Mr. Type 4 posted a very Interesting link to an article:
http://www.themanadrain.com/index.php?topic=26198.msg417050#msg417050 <-- TMD thread here
http://www.mtgsalvation.com/article/334/the-perfect-casual-format-part-1/ <-- Artical Here.
I have tons of friends who have just started getting into (or are resturning to) the game of magic. I have gone in and out of severval Casual groups in the past year, and I have learned alot about what casual players have fun doing, and what is acceptable and not acceptable. In the Thread above, I posted several "causally accepted combo" decks that I have tried...some more accpeted than others =/.Â
I thought I would Open up a New thread as an Offshoot of where the Other thread was going. Basically I wanted to give a shout out to some of the other "Johnnies" out there (wich describes me to the letter).
At the same time I wanted to open Up a thread about what decks some of the the more veteran players bring to the casual table to help "teach through playing" some of the finer rule points. Here is the deck That I generally use to either "shake up" a stagnent casual group, OR help some of my friends learn the fine points of magic, without overwhelming them with a Vintage deck.
]-[4X0R.dec ---
L4dnz:
3Â Seat of the Synod
3Â Ancients Den
2Â Adakar Wastes
3Â Islands
2Â Plains
3Â Urza's Tower
2Â Urza's Power Plant
2Â Urza's Mine
1Â Quicksand
M4n4 f1x0r:
3Â Ashnods Alter
1Â Krakclan Ironworks
4Â Vedalken Engineer
2Â Apprentice Wizard
1Â Guilded Lotus
1Â Gemstone Array
F1nd0rz:
3Â Weathered wayfayer
4Â Myr Retriver
1Â Arcbound Reclaimer
1Â Minds eye / Voltaic Key
2Â Ritual of Restoration / Rystic Study
Tr1x:
3Â Proteus staff
2Â Sculpting Steel
3Â Nucence Engine
1Â Hornet Cannon
2Â Preacher
W1nz:
1Â Pentavise
1Â Flowstone Sculpture
1Â Soldevi Simulacrum
1Â Arcbound Overseer
1Â Arcbound Fiend
This deck is my current Casual Favorite. Its combo enough to keep me happy and interested. It is realatively easy for players to overpower, especially if they have some sweeping 1-2 damage stuff. The deck got its name because I apparently "H4x" the combat phase with my combat tricks. The situation that spawned this name was Exaulted angel was attacking me, I made a Hornet Token, blocked, and before damage was assigned I Ashnod's Altered the Token and re-create it as a 0/1 Pest tolken wich later was used for mana/staffing. I had to explain why my opponent could not gain 4 life.
All in all the deck is fun. Its also a GREAT deck for bringing casual players to the 'next level' of understanding the stack. Allowing a casual player to watch you and constantly ask them "what is the best play?" This get them thinking about the stack. I prefer to have people watch over my sholder than try and give them advice while THEY are trying to play. I think if they are trying to play and take advice at the same time, it can flusters them a bit.
On a similar note, this deck is not great to play against players who are "argumentative" about the rules. In our casual ring, I am the un-offical rules judge, so people generally trust that my tricks are within the rules. If anyone doesn't agree, I generally will reverse the game, and tell them I will look into the rules and get an offical ruleing. As I said, I try to use it to teach other players, not impress/baffle them with my tricks. No one likes to feel outsmarted. In that same vien, I very often let opponents take back plays that they really should not have made (like attacking into my Arcbound Reclaimer + Proteus staff to pop a fat blocker from the bin into play). Â
Lastly If my opponent is ready for the "next challenge" I put in Blinkmoths, Mishrah's Factories, and some other accellerants (like Talismen's and whatnot) as a replacement for a few Wayfayers, the Wizards and the Engineers. This gives me more "Consistant brutality" with the Proteus Staff. Again still well within the scope of Casual, but just a bit more challenging.  Staff Reclaimer Overseer Tricks for the win!