Those pesky cycles again! I’ve been thinking of a set of “more” cards in each of the colours. I’m not sure whether to make them creatures which every colour can deal with in one way or another, or enchantments because they have a more enchant-minty feel.
Anyway, the creature versions
Green Win more creature

At the end of your turn, if control more than 4 creatures, put a green creature card into play from your hand.
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Black Win more creature

At the end of your turn, if your opponent lost more than 4 life this turn, your opponent loses 1 life.
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Red Win more creature

At the end of your turn, if you dealt more than 4 damage this turn, deal 2 damage to target player.
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White Win more creature

At the end of your turn, if gained more than 5 life this turn, gain 3 life.
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Blue Win more creature

At the end of your turn, if drew more than 4 cards this turn, draw a card.
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Initially I had everyone drawing a card for fulfilling the task but that felt a little easy. I’m trying for in-colour flavour and didn’t necessarily get it right so any suggested changes would be most welcome.
UPDATED VERSIONS:
Green Win more creature
At the end of your turn, if you played 2 or more lands this turn, you may put a land card from your hand into play.
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Black Win more creature

At the end of turn, if 3 or more creatures you control were put into the graveyard from play this turn, put target creature from your graveyard into your hand if that creature was put into the graveyard this turn.
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Red Win more creature

At end of turn, if sources you control dealt 4 or more damage to creatures under your opponents' control, ~this~ deals 2 damage to target creature.
1/1
White Win more creature

At the end of your turn, if gained 5 or more life this turn, gain 3 life.
1/1
Blue Win more creature

At the end of your turn, if drew more than 4 or more cards this turn, draw a card.
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