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Author Topic: Gustha's Mox  (Read 2919 times)
bomholmm
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« on: May 23, 2006, 04:26:32 pm »

Gustha's Mox

0

Artifact

tap: Choose a card in your hand and imprint it on this.
tap: Add one mana of any of an imprinted card's colors to your mana pool.
tap: Choose a card imprinted on this and put it into your hand.
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asmoranomardicodais
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« Reply #1 on: May 23, 2006, 08:54:41 pm »

I think too good. All moxen nowadays force you to give up something, and this does not. This is like chrome mox, except you can get the card back. Your gonna have to weaken it somehow.

Also, you're obsoleting Gustha's Scepter, which is oneof my favorite cards. Don't mess with Gustha's Scepter!
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Machinus
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« Reply #2 on: May 23, 2006, 09:58:55 pm »

How about something like this:

~
0
Artifact
When ~ comes into play, discard a card.
Tap: Add {1} to your mana pool.
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« Reply #3 on: May 23, 2006, 10:42:08 pm »

How about something like this:

~
0
Artifact
When ~ comes into play, discard a card.
Tap: Add {1} to your mana pool.

That is SICKLY broken. it c-c-c-combos well with will, AND happens to be a hellbent enabler, so way to wreck extended, legacy, and vintage Wink

As for standard, it could probably handle it, but the other formats definately do. Maybe have it do something stronger, like

Quote
Chrono Mox
0
Artifact
If ~ would come into play, skip your next turn or sacrifice Chrono Mox.
T: Add 1 mana of any color to your mana pool

but again, I have no real feel for whether or not this is a strong enough drawback to be fair.
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bomholmm
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« Reply #4 on: May 24, 2006, 07:44:24 am »

Notice that my version doesn't tap for mana the turn it comes into play and it takes another turn to get back a card you put onto it.  The thing is pretty slow, its kind of like a Jeweled Amulet only instead of paying mana you imprint a card to "charge" it.
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« Reply #5 on: May 24, 2006, 07:59:15 am »

Well kinda, If thats your goal, perhaps something like:

(wording barrowed from Panoptic Mirror.)

Imprint - {T}: You may remove a card in your hand from the game. (reminder about imprint).
{T}: Choose a card imprinted on ~, That card no longer imprint's ~. Add one mana of any color of the chosen card.

That way you are charging it, and spending the charge.. rather than powering it up and saveing your card temporarily until you need it again.

Another option might be something to the effect of ...

{T} Remove a card in your hand from the game: Add a charge counter to ~ for each color of that card
[Alternate: Add a charge counter to ~ for each colored mana symbol in the casting cost of that card.]

{T} Remove a charge counter from ~: Add {1} to your mana pool.


The problem with that is it will either be strictly worse than Chrome mox (if left add {1}) Or strictly better than chrome mox (if "Add one mana of any color").... OR a wording nightmare if you added charge counters with color memory like jeweled Amulet.

« Last Edit: May 24, 2006, 08:07:59 am by Harlequin » Logged

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bomholmm
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« Reply #6 on: May 24, 2006, 09:27:15 am »

The charge counter stuff sounds awful.  I want to retain the Gustha's part of this so you have to be able to get the cards back.
I really think my original wording is just fine.  It may be powerful but it certainlly isn't broken.

possibly the mana cost could be set at 1 instead of 0.
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« Reply #7 on: May 24, 2006, 12:54:23 pm »

There's no way this could cost 0. You might be able to get away with 1, but even that is pretty unreasonable, since you get the card back.

I think it's pretty well established that a 1 mana artifact that CIPs tapped and taps for 1 is overpowered, and that's basically what this is, except it stops working later in the game when you want your expensive imprinted card back (big deal).
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« Reply #8 on: May 24, 2006, 01:02:23 pm »

This is probably OK at 1, though, since as bomholmm said it doesn't produce mana at its first activation. It would come down turn 1 (tapped), imprint something on turn 2, and then go to work on turn 3. On the one hand it allows you to play a 2-drop over (say) the Talismans; on the other hand, you lose a card if this gets destroyed.

Adam
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parallax
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« Reply #9 on: May 24, 2006, 01:24:29 pm »

It could be acceptable as 1CC CIPT and tap to imprint a card. Just remember, the "drawback" on this card isn't always a drawback.

Alternately, you could always have to return the card to get the mana. Then, it functions more like Jeweled Amulet, but replacing the activation mana with a card from your hand.

Imprint - Tap: You may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
Tap: Return an imprinted card to your hand. Add one mana of any of that card’s colors to your mana pool.

I think this might be fair at 0 mana. It's defenitely fair at 1 mana. It doesn't completely obsolete Gustha's Scepter because it cannot protect artifacts or lands. Also, it's a Hellbent enabler. Smile
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« Reply #10 on: May 24, 2006, 04:30:26 pm »

I think this might be fair at 0 mana. It's defenitely fair at 1 mana. It doesn't completely obsolete Gustha's Scepter because it cannot protect artifacts or lands. Also, it's a Hellbent enabler. Smile


Well, actually, as it is currently worded it could, it would just be non-functional for producing mana. It also seems that you could imprint several cards under this mox to hide them (although getting the mox summarily disenchanted would be no fun there).

I think it's also fair at 0 mana. The drawback is that it comes into played tapped and you lose a card. So it is a worse Chrome Mox so far. That you can hide cards is a sketchy ability because if the mox goes away you lose your cards. While this card is definitely good, I don't think it would be broken as it is still slower than Chrome Mox (which isn't all that broken) and can lose you multiple cards if you become greedy.

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« Reply #11 on: May 24, 2006, 07:52:20 pm »

This is probably OK at 1, though, since as bomholmm said it doesn't produce mana at its first activation. It would come down turn 1 (tapped), imprint something on turn 2, and then go to work on turn 3. On the one hand it allows you to play a 2-drop over (say) the Talismans; on the other hand, you lose a card if this gets destroyed.

Adam
Actually, it would tap for mana on turn 2, because it doesn't CIP tapped, it just has to tap turn 1 to imprint.

This is much, much better than Chrome Mox, because you get the card back.
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« Reply #12 on: May 24, 2006, 09:15:11 pm »

This card needs to not work if nothing is imprinted, and ideally would require the imprint to be nonland. Chrome Mox was balanced in part because you couldn't imprint excess land and still have it work.
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« Reply #13 on: May 25, 2006, 03:08:36 am »

This is probably OK at 1, though, since as bomholmm said it doesn't produce mana at its first activation. It would come down turn 1 (tapped), imprint something on turn 2, and then go to work on turn 3. On the one hand it allows you to play a 2-drop over (say) the Talismans; on the other hand, you lose a card if this gets destroyed.

Adam
Actually, it would tap for mana on turn 2, because it doesn't CIP tapped, it just has to tap turn 1 to imprint.

This is much, much better than Chrome Mox, because you get the card back.

Sorry, I should have made myself clearer - this was in response to your post that discussed CIPT artifacts - I had this in mind as costing 1 and CIPT.

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bomholmm
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« Reply #14 on: May 25, 2006, 07:52:01 am »

This card needs to not work if nothing is imprinted, and ideally would require the imprint to be nonland. Chrome Mox was balanced in part because you couldn't imprint excess land and still have it work.

In my original wording it doesn't produce mana without an imprinted card, and if you imprint a land or artifact it doesn't produce mana either.  An imprinted card has to have at least one color for this to produce mana at all.

We can always add some cost to the ability to get cards back.  Something like two mana or discard a card.

Oh and why on earth do we care if it obsoletes Gustha's Scepter? that card is cute and all but its pretty much a piece of crap.
« Last Edit: May 25, 2006, 07:56:42 am by bomholmm » Logged

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« Reply #15 on: May 25, 2006, 09:18:32 am »

The version at the top of the page is too powerful, as JOrlove has pointed out. It's like a free BoP that doesn't die to creature kill.

I think a version that forced you to return the card to your hand to get mana might be fair, even at 0CC. Then, you could play and imprint on turn one, and tap it for mana turn two. But then you would have to imprint again on turn three to get mana from it on turn four.

We're not worried about obsoleting Gustha's Scepter as much as we're worried about a card that is better than Chrome Mox. The drawback on Chrome Mox is no longer a drawback if you get the card back.
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« Reply #16 on: May 25, 2006, 04:10:38 pm »

But you can use Chrome Mox NOW.  I think this is weaker than Chrome Mox, for sure.  I would probably never play this is Type 1, but it would be strong in other formats.  Seriously, though, does the world need another mox?
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