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Buttons
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« on: December 21, 2005, 09:26:36 pm » |
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Well, I've got a breakthrough for everyone here.
After many smaller tournament wins, I am glad to announce the most overlooked and broken card of all time:
Sorrow's Path.
SorrowsPath.dec is sweeping the nation. I'll post a quick decklist here on the forums, leaving some super secret tech out that I can't tell anyone about, lest I lose my edge.
16 Lands: 4 SORROW'S PATH 2 Undiscovered Paradise (the name says it all - this card hasn't been discovered yet by the type 1 community) 3 Reflecting Pool  (IT COMBOS REALLY WELL WITH undiscovered paradise!) 2 City of Traitors (people will never expect it - it's like a really unknown mishra's workshop) 2 Ancient Tomb (see above) 1 Ghost Town (do I REALLY need to explain why this card is in the deck!?)
Some people might critize me for putting in so few lands - well, I've won six tournies with the thing, and I'm a level 11 judge, so screw you. It does fine. It can handle anything, and no one will know what to wasteland. Because of that, game 1 is pretty much an autowin for you.
4 Artifacts: 2 North Star (the deck is multicolored, and this is the best color conformer in the game) 2 Mana Cylix (this one does the opposite - for 2 mana you can get one of anything! and it doesn't die!)
I don't have any fast mana because Chalice for 0 takes them out. It's really obvious to the elite magic community that you should try to play around Chalice. Anyone who doesn't is dumb. Moxes are really overrated anyway. I have lands that are alot better. And come on, LOTUS KILLS ITSELF. How am I supposed to win the permanent race against Stax when LOTUS KILLS ITSELF???
I have lost so many games because of Lotus, it's not even funny. I just decided to cut it one day, and BAM, the whole deck made sense. If you don't believe me, you should really try it. I guaruntee it'll make a big difference in the way you play.
PLUS, getting rid of Lotus makes me able to play around Chalice for 0 easier. It's a WIN WIN situation.
Now, the deck is very Blue Intensive, which is why Deep Water is such a crucial part of the deck.
14 Blue: 4 Deep Water (read above) 4 Pale Moon (THIS IS LIKE A TIME WALK FOR ALOT OF DECKS! THIS IS UNDISCOVERED!) 4 Erosion (The card is a monster! They won't pay life because who wants a workshop to be a city of brass!?) 2 Power Leak (the deck doesn't have alot of room for counters, but it can really abuse this card)
10 Black: 2 Hint of Insanity (screw Duress, Hymn to Tourach, and Mind Twist, this has more than a hint of INSANITY) 1 Chimney Imp (this is the alternate win, and it has a really nice ability to boot) 1 Tombfire (bye bye, recoup, ha!) 4 Wall of Blood (part of the combo!) 2 Sleeper Agent (to try to make them attack, so you can block with wall of blood and use GoD)
10 Red: 4 Glyph of Destruction (+10/+0 to Wall of Blood!? SIGN ME UP!) [I call it GoD because it's so GooD] 2 Shaman's Trance (this card let's you stop Yawg Win decks - and it's not even restricted!!!) 1 Mudhole (we know how decks are really utilizing crucible - this one is totally the best to take that card out) 3 Fling (it's part of the combo!)
6 White: 1 Leeches (since the poison deck has been sweeping the country too, we need to start maindecking hate) 2 Fortified Area (it's part of the combo, it's gotta be in here!) 3 Animate Wall (it allows your wall of bloods to attack!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
15 Sideboard: 4 Rhystic Cave (I'm gonna go down to 2 or 3 of these because I don't get mana screwed) 4 Aysen Highway (in case my opponents maindeck plains, like Gifts) 3 Primal Frenzy (in case my opponent is playing big stuff, like Sundering Titan or Karn) 4 Super Secret Tech (I'll give you a hint: It starts with Helm, and it makes everything cost less mana! No one knows about it! SCREW YOU SPHERE OF RESISTANCE I DOMINATE YOU HANDLY)
The way you win is you get out fortified area, wall of blood, and then you fling it at your opponent!!!!
Okay, but here's the thing:Â You can just animate wall it and attack with it like crazy!!!
But here's the problem:Â Your opponent has creatures.
NO PROBLEM! With ***SORROW'S PATH*** you can easily just switch the guys and kill them!
That's why it's named SorrowsPath.dec!!!
I recommend it to everyone who wants to beat everyone in the meta right now, and the disasterous poison deck that's been coming up from Mexico!
Good luck everyone!
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« Last Edit: December 23, 2005, 12:12:48 pm by Buttons »
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Anusien
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« Reply #1 on: December 21, 2005, 11:44:06 pm » |
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OMG! I was talking to Orlove about this a few weeks ago, and this is the deck Team Meandeck has been working on for months. They were going to unveil it at Double Richmond in March. How did you get ahold of Meandeck Path? Oh my god. Watch the fascist mods lock this thread and try to bury it!
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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TopSecret
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« Reply #2 on: December 22, 2005, 12:31:12 am » |
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I'm not an expert, but I thought I'd offer my advice regardless.
Firstly, I think that I'd make these changes to the maindeck:
-1 Shaman's Trance -1 Erosion -1 Power Leak
+1 Animate Wall +1 Isochron Scepter +1 Leeches
While Shaman's Trance is an excellent foil to a resolved Yawgmoth's Will, in testing, I've found the second to be superfluous. The deck is far too fast to be worrying about a card that is played in the late game. The deck can win immediately. The fourth Animate Wall helps with this.
Also, I've found that the fourth Erosion is cumbersome to the mana curve. I've never wanted to see multiples in an opening hand. One well placed Erosion should be enough to slow down the opponent. To me, it seemed like the second Power Leak had to go. In my opinion, it's only good in the Stasis matchup.
I added the second Leeches because, as you stated, the poison counter deck is becoming more prevalent in the metagame. The inclusion of Isochron Scepter is too good to pass up. Its synergy with Pale Moon is ridiculous.
On the sideboard, I feel that Beserk is better than Primal Frenzy, but that's just my personal preference.
I hope my suggestions helped. Good luck with the deck!
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Ball and Chain
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The Atog Lord
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« Reply #3 on: December 22, 2005, 12:55:01 am » |
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I have, in fact, died to sorrow's path.
Back before it was errata'd, I had it donated to me. Then Mind over Matter made it tap and untap a whole lot.
Just goes to show that pretty much anything wrapped in the Academy shell was dumb.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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Revvik
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« Reply #4 on: December 22, 2005, 02:00:59 am » |
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OMG! I was talking to Orlove about this a few weeks ago, and this is the deck Team Meandeck has been working on for months. They were going to unveil it at Double Richmond in March. How did you get ahold of Meandeck Path? Oh my god. Watch the fascist mods lock this thread and try to bury it!
The Meandeck version was more or less -4 irrelevant cards (there are so MANY), +4 Brainstorm. It still loses, hard, to TurboGreatWall.dec.
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http://www.thehardlessons.com/I will break into your house while you aren't home and disguise myself as a chair. Then I will leave before you get home, but there will be a place at your table where I was a chair and you will wonder why there isn't a chair there. Then later I will leave the chair disguise on your doorstep and you will realize what has happened and you will be afraid all the time. Helter Skelter mother fuckers!
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UR
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« Reply #5 on: December 22, 2005, 04:00:45 am » |
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You reallly had my attention with the name of the tread. I started reading and got to the part where it said Sorrow's Path... then I noticed the stapler on my desk.
So now there is a staple in my forehead and I'm still no closer to a new deck.
P.S. You may want to give Wall of Wonder a try... it can attack without the Animate Wall for a modest manacost.
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Dozer
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« Reply #6 on: December 22, 2005, 07:17:12 am » |
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I am calling Doomsday shenanigans! Only the Doomsday thing worked.
Hint of Insanity in the list was just that.
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a swashbuckling ninja Member of Team CAB, dozercat on MTGO MTG.com coverage reporter (Euro GPs) -- on hiatus, thanks to uni Associate Editor of www.planetmtg
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49 Cents
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Von Dutch
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« Reply #7 on: December 22, 2005, 09:10:45 am » |
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Dude, don't act like you invented the deck or something. Daniel Paardekooper won the Open Dutch Championchip with it! He played a 4th Animate Wall..
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Team TDC: The man with a new idea is a fool. Unless the idea turns out to be a succes. www.BeNeLegacy.nl - For all your Legacy
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Fall-Titan
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Posts: 142
It was cold..... I was lonely
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« Reply #8 on: December 22, 2005, 10:43:46 am » |
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OMG- This deck looks hot but i must insist on one major change. I believe it should be illegal to run any deck with black mana in it and not run a card with Yawgmoth in its name in the deck.
So to fix this problem i have pulled out some super secret tech for you and it works wonders with wall of blood.
EYE OF YAWGMOTH
Omg i dont know how u didnt see this but its ok i fixed it for you. I mean in this deck its practically the same or BETER then bargain.
And i dont see the need for brainstorm. Anything instant speed in this deck sucks. I mean why would you want to tap down a dark water egg (aka- Big Papa someone in europe) on their turn when you can do it on urs AND get a sick card off the top to mess around with. Stupid play.. just dumb.
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CRC: Breaking Magic, 1 Format at a Time
Cards are pieces of paper with common symbols on them.... We make the game
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Buttons
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« Reply #9 on: December 22, 2005, 12:23:55 pm » |
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I added the second Leeches because, as you stated, the poison counter deck is becoming more prevalent in the metagame. The inclusion of Isochron Scepter is too good to pass up. Its synergy with Pale Moon is ridiculous.
Pale Moon works with Isochron Scepter!? WTF!? CAN ANYONE SAY NEW BANNED CARD? Okay, here's the new list: 16 Lands:4 SORROW'S PATH 2 Undiscovered Paradise 3 Reflecting Pool 2 City of Traitors 2 Ancient Tomb 1 Ghost Town 12 Blue:4 Dark Water 4 Pale Moon 3 Erosion 1 Power Leak 10 Black:1 Hint of Insanity 1 Tombfire 4 Wall of Blood 4 Sleeper Agent 10 Red:4 Glyph of Destruction 1 Shaman's Trance 1 Mudhole 4 Fling 6 White:2 Fortified Area 4 Animate Wall 6 Artifacts:4 ISOCHRON SCEPTER 2 North Star 15 Sideboard:2 Rhystic Cave 1 Aysen Highway 3 Primal Frenzy 4 Leeches 1 Mudhole 4 The Helm of Awakenings you guys don't know about yet. I moved Leeches to the SB because with the new Isochron Scepter addition, we can take out the poison deck handily. They REALLY depend on green mana, and isochron scepter/pale moon is unbelievably good. I can't believe no one's discovered it yet. This deck should just be called "constantlynewgoodstuffthatsre allyamazing.dec" But for short, we're gonna have to start calling it, "cngstra.dec" CNGSTRA for short. I downed the number of power leaks, because the Sorrow's Path deck doesn't want to counter stuff, it just wants to win - and that's what it does. All too often. We still have one in there though, for, of course, stasis.dec. I hear stasis.dec is actually splashing red for mudhole - can I get a confirmation on this? I took out the mana cylixes because now, we don't need blue mana for pale moon as much. I also downed the number of Aysen Highways because stasis.dec is beginning to SB (and even some MD!) GREAT WALL. That's right, the fear of Aysen Highway. You spend all that mana to just win the game, and BAM, great wall. SUCK! Of course, the Isochron Scepter/Pale Moon lock really shuts that down, so it might still be a viable option. OMG! I was talking to Orlove about this a few weeks ago, and this is the deck Team Meandeck has been working on for months. They were going to unveil it at Double Richmond in March. How did you get ahold of Meandeck Path? Oh my god. Watch the fascist mods lock this thread and try to bury it!
Okay, yeah, he was talking about it and everything, and let's try to keep this on the downlow so you-know-who doesn't see it, sure, but this isn't Meandeck's List. Meandeck's list sucks. Meandeck Path has brainstorms, misdirections, ancestral recall, and black lotus in it. Those are just bad card choices for the deck, plain and simple. Dude, don't act like you invented the deck or something. Daniel Paardekooper won the Open Dutch Championchip with it! He played a 4th Animate Wall..
That is completely untrue. I know the guy really really well, we LIVE next to each other, and the Dutch Championship was won because he stole my decklist and then did some editing so he could meta the field a little easier. He expected alot of suicidal folk so he took out an erosion and put the 4th animate wall in. We know now that it's the way to go. Isochron Moon is the new future of the deck, even though, as we know, Sorrow's Path will still continue to be the heart and focus of the deck. It's like Workshop when Trinisphere got restricted - people began to realize that TRINISPHERE was the focus of the deck, and definitely not Workshop. Thanks for your suggestions and breakthroughs everyone!
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« Last Edit: December 22, 2005, 12:48:05 pm by Buttons »
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Fall-Titan
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Posts: 142
It was cold..... I was lonely
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« Reply #10 on: December 22, 2005, 01:31:07 pm » |
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Hey, i have just discovered some pretty sweet sideboard tech.
Chaos Moon.- Kobolds is getting to be huge and this keeps those little knee biters from doing jack shizza. Not to mention it has some excellent synergy with pale moon and keeps those basic land lovers in check.
The addition of 3 more leeches looks promising and i think that we have about 60 percent of the meta game covered with those seeing the recent explosion of poison counter decks.
Wow i just got done goldfishing this and i must say... the results are amazing. Im not at liberty to discuss them in detail but lets just say i had a consistent 80 percent win percentage. Take that home and chew it
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CRC: Breaking Magic, 1 Format at a Time
Cards are pieces of paper with common symbols on them.... We make the game
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Buttons
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« Reply #11 on: December 22, 2005, 01:33:41 pm » |
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I tried Chaos Moon, and it has promise, but right now, what am I going to take out of the deck to add in it?
I mean, maybe ONE Erosion could go, but that's about it.
The decklist is just so tight.
I really hate it, because while almost every card wins you the game, you can't realilisticly sideboard well.
Kobolds are bound to bring in Crucible because they KNOW that I'd side out Mudhole for the Chaos Moon, as well as maybe some Erosions.
Well, 80% is a good percentage, but when I've been goldfishing it lately, if we consider the pale moon/scepter lock game, I can go off as early as 3rd turn (not withstanding all the hate in turn 1 and 2,) and that happens reasonably 92.982734858% of the time.
I invented a program determining when this deck can win, and it has it at 3rd turn - 92.982734858000001% of the time.
If we take out Erosion for a Chaos Moon, that number drops to 92.982734857999999%
That just sucks. I've found that 0.000000000000002% really matters - it's already lost me sixteen games in playtesting.
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« Last Edit: December 22, 2005, 01:40:59 pm by Buttons »
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Fall-Titan
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Posts: 142
It was cold..... I was lonely
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« Reply #12 on: December 22, 2005, 01:51:06 pm » |
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I see your point. I have just had a really hard time getting that 3 blue for erosion so far... Every game i mean i have out like  {R}{R} and  {W}{W}Â and  {B}{B} and usually even  {G}{G} but i only can ever get  {U} out. I dont know what to do Hey solution!- ill add a Teferi's Isle. I mean it is a meta game choice but out here in Colorado I think players just may concede apon it hitting the table. Of course that means the loss of an ancient tomb but i think i can cope.
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CRC: Breaking Magic, 1 Format at a Time
Cards are pieces of paper with common symbols on them.... We make the game
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Buttons
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« Reply #13 on: December 22, 2005, 01:59:19 pm » |
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YOU ARE BRILLIANT.
That happens to me all the time too, and I never thought about Teferi's Isle.
Granted, we don't REALLY need it, erosion is really nice.
We should form a team. Team SorrowfulDeck. All the good team names are a describing adjective, then 'deck' after it.
I just put this in my supercomputer program, and it took the numbers up to a clean 93%. Amazing.
Plus, it can't be an erosion target! It's amazing in the mirror! (which, luckily, is still a small minority of the time)
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Kasuras
The Observer
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« Reply #14 on: December 22, 2005, 04:14:17 pm » |
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What exactly is this deck's matchup against suicide? It seems to me that suicide, with all its land destruction, has a very good game against this deck. Of course, we all know that suicide is broken and that basic Swamp should be restricted. Nonetheless: while it is still roaming, I do think that you should devote some time to some strategy when suicide is going first.
Also, I don't agree with your theory on Chalice of the Void: while you are right in the first match, they are a great addition when your opponent is not playing it. Moreover, they work great if you would play a transformational sideboard such as invincible counter-troll. I think that it would strenghten your suicide matchup a lot, especially due to the surprise factor.
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Ye weep, unhappy ones; but these are not your last tears! -Frankenstein, -Mary Shelley.
Lasciate ogne speranza, voi ch'intrate. -The Divine Comedy, -Dante Alighieri
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Limbo
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« Reply #15 on: December 22, 2005, 04:46:46 pm » |
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Have you thought of the Leviathan transformational sideboard that has been popular in Suiblack lately? After Kobolds sides out their "The Ultimate Nightmare of Wizards of the Coast® Customer Service"'s you can smash face very easy. And third game you can keep them guessing if you keep your Leviathan's in or side them out. But that is where those Jedi powers start paying of, obviously.
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Without magic, life would be a mistake - Friedrich Nietzsche Chuck would ask Chuck how a woodchuck would chuck wood... as fast as this.
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sampling_percus
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« Reply #16 on: December 22, 2005, 05:50:56 pm » |
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I still prefer Grimlong. 
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savvy
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Buttons
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« Reply #17 on: December 22, 2005, 07:28:06 pm » |
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What exactly is this deck's matchup against suicide? It seems to me that suicide, with all its land destruction, has a very good game against this deck. Of course, we all know that suicide is broken and that basic Swamp should be restricted. Nonetheless: while it is still roaming, I do think that you should devote some time to some strategy when suicide is going first.
Also, I don't agree with your theory on Chalice of the Void: while you are right in the first match, they are a great addition when your opponent is not playing it. Moreover, they work great if you would play a transformational sideboard such as invincible counter-troll. I think that it would strenghten your suicide matchup a lot, especially due to the surprise factor.
I would really like to agree with you, but as everyone knows, it's not the basic swamp that's broken, but the lake of the dead to abuse it. Lake of the Dead, I expect, is going to be restricted next week, as the DCI really won't be able to wait. That said, adding in the Moxes is a terrible idea. While it gives me permanent advantage against stax, and speed against everyone else, mox monkeys then have a target, and they can weld my north stars out for them then, which is a serious detriment to the deck. Good ideas, but I don't think it'll work. Although, once the deck has been getting alot of recongnition, (as I just unveiled it two days ago or so), moxes can go in because Chalice won't be as prevailent. Null Rod will get more prevalent, though, so we might need a Phyrexian Tribute or two: The best artifact kill card known to man.
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McBain
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« Reply #18 on: December 22, 2005, 10:06:23 pm » |
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just wondering, dark water i cant find in any data base, you guys mean deep water right? from the dark?
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Fall-Titan
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Posts: 142
It was cold..... I was lonely
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« Reply #19 on: December 22, 2005, 10:31:44 pm » |
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You guys obviously have not tested this deck out in over 3 million games of gold fishing as i have done today since last posting. Buttons has this thing on lockdown and any additions to the deck need only be subtle.
In 3 million games of goldfishing i pulled out a turn 3 win a little more than 93 percent of the time. I tried like 10 games with those overrated moxes and they only sped me up to like a turn 2 kill and quite frankly with the drawback of giving my opponet welder targets... only 1 turn faster kill isnt going to cut it. Maybe if they let me when on turn 1 before my opponet passed the turn when he was on the play i would consider them but as is... not a chance.
Also in my 3 million 400 games of goldfishing (I have GFished 400 games since starting this post... Thats how fast this deck is) Only Once! I repeat ONLY ONE FRIGGIN TIME did i suffer from seisure like symptoms while staring at the art of north star. Now if thats not worth the huge effect it brings to the table i dont know what is.
And you dont know what your talking about if u prefer Grimlong... In Grimlong your paying precious life to search for some crappy card. In CNGSTRA When you pay life you win! right there! no questions asked.
Also with the line between Block constructed and Vintage growing ever so close together i think we need to take this into account when sideboarding for the meta. Of course the big block used these days is homelands. Nearly seventy percent of all cards in the top 8s around the world are form homelands (other than those meandeck folks but they play with bad cards anyway). To help us destroy these decks even more than we already do i opt that we put a single copy of Apocalypse Chime in the board. Ill definately have one in mine folks. If you choose not to... then your a fool.
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CRC: Breaking Magic, 1 Format at a Time
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untap/win
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eotgiftsgg?
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« Reply #20 on: December 22, 2005, 10:51:54 pm » |
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can soomeone please explain to me what the hell this deck does??? I understand the glyph + fling, but what the hell does sorrow's path do for you? (what's its errata?) I had an old wall deck that was so FUN!, it played rolling stones and 4 glyphs and 4 animates 
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new tournament prize structure....
FIRST PRIZE- A trophy proclaiming you the official undisputed Super Vintage Ultra Champion + 3 Beta Black Lotuses!! Second Prize...NOTHING...you should have brought your A-Game you punk ass bitches. 3rd-8th Place Prizes - 100% of the second place prize
where we'll be fillin' out 2-0's......
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Juggernaut GO
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« Reply #21 on: December 22, 2005, 11:11:42 pm » |
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this deck needs ayesan highway.
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Rand Paul is a stupid fuck, just like his daddy. Let's go buy some gold!!!
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Mat
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Dalla Maremma con furore...
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« Reply #22 on: December 23, 2005, 01:31:30 am » |
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And tell me, what's the match-up against Parfait?
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"Perhaps you can write to me." My self-possession flares up for a second; This is as I had reckoned. "I have been wondering frequently of late (But our beginnings never know our ends!) Why we have not developed into friends." I feel like one who smiles, and turning shall remark Suddenly, his expression in a glass. My self-possession gutters; we are really in the dark. T.S. Eliot (Portrait of a Lady)
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Buttons
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« Reply #23 on: December 23, 2005, 12:11:19 pm » |
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Parfait rolls to this deck. Land Tax ain't got nothing on us. You're right. Apocalypse Chime is in the deck like crazy. Yeah, I meant deep water. I'll have to change that. Oh, by the way, I changed the number of Sleeper Agents to 4, just so I could dominate slowly if need be. It's like: HA! I have Wall of Blood out, with Glyph of Destruction and Fling in my hand, and you have a Sleeper Agent. I WIN EVENTUALLY. Four Sleeper Agents now. I'm considering going to five. can soomeone please explain to me what the hell this deck does??? I understand the glyph + fling, but what the hell does sorrow's path do for you? (what's its errata?) I had an old wall deck that was so FUN!, it played rolling stones and 4 glyphs and 4 animates  Pshh. Okay, look, the wall of blood makes it so that you can pay any amount of life to deal any amount of damage. Well, we use fling and power boosters to kill the opponent with a wall of blood. Listen, you give them a sleeper agent, and they're bound to attack with it. Then you use Glyph and you fling the wall after paying 10 more life. The Pale Moon/Isochron Scepter combo is in there to lock them down so they can't do anything. Erosion is there so that we either don't have to pay as much life, or so that they can't use all their land. Sorrow's Path is like the most broken card in there, though. If they block your wall of blood with a big guy, and your chimney imp with a little guy, you can SWITCH THEM. Come on, how sweet is that!? Then, you can give them trample with your SB. Ooh, ooh, hey guys: If the sleeper agent attacks you, you can also only pay like, TWO LIFE, and block with your wall of blood, and they'll keep the sleeper agent!!!! HOLY CRAP, I FORGOT ABOUT THIS: What about SPIRIT LINK? That makes it so that your Wall of Blood just gains you the life back!! That's definitely worthy of some changes. Okay, new decklist: 16 Lands: 4 SORROW'S PATH 3 Undiscovered Paradise 2 Reflecting Pool 2 City of Traitors 2 Ancient Tomb 1 Ghost Town 11 Blue: 4 Dark Water 4 Pale Moon 2 Erosion 1 Power Leak 10 Black: 1 Hint of Insanity 1 Tombfire 4 Wall of Blood 4 Sleeper Agent 10 Red: 4 Glyph of Destruction 1 Shaman's Trance 1 Mudhole 4 Fling 7 White: 1 Fortified Area 4 Animate Wall 2 Spirit Link 6 Artifacts: 4 ISOCHRON SCEPTER 2 North Star 15 Sideboard: 1 Rhystic Cave 1 Aysen Highway 2 Primal Frenzy 3 Leeches 4 Apocalypse Chime (dude, Homelands is getting crazy, I'm so glad we don't play alot of cards from it) 4 The Helm of Awakenings you guys don't know about yet.
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« Last Edit: December 23, 2005, 12:28:30 pm by Buttons »
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Disburden
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Blue Blue, Drain you.
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« Reply #24 on: December 26, 2005, 11:59:36 am » |
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I would like to see a testing summary of this deck Vs. the field out there right now. Seeing matchup data for Stax, Gifts, Slaver, Oath etc would help this thread out a lot. In a tournament report fashion would be indeed awesome.
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Unrestrict: Library of Alexandria and Burning Wish.
Location: Carmel, NY (Putnam County)
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zeus-online
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« Reply #25 on: December 26, 2005, 12:04:55 pm » |
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Soul link ftw! 
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The truth is an elephant described by three blind men.
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Disburden
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Blue Blue, Drain you.
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« Reply #26 on: December 26, 2005, 03:21:37 pm » |
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One more thing.
I have seen mentioning of the weirdest decks in this thread. poison counters, Stasis with Mudhole? Did I fall into a portal that lead to a parallel universe or something? Since when do people play Wall, Stasis and Poison decks?
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Unrestrict: Library of Alexandria and Burning Wish.
Location: Carmel, NY (Putnam County)
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pyr0ma5ta
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More cowbell
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« Reply #27 on: December 26, 2005, 08:11:57 pm » |
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Pretty sure that you also need to add 4 Evermind. No arcane spells, however.
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Team Mishra's Jerkshop: Mess with the best, die like the rest.
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TopSecret
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« Reply #28 on: December 26, 2005, 10:42:00 pm » |
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After extensive testing with the deck, I've made the following changes to my build:
-4 Glyph of Destruction -2 North Star -2 Ancient Tomb +1 Undiscovered Paradise +1 Reflecting Pool +4 Gamble +2 Spirit Link I understand that this is a very large change to the deck, so I will explain my reasoning.
In all of the games I've played with the deck, I've found Glyph of Destruction to be unnecessary. An extra ten damage from fling is irrelevant the majority of the time, as Sleeper Agent combined with Spirit Link is already enough to whittle down the opponent's life total. The added Spirit Links help with this. Also, since the deck is no longer a secret, many players will simply not attack at all, for fear of the Glyph. Therefore, the threat of playing Glyph of Destruction is just as good as playing the card itself.
With this rational, I added Gamble to increase the consistency, threat density, and speed of the deck.
The Spirit Links are so synergetic with the rest of the deck, I had to go up to 4. Naturally, I cut North Star because it was throwing off the mana curve. I then changed the mana base to accommodate.
Note that Gamble gets the needed card that turn at the cost of one mana. Also, it can also be imprinted onto Isochron Scepter to find multiple combo pieces... Which is just plain broken.
Please take my advice with a grain of salt, as the Stasis deck I tested against lacked maindeck Mudholes.
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Ball and Chain
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Fall-Titan
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It was cold..... I was lonely
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« Reply #29 on: December 27, 2005, 11:37:54 am » |
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One more thing.
I have seen mentioning of the weirdest decks in this thread. poison counters, Stasis with Mudhole? Did I fall into a portal that lead to a parallel universe or something? Since when do people play Wall, Stasis and Poison decks?
I sigh for you... and then fart in your general direction. After extensive testing with the deck, I've made the following changes to my build:
-4 Glyph of Destruction -2 North Star -2 Ancient Tomb +1 Undiscovered Paradise +1 Reflecting Pool +4 Gamble +2 Spirit Link I understand that this is a very large change to the deck, so I will explain my reasoning.
In all of the games I've played with the deck, I've found Glyph of Destruction to be unnecessary. An extra ten damage from fling is irrelevant the majority of the time, as Sleeper Agent combined with Spirit Link is already enough to whittle down the opponent's life total. The added Spirit Links help with this. Also, since the deck is no longer a secret, many players will simply not attack at all, for fear of the Glyph. Therefore, the threat of playing Glyph of Destruction is just as good as playing the card itself.
With this rational, I added Gamble to increase the consistency, threat density, and speed of the deck.
The Spirit Links are so synergetic with the rest of the deck, I had to go up to 4. Naturally, I cut North Star because it was throwing off the mana curve. I then changed the mana base to accommodate.
Note that Gamble gets the needed card that turn at the cost of one mana. Also, it can also be imprinted onto Isochron Scepter to find multiple combo pieces... Which is just plain broken.
Please take my advice with a grain of salt, as the Stasis deck I tested against lacked maindeck Mudholes.
I see your point about the suprise factor being lost. However North Star Is one of the driving forces behind this deck. While it is possible for the deck to function without them, they make the journey much more smooth. Compare them to say Forbidden Orchard in the sub-par deck known as Oath. Therefore the -4 glyphs could be a reasonable debate but it really depends on your meta-game. And gamble is a sorcery and connot go on isochron which therefore merits its non-inclusion into the deck. Besides Who needs tutors or draw in a deck that locks the opponet down on turn 3? Or for that matter can just outright win on turn 3? Silly rabbit Tutors are for kids. Soul link ftw!  Soul Link looks really hot in this deck. Even more so then spirit link. Oh and although it has been a while since this has seen play due to its banning in type 1 due to sheer power. It has recently been unrestricted because of the high dollar price that this next card is going for and the limited availabilty of it. However in a proxy tournament this next card is very powerful as a mana fixer. I of course am talking about CELESTIAL DAWN!!! This can easily replace deep water as a mana fixer and it gets around those pesky por-black decks that we all hate. So if your find yourself in the New England meta-game where Absolute Grace, Crusading knight, and of course Questing Pheldagriff!!! are run as a 4 of in almost every deck, i advise celestial dawn instead of Deep Water. That is all, now excuse me while i go play some old school type one with this and own the competition. Oh and for those of you wondering what that competition is that i am about to own so badly here is a decklist of the chumps deck... I call it Worse than CNGSTRA.dec or WTCNGSTRA.dec for short... WTCNGSTRA for shortest. WTCNGSTRA Artifacts 35- Black Lotus Sorceries 33- Wheel of Fortune Yep i own that shizza. Havent lost a match in over 49,040,473,937,224 games of playtesting. What now fools.
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CRC: Breaking Magic, 1 Format at a Time
Cards are pieces of paper with common symbols on them.... We make the game
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