Cavius The Great
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« on: October 08, 2005, 02:44:00 pm » |
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Does anyone think that Cerulean Sphinx could be useful in Oath instead of the old SotD and Akroma setup? Cerulean Sphinx successfully dodges any creature removal then comes back into play the very next turn. Is dodging creature removal really that important or could you get by with just Akroma and Spirit of the Night?
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Jacob Orlove
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« Reply #1 on: October 08, 2005, 03:39:11 pm » |
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Sphinx is smaller and lacks Haste or any other useful abilities. If you really want a hard to kill creature, just run Pristine Angel.
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Cavius The Great
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« Reply #2 on: October 08, 2005, 05:29:29 pm » |
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The cool thing about the Sphinx is that u can pitch it to FoW and isnt ever really a dead draw. You can actually hard cast it off a Mana Drain which is cool. I dont know if that matters much though. 
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PETER FLUGZEUG
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« Reply #3 on: October 10, 2005, 08:29:13 am » |
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another idea: what about nullstone gargoyle + arcane laboratory in oath? read: "your opponent may play 1 creature each turn. Any other spell is countered" I don't know if it's good, but at least as funny as cerulean sphinx.
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I will be playing four of these. I'll worry about the deck later.
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wardo
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« Reply #4 on: October 10, 2005, 12:03:43 pm » |
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Morphling is just better (and Morphling is bad).
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Kong.
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Moxlotus
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« Reply #5 on: October 10, 2005, 12:39:17 pm » |
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Why not just kill your opponent so you don't have to worry about his cards?
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UR
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« Reply #6 on: October 11, 2005, 02:59:27 am » |
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I like the way some people here think. Experimenting with different cards can keep your opponent off balance... but I just don't think the Sphinx is good enough. Akroma and SotN have proven themselves time and again to be the best creatures for the deck (even though Darksteel colossus has 11 power).
There are some creatures for the sideboard that are useful against some matchups and maybe I would add one from Ravnica. Blazing Archon. I think it is worth experimenting with in the mirrormatch and perhaps against Goblin and the random yank aggro we are seeing lately. It doesn't have haste, it doesn't have trample (so you can block it with a pentavite) but the ability can knock the living daylights out of quite a few decks...
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Cavius The Great
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« Reply #7 on: October 11, 2005, 06:42:23 pm » |
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Doesnt it have Flying?? Thats good enough for me 
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Arvid
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« Reply #8 on: October 12, 2005, 02:53:04 am » |
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If you like it's shuffle ability I think Triskelion is better. It can kill itself, which will have the same result, and it's also castable via Mana Drain.
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UR
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« Reply #9 on: October 13, 2005, 02:49:12 am » |
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Excuse me for not understanding, but in the game I play, things that kill themselves go into the graveyard  . Doesnt it have Flying?? Thats good enough for me Yup, it can fly. It is totally playable now 
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Arvid
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« Reply #10 on: October 13, 2005, 03:58:26 am » |
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@UR If you were refering to my analogy with Triskelion what I mean was that if you play Gaea's Blessing in the deck the Triskelion will sooner or later come back into play. If you play two Triskelions it'll be just about the same effect as Ceruelan Sphinx (except ofcourse you can shoot your opponent as their welders etc.)
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UR
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« Reply #11 on: October 13, 2005, 08:04:20 am » |
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Point taken. I feel like an idiot... I knew that...
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forests failed you
De Stijl
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« Reply #12 on: October 13, 2005, 08:40:55 am » |
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What about Ancient Hydra? He is even more easily hard cast than Trisk.
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Moxlotus
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« Reply #13 on: October 13, 2005, 09:42:36 am » |
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Hydra costs mana to activate and can't attack. Well, it can't attack if they still have tokens-aka-if you want to Oath next turn and don't want them to Oath.
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Lunk
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« Reply #14 on: October 13, 2005, 05:33:03 pm » |
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Hydra costs mana to activate and can't attack. Well, it can't attack if they still have tokens-aka-if you want to Oath next turn and don't want them to Oath.
I don't see how Trisk is much better with regards to attacking. The fact that it doesn't trample or fly means they're just going to chump block the Trisk with at least one spirit token. At least with the Hydra, when you clear the way through to swing by pinging spirits, it still deals its full damage, rather than being a 3/3 (or 2/2 or 1/1)
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Moxlotus
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« Reply #15 on: October 13, 2005, 08:41:51 pm » |
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Hydra costs mana to activate and can't attack. Well, it can't attack if they still have tokens-aka-if you want to Oath next turn and don't want them to Oath.
I don't see how Trisk is much better with regards to attacking. The fact that it doesn't trample or fly means they're just going to chump block the Trisk with at least one spirit token. At least with the Hydra, when you clear the way through to swing by pinging spirits, it still deals its full damage, rather than being a 3/3 (or 2/2 or 1/1) Trike can attack against Fish. Hydra can't.
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Arvid
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« Reply #16 on: October 16, 2005, 01:09:04 pm » |
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Actually, why would you need to attack at all? Just shoot the opponent, then let the creature, whichever it is, shoot itself with it's last counter.
Ancient Hydra costs red so if you don't play some red mana producing lands I guess Trike is easier to hardcast.
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