Lately I have been working on a slightly different deck idea, that has been done before, just not exactly like I chose to. I am starting this thread to gain feedback on where I should go with the deck, there is no final list created just yet.
Introduction:The sideboard USUALLY consists of metagame hate, or additional cards to help the deck play properly in some specific matchups. I however chose to build my list differently, using the sideboard in a way that it wasn't originally intended to be used as. I am sure many of you know where I am getting at, if not, I will continue.
A "transitional sideboard" is a term occasionally used in Magic where one particular deck is changed into a very different deck post board, and that is what I have been trying to take advantage of lately.
MetagameIn my metagame, there is A LOT of Fish, it's kind of ridiculous if you think about it. However, I really shouldn't be one to complain due to the fact that I play it often myself. For a while I tested with several different Oath of Druids builds because I knew that they have such a strong matchup versus the common Fish deck. I myself, along with other local players have begun to play the deck so long that most of which playing aggro have changed there list, and sideboard to beat Oath.
I have seen players running five or six slots in their board completely dedicated to Oath of Druids, the rest of which is for other Aggro, Stax, and so forth. Whenever I try playing game two I am quickly stormed with numerous Seal of Cleansings and other hate. This is why I have been trying to find a way to play Oath, without really playing Oath.
I am sure that last statement kind of lost you, but I would like to get back to the term "transitional sideboard". I am trying to perfect a deck that game one will be something entirely different than game two. This is where I think I need your help.
I have been trying to find the right deck to play game one that is limited to a small number of cards that makes it that particular deck AND has a fairly good Fish matchup. I know these are tough guidelines to follow, however I am sure it can be done.
The common Oath Engine has just a small number of cards. Most of which go like this:
4x Oath of Druids
4x Forbidden Orchard
2-3x Creatures (Angels, SSS, etc.)
The rest of the list is often times just a large Draw/Tutor Engine that allows you to get the Combo on the board. So what exactly I am trying to do is run the normal Oath engine, just in my sideboard, not maindeck. The rest of my deck will probably consist of cards that would work in both Oath of Druids and Deck X (let's just call it that for now, shall we?)
Deck X, the list I will be playing game one, will consists of 10-12 cards that can easily be sided out for the Oath engine. One example is this particular list I have tried working with:
4x Juggernaut
4x Dark Confidant
4x Mishra's Workshop
This list was obviously a Workshop-based list. Game two, I would side out Workshops for Orchards. Juggernauts for Oaths. And lastly, Dark Confidants for two Simic Sky Swallowers, a Tropical Island, and one other card that would help improve that matchup.
In order for this plan to work out properly, I had to take out all the creatures, if I did not, I would end up Oathing in a Dark Confidant or some other unwanted creature.
The last three or four slots consisted of one to two cards to help improve matchups in most other decks common to my metagame, just as a normal sideboard would do. These slots usually consisted of:
1 for Fish, which was mainly UW/x, so Massacre seems like a strong spell for this slot
1-2 Graveyard control for Combo, Gifts, Ichorid, etc. Tormod's Crypt currently seems like the best choice.
1 Artifact removal- Null Rod or Oxidize were usually it.
So my sideboard currently looks something like this:
Sideboard:
4x Oath of Druids
4x Forbidden Orchard
2x Simic Sky Swallower
1x Tropical Island
1x Massacre
2x Tormod's Crypt
The single Massacre and Tormod's Crypts arent something I really rely on. They are usually just something that I can use to be sure I dont have useless creatures or Workshops getting in the way. The Tropical Island is for similar reasons, but also to make sure that I am able to obtain green mana without having to get a Forbidden Orchard.
I think it is about time that I get to the actual deck.
Deck X: (X meaning I have not decided on what it is yet)
I have made a few attempts at decks taking advantage of a transitional sideboard, all of which have done fairly well. I am trying to find a Fish list that is able to play with a low amount of creatures, and is still good with a main board that plays unlike your average Fish deck. It doesnt need have any green either, the sideboard has got that covered. This deck must do well versus Fish. I really hate having to design a deck around one of the Timmys of our format, but since my metagame is just so corrupted, I think I have to. There is of course the common appearance of Gifts, Combo, and Stax, but not nearly as much as Aggro.
As I mentioned above, I have a Workshop deck that turns into Oath game two. The whole purpose of this list was to trick my opponent into bringing in artifact hate such as Energy Flux and what not while I turn my deck into Oath. This list is hard to do because the two decks are just so different, but I have tried putting together a more Control Workshop list that turns into an Oath list with a few unecessary lock-pieces such as Crucibal of Worlds, Chalice of the Void, and 3Sphere.
Having a few artifact lock pieces was not bad because I could always use Thirst for Knowledge to throw them away, I just did not always like drawing them without acess to Mishra's Workshop. Crucibal of Worlds always came to me as a strong card in most situations because I run four Wastelands maindeck, and it also allowed me to stabilize my mana base when needed. One other advantage to playing the Workshop list is that I can still run Tinker and Darksteel Colossus, then game two when I transition to Oath, they still work well.
In many games from my testing, my opponent has quickly dropped a Meddling Mage on something like Juggernaut, thinking that I will no longer have a strong kill. Or in other situations they will bring in Energy Flux or additional Katakis, while I sit back and silently laugh at their unsuccessful gameplan.
Other:Keep in mind that the idea of this deck is to win game one, then trick them by making them think you are playing the same deck game two, when really, you are not. Incase however that this plan fails, I lose game two, and they know my plan. I like to mess with them by dumping my entire sideboard into my deck, so they think that I am switching back to Fish/Workshop/whatever, then simply remove each of those cards. I believe this trick was explained in a SCG article.
Anyway, I am asking that people give me some feedback on which deck I should play game one, and if I have mentioned any ideas that have seemed relatively good to you, please tell me. The whole purpose of me starting this thread was to help get an idea on where others feel it should go. If the whole idea of one deck turning into Oath of Druids seems stupid to you, please speak up, because I do not want to try and work with an idea that was dead in the first place.
I will of course return with additional lists that I have found sucess with, as well as try new ideas that my fellow Mana Drainers reccomend. Thank you.

//wtp.