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Author Topic: Skittles  (Read 123987 times)
Anusien
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« Reply #330 on: October 05, 2006, 11:55:28 am »

I will be bringing my Skittles deck to Roanoke if anyone is interested.
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« Reply #331 on: October 24, 2006, 08:51:57 am »

Here's my current Sliver version of skittles updated after Timespiral:

Artifact:
Aether Vial
Chromatic Sphere
Chromatic Star
Metallic Sliver
Skullclamp
Venser's Sliver

Black:
Basal Sliver
Crypt Sliver
Mindwhip Sliver
Spectral Sliver
Vampiric Sliver

Blue:
Screeching Sliver
Shadow Sliver
Shifted Sliver
Telekinetic Sliver
Winged Sliver

Green:
Gemhide Sliver
Horned Sliver
Might Sliver
Muscle Sliver
Spinneret Sliver

Gold:
Acidic Sliver
Crystalline Sliver
Hibernation Sliver
Spined Sliver
Victual Sliver

Red:
Blade Sliver
Bonesplitter Sliver
Fury Sliver
Heart Sliver
Hunter Sliver

White:
Plated Sliver
Sidewinder Sliver
Talon Sliver
Ward Sliver
Watcher Sliver

Lands:
Azorius Chancery
Barren Moor
Dimir Aqueduct
Gemstone Mine
Forest
Forgotten Cave
Island
Lonely Sandbar
Mirrodin's Core
Mountain
Plains
Quicksand
Rakdos Carnarium
Secluded Steppe
Simic Growth Chamber
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Snow-Covered Swamp
Stalking Stones
Swamp
Terramorphic Expanse
Tranquil Thicket
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Jacob Orlove
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« Reply #332 on: October 24, 2006, 12:59:10 pm »

Well, that's certainly a lot of slivers. How does it play?
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« Reply #333 on: October 25, 2006, 09:40:51 am »

I think I agree with that; these are listed as a separate set, not as part of Time Spiral, so their relative rarity in a TS booster is irrelevant. Just counting them as whatever they were before makes sense.

Pretty much what I think.  Although maybe Avalanche Riders is stupid enough to take the out here to ban it...

Oh.  That was me.  That PC seems to want to log Ultima in in that browser even when logged into Windows under another username.  If I'm the official rules source, then Timeshifted cards don't change rarity.  I'll eventually get round to adding a line to that effect on my webpage.

I'm also curious as to whether anyone's tried the new storage lands as yet?  Any good?  If LD wasn't running as rampant as it is, seems like they should be as decks have lots of late game spare mana and they make e.g. Fanning the Flames a little more attractive...

Personally, I've dismantled most of my Skittles decks and I'm playing Elder Dragon Highlander instead at the moment, but that's really multiplayer only.
« Last Edit: November 24, 2006, 05:02:59 pm by Nomad » Logged

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« Reply #334 on: February 20, 2007, 06:51:14 am »

Does anyone still play this fun format and are there any "updates" after Planar Chaos?

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Anusien
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« Reply #335 on: February 20, 2007, 04:59:10 pm »

I have my deck built, but I haven't had a chance to play any casual Magic in forever...
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« Reply #336 on: February 20, 2007, 11:46:13 pm »

Stonecloaker is absolutely insane, and is the missing piece that I didn't even know I was looking for.

My current list is:

Green:
Eternal Witness
Yavimaya Elder
Civic Wayfinder
Sakura-Tribe Elder
Thornscape Battlemage*

Black:
Phyrexian Reclamation
Haunted Crossroads
Gravedigger
Nightmare Void

Blue:
Drift of Phantasms
Trinket Mage
(blank)*

Red:
Avalanche Riders
Flametongue Kavu
Fire Imp
Thunderscape Battlemage
Sudden Shock*
Firebolt

White:
Swords to Plowshares
Azorius Herald
Stonecloaker*
Seed Spark
Faith's Fetters

Gold:
Selesnya Guildmage
Azorius Guildmage
Trygon Predator*

Dimir Guildmage
Moroii
Perplex
Clutch of the Undercity

Artifact:
Crystal Shard
Aether Vial
Skullclamp
Etched Oracle
Prismatic Lens*
Fellwar Stone

Lands:
Gemstone Mine
Terramorphic Expanse*
Mirrodin's Core
Wasteland
Mishra's Factory
Vitu-Ghazi, the City Tree
Selesnya Sanctuary
Golgari Rot Farm
Gruul Turf
Simic Growth Chamber
Dimir Aqueduct
Azorius Chancery
Pendelhaven
Treetop Village
Tranquil Thicket
Waterveil Cavern* (even though it is terrible)
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Swamp
Forest
Island
Swamp
Plains
Mountain

*Change from my last list.

Some stuff just didn't work out (coiling oracle, patagia viper), and a few staples just weren't doing much for me (Orim's Thunder, Exclude). I just don't have anything excellent to run in blue, sadly. Right now I still have Exclude there, but would like something better.
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« Reply #337 on: February 21, 2007, 12:31:58 am »

What do you think of:
Quote
Citanul Woodreaders {2G} |Creature -- Human Druid| 1/4. Kicker 2G (You may pay an additional 2G as you play this spell.) / When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.

Quote
Ana Battlemage {2G} |Creature -- Human Wizard| 2/2. Kicker 2U and/or 1B / When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards. / When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.

The first one feels pretty situational given how hurtful CC can be; it's 6 mana for a mediocre creature and Concentrate, but strong CIP abilities are always the first thing to examine for Skittles.  The second one feels absolutely nuts.

For your blue, do you really hate the counters that much?  I've kinda grown to love them, and Trinket Mage is another strong option since it gets Skullclamp.
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« Reply #338 on: February 21, 2007, 02:18:38 pm »

My problem with Exclude is really that it means holding three mana open too much. I'll probably replace it with a cheaper counter, but it's hard to figure out what's actually worth running.

I looked at both of those, but they're not better than my current green cards. In my deck, at least, the bar for green is *very* high, and if I can get an effect elsewhere, I will.
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« Reply #339 on: March 09, 2007, 06:51:18 pm »

Auramancer
Auratouched Mage
Faith's Fetters
Nagao, Bound by Honor

Flight of Fancy
Iridescent Drake
Steamcore Weird (or Court Hussar)
Trinket Mage

Animate Dead
Gravedigger
Haunted Crossroads
Phyrexian Reclamation

Avalanche Riders
Fireball (this is probably going to become Demolish)
Flametongue Kavu
Galvanic Arc

Civic Wayfinder
Dowsing Shaman
Moldervine Cloak
Sakura-tribe Elder
Thornscape Battlemage

Wrecking Ball
Rakdos Guildmage
Moroii
Dimir Guildmage
Sunhome Enforcer
Lightning Helix
Selesnya Guildmage
Azorius Guildmage
Trygon Predator

AEther Vial
Crystal Shard
Etched Oracle
Fellwar Stone
Skullclamp
Wayfarer's Bauble

Plains
Snow-covered Plains
Island
Snow-covered Island
Swamp
Snow-covered Swamp
Mountain
Snow-covered Mountain
Forest
Snow-covered Forest
Boros Garrison
Dimir Aqueduct
Golgari Rot Farm
Gruul Turf
Izzet Boilerworks
Orzhov Basilica
Gemstone Mine
Krosan Verge
Mirrodin's Core
Mountain Valley
Nantuko Monastery
Terramorphic Expanse
Treetop Village
Wasteland

This deck is designed around using and re-using some good 187 enchantments, and otherwise is filled out with good creatures and a slight land destruction subtheme. The Steamcore Weird/Court Hussar slot used to be Mark of Eviction, but I found that to not be good enough and result in too many two-for-ones. Fireball is a nice finisher, but Demolish supplements the LD element and gives me a way to get rid of annoying artifacts since I don't run Seed Spark.

Cards I'd like to fit in, but can't figure out where:
Swords to Plowshares
Indrik Stomphowler
Phyrexian Furnace
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« Reply #340 on: May 10, 2007, 01:05:30 am »

Auratouched Mage

Flight of Fancy
Iridescent Drake

This deck is designed around using and re-using some good 187 enchantments, and otherwise is filled out with good creatures and a slight land destruction subtheme. The Steamcore Weird/Court Hussar slot used to be Mark of Eviction, but I found that to not be good enough and result in too many two-for-ones.

I've played against a deck very much like this a year or so ago.  It was really a bit sensitive to the rather ubiquitous instant speed removal prevalent in the format.  Have to say it's a shame, and really Mark of Eviction would be great on Auratouched Mage as a starting point.
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« Reply #341 on: May 10, 2007, 01:10:40 am »

Is there really anything in Future sight for Skittles?

I figure maybe Delay might have a tenuous place somewhere, but putting things off for 3 turns in a fairly glacial format doesn't seem strong enough.  Odd Morphs?  Is there any need to play colourless land that could be creatures if needed?

Judge Unworthy has some useful Scry.  The Keldon Megaliths look potentially useful, but there's quite enough CIP tapped.  The buyback green token maker - well, green's really pretty tight already...
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« Reply #342 on: May 17, 2007, 11:44:48 pm »

Street Wraith could be good. Also Edge of Autumn will likely be great. Dryad Arbor could be sweet too.
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« Reply #343 on: July 05, 2007, 10:55:59 am »

Edge of Autumn seems like a great foil to the land destruction running around.  I haven't worked on the format in forever though; hard to find opponents.
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« Reply #344 on: July 14, 2007, 11:02:31 pm »

I should probably be running Mystical Teachings. That card looks solidly nutz. You mean it gets me Helix?!!
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« Reply #345 on: July 15, 2007, 01:11:18 am »

I'll have to test Mystical Teachings. Do you know what card I think could be seriously amazing, though? Dreamscape Artist. Untapping with him in play is basically a win against land destruction, and you get crazy mana fixing PLUS mana acceleration, and the lands CIP untapped, so his ability only really costs 1 mana.

Edit: based on how amazing the Harrow spellshaper is, I think I may have been underestimating Harrow itself. I'm going to test it over Civic Wayfinder, which has been basically just a Phyrexian Rager.

Also, Edge of Autumn seems inferior to Evolution Charm. Putting the land into play is nice, but getting back a creature in the late game is much stronger than trading a card and a land for a random draw.
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« Reply #346 on: July 15, 2007, 05:00:53 pm »

More Love: You've got me thinking about Dawn Charm right now too. Fogging, saving a dude or countering a spell that targets you are all really valuable abilities.

My current list:

Kicker? I barely knew her!

White:
Orim's Thunder
Dismantling Blow
Swords to Plowshares
Treasure Hunter

Blue:
Annex
Confiscate
Mystical Teachings
Willbender

Green:
Ana Battlemage
Explosive Vegetation
Far Wanderings
Kodama's Reach

Black:
Sickening Dreams
Ghastly DeMISE
Haunting Hymn
Diabolic Tutor
Ribbons of Night

Red:
Fireball
Illuminate
Thunderscape Battlemage
Flametongue Kavu

Artifact:
Fellwar Stone
Mind Stone
Sensei's Divining Top
Phyrexian Furnace
Bottle Gnomes
Wayfarer's Bauble

Gold:
Ordered Migration
Hymn of Rebirth
Assault/Battery
Fire/Ice
Spite/Malice
Captain's Maneuver
SAVAGE Twister
Reviving Vapors
Putrefy

Lands:
Nantuko Monastery
Wasteland
Gemstone Mine
Terramorphic Expanse
Terminal Moraine
Krosan Verge
Tolaria West
Urza's Factory
Selesnya Sanctuary
Izzet Boilerworks
Orzhov Basilica
Gruul Turf
Barbarian Ring
Cabal Pit
Orzhova, Church of Deals
Gemstone Mine
Mountain
2x Plains
2x Island
2x Forest
Swamp


Neat, unusual, new, or really strong stuff in bold. Haunting Hymn is one of those cards that's an actual backbreaker at its cost. So is Ana Battlemage. I built the deck with the idea that I want to be tapping out every turn for the most savage effects that I can find, and those tend to be cards with Kicker. I'm quite happy about my Blue, but maybe Willbender can go. It's such a ridiculous card though and it's as close as I can really get to a counterspell. Spite/Malice is there to Teachings up for a counter if I really need it. The Green I am also happy with, but I'd like to fit in Thornscape Battlemage too. My Red is kind of weak; Thunderscape is cool, but I'd like something better there. I'm testing out Treasure Hunter. It interacts well with my many killable artifacts. I cut Icy Manipulator from the deck because it annoys me to tap down people's lands and other than that, it doesn't really do much. Furnace took its place; with all the recursion in the format, I figure that I need an actual way to stop it all. Trinket Mage might find his way in because of Furnace and Top.

I'm quite happy with my gold, other than Assault/Battery. That card is just okay. I haven't figured out how to crack it out of there yet though, as I'd need to get rid of either Putrefy or Hymn of Rebirth as well. I'm testing Hymn too; note that it says ANY graveyard. Another decent foil to recursion and it makes other win conditions my own.

The black is pretty bad. I think I'll take out Diabolic Tutor for Shred Memory because it still tutors up nuts cards and it does something else on the side.

My manabase is awful right now because I haven't had the time to revise it. I only own the bouncelands listed, so until I barn Dimir Aqueduct and some other stuff, I'll make due with what's there. Tolaria West fixes my mana and gets me Urza's Factory, how good! Orzhova looks awful and I'm thinking of replacing it with something like Prahv or Vitu-Ghazi or Rix Maadi (once I actually own some of those cards).

Usually, the deck wins by a backbreaking Captain's Maneuver for a bunch of damage, followed with a Fireball or something similar. Ordered Migration is as close, I think, as I get to an actual finisher. Flying birds are really hard to stop, short of sweepers. I recognize that the deck can be a little underpowered because there's no Avalanche Riders and proliferation of CIP effects. I think that's tempered by having very powerful one-shot effects.
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« Reply #347 on: July 15, 2007, 10:14:26 pm »

I kept looking at Hymn, then looking back at Selesnya Guildmage. Here's my current list, with an incomplete sideboard (savage techs await!).

Note also that I am breaking the informal rules of highlander like crazy, and running extra basics. Is this legal? I feel bad, anyway.

Green:
Eternal Witness
Yavimaya Elder
Harrow
Sakura-Tribe Elder (might turn into Evo Charm)
Thornscape Battlemage

Black:
Phyrexian Reclamation
Haunted Crossroads
Gravedigger
Nightmare Void

Blue:
Drift of Phantasms
Trinket Mage
Dreamscape Artist

Red:
Avalanche Riders
Flametongue Kavu
Fire Imp
Thunderscape Battlemage
Sudden Shock
Firebolt

White:
Swords to Plowshares
Azorius Herald (recursing lifegain is absolutely essential in many matches)
Stonecloaker (see previous decklist post)
Seed Spark
Faith's Fetters

Gold:
Selesnya Guildmage
Azorius Guildmage
Trygon Predator (or at least it will be, as soon as I find one. For now, Assault Zeppelid)

Dimir Guildmage
Moroii
Perplex
Clutch of the Undercity

Artifact:
Crystal Shard
Aether Vial
Skullclamp
Etched Oracle
Prismatic Lens
Fellwar Stone

Lands:
Gemstone Mine
Terramorphic Expanse
Mirrodin's Core

Wasteland
Mishra's Factory

Selesnya Sanctuary
Golgari Rot Farm
Gruul Turf
Simic Growth Chamber

Dimir Aqueduct
Azorius Chancery

Tranquil Thicket
Pendelhaven
Forest
Forest (I'm a terrible person)
Forest (but basic lands are SO GOOD)
Snow-Covered Forest

Island
Island (SO GOOD, I say!)
Snow-Covered Island

Swamp
Snow-Covered Swamp

Plains

Mountain

And now that we're done with the standard form list, here's the same one, broken down by card application (cards that could fit in more than one category were listed at the first available opportunity, categories are in rough order of importance, except mana, because I didn't want to put the lands on top):

The Engine:
Crystal Shard
Phyrexian Reclamation
Haunted Crossroads
Eternal Witness
Gravedigger

Tutors (mostly to set up the Engine):
Perplex
Clutch of the Undercity
Drift of Phantasms

Other engines:
Skullclamp
Trinket Mage (although it can get Vial too)
Dimir Guildmage
Selesnya Guildmage
Nightmare Void

Key Recursion Targets:
Avalance Riders
Etched Oracle
Azorius Herald

Utility Creatures:
Thornscape Battlemage
Flametongue Kavu
Fire Imp
Thunderscape Battlemage
Stonecloaker
Azorius Guildmage
(Trygon Predator)

Removal:
Sudden Shock
Firebolt
Swords to Plowshares
Seed Spark
Faith's Fetters

Fatties:
Moroii
Assault Zeppelid (sigh)

Mana/Mana Fixing:
Yavimaya Elder
Harrow
Sakura-Tribe Elder
Dreamscape Artist
Aether Vial
Prismatic Lens
Fellwar Stone

Gemstone Mine
Terramorphic Expanse
Mirrodin's Core
Wasteland
Mishra's Factory
Selesnya Sanctuary
Golgari Rot Farm
Gruul Turf
Simic Growth Chamber
Dimir Aqueduct
Azorius Chancery
Tranquil Thicket
Pendelhaven
Forest
Forest
Forest
Snow-Covered Forest
Island
Island
Snow-Covered Island
Swamp
Snow-Covered Swamp
Plains
Mountain

So anyway, that maindeck can handle almost anything, and is just packed with outrageously good cards. I cut Vitu-Ghazi, because I have plenty of ways to spend my mana, and plenty of sources of card advantage, without it. Same logic goes for Urza's Factory and similar. Regular basics are much much stronger, especially with all my tutors for basic lands (and the deck thinning is excellent).

Now, for the sideboard. Note that this is all theory at this point. I'll break it down by how I envision these cards coming in.

First, I might want to cut Nightmare Void and Thunderscape Battlemage versus more aggressive decks. For these, I can bring in Terminate and Spontaneous Combustion (instant speed wrath? How good!). Against more control-oriented decks, I can bring in Ogre Arsonist and I should probably have another red spell or two so that I can cut all my burn/creature kill.

I have a whole bunch of white cards that can come in against different decks. Tempest of Light is there to beat up on enchantment based decks, of which there used to be some strong builds. I also have Orim's Thunder and Aura Shards to bring in against those decks. Other white cards include Auramancer, to add redundancy to my recursion engines, and Radiant's Dragoons, so that I have a second lifegain creature to recurse.

Aura Shards doesn't have a matching GW card, so it has to come in for Selesnya Guildmage, or for Assault Zeppelid (Trygon) and Azorius Guildmage, plust Mystical Teachings. Alternatively, I can cut Selesnya Guildmage, Azorius Guildmage, and Zeppelid/Trygon for Teachings, Sprout Swarm, and any of the white cards. I figure against some decks, I'll want the redundancy of an extra tutor (Teachings), and sometimes I'll want Sprout Swarm over random creatures (against removal heavy decks, I guess?).

I also have an Infused Arrows, which is awesome. Not sure what it comes in for, but I can always find an artifact to cut if I have to.

I'm contemplating working a Savage Twister into the board, but that would be tough to bring in. Maybe -Trygon, -Dimir, -Thunderscape for +Savage +Combustion +Blue card? That seems reasonable, so I'll cut Terminate and add Remove Soul and Savage Twister. Now I need something to replace Nightmare Void when I don't want a discard spell.

That leaves three open slots, including one black card and at least one red card. Given how flexible my red and white slots are (nearly all metagame cards), as compared to blue, black, artifacts, and especially green (nearly all just solid to insane cards, plus mana fixing), I think the last three cards should either be black, red, white, or black, red, red.
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« Reply #348 on: July 15, 2007, 10:28:23 pm »

Have you thought about Aven Riftwatcher instead of Azorius Herald? Flying seems relevant, it's easier on the mana and it politely kills itself if you need the effect again.
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« Reply #349 on: July 15, 2007, 10:33:04 pm »

Flying is slightly less good than unblockable, though, and two life is a lot less than four. Herald can just die every time I cast him if I want (and often, just using him to get my life total back up above fireball range is correct), but can also stick around if I need a 2-power evasion guy.

I had no idea Riftwatcher existed, though, so please keep suggesting new cards to me. I'll have to tackle a spoiler at some point and really check for anything worthwhile that I may have missed.
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« Reply #350 on: July 15, 2007, 10:51:23 pm »

I've been looking at Riftmarked Knight too. Actually, I've been looking at lots of suspend cards. Most aren't really amazing enough to care about. I'm considering cutting Explosive Vegetation or Far Wanderings for Silverglade Pathfinder. It's a pretty good spellshaper and it's in a fine color to be running spellshaping in. I'd like to run Dreamscape Artist but I can't afford the blue slot. Greenseeker is also on my mind, but blowing a card in hand for a land in hand doesn't seem like a great deal and I can afford the extra mana for Silverglade Pathfinder.

I'd also like to test storage lands in place of bouncelands.
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« Reply #351 on: July 15, 2007, 11:09:19 pm »

Dreamscape Artist filled an empty blue slot, if you can believe it. My deck is just all about the green cards. I can't get enough of mana fixing and Witness.

I think I'd play Teferi's Honor Guard over Rift Knight. The Honor Guard is like a mini-Morphling.

Which storage lands were you going to test? The new dual-color ones from Time Spiral? I don't like how they take an extra mana just to charge up, and bouncelands give actual card advantage.
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« Reply #352 on: July 16, 2007, 12:21:39 am »

The new storage lands from Time Spiral are really freaking good. The only problem is that they are on-color. Bouncelands always annoyed me because I felt awkward when they were in a 2-land hand. Also, when you'd open a hand and see only two bouncelands, that was bad. Storage lands really help out there. I find that just a few counters is nice, powering up Kicker on things and allowing for truly busted Illuminates and Fireballs.

And Silverglade Pathfinder is hands.down.ridiculous. One holy hell of a lot better than Sakura-Tribe Elder, to put it in perspective.
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« Reply #353 on: July 16, 2007, 08:51:34 am »

No worries, Jacob, we never ever, ever played skittles restricting the number of basics.  With all the fetching in the format, it seems too easy to run out anyhow, I'd vote.  Cool that you snow covered what you could.

Sorry I haven't been participating much in this format/thread - I've been mostly playing Elder Dragon Highlander and stole much of my extra stuff from my skittles decks for those... uh... 12 decks (man I needed a lot of cards).
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« Reply #354 on: July 16, 2007, 05:29:48 pm »

My Skittles deck is very similar to Jacob Orlove's, and that is not an accident since I based my deck off his. I havent worked on it in a while, so there are a few open spots, but I will at least post the list:

Green:
Eternal Witness
Yavimaya Elder
Kodoma's Reach (may become Harrow)
Civic Wayfinder
Thornscape Battlemage

Blue:
Trinket Mage
Steamcore Wierd
Dreamscape Artist
[open]

Black:
Pyrexian Reclamation
Gravedigger
Haunted Crossroads
Bone Shredder

Red:
Flametongue Kavu
Imperial Recruiter
Avalanche Riders
Thornscape Battlemage
Fire Imp

White:
Swords to Plowshares
Radiant's Dragoons
Stonecloaker
Momentary Blink
Faith's Fetters
Orim's Thunder

Artifact:
Aether Vial
Crystal Shard
Skullclamp
Etched Oracle
Wayfarer's Bauble (may be something else)
Fellwar Stone

Multi:
Moroii
Dimir Guildmage

Perplex
Trygon Predator
Spontaneous Combustion
Savage Twister



I bolded the cards that are insane. Spontaneous combustion and savage twister are the two boardsweepers in this format, so I play them both. It is often more one sided thanks to the recursion engines that Jacob outlined. Imperial tutor is absolutely freaking great. He is another tutor for all but 2 of my creatures. Seeing as how there are few tutors in this format, I think he is one of the best. Lastly is Momentary Blink. Blink creates some insane card advantage as I will block with a fire imp/FTK/boneshredder/Gravedigger/whatever, blink it, get the CIP effect and have another blink ready in my graveyard. I cant believe that this is not an auto-include in white.
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« Reply #355 on: July 16, 2007, 11:23:57 pm »

Oh, it should go without saying that if I had an Imperial Tutor, I would be running one, probably over Fire Imp.

Momentary Blink is pretty hot. I'm not sure how enthused I am about combat tricks overall, though. Generally, I don't find there's too much actual creature combat going on. And I just don't know what I could possibly cut for it, unless I want to lose Azorius *and* Selesnya guildmages

Speaking of white cards, Doug, you may want to check out Flickering Spirit. It's like Teferi's Honor Guard, but comes back immediately (super blocker), and may actually be easier to blink twice. And it flies.

I wonder if Strangling Soot is worthwhile. Killing two creatures is nice, and I always seem to flashback Firebolt. This might be my SB card for when I want to cut Nightmare Void. Or is Ribbons of Night better? Hmm.

Stalking Yeti seems awesome in any deck that can manage RR, so it's pretty terrible. Snow mana is at least really easy to come by--just fetch out a snow land.

I still need to figure out red cards that are good against decks where I don't want cards that do damage to creatures.
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« Reply #356 on: July 17, 2007, 01:08:27 am »

Disintegrate is on my mind because it RFGs a creature, which is critical in stopping recursion stuff. Other neat Red cards include Ancient Grudge, Smash, Demolish, Orcish Settlers (!!!), Thunderscape Battlemage, etc. Red is a really narrow color though, so I'm not sure what else to suggest. It may require alpha-dark going back to look for something they screwed up color pie-ing on.

And OMG

I just realized that I can finally run Rith's Charm if I run it with Fiery Justice and Pure/Simple.

I'd like to put a little vote in also that Pure/Simple doesn't make me need to further fractionize my manabase and that I can count it as a GWR card.
« Last Edit: July 17, 2007, 01:12:52 am by Hi-Val » Logged

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« Reply #357 on: July 17, 2007, 01:31:52 am »

On closer examination, and not sorted for quality, red gives you:

Anarchist
Ogre Savant
CORRUPT EUNUCHS OH PLEASE OH PLEASE JACOB RUN THIS PLEASE
Rabble-Rouser
Goblin Lore
Reckless Charge
Cinder Cloud
Conquer
Shivan Harvest (this looks pretty good)
Torch Song
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« Reply #358 on: July 17, 2007, 01:56:23 am »

Fiery Justice

is rare. Sad
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« Reply #359 on: July 17, 2007, 01:09:08 pm »

Yeah, I think we all agree that Pure/Simple works exactly like a Charm in terms of mana fractions (ie, 1/3 each).

Shivan Harvest and Orcish Settlers look good for my SB. That lets me swap out Fire Imp and the other creature removal for a bit of a LD subtheme (already have SB Ogre Arsonist and MD Avalanche Riders), which should be nice postboard against controlish stuff. I'll try those for now, and if I ever get to test my SB (ha!), I may change them for other, similar cards.

Also, speaking of rare cards, I totally had Disharmony in my SB for several months. Never actually played any postboard games during that time, though.
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