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Author Topic: That Time of Month  (Read 11661 times)
The Demon
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« Reply #60 on: August 20, 2007, 08:26:56 am »

Going to go get ancestral recall?  I mean the last one sounds totally insane but when you take into account that you are basically spending two cards and  {1} {U}, {U} for three cards it isn't as bad as it sounds.

Not to get off topic, but I believe your math here is incorrect. Scroll -> Ancestral isn't spending 2 cards for 3. It's still 1 card for 3 because the scroll you had gets replaced by the ancestral. Mystical -> Ancestral would be an example of spending 2 cards for 3.

For all intensive purposes you are paying three mana to draw three cards.  You are using two cards to draw three cards when you scroll for recall and cast it. 
I cast Merchant. While it is resolving, I have lost a card. When it resolves, it is replaced by Ancestral; I have lost, and then gained one card. -1 + 1 = 0. You use one card to get one card to get three cards. (-1 +1) = 0 -1 +3. Merchant for Ancestral is the same as Ancestral itself in terms of raw card advantage.


If you want to get technical then you sure you scroll for a card and it is replaced and then you draw three.  If you want to get practical you are using two cards to draw three cards i.e. paying a colorless and two blue to do so.I am not saying that this is not a strong or a good play, I am saying that this is not a broken play.  Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card.  That is the entire point, there is nothing broken about that play at all. When you take out blue instants that are grossly overpowered and restrict them Merchant Scroll is a fair card.  When you leave those cards alone you make scroll and overly broken card, why restrict a fair card and leave an unfair card in it's place?
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Setnakt
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« Reply #61 on: August 20, 2007, 08:56:47 am »

If you want to get technical then you sure you scroll for a card and it is replaced and then you draw three.  If you want to get practical you are using two cards to draw three cards i.e. paying a colorless and two blue to do so.
While I don't take issue with the bulk of your argument regarding Scroll's power level, you are technically incorrect here; in fact, the reverse of this statement is true. Only if you want to get purely technical are you using two cards; two are in the decklist that you have now seen, two are in the graveyard when the dust settles. As a practical concern, however, your hand size has not diminished by two - it has diminished by one, just as if you had cast Ancestral.

A card that replaces itself does not cause card disadvantage. Saying Merchant-> Ancestral is -2 +3 is like saying a resolved Brainstorm is -1 to hand size.
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zeus-online
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« Reply #62 on: August 20, 2007, 09:27:15 am »

I am saying that this is not a broken play.  Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card.  That is the entire point, there is nothing broken about that play at all. When you take out blue instants that are grossly overpowered and restrict them Merchant Scroll is a fair card.  When you leave those cards alone you make scroll and overly broken card, why restrict a fair card and leave an unfair card in it's place?

So what you're saying is that demonic tutor for mountain goat would be alright, we just need to cut all the good strong cards so that people can't get those?
...And another thing "Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card"...Are you saying that ancestral recall is not a card that often wins the game? It's definetly on my top 3 list of the best cards in the game...And i think it's won me more games then any other card.

If both Flash and Gush gets restricted, Merchant scroll would probably still see heavy play....In combo, intu/AK based decks, giftless gifts or maybe something i've completely missed, the point is:
Merchant scroll is really powerfull.

/Zeus

Pre-edit: oh and scroll -> ancestral is +2 CA...you might technically be casting two cards, but you're still getting the same CA as you would by simply casting ancestral.
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The Demon
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« Reply #63 on: August 20, 2007, 09:34:28 am »

I am saying that this is not a broken play.  Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card.  That is the entire point, there is nothing broken about that play at all. When you take out blue instants that are grossly overpowered and restrict them Merchant Scroll is a fair card.  When you leave those cards alone you make scroll and overly broken card, why restrict a fair card and leave an unfair card in it's place?

So what you're saying is that demonic tutor for mountain goat would be alright, we just need to cut all the good strong cards so that people can't get those?
...And another thing "Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card"...Are you saying that ancestral recall is not a card that often wins the game? It's definetly on my top 3 list of the best cards in the game...And i think it's won me more games then any other card.

If both Flash and Gush gets restricted, Merchant scroll would probably still see heavy play....In combo, intu/AK based decks, giftless gifts or maybe something i've completely missed, the point is:
Merchant scroll is really powerfull.

/Zeus

Pre-edit: oh and scroll -> ancestral is +2 CA...you might technically be casting two cards, but you're still getting the same CA as you would by simply casting ancestral.

What I am saying is that those cards that Merchant Scroll goes to get that makes Scroll broken should be restricted anyway, and after you do that there is no reason to restrict scroll. Sure Merchant Scroll would see heavy play, it is a really really good card, but instead of being great because it goes and gets you the W, it is really great because it lets you have a lot of versatility.  And now Recall is one of the best cards ever printed but the card reads "target player draws three cards", not "target player draws three cards and wins".  I have won many a game where my opponent resolved an ancestral recall, just because the card resolves does not make it good game by any means.

Scroll for Recall is a strong play for certain, but you are using a card to find recall and then recall itself, you do get more three cards, but you used two cards to do it.
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« Reply #64 on: August 20, 2007, 09:46:02 am »

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6. Prohibited Topics and Actions

Banned and Restricted List Hypothetical Topics: While it is ultimately FINE to talk about the effects of changes and what you agree with and do not, it's NOT okay to discuss modifying lists in a forum structure that always degenerates.

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