TheManaDrain.com
September 09, 2025, 07:20:15 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Impulse vs Strategic Planning  (Read 4372 times)
bronxie
Basic User
**
Posts: 127


View Profile Email
« on: September 07, 2008, 08:04:15 pm »

Why strategic Planning? i hate to be asking this but why is strategic planning better? instant speed + 1 more card seems so much better to me. what am i missing?
Logged
personalbackfire
Full Members
Basic User
***
Posts: 359


personalbackfire
View Profile Email
« Reply #1 on: September 07, 2008, 08:09:41 pm »

Strategic Planning puts cards in your graveyard making your Yawg Will better.
It also puts cards into the graveyard which  goes along well with goblin welder.
Logged
RaleighNCTourneys
Basic User
**
Posts: 373



View Profile
« Reply #2 on: September 07, 2008, 08:20:59 pm »

If your opponent has an active Welder and you have a Drain in hand and they cast TFK... you probably want to counter that, right?

What if they cast an Impulse? You probably don't care if it resolves.

What if they cast a strategic planning? You're probably going to seriously consider Draining it.

The reason why you want to Drain it is part of the reason it's so much better than Impulse in Slaver.
Logged

ARSENAL
If you play Vintage near Buffalo, PM me!
bronxie
Basic User
**
Posts: 127


View Profile Email
« Reply #3 on: September 07, 2008, 08:27:16 pm »

thanks cody.  yeah putting it in the graveyard is more useful, but what if you hit 2 things u want and dont play will or welder? i mean i can see situations where planning would be better but there are also times where impulse would be much better
Logged
RaleighNCTourneys
Basic User
**
Posts: 373



View Profile
« Reply #4 on: September 07, 2008, 08:36:48 pm »

what deck plays planning that doesn't play will or welder? basically, only slaver runs planning. some long players have tried it, and they use will.
Logged

ARSENAL
If you play Vintage near Buffalo, PM me!
bronxie
Basic User
**
Posts: 127


View Profile Email
« Reply #5 on: September 07, 2008, 08:43:10 pm »

painter combos occasionally play it
Logged
arctic79
Basic User
**
Posts: 203


The least controversial avatar ever!!!!


View Profile
« Reply #6 on: September 07, 2008, 08:58:45 pm »

Planning would work better if I had received my damn cards!!!!

Please try to keep discussion at least somewhat related to the post topic.

Rich
« Last Edit: September 08, 2008, 03:13:41 pm by The Atog Lord » Logged
OwenTheEnchanter
Basic User
**
Posts: 1017



View Profile
« Reply #7 on: September 07, 2008, 09:23:31 pm »

People say Strategetic Planning is supposed to make your Welders better and the other bonus is that it makes your Yawgmoth's Wills better.

In my opinion Strategetic Planning is just worse than Impulse. The logic that it makes your Welders better is a little flawed because the deck only plays 2 Goblin Welder and 3 sweet artifacts worth Welding so unless your the nut luckies its not going to happen. As for the arguement that it makes your Yawgmoth's Will better well... thats not exactly a card that needs help to be stellar.

Basically the card is worth $100 because the people who played Strategetic Planning both did very well and as I see it two fine players played a just-worse version of an established deck and they would have done just as well had they played 4 Impulse in their Slaver deck.
Logged

Quote from: M.Solymossy
IDK why you're looking for so much credibility:  You top 8ed a couple tournaments.  Nice Job!
Fubar
Basic User
**
Posts: 168


Sanatorium Rector


View Profile
« Reply #8 on: September 07, 2008, 10:37:04 pm »

SPlanning works because of welder. 
The card is worth $100.00USD because worlds had an amazing, deserved run.

Comparing the card to impulse is wrong.
Logged

The Shaming of the True
Suicideking
Basic User
**
Posts: 418



View Profile
« Reply #9 on: September 07, 2008, 10:51:00 pm »

SPlanning works because of welder. 
The card is worth $100.00USD because worlds had an amazing, deserved run.

Comparing the card to impulse is wrong.

No it isn't. 

Price doesn't reflect power it reflects availibility.  Most people Ive talked to the have tried strategic planning and impulse in slaver perfered impulse.  Strategic planning forces the deck to be incredibly graveyard dependent. 
Logged
arctic79
Basic User
**
Posts: 203


The least controversial avatar ever!!!!


View Profile
« Reply #10 on: September 07, 2008, 11:20:39 pm »

Honestly is it that good you are going to drop $400 on a playset?  I don't think so.  I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
Logged
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #11 on: September 08, 2008, 01:01:18 am »

People say Strategetic Planning is supposed to make your Welders better and the other bonus is that it makes your Yawgmoth's Wills better.

In my opinion Strategetic Planning is just worse than Impulse. The logic that it makes your Welders better is a little flawed because the deck only plays 2 Goblin Welder and 3 sweet artifacts worth Welding so unless your the nut luckies its not going to happen. As for the arguement that it makes your Yawgmoth's Will better well... thats not exactly a card that needs help to be stellar.

Basically the card is worth $100 because the people who played Strategetic Planning both did very well and as I see it two fine players played a just-worse version of an established deck and they would have done just as well had they played 4 Impulse in their Slaver deck.

This.  When GWS got home form Worlds we build a Slaver deck with 4 Plannings and kept track of how often they would have been better as Telling Time.  It was Telling Time nearly every time.  As Owen said, 2 Goblin Welders doesn't use Planning very well.  And 3 artifacts doesn't give you good odds to hit it.  Too many times we'd Plan and hit 2 really good cards, but also Welder which was absolutely necessary at the time.  So those 2 good cards ended up going to the grave forever, unable to get Vamped/Mysticaled/Demonic/Brainstormed/Pondered/drawn.  Sure it makes Will better.  Since when the hell did Will need to be made better???
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
OwenTheEnchanter
Basic User
**
Posts: 1017



View Profile
« Reply #12 on: September 08, 2008, 01:04:08 am »

To clarify im not saying that Impulse is any good in slaver what I meant was its definitly better than Planning.
Logged

Quote from: M.Solymossy
IDK why you're looking for so much credibility:  You top 8ed a couple tournaments.  Nice Job!
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #13 on: September 08, 2008, 02:07:37 am »

Actually we've had similar experiences with SP around here....We're deffinetly going back to night's whisper or trying impulse out...Sensei's top wasn't all that hot either in our testing.

/Zeus
Logged

The truth is an elephant described by three blind men.
Neonico
Basic User
**
Posts: 374


View Profile
« Reply #14 on: September 08, 2008, 02:34:33 am »

In the 2cc draw spell slot, if i play welders, i now really prefer Courrier's capsule alot more than strategic planning, and it costs more and digs less. Capsule is alot more synergic with any card of the deck, being Welder, thirst and Force of Will. Slaver is not really a will deck. It can really wins without will and slaver's will are far of being as good as Gift's will or Combo's Will. That's why i think the card is overall not that good.
If i dont play a deck that is so welder based around, i would really play impulse over any of those (Capsule, telling time, Strategic planning) any day.
Logged
Razvan
Full Members
Basic User
***
Posts: 772



View Profile
« Reply #15 on: September 08, 2008, 08:12:31 am »

Honestly is it that good you are going to drop $400 on a playset?  I don't think so.  I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
it is a proxy environment. so... that is irrelevant.

the card is good. rich shay's article about why he didn't like it will explain further. the choices are many, which is good, choose the one that fits best.
Logged

Insult my mother, insult my sister, insult my girlfriend... but never ever use the words "restrict" and "Workshop" in the same sentence...
HoPe
Basic User
**
Posts: 6


View Profile
« Reply #16 on: September 08, 2008, 08:18:55 am »

In the 2cc draw spell slot, if i play welders, i now really prefer Courrier's capsule alot more than strategic planning, and it costs more and digs less. Capsule is alot more synergic with any card of the deck, being Welder, thirst and Force of Will. Slaver is not really a will deck. It can really wins without will and slaver's will are far of being as good as Gift's will or Combo's Will. That's why i think the card is overall not that good.
If i dont play a deck that is so welder based around, i would really play impulse over any of those (Capsule, telling time, Strategic planning) any day.

sry, but wath is Capsule??

edit: ok its new... i found it!
« Last Edit: September 08, 2008, 09:07:21 am by HoPe » Logged
Suicideking
Basic User
**
Posts: 418



View Profile
« Reply #17 on: September 08, 2008, 03:40:48 pm »

On the State of Control Slaver
So, what is the problem that I have had with Strategic Planning? If you don't actually utilize the cards that you dump into the graveyard, it is strictly worse than Impulse. Impulse is an instant, which helps you to keep Drain mana open. Digging four cards deep is of course strictly better than digging three cards. And there are times that you'll see a card that you don't want to allow into the graveyard. If you're in need of a land, do you really want to let the Yawgmoth's Will that you've flipped go to the graveyard, never to be cast? Impulse lets you put it back into your deck, safe for a time when you'll actually be able to play it.
Logged
Tha Gunslinga
Full Members
Basic User
***
Posts: 1583


De-Errata Mystical Tutor!

ThaGunslingaMOTL
View Profile Email
« Reply #18 on: September 08, 2008, 03:53:09 pm »

Honestly is it that good you are going to drop $400 on a playset?  I don't think so.  I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
it is a proxy environment. so... that is irrelevant.


Not for everyone.
Logged

Don't tolerate splittin'
bronxie
Basic User
**
Posts: 127


View Profile Email
« Reply #19 on: September 08, 2008, 05:35:51 pm »

instant speed makes all the difference for me.  i play impulse + thirst for knowledge.  i think that is the best draw engine possible
Logged
arctic79
Basic User
**
Posts: 203


The least controversial avatar ever!!!!


View Profile
« Reply #20 on: September 09, 2008, 11:57:11 am »

Honestly is it that good you are going to drop $400 on a playset?  I don't think so.  I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
it is a proxy environment. so... that is irrelevant.

hard to shoe horn 4 cards into a 10 proxy average limit unless you play in one of the tournies where you can run 15-60.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.302 seconds with 21 queries.