The real problem with this deck is that the primary use of Intuition isn't actually to get AKs but to get broken cards like Yawg Will, Recoup, Tinker - or just to deposit the nuts cards in the yard to support the standard gifts.
In any deck that I played with Gifts Ungiven, I have been able to win through "the standard gifts" only against aggro decks and bad decks.
Against any deck that pack in Counters and Duress and Broken Spells, I have "to win in some other ways" before to win with "the standard gifts".
The deck that I play now and that packs Gifts, aside to them, had powerful drawers that are not a two razor knife as AKs when they are played as your only real engine.
I can, as you, Gifts-out Broken things or "the Win", but while I Can Play the control-role Gifting out strong and multiple SAFE drawers to take control of the game and then go for the win with any plan that I decide to use, you have to cheat to your unprepared opponent, because he didn't know that if you resolve a Gift or an Intuition, he could possibly win BETTER and EASIER, because of your deck structure.
Any card as Y Will and Tinker and Burning or Recoup don't give you inherently advantage.
They gave you advantage if you are pushing pressure to your opponent. If your quick Intuition/Gifts grow a possibly fast Y Will, the opponent's quick Intuition/Gifts would give him MORE actual cards, answers and resources to stop your simple plan.
When you are forced to use your own drawers to try to recover, they would be ready to use them better than you.
While you are trying to do a beatiful thing before the opponent ( making a fast Will or Win Quickly ), you are not seeing that you are opening too much your own defences.
Try to play against a player that is conscious of the lack of different drawers aside AKs and Ancestral and FoF and that didn't play AKs of his own. You can win or lose.
Try to play agains the same player but with him playing Aks AND Intuitions as you, but with OTHER things to use to gain advantage during the early game. You would lose almost any game, if we exclude the Broken-Dominated ones.
In the first post I referred to the use of Cunning Wishes because the Toad's List used them.
The deck consist on an Atog deck without Atogs, Deeps, less Wishes and with some Gifts and a Recoup.
I suggested to switch something for the two additional Deeps.
From my own tests it worked wonderfully.
I find myself playing an "Atog" deck without having a flat winning plan, with consistent and great cards' advantage but with more Tutors than before.
So its completely and utterly wrong to say that there is no Intuition targets aside from AKs. Most of the time I was just getting restricted cards with Intuition.
But, aside from Ancestral and FoF, you have no way to produce pure cards' advantage with them.
Play a Gifts with Y Will Recoup and Ancestral and FoF. I can give you the two sorcery and bar my defences consisting only on a possibly Duress on your Y Will and a counterspell on the recoup.
Not considering that a bit of grave hate and you would lose too much even when resolving good Gifts or Intuitions.
The usual and standard Gifts.dec are stronger because they play any games without relying too much on single cards as this deck is supposed to win. They would not win because of Y Will or Tinker or a fast combination of such those things.
They would win outdrawing the opponents.
MaxxMatt