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Author Topic: Lets discuss Bomberman today  (Read 71970 times)
Wollblad
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« Reply #270 on: October 08, 2008, 05:36:49 am »

Time Vault isn't of much use without Tezzeret. What should you do if you draw Time Vault early on? Play it and wait for Tezzeret? That's often two mana and one card down the drain. Throw it to Thirst? Then Tezzeret becomes rather useless. On top of that, add Anusien's argument. Tezzeret and Time Vault will probably need Welders so that you can "store" Time Vault in your graveyard while waiting to find Tezzeret.

Voltaic Key is crap. Even if I play with Time Vault I would never play with Voltaic Key.

Finally, when it comes to find any artifact, so does Tinker.
« Last Edit: October 09, 2008, 03:36:40 am by Wollblad » Logged

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« Reply #271 on: November 04, 2008, 07:15:00 pm »

Here is a list that I like a lot, it top 8ed in Badalona 10.25.2008

From Morphling.de

Bomberman
1 Ęther Spellbomb
1 Black Lotus
1 Engineered Explosives
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Pithing Needle
2 Sensei's Divining Top
1 Sol Ring
1 Tormod's Crypt
1 Ancestral Recall
1 Brainstorm
1 Echoing Truth
1 Fact or Fiction
4 Force of Will
4 Mana Drain
 1 Merchant Scroll
2 Spell Snare
4 Thirst for Knowledge
1 Time Walk
4 Trinket Mage
3 Auriok Salvagers
3 Aven Mindcensor



Lands (16):
4 Flooded Strand
3 Island
1 Library of Alexandria
1 Plains
1 Polluted Delta
1 Tolarian Academy
3 Tundra
2 Volcanic Island
 
Sidebaord
2 Disenchant
3 Ethersworn Canonist
1 Pithing Needle
1 Pyroblast
2 Rack and Ruin
2 Red Elemental Blast
3 Swords to Plowshares
1 Tormod's Crypt

I really like the red splash.
 My changes to the maindeck would be: -1 Sensei's Top + 1 Pyrite Spellbomb
« Last Edit: November 04, 2008, 07:18:26 pm by islanderboi10 » Logged

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« Reply #272 on: November 05, 2008, 03:21:36 am »

Unless there's a lot of aggro in your metagame, I wouldn't replace an engine piece for an unnecessary combo piece.  What matchups are bad that need addressing with Pyrite Spellbomb?
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« Reply #273 on: November 05, 2008, 10:56:49 am »

The only deck I would even consider playing Pyrite spellbomb against would be Oath (the P.spellbomb would come in from the board when they bring in the Empyrial Archangel)
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« Reply #274 on: November 05, 2008, 11:35:40 am »

Is there a matchup where Red Elemental Blasts or Spell Snares are better than Duress?
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« Reply #275 on: November 05, 2008, 04:08:55 pm »

Is there a matchup where Red Elemental Blasts or Spell Snares are better than Duress?

Tezz, I think.  The pyrite is because there is goblins and welders in my meta.
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« Reply #276 on: November 05, 2008, 04:15:15 pm »

Is there a matchup where Red Elemental Blasts or Spell Snares are better than Duress?

Tezz, I think.  The pyrite is because there is goblins and welders in my meta.

If you want a solution to welder, needle is better than pyrite spellbomb.

Against goblins, I don't think a single spellbomb is going to change the matchup game 1.
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« Reply #277 on: November 05, 2008, 05:23:30 pm »

Is there a matchup where Red Elemental Blasts or Spell Snares are better than Duress?

Tezz, I think.  The pyrite is because there is goblins and welders in my meta.
Duress is equally effective against Tezzeret and such, but REB won't stop Time Vault or Voltaic Key on their own.  Plus, you're already a nightmare matchup for the non-Oath builds (see Duress) with Aven Mindcensor, creatures that attack, Pithing Needle and Engineered Explosives.
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« Reply #278 on: November 05, 2008, 06:39:20 pm »

So why the black splash?
Other than duress, what does it get us?
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« Reply #279 on: November 06, 2008, 03:58:19 pm »

So, I tested all combinations in the 4 viable colors UWBR and just like the straight UW Version most.
I think UWr can do nothing better than UW. The Staxx matchup of UW Bomberman is good enough, you need no red to kill it.
I see you found another counter than me for slots 9&10. In my opinion, there are 3 cards available:
-Mana Leak
-Spell Snare
-Negate

Negate definately replaced Mana Leak and it was huge in my last 30+, which I ended 6-0 (5/0/1 team draw) and placed first. Negate was a powerhouse all the day. I think it depens on meta, but I think Negate is superior to all the other ''non-broken'' counters available in UWx.
I play around with Pyrite Spellbomb, but I think you have to see it as protection against painter if you play TinkerColoss. I'd never tutor up pyrite, if there's a creature I can't just ignore i search for EE or AEther Spellbomb.
At all, there isn't much difference between our lists, my SB was pretty good all day.

// Deck file for Magic Workstation
//NAME: UW Bomberman

// Lands
    4 Flooded Strand
    1 Library of Alexandria
    1 Polluted Delta
    1 Tolarian Academy
    4 Tundra
    4 Island

// Creatures
    3 Auriok Salvagers
    1 Darksteel Colossus
    4 Trinket Mage

// Spells
    1 AEther Spellbomb
    1 Ancestral Recall
    1 Black Lotus
    1 Engineered Explosives
    4 Force of Will
    1 Mana Crypt
    4 Mana Drain
    1 Merchant Scroll
    2 Misdirection
    1 Mystical Tutor
    2 Negate
    1 Ponder
    1 Sensei's Divining Top
    1 Sol Ring
    4 Thirst for Knowledge
    1 Time Walk
    1 Tinker
    1 Tormod's Crypt
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Fact or Fiction
    1 Brainstorm
    1 Wipe Away

// Sideboard
SB: 1 Engineered Explosives
SB: 1 Tormod's Crypt
SB: 1 Claws of Gix
SB: 3 Ethersworn Canonist
SB: 3 Hurkyl's Recall
SB: 1 Pithing Needle
SB: 1 Sigil of Distinction
SB: 4 Swords to Plowshares

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« Reply #280 on: November 06, 2008, 06:44:04 pm »

I think Aven Mindcensor is almost a must in this kind of meta. It is soo good.
What's your opinion?

I also believe that your answer to null rod IS colossus, but then again, having a bunch of critters on the board is still an answer as well.
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« Reply #281 on: November 06, 2008, 08:53:58 pm »

So why the black splash?
Other than duress, what does it get us?
I prefer the black splash not only for duress, but also for tutors and yawgmoth's will. That, and I personally like dark confidant as a draw engine.
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« Reply #282 on: November 06, 2008, 09:24:51 pm »

So why the black splash?
Other than duress, what does it get us?
I prefer the black splash not only for duress, but also for tutors and yawgmoth's will. That, and I personally like dark confidant as a draw engine.

I think that the only reason to add black is for confidant.  Duress, Tutors, and Will are just gravy really.   
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« Reply #283 on: November 08, 2008, 08:10:58 pm »

I've been playing around with a Ubw list recently and more importantly, I've been playing around with sigil of distinction in the main, and it has been good for me. Anyone else tinkered around with sigil? How is it in general for other people? I usually drop it with x=5-9 and drop it on a trinket mage or a confidant. It's also kinda fun to use if you have salvagers and lotus but no spellbomb.
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« Reply #284 on: November 11, 2008, 11:18:08 am »

I've been playing around with a Ubw list recently and more importantly, I've been playing around with sigil of distinction in the main, and it has been good for me. Anyone else tinkered around with sigil? How is it in general for other people? I usually drop it with x=5-9 and drop it on a trinket mage or a confidant. It's also kinda fun to use if you have salvagers and lotus but no spellbomb.

I haven't tried this, but it seems like a good idea.  Do you play 4 Drains to take full advantage of the Sigil.  I definitley see it as a way to race aggro.  I will test it and let you know how it goes.
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« Reply #285 on: November 11, 2008, 02:54:38 pm »

I've been playing around with a Ubw list recently and more importantly, I've been playing around with sigil of distinction in the main, and it has been good for me. Anyone else tinkered around with sigil? How is it in general for other people? I usually drop it with x=5-9 and drop it on a trinket mage or a confidant. It's also kinda fun to use if you have salvagers and lotus but no spellbomb.

I haven't tried this, but it seems like a good idea.  Do you play 4 Drains to take full advantage of the Sigil.  I definitley see it as a way to race aggro.  I will test it and let you know how it goes.

Definatley should have the 4 drains with this thing. It seems like a great way to make small dudes block Collosus, and get a couple extra turns, if not creating a 12/12 (unlikely). It could also be a hell of a thing to get Drained... OUCH!

Overall though I am not sure it really helps in problem matches, rather matches which Bomberman has is nuetral or favorable with already. I definately prefer to add strength in the combo matchup, but this may be metagame specific, or outmoded by new trends.
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« Reply #286 on: December 01, 2008, 08:55:52 pm »

sigil of distinction.. what is this, a draft deck? don't you have better things to do with infinite mana? Razz seriously though, that does not sound worth playing at all. if you're losing to aggro i can think of a dozen cards that will help you more than sigil can. exalted angel, wrath of god, moat (fly over w/ exalted), massacre (if you have underground seas). don't you already have explosives for aggro anyways?
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« Reply #287 on: December 08, 2008, 01:57:20 am »

I've never wanted to Trinket Mage and just make a beater.  That said, it's probably really awesome in the mirror since whoever gets theirs can just mop up.  The only reason I don't like it is because I want more disruption and draw.  Cards that just do damage are quite poor in my opinion.

At the moment, I've cut Strip Mine and Library of Alexandria from my build.  They're both really only good against the slow, Mana Drain packing decks that you already have a sick advantage against.  I'm deeper black now, with a full 3 Duress main.  Cards I don't include despite being black:
Dark Confidant: Pretty sure this guy sucks.  He's not a reliable beater or card draw, and he costs you life that is at a premium in all your hard matchups (Fish, Long, Goblins).  I like Thirst much better.
Yawgmoth's Will: I've had it and found it mediocre.  It's really only good the slower the game gets.  If you want it replace the 4th Thirst for Knowledge, but it's basically just replaying a land and a guy or something.
Black tutors: They're nice, but they force you deeper black.  Plus, what slots?

I also cut Pithing Needle; it sucks in almost every matchup and should have gone long, long ago.

    4 Flooded Strand
    3 Island
    1 Plains
    1 Tolaria West
    1 Tolarian Academy
    3 Tundra
    2 Underground Sea
    1 Black Lotus
    1 Sol Ring
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Lotus Petal
 
    3 Auriok Salvagers
    3 Aven Mindcensor
    4 Trinket Mage
    1 Darksteel Colossus
 
    1 AEther Spellbomb
    1 Engineered Explosives
    1 Sensei's Divining Top
    1 Tormod's Crypt

    1 Ancestral Recall
    1 Brainstorm
    1 Echoing Truth
    1 Merchant Scroll
    1 Ponder
    4 Thirst for Knowledge
    1 Time Walk
    1 Tinker

    4 Force of Will
    4 Mana Drain
    3 Duress
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« Reply #288 on: December 08, 2008, 12:43:58 pm »

What does your sideboard look like?
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« Reply #289 on: December 08, 2008, 02:19:01 pm »

At the moment, and keep in mind it's somewhat metagamed:

Anti-Aggro:
2 Wrath of God
2 Exalted Angel
Anti-Stax: (considering just 1 Rebuild 2 Hurkyl's and getting a 4th anti-Oath card)
3 Energy Flux
1 Hurkyl's Recall
Anti-Combo:
4 Ethersworn Canonist
Anti-Oath:
1 Altar of Dementia
1 Spawning Pit
1 Claws of Gix
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« Reply #290 on: December 21, 2008, 08:12:41 pm »

Not really an experienced Bomberman pilot, but I was messing around in UWG and thought it worked within Bomberman shell...

    4 Flooded Strand
    1 Island
    1 Tolarian Academy
    1 Tolaria West
    3 Tundra
    3 Tropical Island
    2 Savannah
    1 Black Lotus
    1 Sol Ring
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Lotus Petal
 
    1 Darksteel Colossus
    1 Eternal Witness
    2 Auriok Salvagers
    4 Trinket Mage
    4 Tarmogoyf
 
    1 AEther Spellbomb
    1 Engineered Explosives
    1 Sensei's Divining Top
    1 Tormod's Crypt

    4 Thirst for Knowledge
    1 Tinker
    1 Time Walk
    2 Eldamari's Call
    1 Ancestral Recall
    1 Brainstorm
    1 Echoing Truth
    4 Force of Will
    4 Mana Drain
    2 Counterbalance

SIDEBOARD:
3x Pithing Needle
2x Tormod's Crypt
2x Heap Doll
4x Swords to Plowshares
2x Rebuild
2x Gleeful Sabotage

Green gives you a beater in Tarmogoyf. 
Eldamari's Call allows you to search for Trinket Mage and Salvagers or Goyf.
Witness lets you get stuff back in hand and is tutorable via Eldamari.
« Last Edit: December 22, 2008, 07:25:54 pm by nineisnoone » Logged

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« Reply #291 on: December 22, 2008, 12:15:48 pm »

quick question
i thought bomberman decks were about a storm kill
is the idea now just to control and card advantage your way to victory
just swing with dudes?
or did i miss something trickie when reading through the list
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« Reply #292 on: December 22, 2008, 12:32:12 pm »

auriok salvagers combos with lotus and aether spellbomb.
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« Reply #293 on: December 22, 2008, 12:50:40 pm »

quick question
i thought bomberman decks were about a storm kill
is the idea now just to control and card advantage your way to victory
just swing with dudes?
or did i miss something trickie when reading through the list

Well you "storm," like boogie said Auriok Salvagers + Lotus + Aether Spellbomb = Infinite Mana and Draw your deck.  But you don't win off a storm spell.  You just bounce their board with Spellbomb, play all your creatures, and then cast Time Walk.  Then you untap and win.  Also in my deck it might just be a win more, but once you get Witness you can replay it with Spellbomb and recur Time Walk to give you infinite turns.  But grabbing a FoW or Recall is a good play as well. 

Though often times the win is essentially just control + card advantage + swinging in with the dudes. 'Goyf helps in that department. 

Edit: Added Sideboard.
« Last Edit: December 22, 2008, 07:25:08 pm by nineisnoone » Logged

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« Reply #294 on: December 23, 2008, 05:16:09 am »

this is a list ive been playing, i kinda threw together a sb not sure what i want to play yet have a tourny for a timetwister this saturday would like some feedback

// Lands
    4  Flooded Strand
    1  Polluted Delta
    1  Tolarian Academy
    1  Library of Alexandria
    4  Island
    1  Plains/ Tolaria West ( not sure if i need a plains, and i have really like twest most of the times ive drawn it)
    4  Tundra

// Creatures
    4  Ethersworn Canonist
    1  Auriok Salvagers
    3  Trinket Mage
    2  Aven Mindcensor

// Spells
    1  Time Walk
    1  Fact or Fiction
    2  Negate
    1  Mox Pearl
    1  Engineered Explosives
    1  Tormod's Crypt
    1  Echoing Truth
    4  Force of Will
    2  Spell Snare
    1  AEther Spellbomb
    1  Sensei's Divining Top
    4  Mana Drain
    1  Merchant Scroll
    1  Black Lotus
    1  Mox Emerald
    1  Mox Jet
    1  Mox Ruby
    1  Mox Sapphire
    1  Sol Ring
    1  Mana Crypt
    4  Thirst for Knowledge
    1  Ancestral Recall
    1  Brainstorm

// Sideboard
SB: 1  Pithing Needle
SB: 2  Sower of Temptation
SB: 1  Dispeller's Capsule
SB: 2  Swords to Plowshares
SB: 1  Hurkyl's Recall
SB: 1  Negate
SB: 1  Gaea's Blessing
SB: 1  Chalice of the Void
SB: 2  Annul
SB: 2  Tormod's Crypt
SB: 1  Relic of Progenitus
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« Reply #295 on: December 24, 2008, 02:31:32 pm »

Has the 1 Salvagers ever been an issue with you?  Especially with Canonist where you can't protect it. I would think that the 2 Mindcensors would be better suited as Slavagers. 

I also think the full 4 Mages would be ideal would cut a Spell Snare for that. Is Spell Snare even though good? 

I noticed you run Chalice of the Void in the sideboard.  That actually seems like a really good card.  Chalice @ 1 hits tons of opposing cards, you have the mana to get it out on the first turn, and it only hits a few cards in your own deck.  However, it unfortunately does hit Spellbomb... denying you your combo opportunity.  However there would be ways to deal with that.  You can use Engineered Explosives to remove it or you could even run a Bauble, though that would require you to pass the turn.
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« Reply #296 on: December 24, 2008, 02:40:29 pm »

when i had 3 salvagers i won more games just attacking with my guys then actually comboing. i lost to ad nauseum which made me put cannonists main. i went down to 1 salvagers just because they were the most inefficient card for me. spell snare is good there are a ton of oath decks in my meta for some reason. mindcensors have been decent not amazing but when ive drawn them they are good. my deck is less focused on combo then most and more on control. i might cut snares for a 3rd negate and something else main. i had tinker/dc but cut it when i added cannonist md
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« Reply #297 on: December 24, 2008, 03:17:06 pm »

Can someone please explain to me why Aven Mindcensor is an asset to this archetype? It seems out of place and inconsistent with the primary game plan.
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« Reply #298 on: December 24, 2008, 04:50:34 pm »

I've never been a fan of the card generically, but I think it's mostly just a creature serves as additional disruption that beats for 2.  Any mana denial element to it is mostly incidental I've found, I mostly treat it like a conditional counter spell that gives you a creature.
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« Reply #299 on: December 24, 2008, 07:06:00 pm »

Thoughts on Tormod's Crypt vs Relic?

Also, hows the split between Snares and Negates? I'd almost be tempted to go all Snares, though I live in the Drain infested NE area.
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