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Author Topic: That little bit extra  (Read 1836 times)
zimagic
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« on: April 11, 2007, 10:33:27 am »

Those pesky cycles again! I’ve been thinking of a set of “more” cards in each of the colours. I’m not sure whether to make them creatures which every colour can deal with in one way or another, or enchantments because they have a more enchant-minty feel.

Anyway, the creature versions

Green Win more creature
 {G} {G}
At the end of your turn, if control more than 4 creatures, put a green creature card into play from your hand.
1/1

Black Win more creature
 {B} {B}
At the end of your turn, if your opponent lost more than 4 life this turn, your opponent loses 1 life.
1/1

Red Win more creature
 {R} {R}
At the end of your turn, if you dealt more than 4 damage this turn, deal 2 damage to target player.
1/1

White Win more creature
 {W} {W}
At the end of your turn, if gained more than 5 life this turn, gain 3 life.
1/1

Blue Win more creature
 {U} {U}
At the end of your turn, if drew more than 4 cards this turn, draw a card.
1/1

Initially I had everyone drawing a card for fulfilling the task but that felt a little easy. I’m trying for in-colour flavour and didn’t necessarily get it right so any suggested changes would be most welcome.

UPDATED VERSIONS:
Green Win more creature
{G} {G} 
At the end of your turn, if you played 2 or more lands this turn, you may put a land card from your hand into play.
1/1

Black Win more creature
{B} {B}
At the end of turn, if 3 or more creatures you control were put into the graveyard from play this turn, put target creature from your graveyard into your hand if that creature was put into the graveyard this turn.
1/1

Red Win more creature
{R} {R}
At end of turn, if sources you control dealt 4 or more damage to creatures under your opponents' control, ~this~ deals 2 damage to target creature.
1/1

White Win more creature
{W} {W}
At the end of your turn, if gained 5 or more life this turn, gain 3 life.
1/1

Blue Win more creature
{U} {U}
At the end of your turn, if drew more than 4 or more cards this turn, draw a card.
1/1
« Last Edit: April 13, 2007, 02:30:39 pm by zimagic » Logged

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Titanium Dragon
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« Reply #1 on: April 11, 2007, 11:33:44 am »

I actually like this cycle. However, they're "Win more" cards to varying degrees. The green one, for instance, makes you more vulnerable to Wrath when you probably don't need to be, but the rest reinforce something which is a good thing.

Additionally, it feels like the black and red ones have too much overlap; the black one is just worse than the red one. Why not make it something like "At end of turn, if an opponent discarded two or more cards this turn, target player discards a card." Or maybe three cards, I dunno.

Maybe the green one could be changed to something more useful, like "At end of turn, if you played two or more lands this turn, you may put a land card into play from your hand." Its still pretty weak, though.

The rest seem fine.
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Polynomial P
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« Reply #2 on: April 11, 2007, 12:08:44 pm »

Since the black one already deals with your opponent's life total, why not make the red one:

At end of turn, if sources you control did more than 4 damage to creatures under your opponents' control, ~this~ deals 2 damage to target creature.

You may need to reword that in some way.
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Nydaeli
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« Reply #3 on: April 11, 2007, 06:55:34 pm »

The blue one is in general going to be insanely hard to activate, although Brainstorm makes it easier.  More than three would be better, though, I think.
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zimagic
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« Reply #4 on: April 12, 2007, 02:57:18 am »

Ok, I've changed them all to x or more to make it a little easier to reach. The idea with the blue one is that I don't want any draw 2 spell to trigger this (or maybe I do, a 1/1 for UU isn't great) because your normal draw will also count. Maybe a reduction to 3 or more would be better.

I decided to change the black version to discard but I'm not a fan of discard at all so I'm not happy with it just now. The red text has been edited to creatures under your opponents control but this requires your opponent to have creatures to trigger. I may change that to creatures or opponents if I cn find a way to make it scan well.

Green has been changed to land. The original version was a full Hunted Wumpus effect which was not the effect I wanted in the end. A half Wumpus seems better and the clause is "may" so you don't have to walk into that WoG if you don't want to.

So now we have totally different versions for 3 of the 5 original cards. What do you guys think of the changes?
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Harlequin
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« Reply #5 on: April 12, 2007, 07:50:25 am »

I'm not a fan of black being discard either.  It seems too good... 

Maybe,  If two (three?) or more creatures are put into the graveyard from play this turn, each player sacrafices a creature.

It's a bit differant from the rest, because it takes all players into account.  But I think it gets too wordy and worthless if it only accounted for and punished your opponent.


Oh! or taking a spin off one of my all time favorite cards: No Rest for the Wicked.

At the end of turn, if 2 (or 3?) or more creatures you control were put into the graveyard from play this turn, put target creature from your graveyard into your hand if that creature was put into the graveyard this turn.
« Last Edit: April 12, 2007, 07:53:17 am by Harlequin » Logged

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zimagic
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« Reply #6 on: April 12, 2007, 08:15:53 am »

I'm not a fan of black being discard either.  It seems too good... 

Maybe,  If two (three?) or more creatures are put into the graveyard from play this turn, each player sacrafices a creature.

It's a bit differant from the rest, because it takes all players into account.  But I think it gets too wordy and worthless if it only accounted for and punished your opponent.


Oh! or taking a spin off one of my all time favorite cards: No Rest for the Wicked.

At the end of turn, if 2 (or 3?) or more creatures you control were put into the graveyard from play this turn, put target creature from your graveyard into your hand if that creature was put into the graveyard this turn.


So you could wrath, play this dude and get one of the WoGged dudes back? Seems good.

Thoughts on the others?
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Titanium Dragon
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« Reply #7 on: April 13, 2007, 12:54:38 pm »

So you could wrath, play this dude and get one of the WoGged dudes back? Seems good.

Thoughts on the others?

The no rest for the wicked black win more seems interesting, I don't think the discard version is too powerful though; there's a 1/1 for 1B in Future Sight which can sac itself during your upkeep to force your opponent to discard two cards, and this card will almost always be worse. The no rest for the wicked version may be more interesting though, and has more engine potential (as the discard one will almost always work only once).

I like the rest of them. The blue one makes sense; 4 cards is reasonable, and if they want to cast mainphase Thirst for Knowledge to find an extra card, that's all well and good.
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zimagic
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« Reply #8 on: April 13, 2007, 02:32:49 pm »

Ok, I changed the Black version as suggestes but left it at 3 for the moment.

Thanks for the help guys. Any further comments are welcomed.
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