Creature CardsSylvan Beast 
{G}{G}
Creature -- Beast
4/4
If Sylvan Beast is countered by an spell or ability controlled by an opponent, draw a card and untap up to four lands.
This beast smashes branches and brains alike. Rebellious Elf
Creature -- Elf
3/3
Rebellious Elf gets -1/-1 for each land you control.
Elven nature is too free-spirited to be bound to the forest. Instinct 
{G}
Creature -- Incarnation
3/3
As long as Instinct is in your graveyard, green creature spells can't be countered.
Savage Mongoose 
{G}{G}
Creature -- Mongoose
4/1
Savage Mongoose can't be countered.
Savage Mongoose can't be the target of spells or abilities.
Pygmy Fungusaur 
{G}
Creature -- Fungusaur
1/1
If damage would be dealt to Pygmy Fungusaur, instead prevent that damage and put a +1/+1 counter on Pygmy Fungusaur for each damage prevented in this way.
Whenever Pygmy Fungusaur has five or more +1/+1 counters on it, sacrifice it.
It is not uncommon for a young fungusaur to suffer fatal growth spurts. Phantom Fungusaur 
{G}
Creature -- Fungusaur
0/0
Phantom Fungusaur comes into play with a +1/+1 counter on it.
If Phantom Fungusaur would be dealt damage, instead prevent that damage and put a +1/+1 counter on Phantom Fungusaur.
Whenever Phantom Fungusaur has six or more +1/+1 counters on it, sacrifice it.
Wondrous Elf
Creature -- Elf
1/1
When you play Wondrous Elf, discard any number of cards from your hand.

: Choose a card in your graveyard. Add one mana of any color the chosen card is to your mana pool.
They give you what you need, not what you want. Pedantic Hulk 
{G}{G}
Creature -- Beast
0/0
Pedantic Hulk comes into play with two +1/+1 counters.
If you would draw a card, put two +1/+1 counters on Pedantic Hulk instead.
Remove a +1/+1 counter from Pedantic Hulk: Pedantic Hulk can't be the target of spells or abilities until end of turn.
When Pedantic Hulk is put into a graveyard from play, draw a card.
Shanodin Elf
Creature -- Elf
0/1

: Add

{G} to your mana pool. At the beginning of target opponent's first main phase, that player may add one mana of any color to his or her mana pool.
Paradise withheld is paradise destroyed. -Shanodin Proverb Argothian Exile 
{G}
Creature -- Elf
2/1

{G}: Argothian Exile becomes a basic forest until end of turn.
Faceless Wumpus 
{G}
Creature -- Wumpus
4/2
If a land you control is tapped for mana, it produces

instead of its normal type and amount.
To look a Wumpus in the eye -Mercadian saying meaning "to do the impossible." Thanatan Ooze 
{G}
Creature -- Ooze
0/1
When Thanatan Ooze comes into play, destroy all artifacts with converted mana cost X or less. Put X +1/+0 counters on Thanatan Ooze.
Potamophobic Elf 
{G}
Creature -- Elf
1/1
Whenever any player plays a blue spell, you may return Potamophobic Elf to your hand. If you do, you may return a target island to the top of its owner's library.
"Under a toadstool crept a wee Elf,
Out of the rain to shelter himself." -Oliver Herford Cave Bears 
{G}
Creature -- Bear
2/2
Mountainwalk
On the day you have killed your first bear, then you will recieve your true name. -Ancient barbarian proverb. Lindrok Wurm 
{G}{G}
Creature -- Wurm
5/5
When Lindrok Wurm is blocked, it gets -0/-1 for each creature blocking it.
"A true knight fights honorably, forsaking deceit always and the field of battle never. Against a beast such as this, though, my soldiers and I are reduced to mere butchers." -Vorstav, Pyrrhic Knight Glade Watcher 
{G}
Creature -- Druid
2/2
Forests can't be the target of nongreen spells or abilities.
Sylvan Guide 
{G}
Creature -- Elf
1/1
When Sylvan Guide comes into play, search your library for a creature card with converted mana cost two or less. Reveal the card and put it into your hand. Shuffle your library afterward.
Atrox 
{G}
Creature -- Beast
4/4
Trample
At the beginning of each opponent's upkeep, that opponent may sacrifice a creature. If he or she does, destroy target permanent of that opponent's choice. It can't be regenerated.
Avlis, Caeli Enchanter 
{G}{G}
Legendary Creature -- Druid
0/3

{G}: Put a Shrink counter on target creature.

: Remove a Shrink counter from target creature.
Creatures with Shrink counters on them get -5/-0.
Hogkeeper's Apprentice 
{G}{G}
2/2
Creature -- Druid
When Hogkeeper's Apprentice comes into play, sacrifice X forests and put X 2/2 green Hog token into play.
Hogs love the forest the way vampires love blood. Treetop Guard 
{G}
Creature -- Elf
2/2
You may play Treetop Guard whenever you could play an instant.
Jorhaz, Elven Hero 
{G}{G}
Legendary Creature -- Elf
1/1
Whenever an Elf comes into play, put a +1/+1 counter on Jorhaz.
If a mana ability of a nonland card would produce green mana, instead it produces mana of any one color.
Cavernous Wurm 
{G}
Creature -- Wurm
6/6
When Cavernous Wurm blocks, remove target nonflying, attacking creature from the game.
We'd fled into the depths of a cave, thinking the dark would discourage our predators from following. As the gigantic stalactites on the ceiling crashed down, we realized we had run in to something far worse. - Discarded tablet Spore Bloom 
{G}{G}
Creature -- Fungus
1/4

: Put a spore counter on Spore Bloom.
Remove a spore counter from Spore Bloom: Put a spore counter on target fungus.
It grows as fast as the forest feeds it. Verdant Thallid 
{G}{G}
Creature -- Fungus
3/3
At the beginning of each player's upkeep, put a spore counter on Verdant Thallid.
All Saprolings get +0/+2.
Remove three spore counters from Verdant Thallid: put a 1/1 green Saproling token into play.
Fevered Carnassid 
{G}{G}
Creature -- Beast
5/4
Trample

{G}: Regenerate Fevered Carnassid.
At the beginning of your upkeep, return an untapped basic forest you control to it's owner's hand or sacrifice Fevered Carnassid.
Wilting Wumpus 
{G}
Creature -- Wumpus
4/4
At the end of any turn in which a player played a spell, put a -1/-1 counter on Wilting Wumpus.
Undergrowth Spirit 
{G}{G}
Creature -- Fungus Elemental
0/0
Undergrowth Spirit comes into play with X +1/+1 counters on it.
Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Put a +1/+1 counter on target creature.
The once ferocious beasts collapsed into piles of inert leaves. The elemental had left. Thallid Breeder 
{G}{G}
Creature -- Fungus
2/2
At the beginning of your upkeep, put two spore counters on Thallid Breeder and on each Offspring you control.
Remove six spore counters from Thallid Breeder or from an Offspring: Put a 2/2 green Fungus Offspring token creature into play.
Forbearing Elder 
{G}
Creature -- Druid
1/1
When Forbearing Elder comes into play, destroy target artifact or enchantment.
The druids know that leaf will outlast stone and magic alike. They patiently wait in reverence for that day. Symbiotic Ooze
Creature -- Ooze
1/1
Symbiotic Ooze gets +1/+1 for every two basic forests you control.
Mangrove Trickster
Creature -- Satyr
1/2
If an opponent would draw a card except the first one he or she draws in a draw step, each player draws a card instead.
Stealing secrets to overcome it's bore
Pitiful creature of long lost lore Ungulate Trooper 
{G}
Creature -- Zebra Centaur
3/4
You cannot play lands.
Whenever an opponent plays a land, you may put a land card from your hand into play.
As its heavy tread pummeled the bedrock to dust, even the elves wondered in whose favor the tide of battle had turned. Shambling Treant
Creature -- Treefolk
3/4
Shambling Treant comes into play tapped.
Shambling Treant can't attack or block until it has been untapped by a spell or effect.
War Wolf
Creature -- Wolf
1/1

: Until end of turn, target creature gets +1/+0 and can't be blocked by walls or creatures with flying.
The feral beasts crested the hill, fel riders sitting high in the saddle. Swift as arrows, they stormed the valley below. War Horse
Creature -- Horse
1/1

: Target creature gets +1/+0 and trample until end of turn.
The marshal wheeled his squadron 'round to face the enemy at the crest of the hill. His men thundered up the slope, the mounts of his foes easily crushed under hoof. Krosan Mud Sloth 
{G}{G}
Creature -- Beast
3/2
Whenever Krosan Mud Sloth attacks, target creature cannot block until end of turn.
When potential predators attack the Krosan Mud Sloth, it wades deeper into the mud, stranding its would-be predator while it escapes to safety. Keeper of the Woods 
{G}
Creature -- Beast
3/4
All other non-artifact creatures have protection from Keeper of the Woods.
Nature chooses only those with no desire to kill to defend her domain. Shambling Growth 
{G}
Creature -- Fungus
2/*
Shambling Growth's toughness is equal to the number of cards in your hand.
Jungle Elephant 
{G}
Creature -- Elephant
3/3
Jungle Elephant cannot be the target of spells or effects your opponent controls.
The natural camouflage and stealth of the jungle elephants make them wily prey, while their large size and tough hides make them fearsome combatants. Elvish Outcast
Creature -- Elf
1/1


, sacrifice Elvish Outcast: Search your library for a card and put that card into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.
Fungal Swarm 
{G}{G}
Creature -- Fungus
2/2

, remove a card in your hand from the game: Put a spore counter on Fungal Swarm.
Cards named Fungal Swarm have +1/+1 for each spore counter on Fungal Swarm.
Fesnyng of Ferrets 
{G}{G}
Creature - Beast
4/4
Provoke
We knew we were travelling through ferret territory, but we didn't expect a fesnyng to seek us out so quickly. The swarm of ferrets nearly overwhelmed us. -Disa, the Restless Sleuth of Bears 
{G}{G}
Creature - Beast
4/5

{G}: Untap target Beast
The difference between bravery and foolishness is this: a brave man will hunt a bear; a foolish man will hunt a sleuth of bears. Float of Crocodiles 
{G}
Creature -- Beast
5/5
Islandwalk
"An appeaser is one who feeds a crocodile, hoping it will eat him last." -Winston ChurchillTempest Dryad 
{G}
Creature -- Dryad
0/0
Tempest Dryad comes into play with X +1/+1 counters, where X is the number of spells you played this turn.
"Rumble thy bellyful. Spit, fire; spout rain.
Nor rain, wind, thunder, fire, are my daughters
I tax not you, you elements, with unkindness." -William Shakespeare.Seedling of Gaea 
{G}
Creature -- Treefolk Incarnation
4/5
As long as Seedling of Gaea is in your graveyard, lands you control have "

: Add one mana of any color to your mana pool."
Gnarled Treant
{G}
Creature -- Treefolk
*/3
Gnarled Treant's power is equal to the number of forests you control.
His bite is worse than his bark.Explorer's Muse
{G}{G}
Creature -- Spirit
1/1
Whenever you draw a card, you may put a discovery counter on Explorer's Muse.
As long as your hand is empty, Explorer's Muse has power and toughness each equal to the number of discovery counters on it.
Only the unknown can awaken her.Mangrove Dryad
{G}
Creature -- Dryad
2/1
Islandwalk, swampwalk
Yavimaya Patriarch
{G}{G}
Creature -- Elf Shaman
1/3

: Add one mana of any color to your mana pool.
Return a land you control to owner's hand: Untap Yavimaya Patriarch.
"No tree is hallowed above the rest. For the good of Yavimaya, no sacrifice is too great." -Fathnor, Yavimaya PatriarchFearsome Mantis
Creature -- Insect
1/1
Fearsome Mantis can't be blocked by creatures with flying.
Once, its only natural predators were birds. Now, the birds know to leave it alone.Insatiable Predator
{G}
Creature -- Beast
1/1
Whenever an opponent plays a creature spell, you may put a +1/+1 counter on Insatiable Predator.
Spider Knight
{G}{G}
Creature -- Elf Knight
2/4
Spider Knight can't be the target of spells or abilities.
Spider Knight may block as though it had flying.
The spider riders of the Vintara Forest are the elves' first line of defense. Their mounts grant them mobility superior to that of ordinary troops and they carry powerful talismans to defend them from less mundane threats.Gaea's Protector
{G}{G}
Creature -- Beast
4/4
When you control two or fewer Forests, sacrifice Gaea's Protector.
Only the purest of her followers shall receive her greatest protection.Vitalizing Sage
{G}
Creature -- Bear Druid
3/3
When Vitalizing Sage comes into play, if you played it from your hand, untap target creature.
Yavimaya Naturalist
Creature -- Elf Shaman
1/1

{G},

: Put target enchantment on top of its owner's library.
Foxhound
{G}
Creature -- Hound
2/2

: Target creature blocks this turn if able.
Kodiak Champion
{G}{G}
Creature -- Bear Warrior
3/3
Trample
Kodiak Champion can't be blocked by more than one creature.
Deft Mongoose
{G}
Creature -- Mongoose
2/1
Islandwalk
Protection from instants
(Deft Mongoose only has protection from instants while it's in play.)Bloodsap Ivy
{G}
Creature -- Plant
3/1
Defender
(This creature can't attack.)Bloodsap Ivy can block as though it had flying.

,

, Sacrifice a creature or land: Regenerate target creature or land.
Slithering Suture[/i]

Creature -- Insect
1/1
Sacrifice Slithering Suture: Regenerate target creature.
"The larvae consume the blood and then pupate within the wound. Surviving test subjects recommend crushing the chrysalis before the insect matures."
--Simic research notes