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Author Topic: Master List: Green Cards  (Read 12320 times)
Matt
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« on: August 04, 2004, 11:47:09 am »

Creature Cards


Sylvan Beast
{2}{G}{G}
Creature -- Beast
4/4
If Sylvan Beast is countered by an spell or ability controlled by an opponent, draw a card and untap up to four lands.
This beast smashes branches and brains alike.


Rebellious Elf
{G}
Creature -- Elf
3/3
Rebellious Elf gets -1/-1 for each land you control.
Elven nature is too free-spirited to be bound to the forest.


Instinct
{3}{G}
Creature -- Incarnation
3/3
As long as Instinct is in your graveyard, green creature spells can't be countered.


Savage Mongoose
{1}{G}{G}
Creature -- Mongoose
4/1
Savage Mongoose can't be countered.
Savage Mongoose can't be the target of spells or abilities.


Pygmy Fungusaur
{2}{G}
Creature -- Fungusaur
1/1
If damage would be dealt to Pygmy Fungusaur, instead prevent that damage and put a +1/+1 counter on Pygmy Fungusaur for each damage prevented in this way.
Whenever Pygmy Fungusaur has five or more +1/+1 counters on it, sacrifice it.
It is not uncommon for a young fungusaur to suffer fatal growth spurts.


Phantom Fungusaur
{2}{G}
Creature -- Fungusaur
0/0
Phantom Fungusaur comes into play with a +1/+1 counter on it.
If Phantom Fungusaur would be dealt damage, instead prevent that damage and put a +1/+1 counter on Phantom Fungusaur.
Whenever Phantom Fungusaur has six or more +1/+1 counters on it, sacrifice it.


Wondrous Elf
{G}
Creature -- Elf
1/1
When you play Wondrous Elf, discard any number of cards from your hand.
{T}: Choose a card in your graveyard. Add one mana of any color the chosen card is to your mana pool.
They give you what you need, not what you want.


Pedantic Hulk
{1}{G}{G}
Creature -- Beast
0/0
Pedantic Hulk comes into play with two +1/+1 counters.
If you would draw a card, put two +1/+1 counters on Pedantic Hulk instead.
Remove a +1/+1 counter from Pedantic Hulk: Pedantic Hulk can't be the target of spells or abilities until end of turn.
When Pedantic Hulk is put into a graveyard from play, draw a card.


Shanodin Elf
{G}
Creature -- Elf
0/1
{T}: Add {1}{G} to your mana pool. At the beginning of target opponent's first main phase, that player may add one mana of any color to his or her mana pool.
Paradise withheld is paradise destroyed. -Shanodin Proverb


Argothian Exile
{G}{G}
Creature -- Elf
2/1
{1}{G}: Argothian Exile becomes a basic forest until end of turn.


Faceless Wumpus
{1}{G}
Creature -- Wumpus
4/2
If a land you control is tapped for mana, it produces {1} instead of its normal type and amount.
To look a Wumpus in the eye -Mercadian saying meaning "to do the impossible."


Thanatan Ooze
{X}{G}
Creature -- Ooze
0/1
When Thanatan Ooze comes into play, destroy all artifacts with converted mana cost X or less. Put X +1/+0 counters on Thanatan Ooze.


Potamophobic Elf
{1}{G}
Creature -- Elf
1/1
Whenever any player plays a blue spell, you may return Potamophobic Elf to your hand. If you do, you may return a target island to the top of its owner's library.
"Under a toadstool crept a wee Elf,
Out of the rain to shelter himself." -Oliver Herford



Cave Bears
{2}{G}
Creature -- Bear
2/2
Mountainwalk
On the day you have killed your first bear, then you will recieve your true name. -Ancient barbarian proverb.


Lindrok Wurm
{2}{G}{G}
Creature -- Wurm
5/5
When Lindrok Wurm is blocked, it gets -0/-1 for each creature blocking it.
"A true knight fights honorably, forsaking deceit always and the field of battle never. Against a beast such as this, though, my soldiers and I are reduced to mere butchers." -Vorstav, Pyrrhic Knight


Glade Watcher
{G}{G}
Creature -- Druid
2/2
Forests can't be the target of nongreen spells or abilities.


Sylvan Guide
{2}{G}
Creature -- Elf
1/1
When Sylvan Guide comes into play, search your library for a creature card with converted mana cost two or less. Reveal the card and put it into your hand. Shuffle your library afterward.


Atrox
{1}{G}
Creature -- Beast
4/4
Trample
At the beginning of each opponent's upkeep, that opponent may sacrifice a creature. If he or she does, destroy target permanent of that opponent's choice. It can't be regenerated.


Avlis, Caeli Enchanter
{1}{G}{G}
Legendary Creature -- Druid
0/3
{G}{G}: Put a Shrink counter on target creature.
{0}: Remove a Shrink counter from target creature.
Creatures with Shrink counters on them get -5/-0. 


Hogkeeper's Apprentice
{X}{G}{G}
2/2
Creature -- Druid
When Hogkeeper's Apprentice comes into play, sacrifice X forests and put X 2/2 green Hog token into play.
Hogs love the forest the way vampires love blood.


Treetop Guard
{1}{G}
Creature -- Elf
2/2
You may play Treetop Guard whenever you could play an instant.


Jorhaz, Elven Hero
{2}{G}{G}
Legendary Creature -- Elf
1/1
Whenever an Elf comes into play, put a +1/+1 counter on Jorhaz.
If a mana ability of a nonland card would produce green mana, instead it produces mana of any one color.


Cavernous Wurm
{6}{G}
Creature -- Wurm
6/6
When Cavernous Wurm blocks, remove target nonflying, attacking creature from the game.
We'd fled into the depths of a cave, thinking the dark would discourage our predators from following. As the gigantic stalactites on the ceiling crashed down, we realized we had run in to something far worse. - Discarded tablet


Spore Bloom
{1}{G}{G}
Creature -- Fungus
1/4
{G}: Put a spore counter on Spore Bloom.
Remove a spore counter from Spore Bloom: Put a spore counter on target fungus.
It grows as fast as the forest feeds it.


Verdant Thallid
{3}{G}{G}
Creature -- Fungus
3/3
At the beginning of each player's upkeep, put a spore counter on Verdant Thallid.
All Saprolings get +0/+2.
Remove three spore counters from Verdant Thallid: put a 1/1 green Saproling token into play.


Fevered Carnassid
{2}{G}{G}
Creature -- Beast
5/4
Trample
{2}{G}: Regenerate Fevered Carnassid.
At the beginning of your upkeep, return an untapped basic forest you control to it's owner's hand or sacrifice Fevered Carnassid.


Wilting Wumpus
{1}{G}
Creature -- Wumpus
4/4
At the end of any turn in which a player played a spell, put a -1/-1 counter on Wilting Wumpus.


Undergrowth Spirit
{X}{G}{G}
Creature -- Fungus Elemental
0/0
Undergrowth Spirit comes into play with X +1/+1 counters on it.
Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Put a +1/+1 counter on target creature.
The once ferocious beasts collapsed into piles of inert leaves. The elemental had left.


Thallid Breeder
{1}{G}{G}
Creature -- Fungus
2/2
At the beginning of your upkeep, put two spore counters on Thallid Breeder and on each Offspring you control.
Remove six spore counters from Thallid Breeder or from an Offspring: Put a 2/2 green Fungus Offspring token creature into play.


Forbearing Elder
{2}{G}
Creature -- Druid
1/1
When Forbearing Elder comes into play, destroy target artifact or enchantment.
The druids know that leaf will outlast stone and magic alike. They patiently wait in reverence for that day.


Symbiotic Ooze
{G}
Creature -- Ooze
1/1
Symbiotic Ooze gets +1/+1 for every two basic forests you control.


Mangrove Trickster
{G}
Creature -- Satyr
1/2
If an opponent would draw a card except the first one he or she draws in a draw step, each player draws a card instead.
Stealing secrets to overcome it's bore
Pitiful creature of long lost lore



Ungulate Trooper
{1}{G}
Creature -- Zebra Centaur
3/4
You cannot play lands.
Whenever an opponent plays a land, you may put a land card from your hand into play.
As its heavy tread pummeled the bedrock to dust, even the elves wondered in whose favor the tide of battle had turned.


Shambling Treant
{G}
Creature -- Treefolk
3/4
Shambling Treant comes into play tapped.
Shambling Treant can't attack or block until it has been untapped by a spell or effect.


War Wolf
{G}
Creature -- Wolf
1/1
{T}: Until end of turn, target creature gets +1/+0 and can't be blocked by walls or creatures with flying.
The feral beasts crested the hill, fel riders sitting high in the saddle.  Swift as arrows, they stormed the valley below.


War Horse
{G}
Creature -- Horse
1/1
{T}: Target creature gets +1/+0 and trample until end of turn.
The marshal wheeled his squadron 'round to face the enemy at the crest of the hill.  His men thundered up the slope, the mounts of his foes easily crushed under hoof.


Krosan Mud Sloth
{2}{G}{G}
Creature -- Beast
3/2
Whenever Krosan Mud Sloth attacks, target creature cannot block until end of turn.
When potential predators attack the Krosan Mud Sloth, it wades deeper into the mud, stranding its would-be predator while it escapes to safety.


Keeper of the Woods
{1}{G}
Creature -- Beast
3/4
All other non-artifact creatures have protection from Keeper of the Woods.
Nature chooses only those with no desire to kill to defend her domain.


Shambling Growth
{1}{G}
Creature -- Fungus
2/*
Shambling Growth's toughness is equal to the number of cards in your hand.


Jungle Elephant
{3}{G}
Creature -- Elephant
3/3
Jungle Elephant cannot be the target of spells or effects your opponent controls.
The natural camouflage and stealth of the jungle elephants make them wily prey, while their large size and tough hides make them fearsome combatants.


Elvish Outcast
{G}
Creature -- Elf
1/1
{2}{B}, sacrifice Elvish Outcast: Search your library for a card and put that card into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.


Fungal Swarm
{1}{G}{G}
Creature -- Fungus
2/2
{G}, remove a card in your hand from the game: Put a spore counter on Fungal Swarm.
Cards named Fungal Swarm have +1/+1 for each spore counter on Fungal Swarm.


Fesnyng of Ferrets
{3}{G}{G}
Creature - Beast
4/4
Provoke
We knew we were travelling through ferret territory, but we didn't expect a fesnyng to seek us out so quickly. The swarm of ferrets nearly overwhelmed us. -Disa, the Restless


Sleuth of Bears
{4}{G}{G}
Creature - Beast
4/5
{1}{G}: Untap target Beast
The difference between bravery and foolishness is this: a brave man will hunt a bear; a foolish man will hunt a sleuth of bears.


Float of Crocodiles
{4}{G}
Creature -- Beast
5/5
Islandwalk
"An appeaser is one who feeds a crocodile, hoping it will eat him last." -Winston Churchill


Tempest Dryad
{1}{G}
Creature -- Dryad
0/0
Tempest Dryad comes into play with X +1/+1 counters, where X is the number of spells you played this turn.
"Rumble thy bellyful. Spit, fire; spout rain.
Nor rain, wind, thunder, fire, are my daughters
I tax not you, you elements, with unkindness." -William Shakespeare.



Seedling of Gaea
{4}{G}
Creature -- Treefolk Incarnation
4/5
As long as Seedling of Gaea is in your graveyard, lands you control have "{T}: Add one mana of any color to your mana pool."


Gnarled Treant
{2}{G}
Creature -- Treefolk
*/3
Gnarled Treant's power is equal to the number of forests you control.
His bite is worse than his bark.


Explorer's Muse
{2}{G}{G}
Creature -- Spirit
1/1
Whenever you draw a card, you may put a discovery counter on Explorer's Muse.
As long as your hand is empty, Explorer's Muse has power and toughness each equal to the number of discovery counters on it.
Only the unknown can awaken her.


Mangrove Dryad
{G}{G}
Creature -- Dryad
2/1
Islandwalk, swampwalk


Yavimaya Patriarch
{2}{G}{G}
Creature -- Elf Shaman
1/3
{T}: Add one mana of any color to your mana pool.
Return a land you control to owner's hand: Untap Yavimaya Patriarch.
"No tree is hallowed above the rest. For the good of Yavimaya, no sacrifice is too great." -Fathnor, Yavimaya Patriarch


Fearsome Mantis
{G}
Creature -- Insect
1/1
Fearsome Mantis can't be blocked by creatures with flying.
Once, its only natural predators were birds. Now, the birds know to leave it alone.


Insatiable Predator
{2}{G}
Creature -- Beast
1/1
Whenever an opponent plays a creature spell, you may put a +1/+1 counter on Insatiable Predator.


Spider Knight
{2}{G}{G}
Creature -- Elf Knight
2/4
Spider Knight can't be the target of spells or abilities.
Spider Knight may block as though it had flying.
The spider riders of the Vintara Forest are the elves' first line of defense. Their mounts grant them mobility superior to that of ordinary troops and they carry powerful talismans to defend them from less mundane threats.


Gaea's Protector
{G}{G}{G}
Creature -- Beast
4/4
When you control two or fewer Forests, sacrifice Gaea's Protector.
Only the purest of her followers shall receive her greatest protection.


Vitalizing Sage
{3}{G}
Creature -- Bear Druid
3/3
When Vitalizing Sage comes into play, if you played it from your hand, untap target creature.


Yavimaya Naturalist
{G}
Creature -- Elf Shaman
1/1
{G}{G}, {T}: Put target enchantment on top of its owner's library.


Foxhound
{2}{G}
Creature -- Hound
2/2
{T}: Target creature blocks this turn if able.


Kodiak Champion
{2}{G}{G}
Creature -- Bear Warrior
3/3
Trample
Kodiak Champion can't be blocked by more than one creature.


Deft Mongoose
{1}{G}
Creature -- Mongoose
2/1
Islandwalk
Protection from instants (Deft Mongoose only has protection from instants while it's in play.)


Bloodsap Ivy
{1}{G}
Creature -- Plant
3/1
Defender (This creature can't attack.)
Bloodsap Ivy can block as though it had flying.
{G}, {T}, Sacrifice a creature or land: Regenerate target creature or land.


Slithering Suture[/i]
{G}
Creature -- Insect
1/1
Sacrifice Slithering Suture: Regenerate target creature.
"The larvae consume the blood and then pupate within the wound.  Surviving test subjects recommend crushing the chrysalis before the insect matures."
--Simic research notes
« Last Edit: June 21, 2006, 08:57:59 pm by Ephraim » Logged

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« Reply #1 on: June 29, 2005, 02:05:31 pm »

Enchantment Cards


Paradise Grove
{G}
Enchantment
At the beginning of your precombat main phase, you may pay either one life or two life. If you paid one life, add {G} to your mana pool. If you paid two life, you may add one mana of any color to your mana pool. Otherwise, you may add {1} to your mana pool.


Gaea's Haven
{G}
Enchantment
At the beginning of your upkeep, if you control fewer lands than any opponent, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.


Status Quo
{2}{G}
Enchantment
At the end of each opponent's turn, if they did not play a spell, you may draw a card.
A plan made but not carried out may as well be a gift to the enemy.


Heart of Shanodin
{1}{G}
Enchantment
Whenever a player plays a creature spell, put a Paradise counter on Heart of Shanodin.
Remove a Paradise counter from Heart of Shanodin: Add one mana of any color to your mana pool. This mana can only be spent to play creature spells.


Evolution
{G}{G}
Enchantment
When at least two creatures in play have the same name, they gain provoke.
When at least three creatures in play have the same name, they gain first strike.
When at least four creatures in play have the same name, they gain "Whenever this creature deals combat damage to a creature, destroy that creature."


Silver Ring
{G}{G}
Enchantment
Silver Ring comes into play with five glass-bead counters on it. 
At the beginning of your upkeep, you may pay {G} and remove a glass-bead counter from Silver Ring. If you do, put a 2/1 green Faerie token into play.
"They are better than stars or water,
Better than voices of winds that sing,
Better than any man's fair daughter,
Your green glass beads on a silver ring." - Harold Monro



Hogkeeper's Spirit
{1}{G}
Enchantment
You may remove a forest in your hand from the game rather than pay Hogkeeper's Spirit's mana cost.
Add {G} to your mana pool at the beginning of your precombat main phase.
His spirit keeps the forest alive even as his hogs destroy it.


Ritual of Calling
{2}{G}{G}
Enchantment
Tap three untapped creatures you control: Shuffle your library and reveal the top four cards. Put all creatures revealed this way into play tapped.


Ranger Training
{1}{G}
Enchantment
Creatures with a landwalk ability have all landwalk abilities.
As soon as you've grown familiar with your homelands, blending in anywhere becomes a second nature.


Watched Grove
{G}
Enchantment
{2}{G}: Name a creature type and look at all facedown cards in play. If any of those cards have the named type, draw a card.
Bandits and thieves know they cannot remain hidden in the forest for long. Gaea's secrecy permits no other.


Inner Glow
{2}{G}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Add an amount of mana to your mana pool equal to the mana cost of this creature."
"Your physical form is only the beginning of your power" -Hera, Elvish Mystic


Realm of Ontogeny
{1}{G}{G}
World Enchantment
Whenever a player plays a spell, each of that player's opponents may put a 1/1 green Fungus token into play.
Sacrifice a Fungus: Destroy target enchantment or artifact. Any player may play this ability.


Arborial Barrier
{1}{G}{G}
Enchantment
Creatures with power less than the number of untapped Forests a player controls cannot attack that player.
Muscling past trees is not for the weak.


Argothian Moonspring
{G}
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, you may add {G}{G} to your mana pool. This mana may only be used to play Enchantment spells.
"When I saw the scintilating light through the trees, I knew that I had stumbled upon one of the fabled moonsprings" -Lenaron, Onean explorer.


Wildshape
{1}{G}
Enchantment -- Aura
Enchant creature
{0}: Enchanted creature becomes a 2/2 green Bear until end of turn. Play this ability only once each turn.
{1}{G}: If enchanted creature is a Bear, it gets +1/+1 until end of turn.


Treetop Observatory
{1}{G}
Enchantment -- Aura
Enchant forest
You may look at facedown cards at any time.
Your opponents play with their hands revealed.
All players play with the top card of their library revealed.


Clutching Undergrowth
{2}{G}{G}
Enchantment
Creatures do not untap during their controllers' untap steps.
{1}, Tap an untapped creature you control: untap target creature. Any player may play this ability.


Herbal Medicine
{1}{G}
Enchantment
At the beginning of your upkeep, you may regenerate a creature you control.


Wreath of Clover
{G}
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard from play, draw a card. If it had any counters on it, you may put that many +1/+1 counters or spore counters on target creature.


Law of the Jungle
{1}{G}{G}
Enchantment
Whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
"Keep peace with the Lords of the Jungle
the Tiger, the Panther, the Bear;
And trouble not Hathi the Silent,
and mock not the Boar in his lair."
-Rudyard Kipling, "The Law of the Jungle"



Feral Rage
{G}{G}{G}{G}
Enchantment
All creatures get +2/+2 and have trample.
Listen wurm and hearken horror.
Hear her calling, fox and sage.
Obey her summons, dwarf and golem.
Give yourselves to nature's rage.



Energy Conservation
{G}
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard from play, add mana equal to that creature's mana cost to your mana pool and return Energy Conservation to your hand. (Mana cost includes color.)
In death their memories of the land became our memories of the land.


Day of Creation
{4}{G}{G}
Legendary Enchantment
Each noncreature artifact and global enchantment other than Day of Creation is a creature with power and toughness each equal to its converted mana cost.
Each land is a 1/1 creature.
And God said, "Let the water swarm with swarms of living creatures and let birds fly above the earth across the expanse of the sky." -Genesis 1:20


Angelfruit Orchard
{G}
Enchantment
Regenerating doesn't cause creatures you control to tap.
{G}{G}: Regenerate target creature.


Countervail
{2}{G}
Enchantment
Whenever an opponent plays a card from his or her graveyard or puts a card from his or her graveyard into play, you may play a nonland card from your hand without paying its mana cost.


Bramble Tabard
{1}{G}
Enchantment -- Aura
Enchant Creature
Enchanted creature gets +2/+2
Whenever a creature blocks or becomes blocked by equipped creature, Bramble Tabard deals 2 damage that creature.


Ecospansion
{3}{G}
Enchantment
Return Ecospansion to its owner's hand:  Return target creature you control to its owner's hand.  Search your library for a card with the same name as that creature and put that card into your hand.  Then, shuffle your library.
« Last Edit: June 21, 2006, 08:52:14 pm by Ephraim » Logged

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« Reply #2 on: June 29, 2005, 02:05:49 pm »

Instant Cards


Hogkeeper's Word
{1}{G}
Instant
You may remove a green card in your hand from the game rather than pay Hogkeeper's Word's mana cost.
Remove target artifact from the game. That artifact's controller gains life equal to its converted mana cost.
He trades wealth for health as he sees fit.


Fungal Growth
{G}
Instant
Choose one -- Put a 1/1 green saproling creature token into play; or put a +1/+1 counter on target creature.


Condensate
{G}
Instant
Add {U} to your mana pool.
Tropical ecosystems never run out of water.


Meld
{2}{G}
Instant
Meld cannot be played during the combat damage step.
Remove all but one creature you control from the game.
Target creature gets +1/+1 until end of turn for each creature removed in this way. At end of turn, return those creatures to play under their owner's control.


Flurry of Leaves
{G}
Instant
Kicker {3}
Target green creature cannot be the target of spells or abilities until end of turn. If you paid the kicker cost, it also gets +3/+3 until end of turn.


Masticate
{1}{G}
Instant
Until end of turn, whenever a creature is put into a graveyard from play, distribute X +1/+1 counters among any number of Beasts you control, where X is that creature's converted mana cost.
Some hunt. Some scavenge. Some forage. All eat.


Horticulture
{1}{G}
Instant
As an additional cost to play Horticulture, sacrifice a nonbasic land.
Search your library for two basic land cards and put them into play tapped. Then shuffle your library.


« Last Edit: June 29, 2005, 09:26:20 pm by Matt » Logged

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« Reply #3 on: June 29, 2005, 02:06:00 pm »

Sorcery Cards


Woodland Expedition
{1}{G}
Sorcery
You may play an additional land this turn. Draw a card.


Hogkeeper's Decree
{1}{G}{G}
Sorcery
Reveal your library and remove all forests revealed in this way from the game.
If you remove at least 5 forests in this way, put two 2/2 green Hog tokens into play.
Quit hoggin' the trees!


Spore Dispersal
{1}{G}
Sorcery
Choose one -- Put two 1/1 green saproling creature tokens into play; or put a 1/1 green saproling creature token into play and put a +1/+1 counter on target creature; or distribute two +1/+1 counters among one or two target creatures.


Vigorous Tutor
{1}{G}{G}
Sorcery
Search your library for an enchant creature card and put it into play enchanting a creature you control.
Teaching creatures to evolve is like teaching rivers to flow.


Avlis's Clairvoyance
{2}{G}{G}
Sorcery
Each player names a card. Reveal your library and set aside all cards named in this way. Then, shuffle your library and put all the cards you named on the top of your library in any order. Then, remove the remaining cards from the game.
'If you can look into the seeds of time, and say which grain will grow and which will not, speak then to me.' --Shakespeare, MacBeth, I:3


Primordial Soup
{4}{G}{G}
Sorcery
Each player searches their library for any number of creature cards and removes them from the game, then shuffles his or her library. Each player's life total becomes the number of creature cards he or she removed this way.


Druid's Chant
{2}{G}
Sorcery
Reveal the top two cards of your library. Put into play tapped all land cards revealed this way. Put all other cards revealed this way into your graveyard. Untap up to three lands.


Aggrandize
{3}{G}
Sorcery
As an additional cost to play Aggrandize, sacrifice three nonforest lands you control.
Search your library for up to six basic forests and put them into play tapped. Shuffle your library afterwards.


Vino Veritas
{2}{G}
Sorcery
As an additional cost to play Vino Veritas, tap two untapped creatures you control.
Draw three cards.
The satyr feast of fertility is celebrated in late summer. Much wine is drunk, many fawns are conceived, and at the height of the bacchanal, the monarchs of the festival prophesy.


Elephant Stampede
{X}{X}{X}{G}
Sorcery
Put X 3/3 green Elephant Tokens into play.
The thunderous footfalls of the herd kick up dust, a warning stormcloud. The charge of the herd is the lightning.


Wrath of Gaea
{3}{G}{G}
Sorcery
Destroy target nongreen permanent.
"I oft admire how nature, wise and frugal, could commit such disproportions." —John Milton, Paradise Lost


Regain
{G}
Sorcery
Discard a card. Return target card from your graveyard to your hand.
« Last Edit: June 24, 2006, 12:11:43 am by Matt » Logged

http://www.goodgamery.com/pmo/c025.GIF
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SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
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noitcelfeRmaeT
{Team Hindsight}
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