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Author Topic: Endless Waltz  (Read 860 times)
Harlequin
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« on: March 28, 2007, 12:01:44 pm »

Endless Waltz {1} {W} {W}
Enchantment
Flash
When Endless Waltz comes into play, remove target creature you control from the game.  Endless Waltz gains All non-mana abilites of that creature.
Any activated ability of Endless Waltz that requires "{T}" as part of the activation costs an additional {2}, and does not cost "{T}."

------------------

The concept of this card was two fold:
1) alow you to salvage an ability of a creature that is about to go to the yard.  Like Confidant or some sliver. 
2) create an interesting way of allowing a {T} creature ability to be activated more than once in a turn.

I was trying to think of times when this card would be "Broken" and I think I came up with a few ... but they are mostly ways to gain infinite mana in an eternal format (where other options are generally easier).

Broken Card 1: Welder.  You can go infinite welds with something like Guilded Lotus x2.  Once you have infinite mana, you can spend the mana to do infinite welds.
> Welder is a broken card anyhow, and welder decks will have a have to devote alot to getting a {W} {W} enchantment into play.

Broken Card 2: any of those En-Kor guys.  Those guys that read {0}: redirrect damage from target creature to ~.  That would obviously make all your creatures immune to damage. 
> Preventing all damage to all creatures you control is a neat trick.  This card would make a great sideboard card in Clerics.dec.

Broken Card 3:  That elf that has {T}:Untap 3 lands.  And we can include into this, any of the untap 1 land elves + a land that taps for more than 2 mana. 
>I tried my best to avoid mana generating abilites, but these land untappers will have to be notable exceptions.  I don't think they are too busted, becuase those elf decks already have ways to untap thier creatures.

I think in generaly though, the 2 mana makes fair cards still fair.


Problem Cards: 
> Card that referance the Power and Toughness of the enchantment.  Karplusian Yeti, Viridian Joiner, etc.  I think that in those cases, then P/T would be equal to 0.


For example:

Grim Lava mancer --  {2} {R}, RFG 2 cards: 2 dmg
Merfolk Looter-- {2}: Draw a card and discard a card.

The really good stuff would be creatures that are limited by possibly killing itself such as:

Bloodfire Dwarf -- {2} {R}: deal 1 dmg to each non-flyer
Goblin Tinkerer -- {2} {R}: Destroy target artifact.

Both these effects are kinda busted

##############################################

Current Wording:

Endless Waltz {1} {W} {W}
Enchantment
Flash
When Endless Waltz comes into play, remove target creature you control from the game.  Endless Waltz gains All non-mana abilites of that creature.
Any activated ability of Endless Waltz that requires "{T}" as part of the activation costs an additional {2}, and does not cost "{T}."

« Last Edit: March 28, 2007, 12:06:48 pm by Harlequin » Logged

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lordmayhem
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« Reply #1 on: March 28, 2007, 02:39:59 pm »

Potentially busted with:

Arcanis, the Omnipotent
Kiki-Jiki, Mirror Breaker
Elvish Aberration
Disruptive Pitmage / Disruptive Student...etc
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Anusien
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« Reply #2 on: March 28, 2007, 04:03:13 pm »

Why not make this an Aura with "{2}: Untap this creature"
Possibly with "This loses all mana abilities."

I feel like you're adding layers of complexity for neglible gain
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