I am saying that this is not a broken play. Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card. That is the entire point, there is nothing broken about that play at all. When you take out blue instants that are grossly overpowered and restrict them Merchant Scroll is a fair card. When you leave those cards alone you make scroll and overly broken card, why restrict a fair card and leave an unfair card in it's place?
So what you're saying is that demonic tutor for mountain goat would be alright, we just need to cut all the good strong cards so that people can't get those?
...And another thing "Barring Scrolling for a card that will often times win you the game like Gifts or Flash merchant scroll is not a broken or unfair card"...Are you saying that ancestral recall is not a card that often wins the game? It's definetly on my top 3 list of the best cards in the game...And i think it's won me more games then any other card.
If both Flash and Gush gets restricted, Merchant scroll would probably still see heavy play....In combo, intu/AK based decks, giftless gifts or maybe something i've completely missed, the point is:
Merchant scroll is really powerfull.
/Zeus
Pre-edit: oh and scroll -> ancestral is +2 CA...you might technically be casting two cards, but you're still getting the same CA as you would by simply casting ancestral.
What I am saying is that those cards that Merchant Scroll goes to get that makes Scroll broken should be restricted anyway, and after you do that there is no reason to restrict scroll. Sure Merchant Scroll would see heavy play, it is a really really good card, but instead of being great because it goes and gets you the W, it is really great because it lets you have a lot of versatility. And now Recall is one of the best cards ever printed but the card reads "target player draws three cards", not "target player draws three cards and wins". I have won many a game where my opponent resolved an ancestral recall, just because the card resolves does not make it good game by any means.
Scroll for Recall is a strong play for certain, but you are using a card to find recall and then recall itself, you do get more three cards, but you used two cards to do it.