TheManaDrain.com
October 06, 2025, 12:12:01 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 2 [3] 4
  Print  
Author Topic: Filling out 5 Colour Stax  (Read 19303 times)
MaxxMatt
Full Members
Basic User
***
Posts: 482


King Of Metaphors


View Profile WWW Email
« Reply #60 on: July 30, 2005, 07:44:21 pm »

Quote from: steve
Turn One:
Sapphire, Brainstorm
My hand had the following cards BEFORE The brainstorm resolved:

Merchant Scroll, Merchant Scroll, Gifts Ungiven, Rebuild, Underground Sea, Demonic Tutor Mox Pearl, Island
So what do you put back?  I put back, after some careful consideration, the Underground Sea and the Demonic Tutor.  I then played the Pearl and the Island and I merchant scrolled for FORCE OF WILL.

My logic play, during the resolution of Brainstorm, would have been to put Merchant Scroll and Demonic Tutor on the top of the deck.
Why?
Becuase your ( interesting ) play of Merchanting for FoW would have not been affected ( FoW+Rebuild/Gifts ready to be played ONLY if Needed ) and you could have safely Tutored during the next turn both for Ancestral or for Gifts with ease and try to win with your tools.
Again, if you would have played the deck aggressively as you are referring to do, I would have played Merchant for Ancestral Recall regardless what he was going to play. That move ( positively backupped by the Rebuild in your hand and the total of at least 4 mana available the next turn ) would have been always ok, excluding his possible Chains of Mephistofeles play. On the other hand, Chain would have stopped you from playing Drawers but not Gifts, so your plan would have been completely supported by the fourth mana on table.


In Summary.
Facing a deck with Waste+CoWs plus other locking components and "putting back lands" ( especially when you have tools to get rid of their Artifact all at once: Rebuild ) appear a suicide in my mind.
Would you base your plan on hoping to draw other lands?
Would have been this plan a bit risky without a proper need behing his use?




Logged

Team Unglued - Crazy Cows of Magic since '97
--------------------
Se io do una moneta a te e tu una a me, ciascuno di noi ha una moneta
Se io do un'idea a te e tu una a me, ciascuno di noi ha due idee
Smmenen
Guest
« Reply #61 on: July 30, 2005, 08:04:43 pm »

Quote from: steve
Turn One:
Sapphire, Brainstorm
My hand had the following cards BEFORE The brainstorm resolved:

Merchant Scroll, Merchant Scroll, Gifts Ungiven, Rebuild, Underground Sea, Demonic Tutor Mox Pearl, Island
So what do you put back?  I put back, after some careful consideration, the Underground Sea and the Demonic Tutor.  I then played the Pearl and the Island and I merchant scrolled for FORCE OF WILL.

My logic play, during the resolution of Brainstorm, would have been to put Merchant Scroll and Demonic Tutor on the top of the deck.
Why?
Becuase your ( interesting ) play of Merchanting for FoW would have not been affected ( FoW+Rebuild/Gifts ready to be played ONLY if Needed ) and you could have safely Tutored during the next turn both for Ancestral or for Gifts with ease and try to win with your tools.
Again, if you would have played the deck aggressively as you are referring to do, I would have played Merchant for Ancestral Recall regardless what he was going to play. That move ( positively backupped by the Rebuild in your hand and the total of at least 4 mana available the next turn ) would have been always ok, excluding his possible Chains of Mephistofeles play. On the other hand, Chain would have stopped you from playing Drawers but not Gifts, so your plan would have been completely supported by the fourth mana on table.



That's wrong and here is why.  Turn one Scroll for Force of Will permits turn two Scroll for Ancestral with the FOW to protect my game state so that I can do that on turn two.  It's a much better play unless you assume you are going to be trying to Drain on turn two.  My plan protects me on turn one - which is far more important.  If I get Ancestral, he could play two threats like; Shaman, Chalice 1 with little difficulty.  And then I'd be done.  As for putting back land, I don't consider Underground Sea a land against Stax.  It's sort of like Lotus Petal.  I should have Forced the Trinisphere and then I would have had a second Island on turn two.  My dekc has 5 Islands 5 Fetchlands, 2 Volcs, 2 Seas and Academy. 
Logged
cssamerican
Full Members
Basic User
***
Posts: 439



View Profile
« Reply #62 on: July 31, 2005, 07:03:59 pm »

Well, after looking over the Chicago SCGP9 Tournament's Top 8 Decklists it looks like Stax is still going strong, no matter what variant you play. However, this thread is about filling out 5 Color Stax, specifically Chron style Stax. So, I was looking at Matt Morrison's decklist and I noticed a few things that I thought I would bring up in this thread. The first thing I noticed was [card]Tendo Ice Bridge[/card], apparently Matt replaced Lotus Petal with it. I am kinda of curious on people's reaction to that, especially since there was some discussion here of running Mox Diamond. The other thing I got to ask is why would you run [card]Sculpting Steel[/card]? I am sure I missing something, I just can't figure out what.

The other thing that I don't think has been discussed here is anti-stax tech for the mirrors or other variants of Stax. I have no experience with UBA Mask at all, is this the better Stax deck in the mirror, or is it a crap shoot that just so happend to fall Robert Vroman way in Chicago. (This comment isn't meant to say he didn't earn it, because he did, just trying to find out if the matches were played perfectly 100 times which version of Stax comes out on top against the other versions)
Logged

In war it doesn't really matter who is right, the only thing that matters is who is left.
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #63 on: July 31, 2005, 11:25:00 pm »

Quote
The other thing I got to ask is why would you run Sculpting Steel? I am sure I missing something, I just can't figure out what.

It serves when the opponent goes all in with a Tinker-DSC.  And it can be cast off a single Workshop.

From the way the finals played out, it looks like Uba Stax has 3 advantages.

1.  It plays more Welders.  Morrison only played 2

2.  Less shitty cards.  No Chains of Meph or In the Eyes to slow you down.

3.  Basic lands.  Vroman's 5 mountains made a world of difference.
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
cssamerican
Full Members
Basic User
***
Posts: 439



View Profile
« Reply #64 on: August 01, 2005, 12:09:41 am »

Quote
The other thing I got to ask is why would you run Sculpting Steel? I am sure I missing something, I just can't figure out what.

It serves when the opponent goes all in with a Tinker-DSC.  And it can be cast off a single Workshop.
Then why not Ensnaring Bridge? It is good versus DSC, Oath, FCG, Fish, and anything else that uses the attack phase.
Logged

In war it doesn't really matter who is right, the only thing that matters is who is left.
b-tings
Basic User
**
Posts: 114


I'm gonna sing the doom song!


View Profile Email
« Reply #65 on: August 01, 2005, 01:29:05 am »

It serves when the opponent goes all in with a Tinker-DSC.  And it can be cast off a single Workshop.
Then why not Ensnaring Bridge? It is good versus DSC, Oath, FCG, Fish, and anything else that uses the attack phase.
Quote

Not that I'm agreeing with it, or anything, but, in addition to stopping dumb plays involving iron giants, Sculpting Steel can do all sorts of versatile things. It kills Jittes, Karns, copies a mox for two non-shop mana turn one, and so on.

I got a little bit of a smile out of seeing my Barbarian Ring show up in the coverage, but it didn't look like it was doing much except illiciting more goofiness from Carl. Still, when 5/8ths of the top 8 are running Welders, it should be ridiculous, especially in a Bazaar deck.

Regarding Moxlotus second point, this is what I've been advocating all along: less cards that suck because you got paired up against the odds.


Now on to the good stuff. What does this tournament mean for the future of Kron Stax?

First and foremost, there's going to be more Welders running around. This is not a good thing, and may necessitate either (or both) Engineered Explosives or (and) Triskelion.

Secondly, Roland's deck presents an interesting hybrid, and he obviously had a lot of success with it. Welders, Thirsts, and Tangle Wires meet Kevin halfway. What does this hybrid do better or worse than traditional Kron Stax?

I'll bring up more tomorrow, but last night was my birthday and I've been doing a lot of throwing up and not much eating today, so I'm not in the best position to pitch in anything particularly clever.
Logged

"Be like the squirrel, girl, be like the squirrel."
                        -The White Stripes
Clown of Tresserhorn
Dip Dub Deuces
Full Members
Basic User
***
Posts: 610


Needs more Cowbell


View Profile
« Reply #66 on: August 01, 2005, 04:38:39 am »

I ran 5c stax in chicago and ended up 20th at a stellar 5-2-1. I lost to Oath because he had hardcast woodripper game 2, and I lost to 4cc because I didn't see ANYTHING in game 3 after a turn 1 trini, turn 2 crucible on the play. Ofcourse, he plays 3 tundras, a city and plays a morph...

I beat 1 workshop aggro, 1 random GAT list, 1 UW fish, 1 stax mirror, and had a no-show.

I drew with Scott Limoges because we're teammates.

I feel VERY confident in the deck, and am certain I would have went 6-1-1 had I not TDed so badly vs. 4cc.

One thing of note....

Morrison, Cron, and I all added a single tendo ice bridge independently. The card is pretty savage in stax. Sometimes you need to tap a land repeatedly for colorless mana. Lotus petal was cut for this because 1) you drop chalice 0 very frequently, making lotus petal useless (same goes for sphere of resistance; playing a lotus petal under sphere gives you no immediate mana development) 2) it's a permanent. petal is only really useful in the early turns, and even then, when you use it to cast a permanent, you don't gain any permanent advantage. In this deck, permanent advantage is huge. You need to be able to ride a smokestack with 1 counter (and atleast 3 mana in play) for multiple turns.

It's late...I'll write a report and an analysis in the morning.

-Bob
Logged

"Fluctuations"
Asian man: "Fluck you white guys too!"

The Colorado Crew: "Don't touch me, I have a boner."

Team Meandeck
thorme
Full Members
Basic User
***
Posts: 268


thorme
View Profile
« Reply #67 on: August 01, 2005, 07:35:25 am »

Welders, while they seem good right now, still suck. ...The bottom line is that welder is not a lock piece and does nothing to establish your lock of Crucible and Stax, nor does it actively disrupt your opponent.

Just pulled out this one of many examples of folks jumping on the stylish "Welder is bad" bandwagon. 

You're right, it does seem good.  It just keeps winning people power.  Quite the ruse that it's pulling off.


So, for the question of the day:  how many more Top 8's like Chicago are we going to have to see before people just acknowledge that Welder is amazing?
Logged

Team Short Bus
Lamenting Hasbro's destruction of the G.I. Joe brand since 2005.
b-tings
Basic User
**
Posts: 114


I'm gonna sing the doom song!


View Profile Email
« Reply #68 on: August 01, 2005, 03:00:39 pm »

Keep in mind that this is a 5c Stax thread. Welder is definately amazing in Vroman's Uba Stax, and I hear Control Slaver is rather fond of them as well. But in this deck, Welder's are subpar. Roland Chang's deck is a completely different direction to take 5c in, playing both Thirst for Knowledge and Tangle Wire.

Clown: how often is the drawback on Glimmervoid relevant? I can sort of see it being bad when you get Rebuilt, but when that's happening, you usually have slightly bigger problems than Stone Rain. I just don't see Ice Bridge as being much better; I run off a single coloured land all the time.
Logged

"Be like the squirrel, girl, be like the squirrel."
                        -The White Stripes
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #69 on: August 01, 2005, 05:04:11 pm »

Morrison's deck also had 2 Welders in it.

Glimmer Voids are terrible.  They are just bad.  If you get a less then stellar, but still keepable hand-Glimmer Void can put it over the edge from ok to terrible.  It dies to turn 1 Mox Monkey.  It dies to opponent's turn 1 Chalice=0.  As much as I make fun of Morrison's Tendo, it is still better than Glimmervoid.
« Last Edit: August 01, 2005, 05:07:03 pm by Moxlotus » Logged

Cybernations--a free nation building game.
http://www.cybernations.net
vroman
Full Members
Basic User
***
Posts: 844


america is doomed

vromanLP
View Profile WWW Email
« Reply #70 on: August 01, 2005, 06:33:45 pm »

I like ice bridge. Ive never considered glimvoid very good, even in T2 ravager. city o brass was safer, w all those turn 1 oxidizes floating around. tendo is definitely that 3rd rainbow land we've been looking for.
petal is only good in yawg will decks.

uba loses a lot of its potency in the stax mirror. I side it out against any workshop. its still strong game 1 bc of bazaar and welder, but w no enemy counterspells to neutralize, Id rather bring in dedicated hate.

scultping steel is interesting and Ive seen it run in some random workshop decks. I wouldnt write it off, but Id have to see more amazing plays before Id consider it. copying a smoky would be cool...
Logged

Unrestrict: Flash, Burning Wish
Restore and restrict: Transmute Artifact, Abeyance, Mox Diamond, Lotus Vale, Scorched Ruins, Shahrazad
Kill: Time Vault
I say things http://unpopularideasclub.blogspot.com
prosbloom225
Basic User
**
Posts: 155


prosbloom225
View Profile Email
« Reply #71 on: August 02, 2005, 01:46:47 pm »

I've been tinkering around with 5c stax for a while now.  Whats the point of only running 2 welders?  I know he isn't quite the bomb he once was with pithing needle, b-ring, and lava darts running around now, but isn't he still good enough for stax to dedicate 4 slots to?
Logged
cssamerican
Full Members
Basic User
***
Posts: 439



View Profile
« Reply #72 on: August 02, 2005, 02:35:05 pm »

Morrison's deck also had 2 Welders in it.
After a lot of thought I am still not sold on the idea of running Goblin Welder in this type of Stax deck for several reasons. You are not going to win a Goblin Welder war by running less than four Goblin Welders of your own. It is highly unlikely you will see more Goblin Welders in this deck, which contains one draw spell, then compared to decks that are running at least four draw spells. Therefore, you are at a disadvantage when it comes to Welder wars even if you are running four of them. This type of Stax deck is not even designed to abuse Goblin Welder. Traditional Stax and UBAStax have ways to draw cards and discard cards. Which increases the likelihood of drawing a Goblin Welder and having something for that Welder to do.

So, to me the best way to combat Welders is not to be running them yourself, but trying to neutralize them. This can be done many ways from resolving a Chalice for one before a Welder is played, Ground Seal, Pithing Needle, or Old Man of the Sea.

Just some random points
After doing a little testing Tendo Ice Bridge definitely seems like an improvement over Lotus Petal for many of the reasons already stated.

I was kind of disappointed with Tinker when I first picked up this build of Stax. Mainly because it did not have any card to Tinker for that got you out of a jam. Now that I have been playing the deck longer I do not get in jams as often; however, I still like having some Tinker tech in my deck list. Right now I am running an Ensnaring Bridge and a Jester’s Cap main, plus I have a Pithing Needle in my board that I have Tinkered to a couple of times to shut down pesky Goblin Welders. I am just curious if anyone else has added this type of utility to their version of the deck. Oh, and if you are one of those people using Sculpting Steel I want to what everything you guys are using that for.

I have not tried this but while writing this post I thought about The Abyss. It keeps Welders and other non-artifact creatures off the table and it is a permanent.
Logged

In war it doesn't really matter who is right, the only thing that matters is who is left.
prosbloom225
Basic User
**
Posts: 155


prosbloom225
View Profile Email
« Reply #73 on: August 02, 2005, 02:40:13 pm »

I thought of the abyss at first too, but all it really kills is welders and fish bait.  It cant touch dsc or sundering or anything else most decks throw out.  I guess its good against the occasional akroma in oath too, but when they drop dsc your in trouble all over again.  The abyss isn't the silver bullet it once was.
Logged
racetraitor
Basic User
**
Posts: 42


View Profile
« Reply #74 on: August 02, 2005, 05:00:16 pm »

Actually, The Abyss won't touch any of the creatures Oath normally runs since both SotN and Akroma have protection from black...
Logged

Destroy all dreamers with debt and depression
b-tings
Basic User
**
Posts: 114


I'm gonna sing the doom song!


View Profile Email
« Reply #75 on: August 02, 2005, 05:17:27 pm »

I tried a single maindeck Jester's Cap right after the Seattle tournament I attended, and you can see the results in my original post. I did think briefly about throwing a Ground Seal or two into the main before the tournament as well, but that was mostly because the week previous the field was something like seventy-three thousand percent Dragon. I generally like to play Ground Seal as my answer to Welders since it's also random outs against Dragon, but I may pick up Pithing Needle for general versatility. I also pack a Triskelion between main and board (I'm flipfloping on this one right now) and two Engineered Explosives. Welder is bad, but certainly not unanswerable with very reasonable maindeck cards like EE and Trike.

Bridge keeps coming up, and it gets a definite "meh" in my books. Personally, if I'm worried about a single big creature, I'll run Duplicant, and if I'm worried about several litte creatures, I have Engineered Explosives, Triskelion, Karn, and Random Fat Men. I guess if you're meta is split 50/50 between Fish and Oath, it might have some relevence.
Logged

"Be like the squirrel, girl, be like the squirrel."
                        -The White Stripes
prosbloom225
Basic User
**
Posts: 155


prosbloom225
View Profile Email
« Reply #76 on: August 02, 2005, 07:21:56 pm »

@b-tings
I agree fully, duplicant is a much better card for taking out random fatties than anything else.  Bridge doesnt do anything but slow them down, kind of, possibly.  It just isn't a solid enough card to run in the current meta.

@racetraitor
I was still thinking of my idiot teammate who ran exalted angel in oath, and failed horribly in chicago.
Logged
dogleg969
Basic User
**
Posts: 20


Team GWS: Don't ask


View Profile Email
« Reply #77 on: August 02, 2005, 07:59:31 pm »

To start with I am Mr. Morrison, for those who don't know. (because I never post, EVER)

I guess I can echo what some others said about Tendo in that it's a better Lotus Petal.  I even tried 2, replacing a Gemstone Mine for the other one, but in the end one seemed correct.

I ran the Welders and Sculpting Steel as defense against DSC.  This deck still loses to an early Tinker, and I just wanted a few outs to try and fix that situation.  Most of the bounce being ran lately is Echoing Truth or Rebuild, which makes Sculpting Steel work fine.

There are a few neat tricks you can do with S.Steel besides cloning a large man.  I sometimes ramp Smoky up to two, copy it and then sack the one at two and the usual land coming back on my turn.  That lets me set the Sculpted-Smokestack back to one and snag a few more of my opponents perms on the way. 

Other than that the Welders weren't *stellar* and they were usually boarded out for Ground Seals vs. opposing Welders.
Logged
Luiggi
Full Members
Basic User
***
Posts: 463


Fear me, if you dare.


View Profile
« Reply #78 on: August 04, 2005, 01:00:02 pm »

Can any Meandeckers (or anyone else, obvi) comment on the shift in their Stax deck from the builds with In the Eye of Chaos and Chains of Mephistopheles to the more traditional build like the one Roland Chang ran in Chicago? Were you finding that Chains and In the Eye weren't good against the expected field, that the deck was too hard to play, or something else?

Luiggi
Logged

Quote from: Dxfiler
"I saw endless fields of workshops... They were harvesting fish, using them as batteries. [...] If Workshops are the machines and Fish are the humans, G/R Beats is Neo, Razz."
Clown of Tresserhorn
Dip Dub Deuces
Full Members
Basic User
***
Posts: 610


Needs more Cowbell


View Profile
« Reply #79 on: August 04, 2005, 01:23:34 pm »

Only 3 members of Meandeck were present. Doug played Gifts, Kevin played 5c stax, and Roland played his list. As much as I dislike Roland's version of stax, he knows it inside out and is an excellent player. For these reasons, it's no wonder he made TWO T8 appearances with his version of stax.

-Bob
Logged

"Fluctuations"
Asian man: "Fluck you white guys too!"

The Colorado Crew: "Don't touch me, I have a boner."

Team Meandeck
Luiggi
Full Members
Basic User
***
Posts: 463


Fear me, if you dare.


View Profile
« Reply #80 on: August 04, 2005, 02:31:00 pm »

So the version Kevin played is the Chains/In-the-Eye-of-Chaos build?

Luiggi
Logged

Quote from: Dxfiler
"I saw endless fields of workshops... They were harvesting fish, using them as batteries. [...] If Workshops are the machines and Fish are the humans, G/R Beats is Neo, Razz."
Clown of Tresserhorn
Dip Dub Deuces
Full Members
Basic User
***
Posts: 610


Needs more Cowbell


View Profile
« Reply #81 on: August 04, 2005, 04:20:52 pm »

Kevin played the 5c version. Stop calling it the ITEOC/Chains version. Those cards are metagame calls. The deck is Crucible/Stack and broken shit. His deck was metagamed for the Chicago area, but unfortunately, he drew too many situational cards at wrong times, and was knocked out early.

-Bob
Logged

"Fluctuations"
Asian man: "Fluck you white guys too!"

The Colorado Crew: "Don't touch me, I have a boner."

Team Meandeck
Luiggi
Full Members
Basic User
***
Posts: 463


Fear me, if you dare.


View Profile
« Reply #82 on: August 04, 2005, 04:45:26 pm »

I didn't calling it "the 5-Color version" because Roland's was also 5-Color, Smile. You said that both builds were different, so I was just trying to avoid confusion instead of perpetuate it by referring to both as "5-Color Stax".

Luiggi
Logged

Quote from: Dxfiler
"I saw endless fields of workshops... They were harvesting fish, using them as batteries. [...] If Workshops are the machines and Fish are the humans, G/R Beats is Neo, Razz."
prosbloom225
Basic User
**
Posts: 155


prosbloom225
View Profile Email
« Reply #83 on: August 04, 2005, 08:55:37 pm »

Ill call anything with the rainbow base 5-color.  Even if it doesn't use 2 or 3 colors
Logged
b-tings
Basic User
**
Posts: 114


I'm gonna sing the doom song!


View Profile Email
« Reply #84 on: August 05, 2005, 04:07:25 am »

I know I'm not really segueing (Microsoft Word says it's a word *shrugs*) from anything, but I'd like to turn our attention to the most flexible, most powerful, and arguably most important slots in the 5-colour deck: the Sideboard. Clearly, what you put in your sideboard will be metagame dependent, so constructing a 15 card sideboard and calling it "optimal" is pretty stupid. Rather, I'd like to create a matrix of the powerful cards available to the 5 c Stax player in each match-up. This may end up looking a lot like an article or tutorial of some sort, but I'm hoping it's going to get the juices flowing and the discussion rolling. If this works at all, this could be a valuable resource in the future as something you may come back to before a tournament trying to get the best mileage out of the 15 trickiest slots in the deck.

The questions we need to address when looking at each card are:


1) Is this card versatile? This entails two things. (a) Can it be applied in different matches? (this is regarding sideboard space, so is not a consideration of the card by itself) (b) Can it by applied in different situations within each match?
2) Is this card trumped by a card in an opponent's deck?
3) Is this an aggressive (proactive) or defensive (reactive) card? Does this synch up with the role I want to be playing in this match-up?
4) Is this card a "lock part?" Clearly lock parts have better synergy with the rest of the deck than random hosers.
5) With regards to sideboard space, is this the strongest card available to us for the given match-up? If so, why?

I will not address sideboard space issues except in specific instances. I will try to only talk about realistic contenders for the slots; this means, despite the fact that Carpet of Flowers is very obviously targeting blue-based control, it gets no blurb.

For the record, the maindeck I'm starting with looks like this as of August 4th, 2005.

//NAME: Untitled Deck
        2 Karn, Silver Golem
        1 Sundering Titan
// Draw
        1 Ancestral Recall
        1 Tinker
        1 Vampiric Tutor
        1 Demonic Tutor
        1 Mystical Tutor
// Lockdown
        4 Sphere of Resistance
        4 Smokestack
        3 Crucible of Worlds
        4 Chalice of the Void
        1 Trinisphere
        2 Engineered Explosives
        1 Gorilla Shaman
// the goodies
        1 Balance
        1 Crop Rotation
        1 Yawgmoth's Will
        1 Time Walk
        1 Swords to Plowshares
// Mana
        2 Gemstone Mine
        2 Glimmervoid
        4 City of Brass
        4 Mishra's Workshop
        1 Strip Mine
        4 Wasteland
        1 Barbarian Ring
        1 Tolarian Academy
        1 Mana Vault
        1 Sol Ring
        1 Mana Crypt
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald


Yes, it still needs work, but let's pretend for a crazy second that it's staying the way it is. Even if it's not, this exploration into what we want to come out and go in for matches might help us tune things up.


BLUE BASED CONTROL DECKS

These would be labeled "Mana Drain decks" if it weren't for the fact that some builds of Oath forgo the card.

The decks I will cover in this section are Meandeck Gifts, Control Slaver, Mono-Blue, Oath (Salvagers and Akroma/Hydra), and Landstill.

General Blue-based control hosers:

Red Elemental Blast
REB is a classic. There's not really much to say about it; it's straightforward, brutal efficiency.
1) (b) Yes, very much so. Blue decks plays a lot of blue spells, and REB can be used both aggressively to protect our spells, and defensively, to keep our opponent from resolving gamebreakers like Rebuild, Tinker, Back to Basics etc etc etc
2) No, Force of Will and Mana Drain do not count as "trump" cards.
3) Covered this in 1(b).
4) No, REB is not a lock part. However, it does help on occasion to force other lock parts past a counter, so it probably deserves some weight as a lock part greater than 0%.

Choke
In my mind, Choke is competing with In the Eye of Chaos for anti-blue slots. They're both similarly costed at 2x (with In the Eye of Chaos getting a slight edge because of Academy), and they both serve as an imposing obstacle for the control player to win around. Since these two are close in function and application, I will be bringing in the comparative point 5).

1) Whether Choke is versatile by the normal definition is questionable, but by the definition we're using, it is. It applies to every different situation where the blue player needs to untap islands. For those of you just tuning in to our program, that's a hell of a lot.
2) No, barring extremities such as the suggestion made in the Meandeck Gifts discussion of bringing in a plains and 3 Serenity or some such ridiculousness.
3) This is a difficult call. Originally, I had this listed as aggressive, since it's not really dependant on the blue player doing "something" as much as it is dependant on him doing "things." However, given that your opponent has to actually "turn Choke on" by tapping lands, I've decided it sits between the two categories. I know, I'm not exactly sticking my neck out on this one. I'm going to wait for one of you to do it first.
4) Yes, Choke is a lock part. I therefore award it five bonus points.


In the Eye of Chaos
1) In the Eye of Chaos is specific to the blue player having instants. Good odds are In the Eye of Chaos stops something, but it is not as sure a bet as Choke.
2) Barring Serenity stupidity, no.
3) ItEoC is most definitely aggressive. You want to get it down before your opponent has any chance to do things, ideally.
4) Yes, durhurhur.

5) In my estimation, Choke is worse than the similar In the Eye of Chaos. The major reasoning behind this is that I have seen many builds move to maindeck Echoing Truth, which should be easier to cast under Choke than under In the Eye of Chaos. If they are able to bounce the Choke, all of their lands untap. Furthermore, if you lack a certain Monkey, they can tutor up Mox Sapphire and probably run reasonably well off that. Finally, Choke doesn't really contribute much to a Smokestack lock, since they just end up sacrificing dead cards. However, they can still Brainstorm under ItEoC, and Tinker is a sorcery. Furthermore, if they've run out a few of their cheaper instants like Brainstorm and Impulse before you can get ItEoC down, they can try and set themselves up around it.

Gorilla Shaman
In my current build, I have one Monkey residing in the board, and the second Explosives main. This flip-flops depending on metagame, but that is a different discussion.
1) No. Particularly on the play, there are many situations where Gorilla Shaman will be an absolutely awful draw, usually involving setting a Chalice for 0, but they can also involve redundancy with Big Papa Karn. Yes, Shaman can eat Sol Ring. It had to be said. However, on the draw, he is obviously a much better AntiMox than Chalice.
2) Burning Wish -> Pyroclasm, I suppose, but that's the last thing I'm scared of Gifts doing, Mox Monkey or otherwise. I suppose if they board in their Welder hate, we could be in trouble.
3) Gorilla Shaman is a defensive card. It requires your opponent to make a certain set of plays before it becomes functional (unless you fancy yourself boarding in Mountain Goat). It's true that it can act as a deterrent to playing future moxen, but because it does not actively prevent them from being played, it is still defensive in nature. This does not bode well for the Little Monkey the Could.
4) Yes.

Chains of Mephistopheles
Blue decks like to draw cards. Chains of Mephistopheles makes this harder.
1) This card applies to at least five cards in every Blue-based control deck: Four Brainstorms and Ancestral Recall. Beyond that, it varies wildly, from no additional cards (Meandeck Gifts) to four Ophidians and at least three Thirst for Knowledge (Mono Blue). The number of situations it applies to are therefore widely varying.
2) Fuh fuh fuh Serenity fuh fuh fuh.
3) Chains is an aggressive card.
4) Chains makes our opponent's draw spells very bad. However, I am hesitant to call it a "lock part," since they can still cast Ancestral Careful Study, or if they're feeling particularly masochistic, Brainstorm. Brainstorm is obviously rarely relevant, but if they have a full grip and the card they desperately need is in the top 3, it does work. It still probably qualifies, but I'm a picky bastard.

Deck specifics:

Meandeck Gifts:

This is generally considered a very good match-up for the Stax player. The cards we want to remove from that deck are the two maindeck Engineered Explosives, although one could conceivably be kept in on the draw as additional Mox cleanup. Mirage tutors are generally bad against decks with heavy counter elements, so Vampiric Tutor and Mystical Tutor are arguably cuts here as well, but on the other hand Gifts is not Mono Blue. It does not play like Mono Blue, and it does not sit on four counters with UU up like Mono Blue. 1 Karn can also come out here, although it pains me greatly.

Match-up specific sideboard cards:

Jester’s Cap
This applies to pretty much any deck that runs three or fewer win conditions. Unfortunately, if they have one of them in their hand, you’ve just sunk a heck of a lot of resources into a card that won’t be game-breaking. Still, removing Will, Colossus, and Tolarian Academy (or Black Lotus) and forcing them to Tendrils you out from there puts them in a tight spot.

1) Jester’s Cap is fairly versatile, in that it does the same thing in pretty much any game situation _as far as you know._ The problem is, sometimes you lack the necessary information to know whether Cap will win you the game on the spot or whiff completely.
2) Barring Stifle nonsense, no.
3) Cap is an aggressive card; its sole purpose is to win you the game with a single activation
4) It locks your opponent out of winning with an activation, so I guess it can be looked at like this. I prefer to look at it like a win condition.

Control Slaver:

This is a match-up I am not terribly familiar with, because up until this weekend I did not consider it important. Looking at the top placing list from Chicago, this deck has some scary plays for you to deal with that are specific to it: Tinker -> Pentavus can race an active Smokestack, Goblin Welder can mess with your board and do stupid things involving Thirst for Knowledge and Intuition, as well as nonsense like getting to ten mana and Slaving you, or Capping out all your win conditions after countering an early Shaman or something. The good news is, they have to be far more aggressive with their dual lands to support Goblin Welder, and you've got two Explosives main to help prevent him from getting out of control. Chalice for one also gains a lot of potency here for obvious reasons. A Karn is once again expendable here if you absolutely must cut him, although he is better than against the Gifts match-up because this deck relies so much on it's artifact mana to play Welder tricks.

Match-up specific sideboard cards read as a who's who of Welder hate:

Ground Seal
1) No. This card is only applicable to Welders. I guess it cycles in other situations, so it could be worse.
2) No.
3) Ground Seal is defensive; however, its defensive function is to protect your aggressive cards.
4) Ground Seal does very little locking of the game. In fact, I would go so far as to say it is not a lock part.

Triskelion
1) Triskelion is a bit less narrow than Ground Seal, in that it randomly beats for three after it's done munching a Welder, or comes down early and starts taking chunks out of life totals. There are worse things than taking chunks out of an opponent's life total, but there are better things too.
2) Triskelion gets hit by both Goblin Welder and Rack and Ruins from the board.
3) Triskelion looks aggressive, but really, if you're using it as a 4/4 body, you're playing it wrong. Its Welder insurance that can sometimes eat a Rack and Ruin if your opponent is scrambling and gets low. Running out Triskelion before you give your opponent time to play their Welders is probably wrong unless you can put on adequate lock pressure to make sure your beater does his thing.
4) Niet.

Engineered Explosives
I guess I should mention Explosives as a potential sideboard card to be comprehensive, even though I currently have my two in the maindeck.
1) Explosives is extremely versatile, but in this match-up you pretty much have to earmark it for Welder, unless you get the chance to do something stupid like wrath some Pentavite tokens against a tapped out opponent. If you have something else to deal with the Joblin, running this out with a single counter and hoping it eats a Rack from an aggressive CS player can be alright. One of the major problems with Explosives as Welder hate is that once wise players get an active Welder, they will sit on it until they can do something absolutely backbreaking instead of playing tricks for little advantages. Even if you're keeping your graveyard clean, Explosives popping gives them a chance to weld it back in before their Goblin bites it. This is not as much of an issue game one, until people get to know you. Explosives still kills all the Welders dead at a very reasonable price.
2) It's tough to say whether Explosives is "trumped" by an active Welder or not. They get a use out of their Goblin, but Explosives does its job of getting rid of him.
3) Defensive.
4) Although not a lock part in its sideboard role, Explosives CAN help put opponents under by cleaning up Moxen.

Swords to Plowshares
1) Swords to Plowshares is another card that doesn’t mess around. It takes out Welder, and it does it for a single white mana. Narrow, but it does its job.
2) No.
3) Defensive.
4) No.

Damping Matrix
Damping Matrix is a card I've been trying to find a place for in Workshop decks for a while now. When CS was at its peak, I tried a welderless version of Stax that ran it to combat opposing Welders, the Bus, Mindslaver, et al. This is an interesting hoser that doesn't get much attention, and it's costed aggressively for Workshop decks. Granted, Matrix has some negative points. It interacts poorly with the Explosives, Triskelion, Karn, and Gorilla Shaman. Still, it is a powerful card that deserves a look.
1) Damping Matrix is a pretty broad card. It stops Welders, but also the Tinker -> Pentavus plan that can cause you all sorts of fits, or any Jester's Cap nonsense.
2) Damping Matrix gets trumped by Rack and Ruin from the board. Big strikes.
3) Damping Matrix is an aggressive card. I know this sounds a little odd. My acid test is whether or not you play out the card before or after your opponent's card that it is designed to combat.
4) Damping Matrix is a lock part *technically*, but it's not a lock part in the sense of locking your opponent out of the game.

Pithing Needle
Damping Matrix's little brother has gotten quite a lot of attention for sideboards of all sorts recently. It has a lot of upside and is incredibly cheap.
1) Pithing Needle is extremely versatile. It gets you out from under Strip Mine lock, shuts of Welders, keeps Mindslaver at bay, keeps the Bus from dropping children off, and can stop random goofy shit like Fetchland - Crucible if absolutely necessary.
2) Pithing Needle, like Matrix, gets outgunned by Rack and Ruin.
3) Aggressive. See above point, although it works just fine coming down after a summoning sick Welder. Just don't count on it if they haven't burned a Time Walk already.
4) Pithing Needle resembles a lock part, but it's probably closer to a strategically placed tripwire.

Hanna's Custody
Hanna's Custody fulfills an interesting role in this deck, acting as both Welder hate and protection from opponent's Rack and Ruins. However, it's not all sunshine and lollipops. For instance, Hanna's Custody shuts off both Karn and Gorilla Shaman.
1) Hanna's Custody is another narrow card, but its primary function can be expanded to include Rack and Ruin counter-hate as well as Goblin Welder hate. Whether this makes it narrower than something like Explosives, with many more uses but fewer primary uses, I have no idea. It makes it stronger as a sideboard card (within the context of this match-up) though.
2) No.
3) Defensive. Shocking, I know.
4) OMFg PLatz lock lol!!!!1

Mono Blue:

Mono Blue has a bit of a niche following. It's picked up some decent showings on the west coast, and went undefeated through a massive 13 round (including top 8) tournament in the Toronto area, picking up a playset of Workshops for the trouble. It's not mainstream yet, thankfully, but with the recent Chicago top 8, I've heard whispers about playing Nevinyrral's Disk over Powder Keg. Combined with 3 maindeck Back to Basics, and the fourth along with at least three Fluxes in the board, this deck brings the proverbial pain. Thankfully, your game one is not as bad as it sounds. Nev's disk is slow, and counterspells suck against you. Chalice for two or three are both amazing against them (three cuts off Ophidian, who does an excellent job of making land drops for Smokestack to gobble, as well as Thirst for Knowledge, Back to Basics, and the post-board Energy Flux), as is an early Smokestack. Even Sphere of Resistance can give them fits. Crucible is of course subpar, and at least one should come out, if not two. Note that it does provide a valuable service unique to this match-up: thawing you out of Back to Basics lock by Wastelanding your own lands. Explosives are obviously less than awesome, unless you can regularly get to three different colours against Wastelands and Chalice for 0. However, it can bust up Moxen and Chalices, and one might be a necessity on the draw. Titan comes out as well; I like to keep two Karns in, because it allows me to run one out as an early gambit.

Match-up specific sideboard card:

Seal of Cleansing
1) Seal is pretty versatile, especially post-board, but don't get too cute blowing up moxen or chalice for 0. Save them for Nev's Disk, Back to Basics, and Energy Flux unless you're sure you can exploit the hole you create by going for something smaller.
2) Get in there, boarded-in Stifles! I guess if they have bounce spells they can bounce it and counter it on the way back down, but if you give them enough time for such shenanigans, you should probably scoop up this deck and place it squarely in the trash bin, because it hates you.
3) Defensive.
4) No.

Ray of Revelation
This fluctuates between one and two copies in the board. Against Energy Flux AND Back to Basics, it's nice to have a counter-resistant out, especially one that Mystical Tutor can dig up. If they have enough mana and enough counters, I don't think whatever you boarded out was going to save you anyways.
1) Ray of Revelation is narrow, having two targets. However, those two targets eat your children.
2) No.
3) Defensive.
4) No.

There are a couple of other points about sideboarding in the Mono-Blue match-up. Post-board, be wary of setting Chalice for two if you don't have an REB, because it cuts your outs to Energy Flux. If you do have an REB, and they don't Force the Chalice for two, they probably don't have the force, so your countermeasure should go unmolested. However, you're still in a bad, bad way if they hit four mana and drop the Disk. Consider boarding out one-two chalices (especially on the draw), and setting them at three instead of two.

This is one of the matches where Choke is clearly superior to In the Eye of Chaos. They just have far too many non-instant speed threats.

Oath of Druids:

Of the blue-based control decks, Oath is clearly your worst match-up. It has a far quicker clock, and is much less dependent on a high mana count. The good news is, Salvager Oath is picking up and Beat-You-Over-The-Head-With-A-Fat-Angel-Oath is on the decline. Even the decks running Akroma run Ancient Hydra as their back-up creature, which gives you a little more wiggle room. Against Salvager Oath, about half your deck wrecks them if they hit Salvagers. If they hit DSC, you're in a little more trouble. Watch for Tinker out of the board as a back-up plan and don't board in too much Oath hate. You've got a lot of game against this deck without doing much to your own: both Sphere of Resistance and Chalice for 0 stop the combo, Chalice for 2 stops the Oath, the build I played in Washington didn't run a single basic, so Crucibles were tough, Smokestack is Smokestack, etc. Board out Gorilla Shaman and a single Karn, since you don't want an early creature to randomly turn on an Oath. All four Chalices can stay in here even on the draw, since unlike a normal game of Type 1, Chalice for 0 is good basically any time before you're dead. Explosives come out here.

Salvagers:
There are so many cards that stop the Salvagers themselves that I'm not going to go into super detail about each one.

Ground Seal:
1) All it does is shut down Salvagers. That leaves you with finding an answer to Colossus or getting Oath off the table before they can bring the pain.
2) To my knowledge, no, but if they bring in Seal of Cleansing they have outs.
3) Aggressive.
4) No.

Pithing Needle:
1) Again, a narrow answer to Salvagers.
2) Gets trumped by artifact hate of choice.
3) Aggressive
4) This really isn't a useful category anymore. In fact, I'm just going to stop listing it.

Damping Matrix:
1) Shuts down Furnaces and Spellbombs as well. The extra two mana is not worth it to keep opponents off random cyclers.
2) See above.
3) Aggressive.

Swords to Plowshares:
Swords is more versatile in this match-up, since it deals with Colossus as well. However, they get to respond, possibly recurring one or more key artifacts.
1) A little stronger, since it deals with DSC, which can be a big problem for you.
2) No.
3) Defensive.

Ray of Revelation
Cuts the Oath down if you can't handle the fat man coming to town.
1) Pretty narrow
2) No.
3) Defensive.

Goblin Bombardment/Spawning Pit:
Both serve the same purpose. If you expect oxidize, play bombardment. If you expect Seal, play Spawning Pit.
1) Stops Oath, no ifs, ands, or buts. Don't expect this to straight-up win, though, since they have the Tinker backup plan and some builds morph into crazy Gifts-Salvagers setups post-board.
2) Yes. See blurb.
3) Can be either aggressive or defensive.

Jester's Cap
Oath plays 3 win conditions at most.
1) Wins the game if they're not holding a man. There are a lot of situations where Oath fits this bill.
2) No.
3) Aggressive.

Traditional Oath is much harder for you. The Salvager hate is no longer good, leaving you with few options but to suck it up and move on. I'd say Jester's Cap or Goblin Bombardment (or Pit) is your best bet, followed up by Ray of Revelation and keeping your fingers crossed that Oath bites it early in the tournament.

Rather than make this mammoth post completely unmanageable, I'm going to put this up for discussion before moving on to different sections of the metagame, unless you all tell me to shut my word hole and stay away from my children you crazy Jew, in which case I'll shut my word hole. No promises on the children though.

Barring a barrage of hate, I expect to get to Shop decks next installment, followed by Combo decks and "none of the above."
« Last Edit: August 05, 2005, 04:10:44 am by b-tings » Logged

"Be like the squirrel, girl, be like the squirrel."
                        -The White Stripes
vroman
Full Members
Basic User
***
Posts: 844


america is doomed

vromanLP
View Profile WWW Email
« Reply #85 on: August 05, 2005, 05:29:55 am »

wow, what a thorough anaylsis. some observations:

ground seal has the added benefit of making Dragon unplayable, which will randomly show up to tournaments and steal matches against the unwary.
before I settled on null rods, I briefly boarded 4x damping matrix and the plan was to board out welders against CSlaver, presuming theyd bring in welder hate, which would be wasted.
defense grid is another notable possibility against drain decks.
spawning pit/bombardment are terrible. they have only one possible application in a match up that is becoming less common. More generalized hate like duplicant/maze ith/j-cap/dream ball, etc is superior.
viashino heretic deserves a mention as a way to dominate the workshop mirror
Logged

Unrestrict: Flash, Burning Wish
Restore and restrict: Transmute Artifact, Abeyance, Mox Diamond, Lotus Vale, Scorched Ruins, Shahrazad
Kill: Time Vault
I say things http://unpopularideasclub.blogspot.com
b-tings
Basic User
**
Posts: 114


I'm gonna sing the doom song!


View Profile Email
« Reply #86 on: August 05, 2005, 01:03:52 pm »

wow, what a thorough anaylsis. some observations:

ground seal has the added benefit of making Dragon unplayable, which will randomly show up to tournaments and steal matches against the unwary.
before I settled on null rods, I briefly boarded 4x damping matrix and the plan was to board out welders against CSlaver, presuming theyd bring in welder hate, which would be wasted.
defense grid is another notable possibility against drain decks.
spawning pit/bombardment are terrible. they have only one possible application in a match up that is becoming less common. More generalized hate like duplicant/maze ith/j-cap/dream ball, etc is superior.
viashino heretic deserves a mention as a way to dominate the workshop mirror

Yeah, I was going to get to shops and combo later, if I don't get told to stuff it. Man, what IS that? It's like 10 pages on Microsoft Word, and I can't tell if it's a post, an article, or a primer. What was I thinking?

Defense Grid is a good solution for Bazaar Stax, but I think having access to all five colours gives us some better stuff. Gifts still only costs four on their turn.

I agree, I hate pit/bombardment, but they do their job and they deserve mention as sideboard hosers. Duplicant doesn't really work all that well against Oath in 5c, except maybe Chang's deck that ran TfK and Welder. Duplicant at sorcery speed once is pretty bad against Akroma and whatever they follow up with, never mind Auriok Salvagers. I probably should've mentioned Bridge for the old-school Oath matchup, but I was bound to miss a few things. That's what the rest of you are here for  Razz
Logged

"Be like the squirrel, girl, be like the squirrel."
                        -The White Stripes
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #87 on: August 05, 2005, 04:58:17 pm »

The thing about Ground Seal is that it just wins the game against Dragon and makes it a freaking huge headache against Control Slaver.  You aren't locking them in the literal sense, but you are still severely limiting their options on how to beat you-which is in a sense a "lock".
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
prosbloom225
Basic User
**
Posts: 155


prosbloom225
View Profile Email
« Reply #88 on: August 05, 2005, 08:09:01 pm »

Ground seal is complete ownage versus dragon.  Unless they run echoing or some sort of removal, their combo is dead.  Thats all good, but how many people out there are actually playing dragon? Its a solid deck, but isn't really tier 1 at the moment.  I can't see putting seal in my board, crypt is more multipurpose, and slows dragon enough.
Logged
b-tings
Basic User
**
Posts: 114


I'm gonna sing the doom song!


View Profile Email
« Reply #89 on: August 09, 2005, 06:23:14 pm »

Read Steve's Premium Article. If you don't have Premium, buy it. If you don't have money, sell a kidney.

I wanted to bring up some points from Steve's article, as well as hash over some of the sideboard options I missed against the Mana Drain decks before embarking on another epic.

Carpet of Flowers
This was mentioned in Steve's article as an option against Fish, and I noticed that this card pulls you out of Back to Basics or Energy Flux like a dream. For those of us on the West Coast, where Mono Blue is big, that could be key. It's still much worse than Choke, but it's something to keep in mind.

Tormod's Crypt
Yadda Yadda Yadda Joblin Welder. Yadda Yadda Yawgmoth's Will Yadda.

I hope I'm not breaking any rules by posting small bits of premium articles to discuss. If I am, let me know and I'll remove it. Anyways, Steve said this in his article:

"I also thought that the Engineered Explosives was too narrow and basically only good for removing Goblin Welders."

I disagree with this. Explosives picks up Chalices, Welders, Fishies, Moxen, etc. In addition, you can play wonderful tricks with the mana to get around just about anything, and in a pinch it's cheap smokestack fodder. I wouldn't play without at least infinitely more than zero maindeck.

Another little tidbit:

"I argued that even if they have Colossus out, your Swords isn’t likely to stop them from winning the game."

This is great in theory, but I've found it to be less than completely true in practice. Games don't always follow the script, and a good Gifts player will know exactly when he's too far to reign the game back under control and run an emergency tinker. Sometimes wacky things happen and it's nice to have an out handy. I guess if you have piles of stuff, you can drop Rather Large Karn and try to race, or run stupid tricks with Smokestack and Sundering Titan (which has happened precisely once, ever, and also involved a Time Walk, Ancestral, Lotus, and Yawgmoth's Will), but I just don't like running scoops to a card that's everywhere. You can address it with Mage or you can address it with StP, but I tend to think that StP is stronger because if you could be dropping your out beforehand, it might as well be another lock part instead of a difficult-to-cast 2/2.

Expect another ten-page oddysey by Friday.

*Edited so I don't look like an idiot who doesn't realize Balance is an out to random Tinker->Colossus.*
« Last Edit: August 09, 2005, 09:53:28 pm by b-tings » Logged

"Be like the squirrel, girl, be like the squirrel."
                        -The White Stripes
Pages: 1 2 [3] 4
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 20 queries.