these are all great ideas, but tim do you really think i should drop the disruption suite in favor of a faster combo?
edit: what if the pyromancer is stifled?

I suppose it depends on the Metagame. If you are going to be trying to race Oath a lot you want a faster clock.
I guess against a combo metagame you'd want to MD null rods and wastelands to try to somehow slow them down. But in an aggro or control field you probably just want to outrace them.
I'd play something like this
Lands
4x Taiga
8x Mountain
2x Ancient Tomb
1x Forest
4x Wooded Foothills
4x Goblin Lackey
4x Goblin Ringleader
4x Goblin Warchief
4x Goblin Piledriver
2x Siege-Gang Commander
1x Goblin lookout
2x Gempalm Incinerator
4x Goblin Matron
4x Goblin Recruiter
1 Skirk Prospector
1 Goblin Sharpshooter
1x Chrome Mox
1x Sol Ring
1x Mox Ruby
1x Black Lotus
1x Mox Emerald
1x Mana Crypt
4x Food Chain
Uses the FC win as well as the prospector + sharpshooter win.
If pyromancer gets stifled, you lose. If lookout gets stifled, you are still in the game. It all depends on preference I guess.