The machups
R1 dragon 2-0-1 3 points
R2 mono green beatz 2-0 6 points
R3 control slaver 9 points
R4 control slaver 12 points
R5 ravager (hero) 15 points
R6 control slaver (markus) 1-1 16 points (game 3 I had a change of 1/2 of killing him in the fifht turn, needed to oath up razia, but it was my woodripper...)
R7 stax 2-0 19 points
R8 TPoath ID 20 points
T8 ubas stax 2-1
Lost game 2 due to not drawing my third land for 5-6 turns on a row....
Won game 3 due to topdeck flux, but oath would have been nice to. Didn't see much speed from my deck, but he was drawing power + bazaar each game...
T4 stefan with oath
Stefan is a teammember, he last minute wanted to play my list, only differents are waste #4 and null rod #2, against 2 impulse. And he plays 61, a extra drain.
I won because I abused his oath, and won the orchard war, G2 I won because I drew thirst into thirst into thirst into thirst, and the all resloved

T2 steffen (dr evil)
Lost game 1, he started with, recall, I fow, he fow. I didnt have a mox, but my hand contained null rod land, orchard, waste, he played gifts next turn, for mana artifacts had will in hand, drew his time walk, en comboed me out next turn with flame vault....
Game 2, he mulls twice, I cast oath without orchard turn 3, with UU backup, he responds with gifts, I play shadow of doupt

Game 3
I mull into: orchard,mox,sea,duress,leak,oath
He starts with, mox u, fetch. My draw gives me a FOW. I play land mox go, he brainstorms + fetched, in his turn he casts gifts, I leak he fowed, okay resolve, he fetches, tinker broken cards. My turn, draw thirst, I duress his will away, drop orcard + oath, go, he plays his scrying, taking him beneath 18

sweet. My turn, I oath up akroma. Next turn he can't win, so I'm the dutch champion!
Why did I wanna play oath? That's because it had a good matchup against random decks, which I expected a lot, I only needed to improve the less good matchups. I used to play 4cc, and I was always in love with mana disruption, so I want 5 waste. I couldn't play shaman like in 4cc, and null rod works well with muddle. I only had to figure out correct numbers. Before muddle, we already had created oath with null rods. Joram de Kraker played it in Den haag a while ago and top 8 in that tournament. Then we felt like that's what was missing in oath.
Null rod is just so brutal against gifts and control slaver, and TPS and stax. Most games I played it, I won the game.
Null rod won me several games against control slaver. Your opponent won't be able to hardcast his artifacts and weld them back in.
Transmute is really good, you can fetch, time walk, oath, demonic, null rod. All cards that can win games.
It's a counter against gifts, cause you don't want to transmute it early because of the sorcery speed + uu1
It's never dead, only against shop but you can still transmute or pitch it to fow.
Mana drian was always bad in oath, so it wasn't that hard to cut those.