Sorry about my other two post, I have overlooked a certain important rule. To explain my deck.
Well Here Is a deck I think would do well, especially T2, but Maybe not T1. No win condition? No problem. That can be the greatest thing to have sometimes. Especially when You can win with the other players. Let Me show you what I mean and explain.
Lands
11 Island
10 Swamp
Creatures
4 Steel Wall
4 Wall of Air
Spells
4 Mana Leak
4 Shared Fate
4 Terror
4 Condescend
4 Vicious Hunger
4 Dark Banishing
3 Coercion
4 Serum Visions
Sideboard
SB: 3 Thirst for Knowledge
SB: 4 Wall of Blood
SB: 2 Darksteel Pendant
SB: 2 Fear
SB: 4 Night's Whisper
Now... Shared Fate, a very looked over card. A deck with no win condition... Shared Fate makes this deck almost uber. I added a couple of walls for some quick protection while you go around getting the lands needed to play the Shared Fate. I added 4 Serum Visions so you can find the Shared Fate before you get beaten down. Mana Leak and Condescend, make sure nothing hits the field. Dark Hunger and Dark Banishing... see a good creature... kill it, simple as that. Dont save these cards, as they wont matter past turn five. Now the Coercion, is to make sure the sneaky player isnt hiding anything to counter the Shared Fate. And finally, To explain the walls. Wall of Air, very good wall. Blocks flying creatures and is a 1/5 to kill off pesky little creatures. The Steel Wall is for a first turn blocker. Quick Sideboard Explaination - Thirst For Knowledge, Darksteel Pedant and Nights Whisper, just in case you arent finding Shared Fate as fast as you want to. Wall of Blood, an extra blocker, just in case you need one. Fear They using your walls to there advantage, slap this on a creature and kill Steel Wall somehow. Overall, this deck can perform pretty well. Now to show what I've tested against.
I tried this against Mono Blue Control T1. Well, lets just say, I came one turn away. He dropped his Mox sapphire and a turn 4 morhling and that was game. But game two, I won, and same with game 3. I remembered to counter the lotus and mox. Land Destruction T2 - No problem, running 21 lands, and wall of steel and Air. Slith Firewalker was toast. and my counters helped win that no problem. Ravager - He had a bad draw, considering he didnt pulled ravager once, I did twice. I went a 2-1 against it by taking it and using ravager as one of my own.