3 Red Elemental Blast
2 Flametongue Kavu
2 Rack and Ruin
1 Disenchant
1 Vampiric Tutor
1 Swords to Plowshares
2 Blue Elemental Blast*
1 Gush
1 Fire/Ice
1 Gorilla Shaman*

*BEB #2 and Shaman were added to the sideboard on-site after seeing over 6 control slaver decks. I had to cut the 2 crucible to add these, but there was a lack of fish, so I didn’t think it would be a huge deal.

Well, Mike, Scott, and I wake up around 8 and shower/dress/etc. After cleaning up the ridiculous mess that happens after you have a bunch of people playing cards in your cellar, we head to a local diner for breakfast. We get there at like 11, and I decide to get lunch. Lunch > Breakfast. By 12, we’re on our way to the Cape, an hour ride. We’re rocking out, and right before we get to the bridge leading into the island, there is bumper to bumper traffic, as far as we can see. We move 5 miles in about an hour, and make it to the tourney by 2:15.

The tourney starts at about 4, and the TMDers in attendance includes (but not limited to) ELD, Kowal, The Atog Lord, The Hamburgler, Matrix, Firefall26, and Dionic.

Round 1: Rich Shay (The Atog Lord) playing Control Slaver

Game 1: He mulls to 6. I get a first turn Ancestral and second turn Shaman, Drain a Tinker and a Force into a big Scrying, and win. At one point, he plays a desperation slaver, but I have Wish --> Disenchant.
Sideboarding: -2 Swords to Plowshares -1 Mind Twist -1 Decree of Justice -1 Wish +2 REB +1 BEB +1 Fire/Ice +1Gorilla Shaman

Game 2: He mulls to 6, but draws 7. He tells me to call the judge, and he is forced to mulligan to 5. Sad Obviously, this isn’t a very eventful game, and I get first turn Shaman (proxied on a white bordered Island). He can’t do much to overcome the mull to 5, and loses.

1-0

Round 2: Chris playing Control Slaver

Game 1: I get out a first turn Shaman, but he is able to Duress/Force through a Tinker --> Sundering Titan (?!) on turn 4 or 5. He takes out 4 out of 4 of my lands, and I scoop.

Sideboarding: -2 Swords to Plowshares -1 Mind Twist -1 Decree of Justice -1 Wish +2 REB +1 BEB +1 Fire/Ice +1Gorilla Shaman

Game 2: It seems that I have control early, but we have a counterwar over a welder (him having a juicy graveyard). I lose the war, and he has 1 card left it hand. It is blood moon. The next turn, I topdeck Cunning Wish (I had a sapphire), but I was in a lose/lose situation. Either, kill the Welder and let moon sit there, or Kill the moon and get rocked by welder/slaver. He gets the one, but he ends at 3: I beat with a morphed angel for awhile, and topdecked the lotus one turn too late.

1-1

Round 3: Jui playing Stax[/u]

Game 1: I play first. I play City, Ancestral, Jet, Lotus, go. He plays Shivan Reef, Mox, Mox, Sol Ring, Fact or Fiction. I sac lotus, Drain, and Brainstorm. During my turn, I tap the Jet and Mind Twist him for 4, taking his whole hand. I play a waste on his land, then cast a shaman and eat one of the moxen. He draw-go’s for a few turns, and after being permanentless for a bit, he scoops.

-2 Swords to Plowshares -1 Mind Twist -1 Cunning Wish  +1 Gorilla Shaman  +2 Rack and Ruin +1 Fire/Ice (Icing Trinisphere = the win, plus welder kill)

Game 2: I force his turn 1 tri-sphere, then play a turn 1 Shaman, Mox, and eat his mox. He lays a land, says go. I waste, eat the remaining artifact mana, and he is already pretty much out of the game. I think a few turns later I do Lotus, Angel, Walk, Will, Lotus, Ancestral, Walk… or something.

These were probably the sickest games I’ve ever seen Keeper manage. I finish first in the round, despite a Belcher deck and a TPS deck in the pool.
2-1

Round 4: Gay/R[/u]

Game 1: This is a battle of wastes. He gets 3, I get 4, and we’re pretty much sitting there with nothing going on for awhile. I fire/ice a couple of his dudes, lay a morph, and flip it up in the face of his Cloud and Spiketail. He loses.

Sideboard: -2 Swords  -1 Decree -2 Shaman +2 REB +1 Fire/Ice +2 FTK (mis-board, as I discover later)

Game 2: He starts off with manlands and double fairie, and I FTK one. I am able to drain a Null Rod into a 6 point Scrying a little later, and I am at  extremely low life, but recover with a morph and a FTK on one of his dudes, flipping it next turn to hold off his team. Exalted > Fish. While FTK’s were actually spectacular here, they definitely should not come in, seeing a Lavamancer shoots them down, and the majority of Fish’s threats have evasion anyway. I’m not entirely sure- if I was playing in a meta without a million control slaver, the Crucibles would be brought in in their place.

Round 5: Mike Small (firefall26) with 4c Control (we had the same list)[/u]

We ID into the top eight.

Standings going into the t8]

Top Eight: Mike Small with 4c Control[/u]

Game 1: I havn’t played the keeper mirror in FOREVER. He gets 3 early brainstorm/fetch actions, with me seeing zero. The first big spell that is cast is my own Scrying for 4, which he responds to with Scrying for 3. I Drain the Scrying, and he FoW’s my Drain. I REB his Drain, and he FOFs in response. The FOF resolves, then he casts Ancestral (still with everything on the stack)!

The Stack

That also resolves, and he Forces my REB, thus letting his Scrying Resolve. My Scrying also resolves, and I draw Walk, Swords, Angel, and Brainstorm. My hand had been exceedingly good due to all the Draw-Go’ing, so during my turn I brainstorm into Lotus, and cast the angel + walk. During my Walk turn, I cast Mind Twist for 7, then Will.

Sideboarding: -2 STP -2 Shaman +2 REB +1 Fire/Ice +1 Gush

Game 2: This game begins as the battle of the wastes. He sees 2, and I see 2. I drop LoA with a full grip, and he has the waste for that too. We both idle for a bit, building resources. I try to go a little more aggressive, casting the first huge spell again,  a Scrying. He wins the counterwar, which Includes him FoWing with FoW and Draining. My next turn, I cast Will, which he has another Drain/FoW for! He scryings for a lot, then on my next turn I cast Mind Twist for 6. He Forces. On my next turn, I cast Angel. He Drains (I absolutely could not put him on having the drain, so I played it face up, rather than waste a turn- I was still mana light for the 4cC mirror). This Drain gives him another disgusting scrying, and he gets it.

Game 3: I play first, and lead with a fetch. He plays Waste, go. I play another fetch, and he plays another waste, go. I take my turn, play a Tundra, then a Lotus. I sac both fetches and cast an Angel (I had FoW back) on turn 3. He lets it resolve. A few turns later, he attempts Cunning Wish, but then I use the FoW. 2 turns before he dies, he plays a morph. When he is at 4, he has enough mana to Morph it and turn us into a stalemate: but I have Ice. Good game.

I make it into top 4 and we decide to split up all the money evenly, grabbing $112.50 each.

This tourney was very well run, and was the best Cape Cod tourney I’ve been at so far. The juding was excellent, the organization was excellent, and overall it was just a good time. Yeah, and free pizza too.

Props:
Matrix and Mike Small, for driving
Control Slaver, for making up 3 top 4 slots (what the fuck metagame is THIS?!)
99 Restaurant, for being directly next to the store, and extremely tasty
The Gathering, for running a GREAT event
Kowal, for playing MONOU TRIX (<33 Molot)

Slops:
Having to ride home with 6 people in the car (oh well)
Cape Cod, for being hard to find our way out of
Brian “hulk3rules� Phelon, for calling me out then getting owned
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Dozer
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« Reply #1 on: August 01, 2004, 05:21:44 am »

Props for the good finish.

Dozer
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« Reply #2 on: August 01, 2004, 07:34:35 am »

Quote from: Kerz

Control Slaver, for making up 3 top 4 slots (what the fuck metagame is THIS?!)


That was my though exactly  :lol: What exactly was the field like, you said 6 slavery decks and low fish? What about powered? I assume it was high, as it was a proxy tourney. God I wish Toronto had more Type ones. Grats on the finish.
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The Hamburgler
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« Reply #3 on: August 01, 2004, 01:01:14 pm »

Hey, grats on the high finish. I think Phelon is jealous of your VAship :p. Well the tounrament was run very well, and me and Mike (the guy who ran it) wanted to thank you for realizing how smooth it went Wink . I am talking the owner to get the entrance fee down to fifteen dollars, as I really, really want to get fifty people. I have offered to pay, out of my own money, the difference so we can give out full prizes, and guarentee them. He declined this time, but if I make an early announcment, I think TMD will help me, my cardshop and the crack-hore by getting the full fifty.
- The Hamburgler

(ohhh yeah, in the top eight of this tournament was 28 Mana Drain, 32 Force of Will, 57 REAL pieces of power (OMFG real pow3rzorx!) and 7? Library of ALexandria)
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Kowal
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« Reply #4 on: August 01, 2004, 01:06:27 pm »

Props on the finish.
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Mixing Mike
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« Reply #5 on: August 01, 2004, 01:13:00 pm »

Congrats man.  And it's about time some people played Slaver.
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« Reply #6 on: August 01, 2004, 01:22:13 pm »

i like the incorporation of pictures in your reports.
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defector
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« Reply #7 on: August 01, 2004, 09:02:02 pm »

Nice day, I'm suprised at a four way split, but whatever works.  Balance is one of my6 favorite cards in magic, propbably why I play anything white, but I don't want to argue.  Obviously, this build works for you.  Keep up the good work.
defector
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Kerz
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« Reply #8 on: August 02, 2004, 10:00:34 am »

Thanks- on another note, Decree sucked for me on the day. I literally never used it, always wishing it was some other business spell. I think I'm going to cut it for Scrying #4 or Fire/Ice #2.
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« Reply #9 on: August 02, 2004, 11:01:17 am »

Keep stuff like this off the boards.
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The Atog Lord
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« Reply #10 on: August 02, 2004, 01:42:57 pm »

The extra Shamen (Shamans?) were very good in this metagame. I know that I was killed by a Basic Island with "Gorilla Shaman" written on it.
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Kerz
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« Reply #11 on: August 03, 2004, 08:30:12 am »

I had actually been playing a 4c Control list with zero Swords for awhile before this tournament (2 Fire/Ice main), but with the appearent rise of artifact aggro, I wanted to keep them in. I think the thing you want to look at is what I took the swords out for (Fire/Ice, Reb, Rack and Ruin, etc). Basically, I switched them out for infinitely superior removal in each match.

REB: Can counter a spell or act as a STP against Fish.

Rack and Ruin: 2 Swords in one against Artifact Aggro, while also letting me smash Stax.

Fire/Ice: Against fish and Slaver, this is strictly superior to Swords. Killing two guys, pitching to FoW, or tapping down their land > killing one guy for W. The problem with other welder decks like 7/10 is that you might want to keep the plows in to kill the big dude, but it sucks becuase you really want to board like you would versus Workshop Slaver.

FTK: Kills a guy and provides a big body for blocking.

I think STP may be nessecary in the Maindeck for flexible all around removal in game 1, but the sideboard has enough tricks that you can bring in the strictly better removal versus the particular deck you are playing against. Being able to customize your deck post-sb to have the most flexible and card advantageous answers is amazing, but not one of these can be run maindeck over STP.

Fire/Ice is very close to Swords right now in power level: I literally did not Swords a creature I couldn't have Fired all day. If I was to cut the swords from the main, I think I would have to sideboard 2-3, so I could at least have 1 main 1 side versus aggro. With 3 Wish main, a 0 STP maindeck might be able to be pulled off. I'm definitely going to get testing on it.

<note from Kowal:  This post doesn't really fit here now that I split the topic, but it didn't fit even more in the other one, so I'm gonna leave it here.>
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