TheManaDrain.com
November 22, 2025, 03:47:50 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [New tech?] Gems from the junk bin presents: Mana Web  (Read 3553 times)
AngryPheldagrif
Basic User
**
Posts: 551


It's funny because I'm better than you!

HunterKiller403
View Profile Email
« on: September 14, 2004, 09:33:02 pm »

[card]Mana Web[/card]

Just the mere mention of this dreaded Weatherlight bomb invokes hushed whispers of "doesn't that card add mana or something?" and "random cards that we've never heard of? You must be AngryPheldagrif!"

But is this a time bomb waiting to explode onto the Type 1 scene or just another mediocre 3-mana artifact destined to be relegated to 50 cent bins and random scrub sideboards?

Let's take a look.

First the pros (AKA what it does that anyone would care to use it):

Suppresses manlands. Ok, it doesn't deactivate them, but it ensures that their spell-playing is limited to pre-combat phase and nothing more, as tapping a mana to animate your Factory now taps everything else of that color. For the few decks still running the Legacy men, Mana Web says that they're now just as good as basic lands, since tapping the mana to animate them will leave them tapped and useless, excluding artifact mana of course.

Raises hell against control. Suddenly, leaving Drain mana open means not doing anything else, as does EOT Brainstorm. Counter wars are aggravating, as the first Drain uses the mana you need for the second one, and floating risks massive mana-burn. Eventually control needs to win, and suddenly dropping their win condition leaves them tapped out when it's most vulnerable (and it's hilarious against Morphling!), twice in the case of Kaeper's beloved Angels.

Great synergy with the fact that like 99% of Vintage decks run duals. This ensures a complete tap-out almost every time.

Not affected by Null Rod. Stupid, but hey, it's a plus.

Cheap! Hey, it's an easier hoser than those $40 Chains of Mephistopheles Very Happy


The inevitable cons:

Essentially useless except against control. Since combo plays few land, and aggro can just play all their stuff in one main phase, it's only really effective against control. This may mean that it's only a sideboard card (if anything).

Passive disruption, not active. Since it requires your opponent to use mana, and lets them at least attempt to play around it, it acts more as a stumbling block than an impediment.

Doesn't do anything to artifact mana. Which is a real bitch.


One card this seems similiar in function to is Crucible (mana disruption-wise, etc). Crucible is an amazing card, one I can say with confidence is better than Mana Web. But I like the idea of something that works on it's own and isn't vulnerable to anything except artifact destruction.


This is just a result of me digging for lost gold, for all I know a bunch of major teams have already tested, and concluded this to be worthless. I just wanted to get some interesting discussion going for what I think may be a decent anti-control weapon.

-Dan

**note** Mods: General card discussion w/o 'card, discuss'. I figure Open. If you figure Newbie then go for it.
Logged

A day without spam is like a day without sunshine.
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #1 on: September 14, 2004, 10:30:34 pm »

Wouldn't this artifact affect you just as bad as your opponent?

What kind of deck would benefit from Mana Web? Workshop decks, perhaps? (ok, Mono-Brown Decks?).  Their bombs may be a bit more powerful than Mana Web (Crucible, Trinisphere, Wasteland...you know...), but making control players frown for a turn or to (or as long as their Draw Go tactics will allow) does buy you time.

The Mana Web is Null Rod proof, as long as you are not relying on your own artifact mana.
Logged

Diaonic
Full Members
Basic User
***
Posts: 53


51261015 Diaonic NH
View Profile
« Reply #2 on: September 14, 2004, 10:44:23 pm »

Mana web is target opponent. Thus not affecting you what so ever.
Logged

Team NH
______________________
Spiralling to the ground below
Like Autumn leaves left in the wake to fade
away
Waking up to your sound again
And lapse into the ways of misery
Necrologia
Basic User
**
Posts: 453


RPZ85
View Profile
« Reply #3 on: September 14, 2004, 11:06:37 pm »

Maybe I'm missing something here ruleswise, but can't the opponent just float a bunch of mana then cast as many spells as he wants? Outside of a little burn if the opponent screws up, this is just forcing the opponent to choose to cast stuff eot or main phase, not both right? I guess that makes phids a good bit worse but I'm going to want a lot more from my hosers at the 3 mana slot. Especially when they can just drop it off some drain mana and a mox without slowing down.
Logged

This space for rent, reasonable rates
Krizzyn
Basic User
**
Posts: 16


View Profile
« Reply #4 on: September 15, 2004, 09:01:59 am »

Yes, they can cast multiple spells in their first main phase.  But the beauty is that they will then have any colored lands tapped for the duration (combat tricks, 2nd main phase, etc) of their turn.  If they want to attack, and any spells happen during the attack phase, then they are screwed in their second main phase.  Also, if they cast anything on their turn, most likely, they will not be able to cast anything on your turn if they had wanted.
Logged
Devoted
Basic User
**
Posts: 11


View Profile
« Reply #5 on: September 15, 2004, 10:05:00 am »

I dont think it's very useful beacause it dont help you against so many decks. I can think about two or three decks it really help against. The problem is that not to many decks run mana drains ( compared to how many that actually dont run it ) and both fish and GAT run countrips.


Quote from: Necrologia
Maybe I'm missing something here ruleswise, but can't the opponent just float a bunch of mana then cast as many spells as he wants? Outside of a little burn if the opponent screws up, this is just forcing the opponent to choose to cast stuff eot or main phase, not both right? I guess that makes phids a good bit worse but I'm going to want a lot more from my hosers at the 3 mana slot. Especially when they can just drop it off some drain mana and a mox without slowing down.
Logged
Comrade
Basic User
**
Posts: 20


View Profile
« Reply #6 on: September 15, 2004, 10:40:11 am »

How about using this in a lock or prison deck? They tap out to play their spells, and then you play tangle wire, B2B, winter orb, or some other lock type card. It has nice synergy with tangle wire also since it doesn't shut off when it becomes untapped. Also, do you think the Mono-U Morphling/Ophidian family of decks would consider boarding this for the mirror?
Logged
serracollector
Basic User
**
Posts: 1359

serracollector@hotmail.com
View Profile Email
« Reply #7 on: September 15, 2004, 11:17:01 am »

maybe it could be used in the Stasis/Skip your upkeep deck LOL.  They tap out, you drop Stasis, permanent lock.  A fun 3 card combo to say the least.  Wink
Logged

B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
DB
Basic User
**
Posts: 10


View Profile
« Reply #8 on: September 15, 2004, 11:40:30 am »

I think when analyzing cards to be the new tech you can't just blindly say "This could be good against X'.  

First you (or we) have to find out exactly what deck we are putting it in, so you can see exactly how it will affect the main goal of that deck.  Without knowing what deck is using this card, we can't really see if it will help more than hurt.

Second, You have to think about what other cards in that deck you are replacing.  Does this new card do something better?  more devistating?  Does it create a better advantage?  Also, is this a sideboard or maindeck choice?  I guess there are many more question on this point, but I think you get the idea.

I think then you can start looking at the true worth of this card and maybe start finding out if there are other cards that "Do it better"  or do something entirely different but get a better effect.
Logged
AngryPheldagrif
Basic User
**
Posts: 551


It's funny because I'm better than you!

HunterKiller403
View Profile Email
« Reply #9 on: September 15, 2004, 05:26:53 pm »

I'm working on at least one deck currently that benefits from this (testing to see if it's just win more or what). The hilarious anti-aggro combo I'm working on is this and Tabernacle at Pendrell Vale. Wrath of God or Mana Short. Every turn. Pick your poison, etc.

-Dan
Logged

A day without spam is like a day without sunshine.
Meddling Mike
Master of Divination
Administrator
Basic User
*****
Posts: 1616


Not Chris Pikula

micker01 Micker1985 micker1985
View Profile
« Reply #10 on: September 16, 2004, 10:17:30 pm »

I dunno, wouldn't Tsabo's Web just be better? It's one less and cantrips.
Logged

Meddling Mike posts so loudly that nobody can get a post in edgewise.

Team TMD - If you feel that team secrecy is bad for Vintage put this in your signature
the Luke
Full Members
Basic User
***
Posts: 67



View Profile
« Reply #11 on: September 17, 2004, 12:46:48 am »

Mana Web obviously doesn't do anywhere near enough against anything, you say yourself that it's useless against anything other than control. And how is it particularly good even against control? In which deck? There are obviously many cards against control that fulfill the role you propose for Mana Web, but you don't even bother to analyse the card in context.

I was thinking of pointing out different decks which have far superior bombs against control, but the other candidates are really obvious: Xantid Swarm for Combo, Blood Moon and Back to Basics for those decks that can run them, Crucible does a much better job for Workshop decks and the control mirror. These are OBVIOUS choices and clearly far superior than your suggestion.

Why did you even submit this topic? It's like you've wasted your time to say "Look, here's an irrelevent card.  Here, let me tell you why it's irrelevent."  You don't even suggest archetypes that the card could be played in. The idea of single card analysis is to introduce something that was thought to be irrelevent, and show or at least indicate that it might be decent.

I'm sorry, but all this topic really shows is that you have nothing at all interesting to say.
Logged
wuaffiliate
Basic User
**
Posts: 599


Team Reflection


View Profile
« Reply #12 on: September 17, 2004, 12:50:12 am »

Quote from: serracollector
LOL
Logged
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #13 on: September 17, 2004, 10:28:07 am »

You'd think this would have been locked sooner.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.111 seconds with 19 queries.