I appreciate a lot the direction that Milton took to revamp a bit the Keeper-esque "Juggernaut"
I would like to point out only a few points, that don't strictly connect themselves with the list proposed, but that can be discussed to focus of some weakness that I realized playing this deck ( similar strategies of course, not the exact deck ).
1) Skeletal Scrying is powerful
2) Skeletal Scrying is your only Drawer
3) Skeletal Scrying is mana Intensive
If you consider the number of real drawers of your deck you can easily see that their density, compared to the ability to fecth for them is really low.
You could think that playing with 4 Skeletals an Ancestral and the FoF too is enough to have at least one of them in your initial hand and some tools to protect them.
You should carefully think about playing some of your drawers if they are not well protected, because your deck can be easily reduced in a topdecking mode simply by countering one or two of them during the early game.
OTOH, the goal of the modern MtG's plan consist on attacking the opponent's strategy contemporarily or, better, before he can impose the one he is playing to you.
I see a plan in your draw-strategy that can be reassumed into ( excluding broken plays ) :
1) Land + Brainstorm
2) Land + Drain
or Wasteland + FoW
3) Skeletals ( plus maybe FoW backup )
While this strategy seems really effective especially because the inherently broken plays are excluded, they are the whole things that you are going to do during the entire first three turns of the game!
You are planning on defending your only strong plays almost NOT considering what can be done by the opponent during HIS first three turns.
If one of those steps went to trash, you would be entirely smashed down because the deck Topdeck badly.
The deck ( keeper juggernaut ) topdeck badly since YEARS!
It is strong if any steps he is planning to do are executed correctly.
To be sure to execute any step correctly and positively during any MtG's games, you should play alone...
So there are things that should be done in the weak directions of the deck, not in the ones he is able to win.
Skeletal scrying is terribly mana intensive compared with other Drawers.
TFK digs you three cards for 3 mana with a net of 2 cards added if you build your deck correctly
AK digs you at least three cards for 2 mana because when used without being coupled with Intuition you are considered a Scrub
Skeletal
can dig youmore than those two other cards, but with the difference that it cannot be used COUPLED with other things, because to be really effective it should use all the mana that you have available.
When in the past, ( the Americans, the Germans, the French one and me ) we collaborated each other to assemble a good 3C-build, we realized that Skeletals could be optimized ONLY by Duresses and FoWs and not by Drains. If you are going to resolve a large Skeletal ( that is your ONLY way to survive at some point ) you should have been supported by a previous Duress ANDÂ possibily a FoW too.
In the early game, Drains AND Skeletals usually mean that you are going to draw a number of cards that are not adguate to the mana investiment done.
I played TOO TIMES Skeletal for one or luckily for two ONLY to optimize the Drain that I had in my hand.
And I feel like I was BOTH wasting my Drawer and contemporarily not being able to do anything better!
Playing mana intensive spells is really frustrating when your opponents are able to resolve plenty of the ones that they have in their hand while you are forced to play ( ..and play
carefully...

) only one of them.
Any deck attack your slow draw-strategy with a quick Duress/Welder plus a following Intuitions/Gifts/TFKs that are tremendously stronger and cheaper and quicker than the plan that you are going to support.
After saying so many words, I don't feel that your work is a waste of time.
Adding a couple of Wishes and maybe the maximum number of Duresses is as simple as it appear in my mind.
OTOH, even this additions, simply would not minimize your worst "troll": you cannot prevent frequent bad topdecks.
The raw and shining power of drawing a lot of cards off a resolved Gifts or Intuitions is completely obscured by other subtle aspect of those cards, that it is usually not considered because it is
invisible:
Intuitions let you Tutor for 3 specific cards. Any single Intuitions avoid you from drawing at least 3 useless things from your deck, once resolved
Gifts lets you Tutor for 4 specific cards. Any single Gifts avoid you from drawing at least 4 useless things from your deck, once resolved.
Skeletals are stronger maybe than any other drawers but they cannot prevent you from drawing useless things among the ( possibly high ) amount of cards.
Skeletal is massive but his power can be felt ONLY when drawing A LOT.
A Skeletal for two that net you 2 lands can be common because the total amount of cards in the deck is almost the same.
An AK after an Intuition usually net you better cards, because the total amount of cards in the deck is decreased, rising the "quality" and giving you "Quantity" with a cheap mana investiment.
The same argument can be used for Gifts, but the results are even stronger but more mana intensive.
So which are the hints that I can suggest after all that reasoning?
1) 26 mana fonts are too many.
2) a full set of Wasteland can be considered overkill because of the high amount of basics used nonwadays
3) Waste+CoW is Slow. Gorilla+Waste+CoW+E.E. is good but complicated to achieve.
4) E.E. die under Rod. Relying only on them is a bit risky from my point of view, excluding the case you are not facing Fishes or Rods.dec at all.
5) Duresses and Drains and FoW and some Wishes are needed to better support your good drawers
6) Topdecking lands during the midgame is equal to die to anyone
7) If possible I would rise a bit the number of drawers.
You can try this thing, if you want.
4 Drains, FoWs, Brainstorms, Skeletals
3 Duress,
2 Wishes, E.Es, Shamans
1 Walk, Ancestral, CoW, Mystical, FoF, Demonic, Tinker, DSC, Memnarch/Platz, MIndtwist,Y Will
24-25 Mana Fonts
15 Sideboard cards
If you want to cut the denial plan ex-abrupto, you can add more drawers and optimize the mana base.
More Wishes and more TFKs can be added to rise the goal of winning the draw wars.
In my opinion, Balance and a single Tundra could be incorporated without too many difficulties
Good Job!
MaxxMatt