After doing well in a couple of events with Gifts, I decided to start up this thread to discuss my version of the deck and present an accompanying report at the end detailing some of my SCGP9 Rochester adventures on my way to 2nd place. First, the list that I decided on for the event:
Belcherless Gifts Belcher (aka Gifts.fr)
Disruption(13)
4x Force of Will
4x Mana Drain
3x Duress
2x Phyrexian Furnace
Card drawing/search (13)
4x Brainstorm
3x Thirst for Knowledge
1x Fact or Fiction
1x Ancestral Recall
3x Gifts Ungiven
1x Skeletal Scrying
Tutoring (5)
1x Mystical Tutor
1x Vampiric Tutor
1x Demonic Tutor
1x Cunning Wish
1x Burning Wish
Broken (4)
1x Time Walk
1x Tinker
1x Yawgmoth’s Will
1x Recoup
The kill (1)
1x Darksteel Colossus
Mana (25)
1x Black Lotus
1x Mox Jet
1x Mox Sapphire
1x Mox Pearl
1x Mox Ruby
1x Mox Emerald
1x Sol Ring
1x Mana Crypt
4x Island
1x Swamp
4x Polluted Delta
3x Underground Sea
3x Volcanic Island
1x Tolarian Academy
1x Library of Alexandria
Sideboard (15)
3x Old Man of the Sea
1x Lava Dart
1x Pyroclasm
2x Red Elemental Blast
2x Engineered Explosives
2x Rack and Ruin
1x Rebuild
1x Tendrils of Agony
1x Mind Twist
1x Boseiju Who Shelters All
Deck analysis:
A. Kill condition:I decided to make some modifications to Gifts.fr in preparation of this event. The biggest change was removing the Goblin Charbelcher + Mana Severance combo to make room for more disruption/card drawing. I was finding that having two kills was redundant, and while Belcher and Severance are useful on their own, there are far stronger cards that this deck can run to ensure that it gets itself into a winning position in the first place. It seems that a sole Colossus is extremely risky, but the win is actually quite trivial even if the opponents hold lots of removal. I played a tournament game a few weeks prior to this event that really increased my confidence in the sole Colossus – my opponent, playing U/W Landstill, at one point held 4 Swords to Plowshares with 4 Tundras in play but easily succumbed to my Yawgmoth’s Will. Nevertheless, that event also featured games where I had to face very scary cards like Planar Void and Maze of Ith. As a result I decided to put a Tendrils of Agony in the SB “just in case�, but in retrospect I think that this was a mistake – I didn’t even come close to getting a lethal Tendrils for one thing, but more importantly it was never necessary to rely on anything other than Colossus. I suppose that having a back-up plan does allow for more early “blind Tinkering� (walking into a potential Swords to Plowshares via Tinker without having disruption to protect it) but such situations haven’t really come up. I was really hurting for certain SB cards in the event, and making more room by axing the Tendrils would have helped.
B. Mana SourcesThe mana base has some flexibility when it comes to the last few slots. Specifically, the options include:
Boseiju Who Shelters All
Library of Alexandria
Lotus Petal
Mana Vault
Strip Mine
Swamp
I opted to run the Library and a basic Swamp in the deck. Here is a quick analysis of some of the choices:
Lotus Petal – The idea here is more artifact acceleration, getting Mana Drain online faster, and having an additional artifact to pitch to Thirst for Knowledge. The downsides, which I assessed as being much too serious, are the fact that it isn’t a permanent mana source, and probably more importantly it’s yet another mana source stopped by Chalice of the Void for 0 or Null Rod. Given the fact that we anticipated tons of Fish at the event, and the fact that the environment should have a very appreciable amount of non-basic hate, I decided to run a more solid mana base. I believed that the deck was powerful enough to beat anything, and the last thing I wanted to do was giving up freebies to decks like Fish if they got a good mana disruption draw. Perhaps in the future I would consider the card if I ran a more aggressive build of Gifts that sacrificed some of the disruption for more card drawing, but until then I will continue to hedge against Fish and CotV/Null Rod.
Mana Vault – Again, the idea here is more acceleration to power out the more expensive draw spells early, while also increasing the artifact count for Thirst. There are also two other subtle advantages: the first is the ability to get around CotV for 0, and the second is to allow for the casting of Engineered Explosives for 0 to kill CotV for 0. However, two things concerned me: as with Petal, the Vault cannot be considered a permanent mana source when it counts most (early in the game), and it can also get shut off by Null Rod or the next popular option for CotV: a CotV for 1. Burning a Vault early in order to cast Gifts usually isn’t a very good idea, and even wasting it on something like a Thirst for Knowledge didn’t really excite me. Once again, I wanted to ensure my mana base was more stable and more resistant to non basic hate. I traded explosiveness for more consistency, believing that I could outplay or have the deck outmuscle my opponents without introducing a bigger element of luck into the matches.
Boseiju – This card is obviously powerful against quite a few archetypes, however it is not the type of card you want to draw early against the more aggressive decks. Again, this was a judgement call based on the anticipation of many aggro-control decks at the event. Curiously, even against decks where Boseiju is the most powerful (Control Slaver and other Gifts decks), sometimes the card can cause a slight tempo loss early in the match that can mean the difference between winning and losing. Therefore, I opted to put it in the SB instead to go along with its sidekick, Mind Twist, and just hoped for the best.
Strip Mine – This gets a mention from me because I will lose the odd game to a Library of Alexandria. However, that probably doesn’t justify the inclusion of the card, especially since it might not be drawn in time to stop LoA from doing the damage.
Library of Alexandria – Pain free and coming into play untapped makes this a considerable improvement over Boseiju, particularly against the more aggressive decks. Also, LoA has a subtle use mentioned above – it can help you cast Explosives for 0 against CotV for 0. While it seems there are many on the fence about this card, it continues to steal games for me, and I would never remove this card when running any sort of control deck, Gifts.fr included. I like free wins. Yes, there are some obvious downsides (the most notable is not getting a Mana Drain online until turn 3 if LoA is played first), but this isn’t convincing enough to make me cut the card from the deck.
Basic Swamp (and 4 basic Islands) – I upped the basic land count to make the mana base more solid against the anticipated Fish decks and their scary mana disruption. The Swamp was added to support the higher black card count – with only 3 Underground Seas and the frequent need to fetch up a black source very early to cast one of three Duresses or to cast Vampiric Tutor, I decided to make the slight concession of not getting Mana Drain mana up by turn 2. This seemed to pay off for me in this event – having more basics ensured that I wasn’t getting cut off from either B or UU, and also ensured that I would build to higher mana counts in the face of the inevitable CotV for 0 or Null Rod. I even had to face random Blood Moons and Back to Basics in this event, not to mention lots of Crucibles/Wastelands, so the 5 basics helped out a lot. As I said, my goal was to ensure that I wouldn’t be dying to mana screw, and give myself every chance to outplay my opponents.
Because of the Swamp, I had to run 4 Polluted Deltas instead of the typical 2 Delta/2 Flooded Strand configuration typical of most Gifts decks. Perhaps more surprisingly, I ran no Snow Covered Islands either. I simply haven’t encountered any situations where I needed to Gifts for mana where it was critical to Gifts for a basic land specifically. Plus, there IS a disadvantage to running Snow covered lands, but again the reason was quite subtle – quite often during the day my opponents were unsure what I was playing, and as a consequence made certain misplays, failed to call the correct card with Meddling Mage, or didn’t sideboard properly. If they saw a Snow covered land on my side of the table, that might unnecessarily give them a big clue as to what I was playing. As Shock Wave and I both agree, a significant portion of a deck’s strength comes from the surprise factor and limiting your opponent’s knowledge about your deck as much as possible. As such it is sometimes important to make certain sacrifices (run a less optimal build) to keep your opponents guessing and maximize the likelihood that they will commit critical play errors or make poor decisions against you. It is no surprise to us, for example, that so many people believe that Shock Wave’s pet deck, “Die Drone Die�, is a miserable pile of cards. They are missing the point of why it continues to do so well in his hands.
C. Disruption While 4 FoW and 4 Drain are pretty much a given in the deck, the remainder of the disruption base is quite flexible. I decided to increase the Duress count to 3, and now wished that I was running up to 4. It was a card that I almost always wanted to see in my opening hand, but running a full complement makes much more sense if the deck is running that solitary Swamp. Having to fetch out an Underground to Duress only to have it wasted and get cut off from black for x number of turns is a risky proposition; I have been on the losing end of such scenarios in the previous two events.
The big issue for me prior to the event, however, was what other disruption cards to run between the main deck and SB. Here are my comments on the cards I elected to use:
Phyrexian Furnace – This card is potentially devastating against certain decks (Dragon and the two control-combo decks that rely on the graveyard – Salvagers and Control Slaver). Unfortunately, drawing a Furnace is less than stellar when your opponent has padded his graveyard with lots of spells. Sacrificing the Furnace to nab a solitary card in a graveyard and draw a card is a little underwhelming at times – in fact, the cantrip effect is a little deceiving, because the Furnace rarely replaces itself immediately, so you potentially sacrifice a draw step to draw it and have it sit there waiting for a relevant target. So far, I cannot pinpoint any game where I rode the Furnaces to victory or relied on them to stop my opponent. Much to the disbelief of some, I actually sided them out against Control Slaver on a couple of occasions, for a few reasons. For one thing, I’ve noticed that some CS players like to swap Welders for CotVs and set CotV to 1; also, CS, like Gifts, can be more of a Yawgwill/Drain deck and can overwhelm you with card drawing and ultimately hard-casting its threats – Furnaces don’t have such an easy time in stopping huge Wills unless you drop 2-3 Furnaces early, which is a low percentage play. To top it off, a single Furnace can be negated by a single Welder as long as their grave is padded, not to mention that the Welder can kill your Furnace if you’re attempting to reap the most benefit from Thirst for Knowledge.
On top of all of this, Furnace simply blows against aggro control, especially if they cut off the cantrip effect with Null Rod. So why did I run them, if I anticipated a field full of Fish? I’m not entirely sure, but I think it has to do with the fact that you just WANT to believe that Furnace is powerful and worthy of inclusion. It also assists in maximizing the power of one of the best draw spells available to Gifts by virtue of being an artifact – Thirst for Knowledge. I think it’s this latter point that makes me very hesitant in cutting the Furnaces entirely; if I did, I’d either start swapping the Thirsts for Skeletal Scryings (although increasing the black card count has its own drawbacks), or find some other suitable artifact replacements, including the extra mana sources in Petal and/or Mana Vault. Main deck Engineered Explosives might perhaps be a very important consideration given that so many Fish decks are switching from Null Rod to CotV along with running so many 2-casting-cost creatures (Meddling Mage being the most problematic). However, I just don’t see myself running main deck Explosives, as the card can also be a little underwhelming at times. I will continue to experiment in any case.
Burning Wish – I ended up trimming the SB of Sorcery cards, weakening the card a little. The only SB targets are now Pyroclasm and Mind Twist (and Tendrils as the win condition #2), although this really doesn’t bother me so much. Burning Wish’s primary purpose is to recur Time Walk and Yawgmoth’s Will, so having Sorceries in the SB is of smaller importance.
Cunning Wish – I experimented a little with the inclusion of this card after cutting the Belcher + Severance, and it felt just right for this event. The obvious inclusions in the SB were the two REBs (even though one *should* have been a Pyroblast – I couldn’t find mine and I wasn’t about to proxy it) the two Rack and Ruins (amazing choices versus Fish and Workshop) and Rebuild, which incidentally served as my one removal spell against an opposing Tinkered Colossus (which was better in my opinion than having to run a Chainer’s Edict). There was also a solitary Lava Dart specifically against Welders, although it turned out not to be too amazing during the event. What I did sorely miss, however, was a draw spell! I completely forgot to include a Skeletal Scrying in the SB, which in retrospect I would easily swap for that Tendrils of Agony.
The sideboard disruption cards not mentioned above:
Old Man of the Sea – This was an easy choice given the many Fish decks expected for the event. I chose old Men over Flametongue Kavus because the Men are one mana cheaper which can be an absolutely huge consideration given that I would be facing mana denial and Dazes. In addition, while FtK can 2 for 1 they do nothing against Factories and you can still get overwhelmed by their creatures; on top of this if they drop a Standstill before dropping creatures as targets for your FtKs then it might be a serious a problem. Old Men by comparison come down faster and can control the entire board. If I had more room I would up the Old Man count to 4.
Engineered Explosives - Another huge card against both Fish and any decks using CotV, not to mention significant uses against Control Slaver’s Welders and Oath’s Oath of Druids. Another card at times I wish I had more room for in the SB. I also decided that this would be my only card against Oath – I didn’t bother with the usual choice, Spawning Pit, as the card is so inflexible in the SB (it is useless against everything else), and it doesn’t always stop them from winning – it just stops them from winning quickly, and only if you get one down before they drop the combo on you or if they fail to find their bounce spell(s) early. The Oath match up most of the time revolves around disruption and card drawing anyways as most control on control matches do, except that they can get these stupid early knock-out punches with Mox-Orchard-Oath. I’d concede such games to them and not bother with hedging against such possibilities by wasting precious SB space. Plus, it seems that Fish, on the strength of Meddling Mage, is somehow beating Oath these days, which limits the chances of encountering one in the tourney.
D. Card Drawing/tutoringThere are only two points worthy of discussion here, as many of the card choices have been discussed before.
The first is the inclusion of Vampiric Tutor. The deck seemed to benefit from the increased tutoring power, especially when needing to find either Tinker, Yawgmoth’s Will, Black Lotus, Tolarian Academy, or Library of Alexandria (Ancestral Recall too of course). After the event it seemed like a very natural inclusion in the deck, adding to the consistency at the cost of a card.
The second issue was the ratio of Thirsts for Knowledge to Skeletal Scryings. I opted for 3 TfK, mainly to not overload on too many black spells and to not lower the blue card count for FoW. Otherwise it is hard to decide on the optimal ratio; TfK doesn’t always draw a net of two cards, although it’s a great card to dispose a DSC from your hand without relying of Brainstorm and it digs 1 card deeper at 3 mana. Also, the life payment of Scrying could be a big issue against a more aggressive field, not to mention the fact that you might be forced to remove some juicy YawgWill targets early in the game. I was happy with my configuration at the event, although as I mentioned above I would add a Scrying to the SB to fetch via the Cunning Wish.
Here are the actual details from the Rochester P9 event. I forgot many of the details so this will be more of a QnD report. I also don’t feel like detailing the adventures of our trip, so perhaps one of my fellow teammates will fill you in on our adventures

. Here we go:
Round 1: Eli Kassis (4C Witness/DSC Oath)I begin the event with a feature match against Eli, a solid player who is playing his unique take on Oath. We end up fighting three very close games; our decks are very similar in that we are both running FoWs, Drains, Duress, and a wealth of draw spells/broken stuff. Eli has a short clock in Oath-Orchard, but I have the edge draw/spell wise in that I’m packing Gifts Ungiven. Game 1 goes to Eli who managed to resolve a mid game Oath after we had exhausted our hands with disruption. An Orchard soon followed and I couldn’t find any gas before Colossus killed me. Sideboarding I decided to take out the two Furnaces, Swamp (he didn’t have Wastes) and a Thirst for Knowledge for the two REBs and the Boseiju/Mind Twist. Game 2 he didn’t find Oath early enough, so I had enough time to outdraw him and combo him out. Game 3 was similar, except towards the end of the 50 minutes he finally managed to plop down an Oath, but didn’t have enough extra turns to kill me. An exciting match that set the tone for the rest of the day – most of my matches would end up 2-1 going to time in almost every case. Even though I would end up playing almost 14 straight hours of Magic, I was up to the challenge!
Match: 1-1-1
Record: 0-0-1
Round 2: Stefan Verveniotis (Oath/Witness + Pandeburst/Replenish combo)A fellow Canadian, and my second Oath deck. The one deck (or two card combo rather, given both Stefan’s and Eli’s unique approaches) I decided not to SB for. Predictably, I get smashed in two games as my luck against Eli was exhausted. Stefan began game 1 with 3 Oaths in hand and nothing else of consequence, but the key point was that he was able to resolve the Oath past my Duress and FoW and he drew into Orchard before I got myself rolling. He Oathed up a Witness, managed to hard cast a Pandemonium and with the aid of a Duress in hand and Saproling Burst in the graveyard he forced through a Replenish. Game 2 was ridiculously short – he manages a turn 1 Boseiju followed by a turn 2 Tinker into Colossus which he had sided in. That was good might, as I only had counters in hand and couldn’t get my own Tinker in time. I wished Stefan continued success at that point, as I was now dependent on him bettering my tiebreakers while needing to win out from this point on.
Match: 0-2
Record: 0-1-1
Round 3: ??? (U/R Fish with Jitte)My round three opponent was a very pleasant individual who was sporting a dangerous U/R Fish deck. He was running the game ending (for me) Rootwater Thiefs, although fortunately for me he opted to play MD Jittes over Null Rod. I didn’t see any CotVs, so I’m not sure if they were in there. Game 1 I get run over by angry little blue men, and game 2 is shaping up the same way until I manage to Pyroclasm away his board. I SBed in the Old Men, Pyroclasm, Engineered Explosives and the two Rack and Ruins (removing Furnaces – surprise surprise – along with Cunning Wish, TfK, Gifts, Drain, Scrying and Vampiric Tutor). I managed to win game 2 handily but not before I got him to reveal some of his tech – a Copy Artifact, which he attempted to cast after I Tinkered up my Colossus! I debated removing the Tinker and DSC for game three and riding my Old Men to victory, but elected not to. Game 3 was a bit of a shocker. He plays a Null Rod mid game after a flurry of early action (he probably boarded in Null Rods, but I still had my two Rack and Ruins). Fortunately, I build up my mana base without issues thanks in part to my heavy basics count. He then proceeds to play a morphed creature (!), which I know is a Willbender from the previous game. I Duressed him earlier and know he’s holding another techy card – Dominating Licid! I have a Tinker in hand along with an Old Man with some key cards in my graveyard, and I make my move. I cast the Old Man and pass the turn. He resolves his Licid. On my turn I attempt to steal the Licid, and he unmorphs his Willbender to change the Old Man’s target to itself. I anticipated this, as he missed the fact that I had both Time Walk and Recoup in my graveyard. I take my extra turn, steal the Licid, and Tinker up Colossus with enough counters in hand to stop his subsequent Copy Artifact. An exciting finish, and kudos to my opponent for trying some very interesting cards in his Fish build.
Match: 2-1
Record: 1-1-1
Round 4: Bob Kochis (U/W/B control)Bob is the finalist from SCG: Syracuse, so I’m wondering if he’s with his U/W Landstill today. I find out soon enough as he gets LoA going early and ends up discarding a Future Sight early, along with playing some Underground Seas. I suspect he’s with some version of 3 color control instead of Landstill, but that is small comfort and the LoA is killing me. He’s still a bit mana shy despite drawing all those cards, and I in turn have quality cards in hand with lots of disruption and some card drawing. Mid game he lets himself engage in a counter war over some spell which I manage to win. I’m happy as I finally don’t have to worry about LoA for the time being, although I’m still not out of the woods as we are more or less in top deck mode. I drew better than him at this point and manage to resolve the first of two(!) YawgWills thanks to Burning Wish. He understandably doesn’t concede as he still has no idea what I’m playing, since I haven’t seen a Gifts all this time and I don’t play Snow Covered Islands. I proceed to simply Tinker in the Colossus and have counter back-up, and he is without business cards in hand. On to game 2. I SB in the REBs, Mind Twist, and decide to give Boseiju a try, removing the Furnaces, Cunning Wish, and a TfK.Game 2 is also a tense battle early, but he manages to cycle a mid game Decree of Justice for 3 and a Meddling Mage. He is too far ahead and when 10 minutes left in the round is called I concede to save time. Game 3 is more kind to me, and I manage to resolve a Boseiju fueled Mind Twist followed by ripping a Tutor for YawgWill. He manages to Waste the Boseiju but doesn’t have any business in hand to my 2 Drains. I will and build up my hand, resolve Tinker and that’s game. I win just in time in extra turns, thanks to Time Walk.
Match: 2-1
Record: 2-1-1
Round 5: ??? (U/W Fish with Null Rod)Another Fish player with more unique cards – this time I am facing Mystic Remora. Game 1 he manages to resolve a couple of Null Rods early, but doesn’t have much in terms of creatures. I Duress a couple of Times stripping away an StP and Stifle, and he is without much action. I build my mana base (thanks to my basics) and Cunning Wish for a REB, nailing a Meddling Mage with it. He Resolves a Cloud of Faeries and Ninjutsu’s in a Ninja next turn. On my turn, I’m forced to burn my YawgWill to replay the REB and kill the Ninja. That’s all the action I see from him and I resolve a Tinker soon after. On to game 2. I SB similarly to my round 3 match, and the game starts off with him beating me down with a Spiketail while a Remora prevents me from casting anything. My hand is all gas though, so I patiently wait until his mana runs out, and I have the Drain when he tries to resolve Remora #2. At that point I explode on him, and without Null Rod I have enough mana to combo out.
Match: 2-0
Record: 3-1-1
Round 6: ??? (Bomberman – Salvagers combo)My French Canadian opponent is quite tricky. He would unveil some interesting card choices and tactics (“can I count your SB please?�). I managed to somehow win game 1, and game 2 featured some interesting action. My opponent got very confused how his CotVs worked in relation the my SBed in Explosives. He set a CotV for 0 at the start of game 2, but I managed to get a Boseiju out and used it to play an EE for 0. At first my opponent got excited and claimed that I couldn’t cast the EE with Boseiju as it was for Instants and Sorceries only. Um, no. Then we called a judge as he believed that my EE would be countered by the CotV for 0. The EE nailed his CotV, but the problem was that he managed to resolve an early Samurai of the Pale Curtain and went all the way with it. Not sure why he boarded it in – to go the beatdown route perhaps? In any case, the game was his. Game three featured more CotV shenanigans. He plays a CotV for 1 early on after I manage to resolve a Duress and Brainstorm, so I wasn’t too concerned. Eventually I did draw into an EE, and cast it for 0 by paying a colorless mana off a Drain after he plopped down another CotV for 0. I blew up the CotVs, but he thought that his CotV for 1 wouldn’t die to the Explosives. Hmm, what’s going on. He accepts the judge’s patient explanation of how CMCs work and we play on. I build up a solid hand with card drawing while he begins accumulating some chaff that he SBed in. I see two Energy Flux (!?) in his hand after a Duress, and a short while later he attempts to resolve a Back to Basics which I FoW. I let him have a Flux, saving my Drains for any removal as I Tinker up Colossus. Like a good player I remember the upkeep on my Colossus and win game 3. Exciting.
Match 2-1
Record: 4-1-1
Round 7: Matt Locke (Salvagers combo-control)Another fellow Canadian. I recently faced Matt in the finals (which I lost 0-2) of an event not too long ago back home in this exact match-up, although the key difference is that I’m sporting more draw/disruption and less Belcher/Severance. We play two games, both of which were similar: we would trade draw spells and disruption exhausting our hands, but I was packing a little more card drawing than him and top-decked better. I resolved some monstrous YawgWills both games as a result.
Match: 2-0
Record: 5-1-1
Round 8: Ben ??? (Control Slaver)Final round. If I win I have a good shot at top 8, as my tie breaks are not too horrible as one might expect after starting 0-1-1. My first two opponents, Eli and Stefan, managed to accumulate good records so I have some hope. Skill decides to take a back seat in game 1 of this match as the deck completely unloads on my opponent – I’m almost as much of a spectator here as Ben. I chain my draw spells into tons of disruption and a mid-sized YawgWill which is enough to put me far ahead of him card wise. I quickly see my Tinker and it’s on to game 2. In the second game he SBs in Blood Moon which completely took me by surprise. After a flurry of disruption spells in the first 2-3 turns he resolves a Blood Moon and a CotV for 0, but I have an Island and Tinker in hand. He made a slight mistake when casting Blood Moon, as he had a REB but missed the fact that his LoA would turn into a Mountain. As a result he was without red mana to stop the Tinker, although I had more gas in hand and would have led with the TfK, baiting any REBs and hoping to draw into FoW to safeguard the Tinker. In any case Tinker resolves, giving him two turns to find a Welder. He doesn’t and just like that it is over. Fortunately, as it turns out I didn’t have to depend on tiebreaks as all of the 6-1-1 players made it in, with me as the 8th seed.
Match: 2-0
Record: 6-1-1
Top 8Predictably, my first opponent in the top 8 is none other than my friend and playtest partner, Rich (Shock Wave). It seems that we are always destined to knock each other out in the quarterfinals when we both make it in. We had three extremely tense and exciting games, the details of which are covered in the SCG premium coverage. The semis against Nick Rosu were a a bit of an anti-climax, as Nick had disruption light starts and without Null Rod or CotV I was given free reign, managing to draw tons of cards and eventually resolving the Tinker for the win both games. Congratulations to Nick for his amazing performance with a solid deck (along with fellow Canadian Brian Finch, co creator of that amazing OFM2K5 Fish variant!) and to Rich as well for finally making top 8 after being so close on so many occasions! The finals were an absolute marathon, with me having to fight through amazing starts by my French Canadian opponent, Ugo, in all three games. I maximized my chances and it did come down to a top deck war in game 3, but it was not to be. I think my opponent was a bit unfairly criticized by many for making play mistakes in that match – it obviously took quite a bit of skill to reach the finals of a major event such as this one, and even though perhaps he lost a bit of focus towards the end of the night resulting in some play errors (we were going strong all the way past 1am after starting just before 11 am the previous day) he was still making many correct decisions. It was certainly an exciting match to be a part of, and although I was always struggling from behind in each game because of the initial luck of the draw I had my chances so I cannot complain. Congratulations to Ugo for his win, and to many of the Canadians who managed to showcase their impressive deckbuilding and play skills!