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Author Topic: Metal Medic  (Read 2942 times)
Norm4eva
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« on: September 02, 2005, 03:45:58 pm »

Metal Medic
1
Artifact Creature - Cleric

Discard a card from your hand: Regenerate target permanent with the same card type as the discarded card.  (The card types are artifact, creature, enchantment, and land.)

When he turns your head, you better damn well cough.

1/1

Flavor text is NOT permanent obviously!  The idea for the card is basically an automaton nurse who doesn't really differentiate artificial life from real; as long as it has the blueprints it can fix just about anything.  Seeing as how it depends on you holding back resources I don't think a 1/1 for 1 is too good but I might be missing something.  It just seemed like the place to start.
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Norm4eva
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« Reply #1 on: September 02, 2005, 03:46:29 pm »

Metal Medic
2
Artifact Creature - Cleric

Tap, Discard an artifact or creature card from your hand: Regenerate target permanent with the same card type as the discarded card.

When he turns your head, you better damn well cough.

1/1


EDIT: Upped the CC to 2 and changed the wording to something more direct.
« Last Edit: September 06, 2005, 01:24:09 pm by Norm4eva » Logged
Jacob Orlove
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« Reply #2 on: September 02, 2005, 04:27:32 pm »

That wording should be more specific, so that you can't discard instants or sorceries.
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« Reply #3 on: September 02, 2005, 04:32:22 pm »

Flavor-wise, since he's both made of metal and is a medic, should he only regenerate artifacts and artifact creatures?

also, I think it should either cost 2 to cast or have a mana cost in the activated ability.
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Nova442
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« Reply #4 on: September 02, 2005, 11:09:03 pm »

But there are many cards which regen artifacts only and he was going for a macine that can heal biological creatures as well as repair machines.

I'm slightly concerned that a 1 mana creature allows you in combat to trade your worst cards for your opponents creatures.  Need more opinions on power I think.
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« Reply #5 on: September 03, 2005, 12:11:34 am »

As far as I know, there has never before been a spell or effect that essentially read "Regenerate target permanent." It's new territory -- and I agree with Nova that it's probably fairly powerful. I would ere on the side of caution when costing this.
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« Reply #6 on: September 03, 2005, 07:54:30 pm »

This is REALLY powerful, especially since he can protect himself (even more easily than other permanents, since he has two permanent types!)
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« Reply #7 on: September 03, 2005, 10:14:51 pm »

But there are many cards which regen artifacts only and he was going for a macine that can heal biological creatures as well as repair machines.

I'm slightly concerned that a 1 mana creature allows you in combat to trade your worst cards for your opponents creatures.  Need more opinions on power I think.

I agree - I don't see any medic, especially a magical one and therefore without access to magic, should be able to repair anything that isn't an artifact or a creature (no enchantments or lands).  I'd have more like: discard a creature or artifact card from your hand: regenerate target permanant that shares a type with the discarded card..  That way, the flavor is more that you're fixing something up from scraps.  I'd also give this a tap cost, so it's tap + discard, and make him a 2 mana 1/1.
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Norm4eva
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« Reply #8 on: September 06, 2005, 01:21:09 pm »

Okay, I changed the wording around.
My flavor text is ass.  Per usual.  Needs fixin'.
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BruiZar
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« Reply #9 on: September 10, 2005, 05:38:07 pm »

Maybe like this?:

Gene Substractor
1/1
1
Artifact Creature - Treasure (or Relic?)

During your upkeep discard a card from your hand or sacrifice Gene Substractor. Discard a card from your hand: Regenerate target permanent with the same card type as the discarded card.  (The card types are artifact, creature, enchantment, and land.)

"Once you know the secret to life, you better live in secrecy."


A metal droid that has been found in something like an ancient temple or the pyramids, hidden away from those seeking its powers?
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