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Author Topic: What would you build??  (Read 4994 times)
Cyrrix_chipset
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« on: August 29, 2006, 02:00:49 pm »

Ok my local store is doing a Mono colored type one tourney.  the rules are you must have 35 cards of the color of your choice even after SBing.  I have seen lots of decks people are thinking about and am curious about what the best vintage players would build.  So far I have heard of Black tendrils deck, White Chant stick decks, Blue brain freeze decks, and some red burns.  All able to win quickly, so i'm unsure of what to build.  Assuming cards are no problem what would you build?
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« Reply #1 on: August 29, 2006, 02:19:57 pm »

for fun I'd build parfait.  it probably wouldn't be good anyway, but it'd be fun as hell to play and Land Tax + scroll rack might actually be good in that format.

if mono brown is a legal color slelection then that's almost obviously the choice as you can basically play ubastax or a similar deck in that environment without losing too much.
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« Reply #2 on: August 29, 2006, 02:24:21 pm »

Mono black combo. Definetly.

The deck needs to be mono colored, which pretty much means that drain control wont be viable.

Other possibilities are:
Mono white parfait, which gets slaughtered by combo.
Mono white weenie, which again, gets slaughtered by combo.
Mono blue control, which sucks, 'Cause Back to basics won't do anything, and the deck looses to weenie strategies.
Mono blue trix or something: Slower then mono black combo, why bother?
Mono Red Sligh/Burn, beats control which won't be there, looses to combo and white weenie style decks.
Mono Green stompy, looses to white weenie and combo.
Mono black Suicide, might have a slight chance against combo, beats control, looses to everything else.
Mono black combo: Slaughters all the other decks, Suicide and MUC might have a slight chance, but those decks sucks against all the others.

So basicly:
Mono black Tendrils > every other mono colored deck.

/Zeus
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« Reply #3 on: August 29, 2006, 02:33:08 pm »

Yes artifacts don't have a color and are not an option.

I have pretty much figured out that tendrils is probably the best deck, but I'm not at all familar with the deck, or anyway to make it mono colored.  Anyone able to put up a sweet decklist?
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« Reply #4 on: August 29, 2006, 03:06:25 pm »

Mono blue control, which sucks, 'Cause Back to basics won't do anything, and the deck looses to weenie strategies.

Just use 4 Propaganda if you're expecting a lot of weenies.
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« Reply #5 on: August 29, 2006, 03:15:48 pm »

Does mono colored mean not gold cards?  How about split cards?
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« Reply #6 on: August 29, 2006, 03:18:47 pm »

Moved to casual.[/color]
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« Reply #7 on: August 29, 2006, 03:25:55 pm »

Alternitively, if you expect a lot of black combo, tailor your deck to beat that while trying to shore up other matchups at the same time, since that seems to be the best deck or deck to beat in this format.  You could try playing chalice of the void depending on the number of mana sources your deck requires, that and if you're playing mono white you can run stuff like chant and true believer (mono white would probably be pretty good against aggro decks as well, with silver/black knight md or in the board and stuff like worship to give them fits, as well as STP of course.  You could even run COPs or Story Circle to screw people over and piss them off.  Sounds fun.)
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« Reply #8 on: August 29, 2006, 05:46:44 pm »

What about High Tide?  It's much faster than Trix, has no problem being monoblue, and would allow you to run Force of Will, a killer card in the matchup against Monoblack Tendrils, as the low amount of card draw available makes a countered Will or Demonic Tutor very problematic.  Some bounce would get around Chalice of the Void for 1 (likely to be prevalent), and the sideboard options are plentiful (Cunning Wish toolbox along with winners like Blue Elemental Blast and Disrupt).  I would need to test some to be sure that Tendrils is better.
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« Reply #9 on: August 29, 2006, 06:02:12 pm »

How can you play anything other than mono-blue? Ancestral Recall, Time Walk, Tinker, Force of Will, Mana Drain. You can build a pretty good Gifts deck. The only card you lose is Yawgmoth's Will, but you are in an excellent position to counter Will decks.

I'm assuming you are not allowed to splash at all and the other 25 cards must be lands or artifacts?
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« Reply #10 on: August 29, 2006, 06:09:12 pm »

What about High Tide?  It's much faster than Trix, has no problem being monoblue, and would allow you to run Force of Will, a killer card in the matchup against Monoblack Tendrils, as the low amount of card draw available makes a countered Will or Demonic Tutor very problematic.  Some bounce would get around Chalice of the Void for 1 (likely to be prevalent), and the sideboard options are plentiful (Cunning Wish toolbox along with winners like Blue Elemental Blast and Disrupt).  I would need to test some to be sure that Tendrils is better.

Well, you could easily port Reset-Tide from Legacy, by just adding Ancestral, Frantic Search, Mystical Tutor and maybe Sapphire/Lotus/Time Walk. The gets you a consistant 4 turn clock which is very hard to disrupt, but that might be too slow.

If you want more speed then you could try something like Spring Tide, which would let you use Time Spiral, Mind's Desire, Timetwister, Merchant Scroll->Ancestral/M. Tutor, Ideas Unbound and the Snap/Cloud of Faeries engine. The best bit is that you only need ~ 16 lands, so as you describe the rules, you have 9 slots for non-blue power cards. I'm thinking Demonic/Vampiric Tutors, Fastbond, Will, maybe Channel, maybe Imperial Seal, maybe Personal Tutor. The tournament organisers might not be too impressed that you flagrantly ignored the spirit of the tournament, but it's their fault for screwing up the deckbuilding restrictions Very Happy
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« Reply #11 on: August 29, 2006, 09:36:47 pm »

If you went with a solidarity build, you could add quicken to splash for a few nice bombs sorcery like minds desire, will, timespiral.  You could just replace the opts, however other random restricted stuff might already be taking these slots as it is.

The advantage of a solidarity build would be that it should kill monoblack tendrils, since you can ride their storm counts, while retaining good matchups vs everything that mono B tendrils has.  Im not sure if you would use moxen in this though.  Sapphire is probably ok but if you are going to try to go off during an opponets turn any moxen are dead.
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« Reply #12 on: August 29, 2006, 09:45:41 pm »

Why would you play a Solidarity deck in type one when you have access to some of the best cards in the game? Take an existing Vintage deck and remove the extraneous colors. Try to maximize your use of the restricted list. That means either mono-black (for Tutors and Will) or mono-blue (for everything else). The optimal mono-black list is obviously Tendrils. The optimal mono-blue list is probably a Gifts Ungiven build, or some other combo-control deck, not Solidarity.
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« Reply #13 on: August 30, 2006, 06:04:30 am »

Mono-blue Severance Belcher? 
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« Reply #14 on: August 30, 2006, 09:27:41 am »

The only card you lose is Yawgmoth's Will

Okay, so the only card i loose is the most important card in ANY gifts deck? ...

Just use 4 Propaganda if you're expecting a lot of weenies.

I seriosly doubt that'd be enough.

Oh yeah, i did forget about high tide Smile Thats an option, but i still think Tendrils Combo would be alot better.

/Zeus
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« Reply #15 on: August 30, 2006, 10:03:04 am »

What about High Tide?  It's much faster than Trix, has no problem being monoblue, and would allow you to run Force of Will, a killer card in the matchup against Monoblack Tendrils, as the low amount of card draw available makes a countered Will or Demonic Tutor very problematic.  Some bounce would get around Chalice of the Void for 1 (likely to be prevalent), and the sideboard options are plentiful (Cunning Wish toolbox along with winners like Blue Elemental Blast and Disrupt).  I would need to test some to be sure that Tendrils is better.

Well, you could easily port Reset-Tide from Legacy, by just adding Ancestral, Frantic Search, Mystical Tutor and maybe Sapphire/Lotus/Time Walk. The gets you a consistant 4 turn clock which is very hard to disrupt, but that might be too slow.
I don't know why I didn't think of this before I read Nazdakka's post.  I think this is the option.  I'd take a Legacy tide list, add Frantic Search and Ancestral Recall as your cards.  I'd run Timetwister and Mind's Desire in the main as the only sorcery bombs worthwhile, and put Quicken in the sideboard in case you draw either of those.  The main advantage of this build is it should kick the other decks in the butt.  You really have the option to hijack their storm count and win easily, and if not you have 8 counters to go off.  I'd also run Sapphire OR Lotus (but not both) in place of one Island (and maybe Petal), but none of the other jewelry.  This is strictly to help you go off earlier by getting you Remand on turn 1 or starting the chain with a lot more mana.  Starting their turn 2 with High Tide off a Sapphire and 4 mana available seems techy.
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« Reply #16 on: August 30, 2006, 10:43:00 am »

What about High Tide?  It's much faster than Trix, has no problem being monoblue, and would allow you to run Force of Will, a killer card in the matchup against Monoblack Tendrils, as the low amount of card draw available makes a countered Will or Demonic Tutor very problematic.  Some bounce would get around Chalice of the Void for 1 (likely to be prevalent), and the sideboard options are plentiful (Cunning Wish toolbox along with winners like Blue Elemental Blast and Disrupt).  I would need to test some to be sure that Tendrils is better.

Well, you could easily port Reset-Tide from Legacy, by just adding Ancestral, Frantic Search, Mystical Tutor and maybe Sapphire/Lotus/Time Walk. The gets you a consistant 4 turn clock which is very hard to disrupt, but that might be too slow.
I don't know why I didn't think of this before I read Nazdakka's post.  I think this is the option.  I'd take a Legacy tide list, add Frantic Search and Ancestral Recall as your cards.  I'd run Timetwister and Mind's Desire in the main as the only sorcery bombs worthwhile, and put Quicken in the sideboard in case you draw either of those.  The main advantage of this build is it should kick the other decks in the butt.  You really have the option to hijack their storm count and win easily, and if not you have 8 counters to go off.  I'd also run Sapphire OR Lotus (but not both) in place of one Island (and maybe Petal), but none of the other jewelry.  This is strictly to help you go off earlier by getting you Remand on turn 1 or starting the chain with a lot more mana.  Starting their turn 2 with High Tide off a Sapphire and 4 mana available seems techy.

You really want Mystical Tutor too - it's borderline in the Legacy build, but another way to find restricted bombs is awesome for a Vintage version. You might also want 1 Quicken MD to Mystical for (cut Opt or Peek), and Time Spiral probably>Twister as one of the Sorceries - 6 mana is a lot, but when you and generate mana AND draw 7 you can hardly lose after you resolve it. Twister leaves more possibilty of drawing 7 then not finding any mana.
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« Reply #17 on: August 30, 2006, 11:46:26 am »

Just use 4 Propaganda if you're expecting a lot of weenies.
I seriosly doubt that'd be enough.
It's always worked for me, blue has loads of card drawers, early counters and bounce, and if all else fails you could even try running Mishra's Factorys or Deserts to stop early critters.
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« Reply #18 on: August 30, 2006, 12:10:29 pm »

Duh.  Time Spiral is better since it works better with Tide.  I'm unsure whether Sapphire for turn 1 Impulse and Remand is better than Lotus for more mana, but 11 Islands has got to be the minimum.

Edit: The other option is probably Sensei, Sensei.
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« Reply #19 on: August 30, 2006, 01:41:25 pm »

Ok so some people missed that you can only run cards of the color you choose.  Not just 35 of a color and spash other colors.  You pick blue it's blue all the way.  Sounds like the high tide deck may be the best along with tendrils.  Can anyone who was nice enough to post here write up your version of the decklist cause I am hearing some different oppions on how you would change it to type one.  I posted a good deck list (I think it is atleast) below to start working with.

This is the decklist of rureddy31 who made it to a top 4 of Canadian Nats was held in Ottawa this past weekend. As they do every year, a Legacy Championship tournament was held as a side event.


Solidarity

4 Brainstorm
4 Force Of Will
4 High Tide
4 Impulse
4 Remand
4 Reset
4 Meditate
3 Cunning Wish
3 Turnabout
2 Brain Freeze
2 Flash Of Insight
2 Opt
2 Peek

12 Island
3 Flooded Strand
3 Polluted Delta   

Sideboard:
4 Hydroblast
4 Disrupt
2 Brain Freeze
1 Chain Of Vapour
1 Echoing Truth
1 Words of Wisdom
1 Stroke Of Genius
1 Turnabout
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« Reply #20 on: August 30, 2006, 02:20:04 pm »

Maybe turbo-tinker Mono-U could work? 1 personal tutor, 1 mystical and a butt-load of Merchant scrolls (They find mystical tutor, which finds tinker) Tinker/DSC is just sooo good against random junk...and with 4 misD's and 4 FoW's + scrolls to find 'em, it should be possible to protect it.

/Zeus
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« Reply #21 on: August 30, 2006, 02:37:08 pm »

Maybe turbo-tinker Mono-U could work? 1 personal tutor, 1 mystical and a butt-load of Merchant scrolls (They find mystical tutor, which finds tinker) Tinker/DSC is just sooo good against random junk...and with 4 misD's and 4 FoW's + scrolls to find 'em, it should be possible to protect it.

/Zeus

From what I am hearing from the local players the meta will be ALL combo.  I heard of

no stick would go something like this.
 

4 scepter
4 chant
4 abayance
4 plowshares
1 enlightened tutor
5 moxen
1 lotus petal
1 sol ring
1 black lotus
3 exalted angel
1 mana crypt
1 mana vault
1 balance
4 seal of cleansing
3 wrath of god


And TRIX

1 Black Lotus 
1 Chrome Mox 
3 Isochron Scepter 
1 Mox Sapphire 
1 Mox Diamond 
1 Sol Ring 
1 Darksteel Colossus 
4 Illusions Of Grandeur 
1 Ancestral Recall 
3 Counterspell 
1 Fact Or Fiction 
4 Force Of Will 
3 Mana Drain 
1 Mystical Tutor 
4 Donate 
1 Time Walk 
1 Tinker 
4 Merchant Scroll 
1 Chain of Vapor 
1 Echoing Truth 
4 Brainstorm 
2 Misdirection 
1 Boseiju 
15 island

And Desire style deck

3 merchant scroll
4 force of will
1 ancestral recall
1 time walk
1 timetwister
4 mana leak (these could be something else, and moved to the side.)
4 mana drain
1 minds desire
1 brain freeze
1 rebuild
1 mind over matter
4 brainstorm
2 cunning wish
1 mystical tutor
1 tinker
2 stroke of genius
3 twincast (i like this over the misdirection, because it works on the tendrils decks, although a substituted misdirection couldnt be argued against.)
 
1 darksteel colossus (alternate win)
1 sol ring
1 mana vault
1 mana crypt
1 black lotus
5 moxen
1 candalabra of tawnos
1 memory jar
 
1 tolarian academy
6 island
3 flooded strand
3 polluted delta


I know Tendrils will be there, and Some RED decks that average turn 3 kills.  So I'm looking for something to combat this.  I am pretty sure I will go with Blue and High tide looks the funest and best so far to me
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« Reply #22 on: August 30, 2006, 05:09:12 pm »

4 Brainstorm
4 Force Of Will
4 High Tide
4 Impulse
4 Remand
4 Reset
4 Meditate
3 Cunning Wish
3 Turnabout
2 Brain Freeze
2 Flash Of Insight
2 Opt
1 Ancestral Recall
1 Time Spiral

11 Island
1 Mox Sapphire/Black Lotus
3 Flooded Strand
3 Polluted Delta   

Sideboard:
4 Hydroblast
4 Disrupt
1 Brain Freeze
1 Mystical Tutor
1 Chain Of Vapour
1 Echoing Truth
1 Quicken
1 Stroke Of Genius
1 Turnabout

That should be what you're looking for, or at least a good starting point.
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« Reply #23 on: August 31, 2006, 06:52:13 am »

Take out the opt and run Frantic Search and Mind's Desire.  Quicken -> Desire = GG.
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« Reply #24 on: August 31, 2006, 08:39:52 am »

4 Brainstorm
4 Force Of Will
4 High Tide
4 Impulse
4 Remand
4 Reset
4 Meditate
3 Cunning Wish
3 Turnabout
2 Brain Freeze
2 Flash Of Insight
2 Opt
1 Ancestral Recall
1 Time Spiral

11 Island
1 Mox Sapphire/Black Lotus
3 Flooded Strand
3 Polluted Delta   

Sideboard:
4 Hydroblast
4 Disrupt
1 Brain Freeze
1 Mystical Tutor
1 Chain Of Vapour
1 Echoing Truth
1 Quicken
1 Stroke Of Genius
1 Turnabout

That should be what you're looking for, or at least a good starting point.

I would suggest replacing the fourth Meditation in MD with a Twincast as it can most of the time enforce the facet you lack in (drawing or mana). It will also be a valuable card in Sideboard. In this variation I should think Twincast is even better since you also have Ancestral and Spiral to target. A second one at least in sideboard could also be considered.

I'm also not convinced of the usefulness of Mox Sapphire - you need at least 3 to 4 Islands to kick off, and drawing one or a drawing spell is in my opinion in most situations better. Having mana for a first turn Remand or slightly accelerated thinning and drawing early is of course useful, but the deck relies on having enough of the essential cards (Islands, High Tide, drawing and Reset/Turnabout) and since Sapphire does not substitute an Island, it's essentially minus one important card for setting up the conditions for winning. Also generally as Solidarity relies on land drops, it can't abuse mana acceleration well - the drawing cards are cheap and 3-5 turns provides plenty of Island-generated mana to make use of them even if they are in hand aplenty.

Black Lotus is obviously similar, but the acceleration it provides is better so I would leave it in, at least until I've tested it properly.

If you anticipate a lot of Tendrils based decks, Stifle on SB might also be worth considering. Getting Duressed may hit that FoW rather than the Cunning Wish that can save you.
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« Reply #25 on: August 31, 2006, 11:05:53 am »

It seems like Mox would still make the cut for a few reasons.  Such as using it to cast high tide so you have 2 extra mana.  Plus it still seems good for the early turns of developing your hand with card draw and such.  I shall try both and find out
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« Reply #26 on: August 31, 2006, 10:53:58 pm »

Looking at Morphling.de I was able to find some decklists from Europe where people did well with Vintage High Tide.  One decklist seemed promising but was apparently misregistered with 4 copies of Mind Over Matter and two of Mox Sapphire.  This list did seem interesting, though:

Barcelona 06.07.2003
3. Vicente Lledo

Maindeck:
Spells:
1 Lotus Petal
3 Nevinyrral's Disk
1 Amnesia
1 Brain Freeze
1 Braingeyser
1 Capsize
2 Disrupt
1 Fact or Fiction
4 Force of Will
1 Frantic Search
4 High Tide
2 Impulse
1 Intuition
4 Mana Drain
2 Merchant Scroll
1 Mind's Desire
1 Mystical Tutor
4 Palinchron
1 Stroke of Genius
1 Time Spiral
1 Timetwister
3 Turnabout

Lands:
20 Island

Sideboard:
3 Back to Basics
1 Betrayal
3 Chill
2 Hibernation
3 Hydroblast
1 Jester's Cap
2 Stifle

The list is obviously very suboptimal and would have to be tuned heavily by including new cards such as Darksteel Colossus and updating for the new metagame.  But the idea of Drains and a slower kill with infinite Palinchron is worth considering, especially when you're confined to monoblue.  The other lists I found were all 5-color with cards like Abeyance, Demonic Tutor, Fastbond, and Wheel of Fortune.  The one fast monoblue list I saw is here:

Bremen 18.08.2005
1. Maik Stritzel

Maindeck:
Spells:
1 Ancestral Recall
4 Brainstorm
4 Cloud of Faeries
4 Cunning Wish
4 Force of Will
1 Frantic Search
3 High Tide
4 Ideas Unbound
3 Meditate
4 Merchant Scroll
4 Serum Visions
3 Sleight of Hand
2 Snap
3 Turnabout



Lands:
3 Flooded Strand
9 Island
4 Polluted Delta

Sideboard:
1 Blue Elemental Blast
2 Brain Freeze
1 Capsize
1 Chain of Vapor
1 Echoing Truth
1 Evacuation
1 High Tide
1 Meditate
1 Misdirection
1 Rebuild
1 Snap
1 Stifle
1 Stroke of Genius
1 Turnabout

That list should be a good starting point for you if you want to run a fast version.  I would not recommend a Reset-based build due to the power of mainphase cards like Ideas Unbound and Sleight of Hand.  As you will be unable to race Monoblack Tendrils anyway, you might as well sacrifice the slight speed advantage in exchange for resilience to Duress.
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« Reply #27 on: September 05, 2006, 10:05:40 pm »

4 Dark Ritual
4 Cabal Ritual
4 Duress
4 Grim Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Necropotence


1 Yawgmoth's Bargain
1 Demonic Consultion
2 Tendrils of Agony
2 Cabal Therepy (Hymn to Tourach? Just some more protection spells..)
1 Infernal Contract
1 Imperial Seal

Well there's 28 black cards, so you need 7 more of your choice (or if I missed something)

1 Ancestral Recall
1 Timetwister (necesary to recycle Will and Tendrils
2 other broken blue cards of your choice, probably bounce of some sort for one of them

11 broken artifacts
4 delta
2 mire
2 underground sea
2 swamp

Sideboard:

4 more discard (unmask, hymn, therepy)
4 Innocent blood
4 Confidant
2 edict
1 Tendrils

Meh, I tried.
-AJ
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« Reply #28 on: September 06, 2006, 01:05:22 pm »

4 Dark Ritual
4 Cabal Ritual
4 Duress
4 Grim Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Necropotence


1 Yawgmoth's Bargain
1 Demonic Consultion
2 Tendrils of Agony
2 Cabal Therepy (Hymn to Tourach? Just some more protection spells..)
1 Infernal Contract
1 Imperial Seal

Well there's 28 black cards, so you need 7 more of your choice (or if I missed something)

1 Ancestral Recall
1 Timetwister (necesary to recycle Will and Tendrils
2 other broken blue cards of your choice, probably bounce of some sort for one of them

11 broken artifacts
4 delta
2 mire
2 underground sea
2 swamp

Sideboard:

4 more discard (unmask, hymn, therepy)
4 Innocent blood
4 Confidant
2 edict
1 Tendrils

Meh, I tried.
-AJ



Very nice start, but it has to be mono colored with NO splashes.  Just straight black.  I do like your list a very good shell to start with.  I also like the High tide decks posted above.  So many choices my heads spinning.
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« Reply #29 on: September 06, 2006, 03:20:40 pm »

I urge you to play a sorcery speed deck rather than the Solidarity redux. The power of Lotus and Moxen and the sorcery speed bombs in blue is too much to pass up. Time Walk, Timetwister, Time Spiral, all the artifact acceleration, Tolarian Academy? Even Cloud of Faeries, Snap, Merchant Scroll and Ideas Unbound make sorcery-speed Tide a much better choice. Solidarity might beat Tendrils combo in Legacy, but Legacy storm can't reliably go off turn 2-3, even through disruption. Personally, I don't like combo decks that rely on your lands in Vintage, Vintage is just too fast.

Realistically your choices are:

mono-black Tendrils
mono-blue combo (Tide)
mono-blue control (Palinchron Tide, Severance Belcher, Gifts, Trix)
mono-white parfait or stax variant (no stick, Angel stax)
mono-red aggro (Goblin Advantage, Goblin Charbelcher, Sligh)

I think straight combo Tide is going to be heavily reliant on Academy with no real way to search it out.

The control decks are just combo decks with Mana Drain. All of them can play Mana Maze against combo (be careful against other blue decks, you'll lose your counterspells).

Gifts can get (Time Walk, Tinker, Relearn, Recall) for the win. ({7} {U} {U} {U} if they give you Relearn, Recall)

Mono-white could play Rule of Law, Glowrider, Enlightened Tutor, Exalted Angel, no stick, Sphere of Resistance. It might want an Ancient Tomb-City of Traitors mana base. I don't think this is a great choice unless you expect a lot more red than combo.

Red aggro can probably have a good match-up against the blue combo decks (especially the Tide-reliant ones) with some LD, but might have trouble with the Tendrils decks. A combo finish a la Rectuiter-Charbelcher may or may not be called for. The eight-blast sideboard should make mono-blue an auto-win, unless they board blasts as well.

Overall, I think Tendrils or Blue Control are your best choices.

Edit: Emphasis added for awesome metagame card.
« Last Edit: September 06, 2006, 03:57:46 pm by parallax » Logged

How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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