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							Marco
							
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									 «  on: March 18, 2006, 04:07:17 pm »  | 
								
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							The Card Creation Forum has been kind of slow lately. I personally have been busy and lacking in new card ideas, so what I am presenting here is an old card which I don't believe I have ever offered up for the Master List: Rod of Dispel Magic  Artifact Players can't play enchantments' activated abilities. This is obviously the next card in line after  Cursed Totem and  Null Rod. It's not overly impressive, and it doesn't do nearly as much as the other two as there are much fewer enchantments with activated abilities than creatures and artifacts. However, back in 2001 when I posted this on another website, I listed the following as cards affected by Rod of Dispel Magic: Necropotence, Pestilence, Recurring Nightmare, Yawgmoth's Bargain, Zombie Infestation, Douse, Mind Over Matter, Cadaverous Bloom, Overgrown Estate, Squandered Resources, Stormbind, Earthcraft, Lifeforce, Saproling Burst, Tranquil Grove, Goblin Bombardment, Goblin Warrens, Land's Edge, Seal of Fire, Seismic Assault, Sneak Attack, Aura Fracture, Circle of Protection: Black, Circle of Protection: Red, Greater Realm of Preservation, Parallax Wave, Sacred Mesa, Seal of Cleansing, etc. Note: Rod of Dispel Magic would be able to shut off mana-producing enchantments like Cursed Totem can shut off mana-producing creatures and Null Rod can shut off mana-producing artifacts. The above list is old and many more playable enchantments have been printed since 2001. It is not my intent at this time to provide an up-to-date list. Also, rules changes and Oracle wording updates may have changed the way some of these enchantments work. Switching gears, awhile back I saw the following card on another website (kudos to someone with the screen name "stupidleo" for the idea): Keepstone  Artifact Land, artifact, enchantment and creature cards not in play lose their abilities. The thread and discussion of this card can be found here: http://forum.tcgplayer.com/showthread.php?t=30301While this card could easily be a rules nightmare on par with  Humility, I really think the idea has merit. And I think it is more interesting than Rod of Dispel Magic. First of all, I word use the following templating: Keepstone II (placeholder name)  Artifact Players can't play activated abilities of artifact, creature, enchantment, and land cards not in play. This is functionally different, and I'm still not sure I understand all of the interactions of either card (which is partially why I'm posting it - for the discussion). A lot of the discussion is centered on what constitutes an activated ability of a card not in play? Magic players familiar with all of the uses of  Stifle probably know the answer to this question. Channel, Cycling, and Ninjitsu are obvious activated abilities hosed by this card. Unfortunately, Dredge is a replacement effect and not an activated ability; however, this card would prevent your opponent from cycling the land cards he returned to his hand with Life from the Loam... This also shuts off the "Return ~this~ from your graveyard to your hand" ability of  Shard Phoenix and  Eternal Dragon as well as the "Return Firemane Angel from your graveyard to play" ability of  Firemane Angel. Because  Stabilizer and  Damping Matrix both exist, this card could not cost less than three mana. So, I'm anxious to hear what people think about this card/idea (the revision I proposed, not necessarily the one stupidleo proposed because I think that's a whole other can of worms). I think Rod of Dispel Magic is what it is and cannot really be argued as it is functionally identical to Cursed Totem and Null Rod, both existing cards. In looking for other cards shut off by this, I discovered that it affects  Elvish Sprit Guide and Transmute (on creatures) too!  
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									« Last Edit: April 08, 2006, 10:09:05 pm by Marco »
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									 « Reply #2 on: March 20, 2006, 12:20:06 pm »  | 
								
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							Why just permanents? It's not like instants/sorceries have activated abilities, and that's a lot of extra text. 
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							PucktheCat
							
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									 « Reply #3 on: March 20, 2006, 12:29:23 pm »  | 
								
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							Instants and sorceries have activated abilities when not in play (cycling and transmute).  I don't see why this card shouldn't affect instants and sorceries though. 
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									 « Reply #4 on: March 20, 2006, 12:53:24 pm »  | 
								
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							Right, there are a few relevant cases, but that wording was a holdover from the "lose their abilities" version that would make instants and sorceries do nothing. 
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							Team Meandeck: O Lord,  Guard my tongue from evil and my lips from speaking guile.  To those who slander me, let me give no heed.  May my soul be humble and forgiving to all. 
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							Matt
							
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									 « Reply #5 on: March 20, 2006, 02:23:32 pm »  | 
								
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							I don't know about this.    seems too little for all this can hose, but    is too much...isn't it? I kind of want to make this   {W} or something.  
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							Marco
							
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									 « Reply #6 on: March 23, 2006, 11:31:10 pm »  | 
								
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							White is a rule-making colour with rule-making cards, but I don't want this to be a white card. I see it more as a relative of cards like Cursed Totem, Null Rod,  Damping Engine, Damping Matrix, and  Pithing Needle. I think that allowing it to affect all cards ("Players can't play activated abilities of cards not in play.") would push the casting cost above 3. And I think 4 mana is too high for the present version, unless maybe I add "When Card Name comes into play, draw a card."?  
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							Marco
							
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									 « Reply #7 on: April 01, 2006, 11:08:24 pm »  | 
								
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							So, Card Name  Artifact Players can't play activated abilities of artifact, creature, enchantment, and land cards not in play. or Card Name  Artifact Players can't play activated abilities of cards not in play. I hate to push this out of playability range by raising the casting cost. Damping Matrix saw little play compared to Null Rod, in large part because it cost just one mana more.  Geth's Grimoire, at four mana, didn't pan out as a Madness hoser although there are some really good hosers at four mana, namely  Light of Day. I think it only affects Elvish Spirit Guide, but I could make it: Card Name  Artifact Players can't play activated abilities of cards not in play unless they're mana abilities. What do you think?  
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									« Last Edit: April 08, 2006, 10:10:02 pm by Marco »
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									 « Reply #8 on: April 02, 2006, 12:23:23 am »  | 
								
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							I hate to push this out of playability range by raising the casting cost. Damping Matrix saw little play compared to Null Rod I'm pretty sure it was because Matrix doesn't turn off mana abilities, which honestly are the most important artifact abilities, especially with the artifact lands running rampant.  
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									« Last Edit: April 02, 2006, 12:40:34 am by Matt »
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									 « Reply #9 on: April 02, 2006, 12:24:04 am »  | 
								
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							Matrix actually saw a lot of play off and on in block, T2, and extended.  
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							Marco
							
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									 « Reply #10 on: April 02, 2006, 01:01:59 am »  | 
								
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							I'm pretty sure it was because Matrix doesn't turn off mana abilities, which honestly are the most important artifact abilities, especially with the artifact lands running rampant.
  I'm pretty sure you're right, Matt. Matrix also saw play in Keeper decks around the time they became "4C Control"...  
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							Norm4eva
							
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									 « Reply #11 on: April 02, 2006, 01:03:21 am »  | 
								
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							I don't like this because it hoses 1996 World Champion. Actually I don't like it because I don't think this should be colorless.  I don't know which color this ability should belong to, but I'm pretty sure "all of them" is the wrong answer.  It just hoses too many things, which you sort of pointed out; cycling, ninjutsu, ESG, transmute, any ability which reads "play this only if -blah- is in your graveyard" etc etc.  Null Rod works because it's an artifact that deals with other artifacts; I don't see a flavorful justification for shutting down so many disconnected things.  This is a card that has wide reaching implications that can't be easily sorted or addressed - unlike a one-shot like Stifle or its kin. 
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							PucktheCat
							
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									 « Reply #12 on: April 02, 2006, 04:01:29 pm »  | 
								
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							This doesn't stop anything that Pithing Needle couldn't, so it seems odd to say that it does something that artifacts shouldn't. 
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							Norm4eva
							
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									 « Reply #13 on: April 02, 2006, 05:50:24 pm »  | 
								
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							Pithing Needle does it one at a time though, and you have to know what to name.   Anyway, to be fair, I was a little intoxicated when I read it the first time :P :P :P The "not in play" clause makes it interesting, but I still feel like it's not cool to just shut down so many things at once. 
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							asmoranomardicodais
							
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									 « Reply #14 on: April 02, 2006, 07:01:02 pm »  | 
								
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							Pithing Needle does it one at a time though, and you have to know what to name.   Anyway, to be fair, I was a little intoxicated when I read it the first time        The "not in play" clause makes it interesting, but I still feel like it's not cool to just shut down so many things at once. This is one of the few times where Norm4eva and I agree. This feels like a colored ability, possibly green, but as an artifect, I'm just not sold yet.  
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									 « Reply #15 on: April 02, 2006, 08:05:21 pm »  | 
								
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							It seems to me like a pretty close relative of Damping Matrix, Null Rod, and Pithing Needle.  Are there any close colored analogues? 
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									 « Reply #16 on: April 02, 2006, 08:22:21 pm »  | 
								
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							It seems to me like a pretty close relative of Damping Matrix, Null Rod, and Pithing Needle.  Are there any close colored analogues?
  Not really. This is very clearly artifact design space.   
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							Team Meandeck: O Lord,  Guard my tongue from evil and my lips from speaking guile.  To those who slander me, let me give no heed.  May my soul be humble and forgiving to all. 
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							Marco
							
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									 « Reply #17 on: April 03, 2006, 10:56:08 pm »  | 
								
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							What do you think of "Astral Construct" as the card name? 
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							Matt
							
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									 « Reply #18 on: April 04, 2006, 12:06:52 am »  | 
								
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							I think that name is good but not for this card. A construct could do anything, can you give it a name more specifically suited to these abilities? 
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							Marco
							
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									 « Reply #19 on: April 07, 2006, 10:48:59 am »  | 
								
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							I'm taking suggestions for names. Null Scepter? Rod of Dispel Magic? 
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									 « Reply #20 on: April 07, 2006, 03:50:59 pm »  | 
								
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							Rod of Dispel Magic is way too D&D for me. 
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							Marco
							
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									 « Reply #21 on: April 07, 2006, 10:29:01 pm »  | 
								
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							I like D&D names. And so does WotC, apparently...
  [card]Drowned Rusalka[/card]? [card]Hunted Lammasu[/card]? [card]Steamcore Weird[/card]?
  
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									 « Reply #22 on: April 07, 2006, 10:56:53 pm »  | 
								
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							Those aren't what I mean by D&D names. I'm thinking of the names of things that are exactly what they do: names like [card]Reverse Damage[/card] and [card]Animate Wall[/card] and Control Magic.
  And, for that matter, Counterspell. ;D 
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							Marco
							
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									 « Reply #23 on: April 07, 2006, 11:09:25 pm »  | 
								
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							Those aren't what I mean by D&D names. I'm thinking of the names of things that are exactly what they do: names like [card]Reverse Damage[/card] and [card]Animate Wall[/card] and Control Magic.
  And, for that matter, Counterspell. ;D
  Oh, I see.  
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							Marco
							
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									 « Reply #24 on: April 12, 2006, 09:28:16 am »  | 
								
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							Still needs a name.
  Edit: Annulus? Incorporeal Disharmonics? Staff of Planar Defense? 
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									« Last Edit: April 13, 2006, 10:49:53 pm by Marco »
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							Marco
							
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									 « Reply #25 on: April 15, 2006, 09:36:35 am »  | 
								
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							Okay: Null Scepter  Artifact Players can't play activated abilities of cards not in play. Now it hoses  all cards with Transmute and all cards with  Forecast. If we think it shouldn't hose Elvish Spirit Guides or other cards we desgin with mana abilities that are activated outside of play, then we can make it: Null Scepter  Artifact Players can't play activated abilities of cards not in play unless they're mana abilities.  
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							Marco
							
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									 « Reply #26 on: April 16, 2006, 11:18:45 am »  | 
								
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							24 hour clock on current wording. 
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							Matt
							
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									 « Reply #27 on: April 16, 2006, 12:43:17 pm »  | 
								
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							Since there's only one not-in-play mana ability I know of, I think this is fine. 
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							Ephraim
							
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									 « Reply #28 on: April 16, 2006, 02:35:28 pm »  | 
								
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							I like the word "Keepstone" from the initial post; or you could use "Nullstone" as in "Nullstone Gargoyle."  From the flavour text, "Nullstone absorbs and dampens most forms of magical energy, as well as light, sound, and heat."  With that in mind, some other artifact made out of Nullstone would be very appropriate for this card.  I'm rooting for something that suggests an ability to envision or predict the future, which would mesh well with the fact that this affects cards not-in-play.  Something like Nullstone Eye or Nullstone Tablet would be kind of neat. 
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							Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour. 
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									 « Reply #29 on: April 16, 2006, 02:57:45 pm »  | 
								
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							I like Nullstone Tablet. Change made.
  Thanks Ephraim. 
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