Anusien
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« Reply #330 on: October 05, 2006, 11:55:28 am » |
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I will be bringing my Skittles deck to Roanoke if anyone is interested.
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Chill79
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« Reply #331 on: October 24, 2006, 08:51:57 am » |
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Here's my current Sliver version of skittles updated after Timespiral:
Artifact: Aether Vial Chromatic Sphere Chromatic Star Metallic Sliver Skullclamp Venser's Sliver
Black: Basal Sliver Crypt Sliver Mindwhip Sliver Spectral Sliver Vampiric Sliver
Blue: Screeching Sliver Shadow Sliver Shifted Sliver Telekinetic Sliver Winged Sliver
Green: Gemhide Sliver Horned Sliver Might Sliver Muscle Sliver Spinneret Sliver
Gold: Acidic Sliver Crystalline Sliver Hibernation Sliver Spined Sliver Victual Sliver
Red: Blade Sliver Bonesplitter Sliver Fury Sliver Heart Sliver Hunter Sliver
White: Plated Sliver Sidewinder Sliver Talon Sliver Ward Sliver Watcher Sliver
Lands: Azorius Chancery Barren Moor Dimir Aqueduct Gemstone Mine Forest Forgotten Cave Island Lonely Sandbar Mirrodin's Core Mountain Plains Quicksand Rakdos Carnarium Secluded Steppe Simic Growth Chamber Snow-Covered Forest Snow-Covered Island Snow-Covered Mountain Snow-Covered Plains Snow-Covered Swamp Stalking Stones Swamp Terramorphic Expanse Tranquil Thicket
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« Reply #332 on: October 24, 2006, 12:59:10 pm » |
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Well, that's certainly a lot of slivers. How does it play?
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Nomad
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« Reply #333 on: October 25, 2006, 09:40:51 am » |
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I think I agree with that; these are listed as a separate set, not as part of Time Spiral, so their relative rarity in a TS booster is irrelevant. Just counting them as whatever they were before makes sense.
Pretty much what I think. Although maybe Avalanche Riders is stupid enough to take the out here to ban it... Oh. That was me. That PC seems to want to log Ultima in in that browser even when logged into Windows under another username. If I'm the official rules source, then Timeshifted cards don't change rarity. I'll eventually get round to adding a line to that effect on my webpage. I'm also curious as to whether anyone's tried the new storage lands as yet? Any good? If LD wasn't running as rampant as it is, seems like they should be as decks have lots of late game spare mana and they make e.g. Fanning the Flames a little more attractive... Personally, I've dismantled most of my Skittles decks and I'm playing Elder Dragon Highlander instead at the moment, but that's really multiplayer only.
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« Last Edit: November 24, 2006, 05:02:59 pm by Nomad »
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WhiteWolf
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« Reply #334 on: February 20, 2007, 06:51:14 am » |
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Does anyone still play this fun format and are there any "updates" after Planar Chaos?
WhiteWolf
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Anusien
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« Reply #335 on: February 20, 2007, 04:59:10 pm » |
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I have my deck built, but I haven't had a chance to play any casual Magic in forever...
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« Reply #336 on: February 20, 2007, 11:46:13 pm » |
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Stonecloaker is absolutely insane, and is the missing piece that I didn't even know I was looking for.
My current list is:
Green: Eternal Witness Yavimaya Elder Civic Wayfinder Sakura-Tribe Elder Thornscape Battlemage*
Black: Phyrexian Reclamation Haunted Crossroads Gravedigger Nightmare Void
Blue: Drift of Phantasms Trinket Mage (blank)*
Red: Avalanche Riders Flametongue Kavu Fire Imp Thunderscape Battlemage Sudden Shock* Firebolt
White: Swords to Plowshares Azorius Herald Stonecloaker* Seed Spark Faith's Fetters
Gold: Selesnya Guildmage Azorius Guildmage Trygon Predator*
Dimir Guildmage Moroii Perplex Clutch of the Undercity
Artifact: Crystal Shard Aether Vial Skullclamp Etched Oracle Prismatic Lens* Fellwar Stone
Lands: Gemstone Mine Terramorphic Expanse* Mirrodin's Core Wasteland Mishra's Factory Vitu-Ghazi, the City Tree Selesnya Sanctuary Golgari Rot Farm Gruul Turf Simic Growth Chamber Dimir Aqueduct Azorius Chancery Pendelhaven Treetop Village Tranquil Thicket Waterveil Cavern* (even though it is terrible) Snow-Covered Forest Snow-Covered Island Snow-Covered Swamp Forest Island Swamp Plains Mountain
*Change from my last list.
Some stuff just didn't work out (coiling oracle, patagia viper), and a few staples just weren't doing much for me (Orim's Thunder, Exclude). I just don't have anything excellent to run in blue, sadly. Right now I still have Exclude there, but would like something better.
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Anusien
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« Reply #337 on: February 21, 2007, 12:31:58 am » |
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What do you think of: Citanul Woodreaders {2G} |Creature -- Human Druid| 1/4. Kicker 2G (You may pay an additional 2G as you play this spell.) / When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards. Ana Battlemage {2G} |Creature -- Human Wizard| 2/2. Kicker 2U and/or 1B / When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards. / When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller. The first one feels pretty situational given how hurtful CC can be; it's 6 mana for a mediocre creature and Concentrate, but strong CIP abilities are always the first thing to examine for Skittles. The second one feels absolutely nuts. For your blue, do you really hate the counters that much? I've kinda grown to love them, and Trinket Mage is another strong option since it gets Skullclamp.
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« Reply #338 on: February 21, 2007, 02:18:38 pm » |
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My problem with Exclude is really that it means holding three mana open too much. I'll probably replace it with a cheaper counter, but it's hard to figure out what's actually worth running.
I looked at both of those, but they're not better than my current green cards. In my deck, at least, the bar for green is *very* high, and if I can get an effect elsewhere, I will.
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Roxas
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« Reply #339 on: March 09, 2007, 06:51:18 pm » |
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Auramancer Auratouched Mage Faith's Fetters Nagao, Bound by Honor
Flight of Fancy Iridescent Drake Steamcore Weird (or Court Hussar) Trinket Mage
Animate Dead Gravedigger Haunted Crossroads Phyrexian Reclamation
Avalanche Riders Fireball (this is probably going to become Demolish) Flametongue Kavu Galvanic Arc
Civic Wayfinder Dowsing Shaman Moldervine Cloak Sakura-tribe Elder Thornscape Battlemage
Wrecking Ball Rakdos Guildmage Moroii Dimir Guildmage Sunhome Enforcer Lightning Helix Selesnya Guildmage Azorius Guildmage Trygon Predator
AEther Vial Crystal Shard Etched Oracle Fellwar Stone Skullclamp Wayfarer's Bauble
Plains Snow-covered Plains Island Snow-covered Island Swamp Snow-covered Swamp Mountain Snow-covered Mountain Forest Snow-covered Forest Boros Garrison Dimir Aqueduct Golgari Rot Farm Gruul Turf Izzet Boilerworks Orzhov Basilica Gemstone Mine Krosan Verge Mirrodin's Core Mountain Valley Nantuko Monastery Terramorphic Expanse Treetop Village Wasteland
This deck is designed around using and re-using some good 187 enchantments, and otherwise is filled out with good creatures and a slight land destruction subtheme. The Steamcore Weird/Court Hussar slot used to be Mark of Eviction, but I found that to not be good enough and result in too many two-for-ones. Fireball is a nice finisher, but Demolish supplements the LD element and gives me a way to get rid of annoying artifacts since I don't run Seed Spark.
Cards I'd like to fit in, but can't figure out where: Swords to Plowshares Indrik Stomphowler Phyrexian Furnace
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Nomad
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« Reply #340 on: May 10, 2007, 01:05:30 am » |
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Auratouched Mage
Flight of Fancy Iridescent Drake
This deck is designed around using and re-using some good 187 enchantments, and otherwise is filled out with good creatures and a slight land destruction subtheme. The Steamcore Weird/Court Hussar slot used to be Mark of Eviction, but I found that to not be good enough and result in too many two-for-ones.
I've played against a deck very much like this a year or so ago. It was really a bit sensitive to the rather ubiquitous instant speed removal prevalent in the format. Have to say it's a shame, and really Mark of Eviction would be great on Auratouched Mage as a starting point.
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Nomad
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« Reply #341 on: May 10, 2007, 01:10:40 am » |
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Is there really anything in Future sight for Skittles?
I figure maybe Delay might have a tenuous place somewhere, but putting things off for 3 turns in a fairly glacial format doesn't seem strong enough. Odd Morphs? Is there any need to play colourless land that could be creatures if needed?
Judge Unworthy has some useful Scry. The Keldon Megaliths look potentially useful, but there's quite enough CIP tapped. The buyback green token maker - well, green's really pretty tight already...
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« Reply #342 on: May 17, 2007, 11:44:48 pm » |
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Street Wraith could be good. Also Edge of Autumn will likely be great. Dryad Arbor could be sweet too.
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« Last Edit: May 17, 2007, 11:51:06 pm by Matt »
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Anusien
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« Reply #343 on: July 05, 2007, 10:55:59 am » |
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Edge of Autumn seems like a great foil to the land destruction running around. I haven't worked on the format in forever though; hard to find opponents.
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« Reply #344 on: July 14, 2007, 11:02:31 pm » |
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I should probably be running Mystical Teachings. That card looks solidly nutz. You mean it gets me Helix?!!
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« Reply #345 on: July 15, 2007, 01:11:18 am » |
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I'll have to test Mystical Teachings. Do you know what card I think could be seriously amazing, though? Dreamscape Artist. Untapping with him in play is basically a win against land destruction, and you get crazy mana fixing PLUS mana acceleration, and the lands CIP untapped, so his ability only really costs 1 mana.
Edit: based on how amazing the Harrow spellshaper is, I think I may have been underestimating Harrow itself. I'm going to test it over Civic Wayfinder, which has been basically just a Phyrexian Rager.
Also, Edge of Autumn seems inferior to Evolution Charm. Putting the land into play is nice, but getting back a creature in the late game is much stronger than trading a card and a land for a random draw.
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« Last Edit: July 15, 2007, 11:40:14 am by Jacob Orlove »
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« Reply #346 on: July 15, 2007, 05:00:53 pm » |
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More Love: You've got me thinking about Dawn Charm right now too. Fogging, saving a dude or countering a spell that targets you are all really valuable abilities.
My current list:
Kicker? I barely knew her!
White: Orim's Thunder Dismantling Blow Swords to Plowshares Treasure Hunter
Blue: Annex Confiscate Mystical Teachings Willbender
Green: Ana Battlemage Explosive Vegetation Far Wanderings Kodama's Reach
Black: Sickening Dreams Ghastly DeMISE Haunting Hymn Diabolic Tutor Ribbons of Night
Red: Fireball Illuminate Thunderscape Battlemage Flametongue Kavu
Artifact: Fellwar Stone Mind Stone Sensei's Divining Top Phyrexian Furnace Bottle Gnomes Wayfarer's Bauble
Gold: Ordered Migration Hymn of Rebirth Assault/Battery Fire/Ice Spite/Malice Captain's Maneuver SAVAGE Twister Reviving Vapors Putrefy
Lands: Nantuko Monastery Wasteland Gemstone Mine Terramorphic Expanse Terminal Moraine Krosan Verge Tolaria West Urza's Factory Selesnya Sanctuary Izzet Boilerworks Orzhov Basilica Gruul Turf Barbarian Ring Cabal Pit Orzhova, Church of Deals Gemstone Mine Mountain 2x Plains 2x Island 2x Forest Swamp
Neat, unusual, new, or really strong stuff in bold. Haunting Hymn is one of those cards that's an actual backbreaker at its cost. So is Ana Battlemage. I built the deck with the idea that I want to be tapping out every turn for the most savage effects that I can find, and those tend to be cards with Kicker. I'm quite happy about my Blue, but maybe Willbender can go. It's such a ridiculous card though and it's as close as I can really get to a counterspell. Spite/Malice is there to Teachings up for a counter if I really need it. The Green I am also happy with, but I'd like to fit in Thornscape Battlemage too. My Red is kind of weak; Thunderscape is cool, but I'd like something better there. I'm testing out Treasure Hunter. It interacts well with my many killable artifacts. I cut Icy Manipulator from the deck because it annoys me to tap down people's lands and other than that, it doesn't really do much. Furnace took its place; with all the recursion in the format, I figure that I need an actual way to stop it all. Trinket Mage might find his way in because of Furnace and Top.
I'm quite happy with my gold, other than Assault/Battery. That card is just okay. I haven't figured out how to crack it out of there yet though, as I'd need to get rid of either Putrefy or Hymn of Rebirth as well. I'm testing Hymn too; note that it says ANY graveyard. Another decent foil to recursion and it makes other win conditions my own.
The black is pretty bad. I think I'll take out Diabolic Tutor for Shred Memory because it still tutors up nuts cards and it does something else on the side.
My manabase is awful right now because I haven't had the time to revise it. I only own the bouncelands listed, so until I barn Dimir Aqueduct and some other stuff, I'll make due with what's there. Tolaria West fixes my mana and gets me Urza's Factory, how good! Orzhova looks awful and I'm thinking of replacing it with something like Prahv or Vitu-Ghazi or Rix Maadi (once I actually own some of those cards).
Usually, the deck wins by a backbreaking Captain's Maneuver for a bunch of damage, followed with a Fireball or something similar. Ordered Migration is as close, I think, as I get to an actual finisher. Flying birds are really hard to stop, short of sweepers. I recognize that the deck can be a little underpowered because there's no Avalanche Riders and proliferation of CIP effects. I think that's tempered by having very powerful one-shot effects.
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« Reply #347 on: July 15, 2007, 10:14:26 pm » |
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I kept looking at Hymn, then looking back at Selesnya Guildmage. Here's my current list, with an incomplete sideboard (savage techs await!).
Note also that I am breaking the informal rules of highlander like crazy, and running extra basics. Is this legal? I feel bad, anyway.
Green: Eternal Witness Yavimaya Elder Harrow Sakura-Tribe Elder (might turn into Evo Charm) Thornscape Battlemage
Black: Phyrexian Reclamation Haunted Crossroads Gravedigger Nightmare Void
Blue: Drift of Phantasms Trinket Mage Dreamscape Artist
Red: Avalanche Riders Flametongue Kavu Fire Imp Thunderscape Battlemage Sudden Shock Firebolt
White: Swords to Plowshares Azorius Herald (recursing lifegain is absolutely essential in many matches) Stonecloaker (see previous decklist post) Seed Spark Faith's Fetters
Gold: Selesnya Guildmage Azorius Guildmage Trygon Predator (or at least it will be, as soon as I find one. For now, Assault Zeppelid)
Dimir Guildmage Moroii Perplex Clutch of the Undercity
Artifact: Crystal Shard Aether Vial Skullclamp Etched Oracle Prismatic Lens Fellwar Stone
Lands: Gemstone Mine Terramorphic Expanse Mirrodin's Core
Wasteland Mishra's Factory
Selesnya Sanctuary Golgari Rot Farm Gruul Turf Simic Growth Chamber
Dimir Aqueduct Azorius Chancery
Tranquil Thicket Pendelhaven Forest Forest (I'm a terrible person) Forest (but basic lands are SO GOOD) Snow-Covered Forest
Island Island (SO GOOD, I say!) Snow-Covered Island
Swamp Snow-Covered Swamp
Plains
Mountain
And now that we're done with the standard form list, here's the same one, broken down by card application (cards that could fit in more than one category were listed at the first available opportunity, categories are in rough order of importance, except mana, because I didn't want to put the lands on top):
The Engine: Crystal Shard Phyrexian Reclamation Haunted Crossroads Eternal Witness Gravedigger
Tutors (mostly to set up the Engine): Perplex Clutch of the Undercity Drift of Phantasms
Other engines: Skullclamp Trinket Mage (although it can get Vial too) Dimir Guildmage Selesnya Guildmage Nightmare Void
Key Recursion Targets: Avalance Riders Etched Oracle Azorius Herald
Utility Creatures: Thornscape Battlemage Flametongue Kavu Fire Imp Thunderscape Battlemage Stonecloaker Azorius Guildmage (Trygon Predator)
Removal: Sudden Shock Firebolt Swords to Plowshares Seed Spark Faith's Fetters
Fatties: Moroii Assault Zeppelid (sigh)
Mana/Mana Fixing: Yavimaya Elder Harrow Sakura-Tribe Elder Dreamscape Artist Aether Vial Prismatic Lens Fellwar Stone
Gemstone Mine Terramorphic Expanse Mirrodin's Core Wasteland Mishra's Factory Selesnya Sanctuary Golgari Rot Farm Gruul Turf Simic Growth Chamber Dimir Aqueduct Azorius Chancery Tranquil Thicket Pendelhaven Forest Forest Forest Snow-Covered Forest Island Island Snow-Covered Island Swamp Snow-Covered Swamp Plains Mountain
So anyway, that maindeck can handle almost anything, and is just packed with outrageously good cards. I cut Vitu-Ghazi, because I have plenty of ways to spend my mana, and plenty of sources of card advantage, without it. Same logic goes for Urza's Factory and similar. Regular basics are much much stronger, especially with all my tutors for basic lands (and the deck thinning is excellent).
Now, for the sideboard. Note that this is all theory at this point. I'll break it down by how I envision these cards coming in.
First, I might want to cut Nightmare Void and Thunderscape Battlemage versus more aggressive decks. For these, I can bring in Terminate and Spontaneous Combustion (instant speed wrath? How good!). Against more control-oriented decks, I can bring in Ogre Arsonist and I should probably have another red spell or two so that I can cut all my burn/creature kill.
I have a whole bunch of white cards that can come in against different decks. Tempest of Light is there to beat up on enchantment based decks, of which there used to be some strong builds. I also have Orim's Thunder and Aura Shards to bring in against those decks. Other white cards include Auramancer, to add redundancy to my recursion engines, and Radiant's Dragoons, so that I have a second lifegain creature to recurse.
Aura Shards doesn't have a matching GW card, so it has to come in for Selesnya Guildmage, or for Assault Zeppelid (Trygon) and Azorius Guildmage, plust Mystical Teachings. Alternatively, I can cut Selesnya Guildmage, Azorius Guildmage, and Zeppelid/Trygon for Teachings, Sprout Swarm, and any of the white cards. I figure against some decks, I'll want the redundancy of an extra tutor (Teachings), and sometimes I'll want Sprout Swarm over random creatures (against removal heavy decks, I guess?).
I also have an Infused Arrows, which is awesome. Not sure what it comes in for, but I can always find an artifact to cut if I have to.
I'm contemplating working a Savage Twister into the board, but that would be tough to bring in. Maybe -Trygon, -Dimir, -Thunderscape for +Savage +Combustion +Blue card? That seems reasonable, so I'll cut Terminate and add Remove Soul and Savage Twister. Now I need something to replace Nightmare Void when I don't want a discard spell.
That leaves three open slots, including one black card and at least one red card. Given how flexible my red and white slots are (nearly all metagame cards), as compared to blue, black, artifacts, and especially green (nearly all just solid to insane cards, plus mana fixing), I think the last three cards should either be black, red, white, or black, red, red.
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« Last Edit: July 15, 2007, 10:34:56 pm by Jacob Orlove »
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« Reply #348 on: July 15, 2007, 10:28:23 pm » |
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Have you thought about Aven Riftwatcher instead of Azorius Herald? Flying seems relevant, it's easier on the mana and it politely kills itself if you need the effect again.
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« Reply #349 on: July 15, 2007, 10:33:04 pm » |
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Flying is slightly less good than unblockable, though, and two life is a lot less than four. Herald can just die every time I cast him if I want (and often, just using him to get my life total back up above fireball range is correct), but can also stick around if I need a 2-power evasion guy.
I had no idea Riftwatcher existed, though, so please keep suggesting new cards to me. I'll have to tackle a spoiler at some point and really check for anything worthwhile that I may have missed.
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« Reply #350 on: July 15, 2007, 10:51:23 pm » |
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I've been looking at Riftmarked Knight too. Actually, I've been looking at lots of suspend cards. Most aren't really amazing enough to care about. I'm considering cutting Explosive Vegetation or Far Wanderings for Silverglade Pathfinder. It's a pretty good spellshaper and it's in a fine color to be running spellshaping in. I'd like to run Dreamscape Artist but I can't afford the blue slot. Greenseeker is also on my mind, but blowing a card in hand for a land in hand doesn't seem like a great deal and I can afford the extra mana for Silverglade Pathfinder.
I'd also like to test storage lands in place of bouncelands.
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« Reply #351 on: July 15, 2007, 11:09:19 pm » |
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Dreamscape Artist filled an empty blue slot, if you can believe it. My deck is just all about the green cards. I can't get enough of mana fixing and Witness.
I think I'd play Teferi's Honor Guard over Rift Knight. The Honor Guard is like a mini-Morphling.
Which storage lands were you going to test? The new dual-color ones from Time Spiral? I don't like how they take an extra mana just to charge up, and bouncelands give actual card advantage.
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« Reply #352 on: July 16, 2007, 12:21:39 am » |
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The new storage lands from Time Spiral are really freaking good. The only problem is that they are on-color. Bouncelands always annoyed me because I felt awkward when they were in a 2-land hand. Also, when you'd open a hand and see only two bouncelands, that was bad. Storage lands really help out there. I find that just a few counters is nice, powering up Kicker on things and allowing for truly busted Illuminates and Fireballs.
And Silverglade Pathfinder is hands.down.ridiculous. One holy hell of a lot better than Sakura-Tribe Elder, to put it in perspective.
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« Reply #353 on: July 16, 2007, 08:51:34 am » |
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No worries, Jacob, we never ever, ever played skittles restricting the number of basics. With all the fetching in the format, it seems too easy to run out anyhow, I'd vote. Cool that you snow covered what you could.
Sorry I haven't been participating much in this format/thread - I've been mostly playing Elder Dragon Highlander and stole much of my extra stuff from my skittles decks for those... uh... 12 decks (man I needed a lot of cards).
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« Reply #354 on: July 16, 2007, 05:29:48 pm » |
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My Skittles deck is very similar to Jacob Orlove's, and that is not an accident since I based my deck off his. I havent worked on it in a while, so there are a few open spots, but I will at least post the list:
Green: Eternal Witness Yavimaya Elder Kodoma's Reach (may become Harrow) Civic Wayfinder Thornscape Battlemage
Blue: Trinket Mage Steamcore Wierd Dreamscape Artist [open]
Black: Pyrexian Reclamation Gravedigger Haunted Crossroads Bone Shredder
Red: Flametongue Kavu Imperial Recruiter Avalanche Riders Thornscape Battlemage Fire Imp
White: Swords to Plowshares Radiant's Dragoons Stonecloaker Momentary Blink Faith's Fetters Orim's Thunder
Artifact: Aether Vial Crystal Shard Skullclamp Etched Oracle Wayfarer's Bauble (may be something else) Fellwar Stone
Multi: Moroii Dimir Guildmage
Perplex Trygon Predator Spontaneous Combustion Savage Twister
I bolded the cards that are insane. Spontaneous combustion and savage twister are the two boardsweepers in this format, so I play them both. It is often more one sided thanks to the recursion engines that Jacob outlined. Imperial tutor is absolutely freaking great. He is another tutor for all but 2 of my creatures. Seeing as how there are few tutors in this format, I think he is one of the best. Lastly is Momentary Blink. Blink creates some insane card advantage as I will block with a fire imp/FTK/boneshredder/Gravedigger/whatever, blink it, get the CIP effect and have another blink ready in my graveyard. I cant believe that this is not an auto-include in white.
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Jacob Orlove
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« Reply #355 on: July 16, 2007, 11:23:57 pm » |
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Oh, it should go without saying that if I had an Imperial Tutor, I would be running one, probably over Fire Imp.
Momentary Blink is pretty hot. I'm not sure how enthused I am about combat tricks overall, though. Generally, I don't find there's too much actual creature combat going on. And I just don't know what I could possibly cut for it, unless I want to lose Azorius *and* Selesnya guildmages
Speaking of white cards, Doug, you may want to check out Flickering Spirit. It's like Teferi's Honor Guard, but comes back immediately (super blocker), and may actually be easier to blink twice. And it flies.
I wonder if Strangling Soot is worthwhile. Killing two creatures is nice, and I always seem to flashback Firebolt. This might be my SB card for when I want to cut Nightmare Void. Or is Ribbons of Night better? Hmm.
Stalking Yeti seems awesome in any deck that can manage RR, so it's pretty terrible. Snow mana is at least really easy to come by--just fetch out a snow land.
I still need to figure out red cards that are good against decks where I don't want cards that do damage to creatures.
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Hi-Val
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« Reply #356 on: July 17, 2007, 01:08:27 am » |
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Disintegrate is on my mind because it RFGs a creature, which is critical in stopping recursion stuff. Other neat Red cards include Ancient Grudge, Smash, Demolish, Orcish Settlers (!!!), Thunderscape Battlemage, etc. Red is a really narrow color though, so I'm not sure what else to suggest. It may require alpha-dark going back to look for something they screwed up color pie-ing on.
And OMG
I just realized that I can finally run Rith's Charm if I run it with Fiery Justice and Pure/Simple.
I'd like to put a little vote in also that Pure/Simple doesn't make me need to further fractionize my manabase and that I can count it as a GWR card.
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« Last Edit: July 17, 2007, 01:12:52 am by Hi-Val »
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Team Meandeck: VOTE RON PAUL KILL YOUR PARENTS MAKE GOLD ILLEGAL Doug was really attractive to me.
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Hi-Val
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« Reply #357 on: July 17, 2007, 01:31:52 am » |
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On closer examination, and not sorted for quality, red gives you:
Anarchist Ogre Savant CORRUPT EUNUCHS OH PLEASE OH PLEASE JACOB RUN THIS PLEASE Rabble-Rouser Goblin Lore Reckless Charge Cinder Cloud Conquer Shivan Harvest (this looks pretty good) Torch Song
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Team Meandeck: VOTE RON PAUL KILL YOUR PARENTS MAKE GOLD ILLEGAL Doug was really attractive to me.
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Philatio
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« Reply #358 on: July 17, 2007, 01:56:23 am » |
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Fiery Justice
is rare. 
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Jacob Orlove
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« Reply #359 on: July 17, 2007, 01:09:08 pm » |
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Yeah, I think we all agree that Pure/Simple works exactly like a Charm in terms of mana fractions (ie, 1/3 each).
Shivan Harvest and Orcish Settlers look good for my SB. That lets me swap out Fire Imp and the other creature removal for a bit of a LD subtheme (already have SB Ogre Arsonist and MD Avalanche Riders), which should be nice postboard against controlish stuff. I'll try those for now, and if I ever get to test my SB (ha!), I may change them for other, similar cards.
Also, speaking of rare cards, I totally had Disharmony in my SB for several months. Never actually played any postboard games during that time, though.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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