TheManaDrain.com
September 26, 2025, 06:35:41 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: Herpes, the revision and reports  (Read 7099 times)
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« on: December 05, 2004, 12:17:04 pm »

HERPES, co-created by myself and Keith Johnson.

For those of you who care to know, chances are that you yourself have one or more of the 7 different kinds of herpes
Now for the article...

With the permission of Zherbus, I am posting this repost of my previous article, and it has some new modifications that I would like to be discussed, along with 4 TOURNAMENT REPORTS.

I have been working on a deck list for a new and possibly good Type 1 deck. It is combo and aggro to an extent. The idea of the deck is based on getting out the 4 combo pieces:Krark-Klan Ironworks, Myr Retriever 2x, and Disciple of the Vault. You sacrifice the Retriever, they lose 1 life and 2 mana float. Play the other retreiver and sacrafice him, return the other, they lose one more. Repeat until victorious.
This is most definetly a deck list for 5 proxie tournament play.

HERPES, the deck list:

Land
4 CoB
2 Glimmervoid
4 Gemstone Mine
4 Ancient Tomb
1 Tolarian Academy
1 Stripmine

Creatures
4 Myr Moonvessel
4 Myr Retriever
3 Boneshredder
3 Disciple of the Vault
2 Gorilla Shaman
1 Darksteel Colossus

Draw
1 Ancestral Recall
1 Wheel of Fortune
1 Tinker
1 Jar
1 Windfall
1 Scroll Rack
4 Skull Clamp
2 Chromatic Sphere

Tools and Such
2 Krark-Klan Ironworks
2 Helm of Awakening
1 Vamp. Tutor
1 D.T.
1 Mystical Tutor
1 Black Lotus
1 Mox Ruby
1 Mox Saphire
1 Mox Jet
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Grim Monolith

SideBoard:
4 Rack n Ruin
2 FTK
1 Sundering Titan
1 Platinum Angel
3 Xantid Swarm
2 Phyrexian Furnace
2 Plaguebearer

Cards of Choice:

The Land Base- This is now a four color deck. It collaberates well with todays metagame, as far as the sinister Sundering Titan. The lands are most affected by Back to Basics and Waste-Crucible. Otherwise, you can tough it out. The Ancient Tomb is in place of the Workshop, originally run by Keith. I prefer the Tomb, do to its ability to get off a second turn Wheel/Windfall and for clampage. All other lands correspond with the need of multiple colors, with the exception of the Tolarian and the Stripmine. I wanted to put in City of Traitors for more excel, but is doesnt collaberate with the need for mass mana for turn 3-4 kills. Plus, Stripmine has won me many a game, whether its saving colored mana, or killing a Workshop and blowing through a Trinisphere.


Creatures-

Myr Moonvessel- Aka baby suchi, he is great for clamping. The clamp basically wins you the game, seeing as how you draw through a third or more of your deck by turn 3. With things such as the helm, you can play him free and clamp him for the backup colorless. In addition, his is a one drop for the aggro in the description.

Myr Retriever- This guy makes the deck possible. He is the combo himself. Not to mention he fetches back a lost Skull Clamp, Jar, Helm, or Ironworks. Great under the Helm for optimum draw with the Clamp. Clamp the suchi, get him back, clamp the suchi. Under helm, this costs 3 mana for 6 cards and happens quite often.

Bonshredder- I hate welders and all other goblins that matter. I hate dryads and other green weenies. i hate angels in most forms. I hate fish of any kind other than salmon and tuna(with tomato soup). This guy kills them all. He is a flying blocker and is clampable also at a 1/1. Originally, this slot was for Myr Servitor, but i always side him in and those guys out, EVERY DAMN TIME. This is just easier, and increases game one wins. 3 mana is hardly a problem. This guy is easily first turn and even easier second.

Disciple/ of Wrath- The other combo creature. If they play artifacts too, then goody. I have won many a game under the 3sphere due to him. Simply get him and ironworks out and win. There is always a way, unless they get a Platinum(worst case senario).

Gorilla Shaman- This guy is simply the shit, so take a big wiff. He can eat up moxen, rings and vaults. He can take out a sphere or wire on an empty stomach, and has been known to get his iron from stax. Some people want to main deck disruption for some reason, and he solves the problem with this decks lack of it. And you guessed it, hes clamp food and a weenie turn one. He grabs attention from the Clamp and Ironworks cause he is the shit. He is mainly for the Chalace for 2 and moxen/ crypts. Definetly a must have.

Colossus- aka The Alternate Win. The best combo today in type one is Tinker- Colossus. Hes turn one and in this deck, castable by turn 4-5. He'll shut up a titan or blow through a sphere. Hes the big guy behind it all. He has won me many a game, as im sure he has for most of you reading this. He subs out for the titan or platinum.

Draw

Ancestral- Blue, one mana, instant. Self explanitory.

Wheel of Fortune- Helps your opponent on their next turn, wins you the game on your immediate turn...choices, you get alot of them. A great target for mystical or vamp. Generally taken if opponent has no cards for a Windfall.

Windfall- A great card drawing machine in any combo deck it seems. Restricted for a reason. I have so very often Jar-ed, tutored or searched/ dug for a Wheel or Winfall and played it turn 3. Not to hard. Usually, drawing 14+ cards in a combo deck wins you the game, if not next turn. You apply pressure with all of the widespread card draws. It doesnt add up like AKs or Brainstorms and such. It gets you the cards right away, same as the Wheel.

The infamous Memory Jar- This is the card tinkered for so very often. This card sets up the win or the lock (in this case, win). 7 cards are great. Running into other draw cards after that is amazingly fun. Also hard castable turn 2-3 for the win turn 3-4.

Tinker- Scariest card in the game. What are they gonna get? Jar is for win. Colossus is for first turn or last resort. Gets out the plat and titan easy. Gives more search for a retriever or ironworks.

Chromatic Sphere- This is in place for the conjurers Bauble. I needed ways of getting more colored mana, while being able to draw a card. Click.

Scroll Rack- This is reat for getting cards out of the way. After shuffling, you reset and tutor more. Great on a Jar hand for saving cards or just digging.


Tools and Such

Ironworks- The combo itself. This will win you the majority of your games. Kills artifacts for the disciple and produces mana for a hardcast colossus or to kill a mana crypt. Only 4 mana for an easy 2nd turn casting.

Helm of Awakening- Only 2 so not to help your oppenent so much, but enough to be considered broken. Cast this turn 1, and follow with a free clamp, creature, creatue/ bauble. Very handy indeed. Allows for the creation of infinite mana with the ironworks and 2 retrievers, and draw your deck with the clamp. Cancels out the lesser-played SoR. Nuff said...

Tutos of all kinds- Self explanitory. Step 1- get card needed to win. Step 2- win. Gets you out of a one land senario with an ancestral or clamp. Even a monkey can be fetched with these bad boys. As in any combo deck, a must.

Mana excel of all kinds- Sadly, type 1 is all about speed. The longer a control deck drags the game out, the better the chance of it winning. You dont want this deck to be dragged out if ever possible to prevent. Mana means first turn possibilities. So fast, makes your opponent furious. The rest is plainly understood as cards for winning.

SideBoard:

What i think is the weakest part of the deck, i am open to any and all suggestions for this segment. I struggle in general with SBs, and this is a hard deck to SB with. Im thinking about taking out the PBers, and trying Cran. Extractions. As far as im concerned, those are 2 empty slots. As for the rest...

Titan- side in for colossus to stop tog/ dryad and 4cc or maybe even Fish.

Platinum Angel- For other combo and weenie. The ultimate game staller. A tinker choice for sure.

Rack n Ruin- in almost every red SB for a reason. I kill not one but to artifacts in my way for only 3 mana. Perfect for your opponents first-second turn blow your mind crap. GOD against any workshop/aggro artifact deck. Known to win games all in itself.

FTK- As we all have either read or posted about, 5/3 is HUGE. This guy is for basically this type of deck. I have been known to go all out and kill the combo for complete control of my opponents field with my permanents. Kill control if you will, or not.

The Furnace- I think this is under rated and better than a crypt. Great for Dragon, going all in, and vs tog-ish decks. First turn idea follower, and you can get a card out of it. I may develop this further in another post/ arguement.

Xantid Swarm- This was a Defense grid, but the deck has evolved into a new phase. Rather than make spells cost more, I stop them all together. He is clampable and turn 1 flyer. He came into the board for 1 FTK and Defense Grids, since i never knew what to side out for those. Now I just take out either Shamans or Moonvessels, and maybe a Shredder.

THE MATCH-UPS:

Not many tough match-ups
Honestly, the hardest 2 would be 4cc and Mono Blue. Kegs and Counter hurt. Fish is tough, but nullrod has nothin on DC.

Ravager- Perfect if you get the disciple out quick. Normally a win.

Stax of all kinds- I tend to go all in sideboarding depending on the game count and type of deck. In any case, RnR powns all. Shred the welders and your set. You'll have many more permanents then they will for the wire and/ or stax.

Cerebral Assasin- 50-50, it depends on whether or not they can get the portal lock on or not. Side in the plat., since they tend to use the dragon in this case.

Long/TPS/D-DAY- Tendrils in general, side out the helms. Definetly the plat. comes in. This is the best you can do. Watch the draw 7s and such, until you have the win. Chances depend on hand and player. Usually a win by turn 7-8 with caution if you last that long, otherwise by turn 4. But like I said, it depends on both players hands.

The tough match-ups- Side in FTK for anything PHID, maybe fish. Plaguebearer for fish and decree 4cc. Fich and chips/tokens= full tummy for the sick one.

Tog/Dryad(if anyone still plays this)- Let it be. Nuthin but the titan and Xantids go in, unless they have some abstract version of the deck. You are about 70-30 for win percentage. This is still a good deck today, but no one plays it, so you will always run into it..

Slaver- I refuse to lose to a heavy artifact based deck. Go all in, side out the combo. Every card in the SB but plat./ Titan (based on build) and the PB in most cases should go in. So much fun watching them scream on the inside .

Dragon- Just gets the titan and/or plat. and furnace. So simple, yet so good. Easy win. about 70-30 depending on both hands and whats in the SB.

Oath- Clamp the tokens and your set till you go off. Side in the grids and titan. Play this carefully, a tough matchup for any deck.

As far as extra slots go for SB, I was thinking maybe maindeck Xantids for the Moonvessel, and throwing in REBs for B2B and Energy Flux. What do you guys think?

THE REPORTS: just for the doubtful ones.

These come from my local store, where it has mostly younger kids with less experience, but then a separate group of us who always dominate. The decks I run across are things like FCG and just fast mono-red goblins, death long, Cerebral Assasin, TurboLand, Gro-a-Tog and Hulk, Stax, Trinistax, Staff of Domination, White Weenie, Cobold Freeze, UR fish, Mono-blue both good and bad versions, stompy, oath. And thats just the good decks.

Report No1.

Game 1- Fast Goblins

A quick start for him, with 4 goblins out turn 2. I played a wheel out of despiration and he won the next turn.
I side in nothing, as in this case the PBs slow me down. I get the worst 3 first hands i have ever had. I paris down to 4 cards of: Ancestral, Sol Ring, Petal, and Tolarian. I go on to win turn 2 after exploding into clamps and mana excel.
Game 3 I had a slow hand to start, but drew into everything i needed. I win trn 4 before he would have killed me the following turn.

1,0- 2,1
A little kid who got a lucky win first round. Over in 2 quick games. Thank God he understood the combo.

2,0- 4,1

Round 3 was against my friend sam, at the time playing GAT.
Game 1 I have  quick start and was about to win turn 3. He top decks a Deed and I clamped my disciple the turn before, as I was going for the immediate win.  loose it all and then the Glimmervoids die. He goes on to berserk a rather large Tog.
I side in Titan and out Colossus. This was when i was playing Grids, so i put those in too. I have a quick start, but he Misdirects my turn 1 Ancestral. I get out a clamp, but he forces the tinker on turn 2. I draw into nothing but creatures and shred his dryad. I draw and eventually win like turn 10 or something. whew.
game 3 he starts off with land, mox, lotus, dryad x2 and duress. He takes a clamp and says go. I draw into another clamp and play- tomb, helm clamp, moonvessel, mana vault, draw 2 into retreiver/ land. I play and clamp the retriever and return the moonvessel. I end up winning turn 5 after he draws no counter of a jar i forced thru.

3,0-6,2
Ahren with stax. To start of he plays first turn 3sphere. I gave up turn 2 after he lpayed crucible waste.
Game 2 i go all in and slaughter him. My opening hand was amazing. I went tomb, ring, clamp-go. He plays welder 3shpere. Turn 2, i play city and then rack n ruin the 3sphere an his mox. I shred his welder off a jet and clamp it with the tomb, taking a burn. He plays another welder, but i FTK and go on to beat for 5 after clamping. He plays more stuff like a plat. but in the end it all gets RnRed.
Game 3 was almost identical, other than his first turn was land lotus most welder sphere. Tomb go, nothing, city RnR. I win, as he drawes more than crap. The monkey took his toll, taking out a mox and vault. No mana= No permanents.

Entering Finals of top 4, no1 seed at 4,0-8,3

I play the goblins from round 1 again, as he made 4th see. Dryad beats Trinistax, and i play Sam again.

As usual, he tutors for a deed and slaughters me game 1.
Game 2 he counters everything and kills with 3 dryads. OUCH!!! My only loss of the day is a sweep. It was for store credit, so i walked away with 20 off a 5dollar entry fee

Report no2

Round 1- Josh with t2 ravenger, as that is all he really plays.
I get out a disciple. Then 2. Then tutor for No3. He gets out 2 ravengers, but i Tinker in Ironworks and sac off 4 artifacts for the win.
Round 2 in somes RnR. He goes first with Aether vial, Thopter, Frogmite-go. I empty all but 1 card in my hand, which was the Ancestral, as I had no blue mana. He PLays ravenger and worker thru the vial. swings for 2. I draw creature, after creature, after creature of the clamp. I drew into a GSM and RnR. I decided to play the Mine and wait for his turn. He plays Nexus and a cranial plating. Upon his attack, i play the RnR after he sacked off the thopter and worker and took out the frogmite and ravenger. He had mana open and made the nexus a creature to transfer the counters. I draw tolarian and go on to  combo off turn 4.

1,0-2,0
Goblins again, same from report No1. He starts off slow, but the tomb and 2 citys take their toll and he goes on to pummle me.
Game 2 is like the oposite, as he starts off fast and i kill him the turn before he had me. He was pissed.
I paris to 5 and he goes to 6. He reqested i go first after seeign his hand, but i didnt object, since he hadtn sideboarded anything in. I play city, ring, clamp, vessel with land in my hand. He plays land goblin. I clamp and clamp off a retreiver, returning the moonvessel. I play a tomb and play and clamp the vessel, going into another vessel. He attacks and plays another 1/1 goblins. I decide to vamp during my upkeep and snag the stripmine to shut him down, but he draws a land next turn anyways.  clamp the vessel and shred a goblin. Clamp the shredder and play a saphire. He hist gfor 1 and is done. At this point im at like 7 with the tomb and city and his 3 attacks for 1. I draw wheel and use it. Tolarian, crypt, vault, jar= win, so I did.

2,0-4,1
some new kid i have never met with GW weenie. Easy win for me, as he had no disenchants or natrualize. He gets in 1 win, as I had out 2 tombs and a city.

3,0-6,2

Ahren again, but with modified stax, as he tends to do this.
I start with a massive amount of mana and disciple retriver iron works. I play tomb, jet, monolith, disciple. He plays shop, mox, 3sphere. I draw into a retriever, as i said would happen now and we all had a good laugh. I strip his shop and he screams, as he had no other mana in hand but the jet. I play the iron works and end the turn after swinging for 1. He plays another shop, but only has 4 mana, rather than 7, which is why he kept the hand. He is done and does nothing but play land for the next 2 turns. I in the meantime play the retriever and another disciple. He plays a welder and then welds out the sphere for a titan. I say I win after he does this, which he proceeds to play another 3sphere and says" the hell you ddo." Again, i say i win, but he doesnt belive it. He is at 15 from the welding  and attacking. I draw and begin to do stuff. I sac off the monolith for 2 mana. Then sac the retreiver and return it. He has lost 4. I play the monolith and use the mana and sac. 5 floating, sac other retriver and retrn retreiver. I play again and sac again. Tap sac jet and play and sac retreiver again. He screams.
Game 2, all in and win as usual.

4,0-8-2

Finals  see Sam again, along with Keith and Ahren. I play Ahren again and win as the monkey had his way with everything. Keith beats Sam, who is now running death long, and I go on to face keith. I end up losing to his death long in 2 very close games, as in both he stalled and killed me the turn before I had him. What a pisser.
Less people, so only 17 credit, but not bad. Sam and Keith do a draft as they always do, and keith wins as he always does.

Report No3.

Ben and Steve came down, so we have some new competition. Brian is back from college, so we have a huge gathering of all the supperiors, other than Keith and Ahren.
Round 1 is my best match-up of FCG
He starts off with turn 1 recruiter, but no FC in hand. He piles out the creatures 3 a turn, but i get him turn 3 off a lucky topdeck of tinker into the perfect jar hand. I drew no lands that delt me damage this game. This surprised me alot.
Game 2 h sides in lie 10 cards, while I put in the plat. Sure enough, I have the turn 2 kill, when he Mutates the Ironworks and proceeds to beet for alot a turn. Game 3, same thing on turn 5, except after the mutation, I tinker for the other ironworks. Soooo close.

1,0-2,1
Now its Sam with Long again. He goes on to beat me twice on turn 1. i dont want to talk about it.

1,1- 2,3
A rookie in his like 4th tournament. I felt bad after winning, as i had perfect hands to match his 1 drops that could fly. *tear*

2,1-4,3
I face steve with fish. OMG this was awful. Turn 1 nullrod, and he forces my tinker turn 3, so i scoop.
Game 2, he brings in the Flux, i bring in the grids. I get a grid out turn 2, and slowly beat him down with weenie creatures. The shredder got a few fish, and in the end I hard cast the colossus, as he drew no card draw after i killed his 2 creatueres with curiosity.
Game 3 he just goes wild. Turn 2 3 fairies followed by a standstill. i break it and he plays turn 3 flux. I hold out till he plays the rod and shows me 5 counter in his hand.

2,2-5,5
I make 4th seed by  a GP. I play Sam, and Ben played Steve. I pulled a win out of my ass in 3 games and Ben beat Steve, since FCG does that to fish. I lose to Ben in 3, as he kills me turns 2 and 4.
17 in credit and a sigh of releif. Sam should have had me.

So thats how Herpes performs. And for all you doubters, if I can go, I am playing Herpes at TMDO5.
Leave feedback on the Xantids in the board vs main vs any at all, as i did this after those 3 reports.

Here is from this friday at the store.
report No4.

HERPES, the deck list:
This is what I played today, adn it seemed to run well. The one time I drew the FB, is won me the game.

Land
4 CoB
2 Glimmervoid
4 Gemstone Mine
4 Ancient Tomb
1 Tolarian Academy
1 Stripmine

Creatures
4 Myr Moonvessel
4 Myr Retriever
2 Boneshredder
3 Disciple of the Vault
2 Gorilla Shaman
1 Darksteel Colossus

Draw
1 Ancestral Recall
1 Wheel of Fortune
1 Tinker
1 Jar
1 Windfall
1 Scroll Rack
4 Skull Clamp
2 Chromatic Sphere

Tools and Such
2 Krark-Klan Ironworks
2 Helm of Awakening
1 Fastbond
1 Vamp. Tutor
1 D.T.
1 Mystical Tutor
1 Black Lotus
1 Mox Ruby
1 Mox Saphire
1 Mox Jet
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Grim Monolith

SideBoard:
4 Rack n Ruin
2 FTK
1 Sundering Titan
1 Platinum Angel
3 Xantid Swarm
2 Phyrexian Furnace
2 Plaguebearer

Round 1
I play the most annoying kid i have even met. I am trying to focus, counting numbers and all, and he askes me all these stupid questions. Game 1 he wins, since i did 18 damage to myself in 3 turns. He attacked twice with a 1/1. How gay is that.
game 2, i kill him turn 4 or 5 as I made several mistakes. I played and used a jar, and fell short on the combo by a disciple. He asked me what the point of even using the jar was, and i explained next turn as i top decked a disciple.
Game 3 is a repeat, only i tinker in a Colossus, after hard casting the jar.

1,0-2,1
Game 2 is against another newer kid to th store. He new i had the win and mocked himself for trying.

2,0-4,1
Sam yet again, as 3 of us were undefeated and we had equal points. He wins game 1 on turn 2 after i have an insane turn 1 and would have had him turn 3.
Game 2 i start off with a fastbond i put in right before the start of the tourney. I play the bond, 3 lands one of which was the tolarian, 1 a strip. I play vessel and clamp him and draw into more land. I strip his and save my 2 in hand. He stalled so badly he couldnt get out, so i draw and draw until I HARD CAST the colossus turn 4-5. Game 3 he savagely beats me on turn 1.

2,1-5,3
I play some one i cant seem to remember, but i win 2-0

3,1- 7,3
Finals, Madness knocked out white weenie, so it was me,Sam, Madness, and Dave playing Mono-blue. We had 18 ppl for the tourney, so we decided to split for 19 each rather than play it out. Afterwards, I went on to eat an amazing chicken-parm sub from the pizza place next door. i bought some packs and traded until my ride came.

Thats it for now. And again, leave feedback on the Xantids and such. Tell me what you think of the Scroll Rack and fastbond.
Logged

i rule whenever possible
u should try it
David55513
Basic User
**
Posts: 2


View Profile
« Reply #1 on: December 05, 2004, 12:36:14 pm »

this deck is pretty awsome, don't mess with it. The only think that can beat it is mono blue ophidian and any deck that is based on lich.
Logged
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #2 on: December 05, 2004, 01:09:38 pm »

SHUT UP DAVE!!!
hahaha

That is the Dave from the report, in case anyone cares.
Logged

i rule whenever possible
u should try it
TheFram
Full Members
Basic User
***
Posts: 179


thefram1
View Profile
« Reply #3 on: December 05, 2004, 03:44:59 pm »

So you played against a t2 deck, monored goblins, GW aggro, a little kid, and more randomness in 3 small tournaments?

I don't see how this counts as relevant testing of this deck, let alone my feelings about the list.
Logged
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #4 on: December 05, 2004, 04:41:08 pm »

Quote
Slaver- I refuse to lose to a heavy artifact based deck. Go all in, side out the combo. Every card in the SB but plat./ Titan (based on build) and the PB in most cases should go in. So much fun watching them scream on the inside .


You do know that Slaver isn't an artifact based deck.  It is a control deck that happens to use artifacts.  Blue and counter hate is much more effective than artifact hate.  Rack and Ruins are pretty worthless until they already have you slaved/killed.
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
Mixing Mike
Guest
« Reply #5 on: December 05, 2004, 04:46:08 pm »

Quote
Dragon- Just gets the titan and/or plat. and furnace. So simple, yet so good. Easy win. about 70-30 depending on both hands and whats in the SB.


Dragon can easily race a Titan, espically one that's not turn 1, and it beats Platy all day.  (Eternal Wittness kill)
Logged
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #6 on: December 05, 2004, 05:58:14 pm »

You dont know how the deck if you think that is true. For starters, titan is only 8 mana, which is castable on turn 2-3. He can be tinkered in and then beats. The furnace is the real hate, as you went on to quote. Titan is for more of a lock and to apply pressure. As with any deck, if you see a big ol' 7-10, your gonna get nervous and make some mistakes. And apparently you play an inferior dragon, as Witness builds arent that great. Maybe you dont have a problem with a play, but good dragon decks do so... Also, the furnace is gonna lock them down completely. If they have no cards in the yard, then as soon as the dragon hits the yard, they are done. This ends squee bazaar drawOnce you have this lock, bring in a plat or titan for primary kill. Otherwise beat it to the combo.[/quote]
Logged

i rule whenever possible
u should try it
Klep
OMG I'M KLEP!
Administrator
Basic User
*****
Posts: 1872



View Profile
« Reply #7 on: December 05, 2004, 06:54:51 pm »

Quote from: MSR9889
You dont know how the deck if you think that is true. For starters, titan is only 8 mana, which is castable on turn 2-3.

Which is when Dragon wins the game.

Quote
He can be tinkered in and then beats.

So you're saying Tinker is good.  We all know that.  That's why it's restricted.

Quote
The furnace is the real hate, as you went on to quote.

But not as good as Tormod's Crypt, no matter what you may think.  0cc is better than 1cc.

Quote
Also, the furnace is gonna lock them down completely. If they have no cards in the yard, then as soon as the dragon hits the yard, they are done. This ends squee bazaar drawOnce you have this lock, bring in a plat or titan for primary kill. Otherwise beat it to the combo.

Because obviously no Dragon player would plan to play around Phyrexian Furnace.   Are you even aware of Necromancy?
Logged

So I suppose I should take The Fringe back out of my sig now...
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #8 on: December 05, 2004, 07:42:43 pm »

Quote
MSR9889 wrote:
You dont know how the deck if you think that is true. For starters, titan is only 8 mana, which is castable on turn 2-3.

Which is when Dragon wins the game.


He can be tinkered in and then beats.  

So you're saying Tinker is good. We all know that. That's why it's restricted.


The furnace is the real hate, as you went on to quote.

But not as good as Tormod's Crypt, no matter what you may think. 0cc is better than 1cc.


Also, the furnace is gonna lock them down completely. If they have no cards in the yard, then as soon as the dragon hits the yard, they are done. This ends squee bazaar drawOnce you have this lock, bring in a plat or titan for primary kill. Otherwise beat it to the combo.

Because obviously no Dragon player would plan to play around Phyrexian Furnace. Are you even aware of Necromancy?

I play dragon. I know how it works. Tormods crypt i better when you have a welder to get it back. Furnace out turn1 means dragon had no yard. it stops bazaar squee, and plux the dragon they target. Necromancy costs 3 mana, do you know what it is? You need 5 mana to animate and necro in the same turn. That and getting the cards needed to combo off will take atleast 4 turns unless you get an exceptionally good hand.  And by then, I may have won or set the win up. By then, you will have a small yard. By then, I will be set up to steal the dragon you target by removing it from the game.

Quote
Slaver- I refuse to lose to a heavy artifact based deck. Go all in, side out the combo. Every card in the SB but plat./ Titan (based on build) and the PB in most cases should go in. So much fun watching them scream on the inside .  


You do know that Slaver isn't an artifact based deck. It is a control deck that happens to use artifacts. Blue and counter hate is much more effective than artifact hate. Rack and Ruins are pretty worthless until they already have you slaved/killed.

Slaver is an artifact base deck. Maybe not the ones you play or have seen, but the ones i have are. They use things like Pentavus, Crucible, moxes, Slaver!!!, Plats, and some Titans, trisks, and duplicants. That is all the reason i need to side in RnR. Also, I wasnt only focusing on Control Slaver, as shop slaver runs massive amounts of artifacts. To be honest, the category is supposed to be mixed with the Stax section. The only deck artifact based that I have lost to was TnT. They got out a turn 1 Heretic followed by a 3sphere. This was also against a primitive version of Herpes, not what it is now.

Quote
So you played against a t2 deck, monored goblins, GW aggro, a little kid, and more randomness in 3 small tournaments?

I don't see how this counts as relevant testing of this deck, let alone my feelings about the list.


Do you know anything about t2 ravenger? It is extremely fast, winning on turn 3 sometimes. I have 8 lands in the deck that deal me damage, along with alot of artifacts hitting the yard for their disciple. Mono red goblins-aka Sligh...? GW aggro was the new kid, not little. He knew what he was doing, just didnt have cards to stop me. And if you didnt care to read anything else, I face decks such as FCG and just fast mono-red goblins, death long, Cerebral Assasin, TurboLand, Gro-a-Tog and Hulk, Stax, Trinistax, Staff of Domination, White Weenie, Cobold Freeze, UR fish, Mono-blue both good and bad versions, stompy, oath. These are all real good decks that are showing up in top 8s everywhere. I dont know what you consider relavent testing, but It is very extensive. I consider all of these decks good, as they all have great potential. And when keith was playing the deck, he ran more search with the plunge, so more life loss. He was beating decks like slaver and 4cc on a regular basis, but he prefers to play TPS, draw 7, and deathlong. I am going to be playing this at TMDO5 if I can make it, so I guess everyone will see what it does then, if you still doubt me. If you want, any of you guys can ask keith and sam and ahren who have all won or placed in rather good sized tourneys. Keith has had several 2nd placings, Ahren won Pittsfeild, and Sam won the Mana Drain in the side tourney at Newington. Those are just the accomplished players.
My friend brian plays stax and clamp freeze decks. Sean and Dan play all control and some combo. They all think the deck is awsome, considering they have lost to it. If you want to continue your plea, go ahead, but I think I win.
Logged

i rule whenever possible
u should try it
goober
Basic User
**
Posts: 264


Goobady
View Profile Email
« Reply #9 on: December 05, 2004, 08:21:50 pm »

Quote
FCG and just fast mono-red goblins, death long, Cerebral Assasin, TurboLand, Gro-a-Tog and Hulk, Stax, Trinistax, Staff of Domination, White Weenie, Cobold Freeze, UR fish, Mono-blue both good and bad versions, stompy, oath. These are allreal good decks that are showing up in top 8s everywhere.


Well DeathLong, CA, Stax, Oath, and Tog have been, but the rest suck.

In the report the relevent matchups are.
beat Stax
lose to GaT
beat Stax
beat Stax
lose to Deathlong
lose to Deathlong
lose to Fish
beat Deathlong
lose to FCG

Which basicly shows that you beat Stax and lose to the rest.  That isn't very intenisve, I would have done a lot more playtesting against decks like Dragon before posting ridiculous win percentages (which you shouldn't do anyways).
Logged

Team Grosse Manschaft
Mixing Mike
Guest
« Reply #10 on: December 05, 2004, 10:39:19 pm »

Quote from: MSR9889
Slaver is an artifact base deck. Maybe not the ones you play or have seen, but the ones i have are. They use things like Pentavus, Crucible, moxes, Slaver!!!, Plats, and some Titans, trisks, and duplicants.


Please, you're making my head hurt.  The general builds of Slaver decks run 1 Pentavus, 1 Platinum Angel, 2 Mindslavers, and the 7 Sol Ring/Lotus/Moxen and 1 Mana Crypt.  I see Duplicants here and there, but those are mostly metagame choices.

So you Rack and Ruin a Mindslaver? They Weld it back or take your turn, since you have no real answer to Welders (well, outside those Plaguebearers, with Lava Dart kills before you can really use it).  You Rack and Ruin a Pentavus, they make a bunch of 1/1 tokens.  The only thing that actually is removed by Rack and Ruin is Platy, and that's not all that much of a big deal.  

Conclusion:  Rack and Ruin is trash against Control Slaver.
Logged
bmueller
Basic User
**
Posts: 11


View Profile
« Reply #11 on: December 06, 2004, 02:09:58 am »

Could you use Ashnod's Altar instead of KCI?  I don't know whether or not you find it useful for casting other spells, but as far as the combo is concerned, Altar has the same effect for 1 less mana to cast.

You know that Myr Retreiver + Altar/KCI + Storm also works, right?  If you're finding that random removal causes trouble...  Using Brain Freeze would keep the deck Mono U.  Up the Myr count to 3, and bring in AK+Intuition for draw power and an easy way to get the Myrs.

Just some suggestions you've probably already considered.

One last thing: what's up with Bone Shredder?

Some friends and I created this a while back, but never tested it:

Combo (ratios? no clue)
3 Ashnod's Altar--SAC THOSE SPIRIT TOKENS!!!GRRRR!!!
3 Myr Retriever
3 Brain Freeze
Control
4 Mana Drain
4 Force of Will
4 Mana Leak
1 Misdirection
Draw
4 Brainstorm
4 Accumulated Knowledge
4 Intuition
1 Time Walk
1 Ancestral Recall
Mana
7 SoLoMox
1 Strip Mine
4 Wasteland
4 Flooded Strand
8 Island

My first post by the way. Very Happy
Logged
True Lies Ownz
Basic User
**
Posts: 18



View Profile
« Reply #12 on: December 06, 2004, 03:03:01 am »

any joe blow knows that vs slaver you target the welder, not the artifacts.
Logged

im cool
Addolorisi
Full Members
Basic User
***
Posts: 121


Faust+xd
View Profile
« Reply #13 on: December 06, 2004, 04:03:51 am »

Quote
As with any deck, if you see a big ol' 7-10, your gonna get nervous and make some mistakes.
As always, relying on your opponent to fuck up qualifies as Best. Strategy. Evar.

Quote
Do you know anything about t2 ravenger? It is extremely fast, winning on turn 3 sometimes.
And every combo deck in Vintage can win on turn 1. Huzzah. You can't make a case for something being a hard matchup by comparing its nutz draw to another deck's average draw.

Quote
M He knew what he was doing, just didnt have cards to stop me.
Of course. Playing bad decks generally has that effect. But then you can't really make the argument that he knew what he was doing.

Quote
I face decks such as FCG and just fast mono-red goblins, death long, Cerebral Assasin, TurboLand, Gro-a-Tog and Hulk, Stax, Trinistax, Staff of Domination, White Weenie, Cobold Freeze, UR fish, Mono-blue both good and bad versions, stompy, oath. These are all real good decks that are showing up in top 8s everywhere.
Maybe I haven't been keeping up, but I haven't seen too many Sligh, TurboLand, WW, Kobold, or Stompy decks in any notable t8's.

Quote
I dont know what you consider relavent testing, but It is very extensive. I consider all of these decks good, as they all have great potential.
If all those decks are so good, then maybe I should sleeve up ICT or Countersliver and absolutely destroy everyone.
Logged

Quote from: Dr. Sylvan
So in conclusion, creatures are bad. Play blue cards instead.
Toad
Crazy Frenchman
Adepts
Basic User
****
Posts: 2152


112347045 yoshipd@hotmail.com toadtmd
View Profile
« Reply #14 on: December 06, 2004, 04:07:12 am »

MSR9889, stop being terrible.
Logged
[supa_t(im)]
Basic User
**
Posts: 268


ozzyhed91685
View Profile
« Reply #15 on: December 06, 2004, 04:43:02 pm »

I think you are trying to do too much stuff instead of trying to win.

Quote from: bmueller
Could you use Ashnod's Altar instead of KCI?  I don't know whether or not you find it useful for casting other spells, but as far as the combo is concerned, Altar has the same effect for 1 less mana to cast.

You know that Myr Retreiver + Altar/KCI + Storm also works, right?  If you're finding that random removal causes trouble...  Using Brain Freeze would keep the deck Mono U.  Up the Myr count to 3, and bring in AK+Intuition for draw power and an easy way to get the Myrs.

Just some suggestions you've probably already considered.

One last thing: what's up with Bone Shredder?

Some friends and I created this a while back, but never tested it:

Combo (ratios? no clue)
3 Ashnod's Altar--SAC THOSE SPIRIT TOKENS!!!GRRRR!!!
3 Myr Retriever
3 Brain Freeze
Control
4 Mana Drain
4 Force of Will
4 Mana Leak
1 Misdirection
Draw
4 Brainstorm
4 Accumulated Knowledge
4 Intuition
1 Time Walk
1 Ancestral Recall
Mana
7 SoLoMox
1 Strip Mine
4 Wasteland
4 Flooded Strand
8 Island

My first post by the way. Very Happy

I was thinking the same thing, why not use ashnod's altar?  I like the build, but I would drop 2 Island (maybe 1 island and 1 intuition) for 1 more Myr Retriever, and 1 more misdirection.

I think this is more versatile because it offers better control, better draw, and a faster combo.  It can also get rid of pesky orchard critters.  It is more focused on controlling the game and winning than doing nifty tricks with retriever + helm + clamp + moonvessel.
Logged

Team Ankle-Biter Subjugators

"There are some who call me...Tim."

You may have noticed that I have trouble communicating on message boards.
nemesis9521
Guest
« Reply #16 on: December 06, 2004, 08:02:02 pm »

Quote
i play Sam again.

As usual, he tutors for a deed and slaughters me game 1.
Game 2 he counters everything and kills with 3 dryads. OUCH!!!


haha matt i rember that

This is spam. Keep personal messages to PMs. Verbal warning.
-Jacob
Logged
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #17 on: December 07, 2004, 05:50:13 pm »

OK....

There are to many things for me to quote that I dont feel like quoting. Starters...
Ashnods Alter vs. KCI- The Ironworks is fro sacking off an artifact, which are plentiful in the deck. Alter is for creatures, which die the turn they come into play for card draw. The 1 mana is of no relavance, as the Ironworks allows you to tap a mox and sack it for extra mana. Sacing a creature means you lose out on 2 cards. Think about it.

Addolorisi- This deck can win turn 1. Although it is not as fast as other combo decks, it is easier to play and gets the job done. Like dragon, once you start to combo, it wont end they break it or die. And it can reset the next turn. Long can be stifled, misdirect 1(as most players go to 9 and then TENdrils), or counter the bargain or twister type stuff. And after all, the deck averages a win by turn 4 and almost 50 percent of the time on turn 3, which is usually fast enough in todays metagame, as most decks are setting up by those turns. The decks I listed are good regardless of what anyone thinks. If they arent winning now, they all were at one point. Just because people stop playing them doesnt mean they are no good. Alot of people have converted over to control such as shop or 4cc type things. Otherwise they went to combo like TPS, long, draw 7... They are just underplayed, not bad. When all those decks were in their prime, people would show up and be hoping not to play those decks. The last several tourneys I have gone to have all greatly sported Fish and Tog. Like I said, they are good, just underplayed.
And what everyone happens to feel like forgetting is that boneshredders kill welders. RnR kills artifacts. They have their own purpose in the deck, as in any deck. And think about it. If they have no artifacts in play to weld anything back into play with, then they have no chances for slaving me. I know what I am talking about, as I have played all of these decks just like you guys. And its not like its the game winner either. If I slow them down a turn, that may be all I need. Considering I havent lost to it yet, I think I know what I am doing, but if any of you are still persistent, then let you respond.
Toad, im not quit sure what you are talking about so...
Logged

i rule whenever possible
u should try it
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #18 on: December 07, 2004, 06:17:19 pm »

So you manage to stop every mox and Darksteel Citadel that the slaver player plays so he can't weld?
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
Necrologia
Basic User
**
Posts: 453


RPZ85
View Profile
« Reply #19 on: December 07, 2004, 08:01:52 pm »

Quote
Long can be stifled, misdirect 1(as most players go to 9 and then TENdrils), or counter the bargain or twister type stuff.


If MeanDeath is casting a tendrils for exactly your life total against a deck that plays Stifle, the player is either very bad, or in a desperate situation. The deck runs Duress for a reason, and very rarely goes off blind.

Quote
The decks I listed are good regardless of what anyone thinks. If they arent winning now, they all were at one point.


Sligh, WW, Kobold, and Stompy have never been good. Ever. Even several years ago when the field was Sligh/Sui Black/Stompy vs Keeper, none of the scrub aggro decks ever won, and it wasn't for lack of numbers. The reason was that the decks were plain ol vanilla awful. If Keeper beat the decks then, and every deck on the face of the planet could destroy Keeper today, what makes you think Stompy and friends are anything less than terrible now?
Logged

This space for rent, reasonable rates
yodoblec
Basic User
**
Posts: 89



View Profile
« Reply #20 on: December 07, 2004, 08:50:54 pm »

MSR9889 please, just stop right now. Everyone is telling you that you deck is bad and your points are not valid so why must you go on and tell them they're wrong?

Quote
And after all, the deck averages a win by turn 4 and almost 50 percent of the time on turn 3, which is usually fast enough in todays metagame, as most decks are setting up by those turns.


Right..... While you're trying to get your lousy combo together I'll just go off with just about any viable combo deck. Your deck can only win on turn 1 with a god hand that has a bout a 5% of drawing it possibly less.

And what happens when someone counters ur mana sources such as KCI? Just wait till you get another?
Logged

Thug:
Quote
'Cause winning on turn 4 does the same thing as winning on turn 2, it results in a game win.
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #21 on: December 08, 2004, 01:29:59 pm »

Again, to many things that I dont feel like quoting...

Eventually Slaver will run out of artifacts to weld. And its not like they save all the artifacts for welding until they get the slaver either. The deck is also moderately slower than Herpes.
As for other combo decks, they are also mouch more expensive to make. I dont have any power. My local store runs 4 proxie, now 5, tournaments. Long is no doubt faster, but it has great potential to stall. As for disruption, duress doesnt do to much against my deck, even though it does agianst others. For any combo type deck I sideboard the Plat. The only one I have had trouble with so far is deathlong, which I have beaten before in bigger tournaments.
As far as the kobolds and ww and stompy, those decks are awsome. WW has been showing up in TMDO tourneys for the past year. Stompy decks make alot of random top 8s as no one expects them. Those decks also can win like turn 3. As for kobold tendils/ freeze, how was that never a good deck? In the Italian Nationals or something, half the top 16s out of about 200plus people were kobold decks. 2 of the top 8 were kobold decks. The deck that won was a kobold deck. I play tested a kobold deck that won 2nd-3rd turn everytime, so dont say it was never good as it clearly was. Just no one over here plays it.
And again, as far as better combo decks, there is way more disruption. Having 1 card countered in this deck isnt gonna kill you. But with long or D-Day, it may end up yor biggest mistake. This deck also has an alternate win condition in the creatures. I should win against any other artifact deck. I have a good chance against things like dragon ad D-Day. I beat control rather easily. Long is one of the worst match-ups that is still played, but that is lessening more and more. With the current direction of this metagame, this deck will be viable. Like I said, I will be playing this, if I make it, at TMDO5. I guess your all gonna have to wait if you still doubt me...
Logged

i rule whenever possible
u should try it
Necrologia
Basic User
**
Posts: 453


RPZ85
View Profile
« Reply #22 on: December 08, 2004, 02:35:24 pm »

Quote
As far as the kobolds and ww and stompy, those decks are awsome.


Expect no one to take you seriously ever again. Stompy and WW both made _ONE_ random top 8 a piece somewhere in Europe in the last 2 years. One of them was due to a major Type II tourney going on at the same time.

Aside from the fact that their god hand is slower than many regular decks, they pack next to no disruption. These are not the things that good decks are made of.

I'd shoot down some of your other points, but frankly, I'm not wasting anymore time on a guy who thinks WW is viable. PM Bastian, the guy who spent ages trying to bring the deck back, and ask him how he thinks WW is doing today.
Logged

This space for rent, reasonable rates
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #23 on: December 08, 2004, 04:15:45 pm »

I have a new quote for my sig now.

How doe slaver run out of artifacts before it gets Slaver online?  You do switch, so you have the same amount of artifacts.  Don't forget about Pentavus either.

Don't forget to write a report telling us how the deck performs at the next TMDO
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
Dozer
Shipmaster
Full Members
Basic User
***
Posts: 610


Am I back?

102481564 dozerphone@googlemail.com DozerTMD
View Profile WWW Email
« Reply #24 on: December 08, 2004, 08:38:12 pm »

Quote from: goober
Quote
In the report the relevent matchups are

Ho, hold your horses. This is basically a re-phrasing of "your metagame sucks". While I agree that the deck is by no means optimal for the gauntlet metagames that prevail in all of our minds, it nevertheless is appearently successful on a local level.

Basically, I can see where you are coming from with the exclusion of certain decks from your evaluation of the KCI/Retriever-deck ("Herpes" is, btw, a horrible name). You and I would never select this deck if we were playing in one of the marquee tournaments, e.g. SCG P9 or a Waterbury. It is not good enough for that, being easily disrupted and subject to a lot of splash damage as well as relying on a 4-piece combo.

I just wanted to point out that a deck like this (and similar creations, e.g. Salvager) should not be discredited in general - only in particular. If I ran into loads of White Weenie, maybe I'd play Ironworks too.

Dozer
Logged

a swashbuckling ninja

Member of Team CAB, dozercat on MTGO
MTG.com coverage reporter (Euro GPs) -- on hiatus, thanks to uni
Associate Editor of www.planetmtg
rozetta
Full Members
Basic User
***
Posts: 288


View Profile
« Reply #25 on: December 09, 2004, 03:10:30 am »

How did this end up in the Vintage forum?
Logged

Vote Zherbus for 2005 Invitational.
- Team Secrecy -
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #26 on: December 09, 2004, 04:23:50 pm »

When I said that WW and stompy were good, I meant that I thought they were awsome. I dont care if they make alot of top 8s, since that isnt what makes a deck good or bad. They are good decks, just not optimized for the meta.
As for RnR vs Slaver. HOW THE HELL DO THEY GET THE SLAVER BACK IN PLAY EACH TURN?!?!?!!?!?!?!?
If I kill 2 artifacts, that is 2 less slavers for me. If i kill 4, for less slavers for me. And so on. Apparently none of you guys realize that Slaver needs artifacts to get others into play. Less artifacts means less welding, less mana, less of everything. And not to mention, BONE SHREDDER!!!!!! This card is primarily for decks with welders, as welders hurt me. If they have no artifacts and no welders, then they dont do anything. You guys do know how the deck works right? And again, considering I havent lost to it yet, I am going to play it the same way as always. RnR goes in, I win.

As far as the deck name, it was a random commodety that my friend came up. Want the conversation? Here it is.

Me- I just need to think of a name for the deck.
Ben- Yea, and it has to be catchy and sound kind of threatening. Maybe scare them a bit
Steve- Herpes are scary...

And thats it. And by the way, only one person plays a ww deck in the tourney, who happens to be doing well. It cant be to bad if it has beaten death long and FCG. Just because YOU think it isnt valid doesnt mean its no good. And I dont see how the meta can really suck with the decks I listed. Oath, that crappy deck that WON SCG. Long, that crappy deck that got 2nd at TMDO4. Cerebral, one of the worst decks there, which happened to win hadley or something. FCG, which I beleive won THMD 3 or 4... Crappy decks? Fish, which was dominating the playing field over the summer. And is turboland no good anymore? I could have sworn it had like 2-3 decks in the top 16 at TMDO4. Am I mistaken? I DIDNT THINK SO!!!!!
That 4 peice combo is quite easy to get at with all the draw. How many does dragon have. lets see here, the Dragon, Animate dead, Bazaar or laquatus/Queen in the yard, plus all it has to do to set up, with the fear of going off and losing all permanents due to a swords, stilfe, disenchant, chain of vapor, edict, blue blast, terror and other black kill spells. This deck is safer to combo of with than dragon or long, not to mention it can easily reset the next turn. Dragon is done after it gets killed( as in the dragon gets killed). Herpes isnt.

And I also would like to know how this previously ended up in the Vintage forum... I guess Toad Fixed it.
And for the Umpteenth tim, I am going to play this deck at TMDO if I can make it. Otherwise, I will play it at the next major tourney I get a chance too. See ya there pals. And expect some modification from this current build, as 10 proxies makes a difference. I am yet to experiment with that many as of late.

EDIT- YAY!!!!! I finally made this a popular topic. Thanks to those fo you who actually cared to respond, even if you disagree with me. And thanks to Toad and Zherbus for allowing me to re-open discusion. Im surprised no one brought back how this deck is bad against, but has never lost to 3sphere. For a while, and now again in spite of my diffuculties with long, I may actually put it in. What do you guys think, as it doesnt hurt me too much.

Quote
Im surprised no one brought back how this deck is bad against, but has never lost to 3sphere.

What do you guys think?
Logged

i rule whenever possible
u should try it
Necrologia
Basic User
**
Posts: 453


RPZ85
View Profile
« Reply #27 on: December 09, 2004, 05:24:17 pm »

A competent control slaver player will always hold a mox or two in hand for welding or thirst for knowledge.

Not that they really need to slave you more than once. Slaver plus Ironworks = gg.

Quote
And by the way, only one person plays a ww deck in the tourney, who happens to be doing well.


Quote
They are good decks, just not optimized for the meta.


In your own words WW isn't good in the current meta, but works in your local meta. In other words, your meta is weak or at least under-developed? Are you starting to see why everyone finds your testing rather suspect?
Logged

This space for rent, reasonable rates
MSR9889
Basic User
**
Posts: 42

MSR9889
View Profile
« Reply #28 on: December 09, 2004, 05:56:49 pm »

Hahahahahahaha!!!!

That is in no way what I said. I said that the people who play WW havent found a way to give it a niche in the meta. I said he does well, but thats mainly cause its just faster than what people are used to. He averages 6 creatures turn 3 and a turn 4-5 kill. No pump or nuthin, but he hasnt played the good decks such and you and myself. He has only played at the store, and he knows what to do against certain decks. He is a competent player, but he hasnt played real decks, just the local ones. He loses to long, herpes, dragon, mono blue, tog, GAT, and ven his brothers crappy madness deck. He just is too fast for most other decks to handle, which is the idea of weenie decks i think....He is stil making it better also. It is hard for decks like Herpes and sometimes long, due to the extensive life loss(long has bargain and necro). Its just really fast and no one prepares for it. For a while, when white was more popular, i sided 4 glooms and got no worse than 2nd each time.
Not bad, just fast. Think about it, dont make assumptions. You are putting words in my post(thats a cleached metaphor type thingy that I modified...)
Logged

i rule whenever possible
u should try it
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #29 on: December 10, 2004, 12:28:32 am »

Quote
A competent control slaver player will always hold a mox or two in hand for welding or thirst for knowledge.

Not that they really need to slave you more than once. Slaver plus Ironworks = gg.


Basically what he said.  If a slaver player doesn't do that, or doesn't run Darksteel Citadel he is stupid.
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 19 queries.