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Author Topic: Noble Fish: GUW variants here!  (Read 153958 times)
Stormanimagus
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« Reply #30 on: January 29, 2009, 09:22:15 pm »

Tarmogoyf is really bad with all the permanents maindeck. After several tests, he showed himself to be a 2/3 or 3/4 vanilla creature far too often for the space required.

Chalice of the Void is a good replacement for River Boa; the synnergy is good with Vexing Shusher, and it gives you an additional lock piece to play turn 1.

There's nothing wrong really with locking your opponent out and beating with Spirit Guides, Shushers, Selkies, etc.

Yes there is. First off, there are 0 hard locks in this deck. There are only cards that lock the opponent out of certain cards. Secondly, 2 damage a turn gives the opponent FAAR too much time to find an answer. Thirdly, Tarmogoyf should rarely be a 2/3 or even a 3/4. You forget that Seal goes to the yard AND could kill an artifact. It's easy to have a creature of yours in the yard and Instant/Sorcery/Land should be coming from your opponent/ your wasteland.

That seems to cover the bases to me. I'd say Tarmo should be 5/6 consistently and 6/7 often in many matchups.
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« Reply #31 on: January 30, 2009, 11:27:51 am »

Quote
Thirdly, Tarmogoyf should rarely be a 2/3 or even a 3/4. You forget that Seal goes to the yard AND could kill an artifact. It's easy to have a creature of yours in the yard and Instant/Sorcery/Land should be coming from your opponent/ your wasteland.

That seems to cover the bases to me. I'd say Tarmo should be 5/6 consistently and 6/7 often in many matchups.
This isn't coming from any testing at all! You just threw this list together to put on the forum after I posted a mono-green version. Seriously, by the time Tarmogoyf is a 4/5 or greater, it is irrelevant how big he is.

Quote
Secondly, 2 damage a turn gives the opponent FAAR too much time to find an answer.
You don't ride a single Cold-Eyed Selkie to victory on the back of a Noble Hierarch! You get in the door with Root Maze, Null Rod, Chalice of the Void, whatever, then every turn attacking with Selkie or a creature with Keen Sense (added into the list) further constricts the opponent and adds to your clock.

It's embarrassing having a 3/4 Tarmogoyf on turns six and seven just because the opponent has a fetch-land, draw spell, and Time Walk or Black Lotus in their graveyard.

Quote
You forget that Seal goes to the yard AND could kill an artifact.
No it's just that artifacts are usually irrelevant through the combination of disruption permanents in the deck, so destroying one for the one-two punch of giving your Tarmogoyf +2/+2 isn't worth eight deck spaces. Seal is only useful against Oath of Druids and Platinum Angel.
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arik124
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« Reply #32 on: January 30, 2009, 11:30:43 am »

If you don't like tarmo, play the new Knight of Reliquary, its gets a waste every turn, or a much needed strip, and turn into a 5/5 very quickly. Throw in a miser's LftL and that could be quite fun.
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« Reply #33 on: January 30, 2009, 07:13:36 pm »

If you don't like tarmo, play the new Knight of Reliquary, its gets a waste every turn, or a much needed strip, and turn into a 5/5 very quickly. Throw in a miser's LftL and that could be quite fun.

Hmm... interesting card.  But I like it a lot. 
It's an unfortunate 3 mana to play, but reasonably speaking it should at least be a 5/5. 
Any card is just huge.
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« Reply #34 on: January 30, 2009, 09:20:02 pm »

I think that if Knight of the Reliquary proves to be a good addition, then this may well be the deck for Rishadan Port to make an appearance in, probably as a singleton.
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Stormanimagus
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« Reply #35 on: January 31, 2009, 01:12:53 pm »

I think that if Knight of the Reliquary proves to be a good addition, then this may well be the deck for Rishadan Port to make an appearance in, probably as a singleton.


The Knight is certainly an interesting idea as a replacement for Tarmogoyf, but the fact that he is 3 CMC is a bit of a problem. Tarmogoyf can really start bringing the hurt fast. This guy will grow with Fetches and Wastelands, but I just don't see him being useful enough. Case and point, you need to TAP him in order to use his fetch ability. That means that any turn that your doing that is a turn you're not attacking with him. I think Tarmogoyf is still just better at doing what one might want the knight to do: be a big, fat, fast beater. I would consider looking into a turboland deck with him though. Port, Factory, Mutavault, Wasteland, Strip Mine and Crucible seem like they'd be pretty hot with this guy.

Anyway, to another topic. I think that, as revolutionary as this sounds coming from me, Force Of Will may not be needed in a version of this deck running blue. Let me repeat that. FORCE OF WILL MAY NOT BE NEEDED in a version of this deck running blue! That was hard for me to admit, but I think the lock components are enough to keep board position and not running FoW allows for a freedom to NOT care about the blue count. It also allows for things like Gaddock Teeg. That said, here's a new list I've been toying with:

The Dream Team

Lands  (18):
4 Windswept Heath
1 Flooded Strand
3 Savannah
2 Tropical Island
1 Tundra
1 Forest
1 Plains
4 Wasteland
1 Strip Mine

Artifacts (12):
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
4 Thorn Of Amethyst
4 Null Rod

Critters (21):
4 Noble Hierarch
3 Cursecatcher
4 Meddling Mage
4 Tarmogoyf
3 Gaddock Teeg
3 Cold-Eyed Selkie

Instants (8):
1 Ancestral Recall
3 Swords To Plowshares
4 Stifle

Sorceries (1):
1 Time Walk

SB
3 Umezawa's Jitte
???

Comments?

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ShiftyKapree
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« Reply #36 on: February 03, 2009, 08:35:46 am »

I am currently working on this same deck but with Oath as a SB plan to handle heavy aggro decks.
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« Reply #37 on: February 03, 2009, 09:49:43 am »

I'm not sure why you'd want something with as large a footprint as Oath (which matters since you want 8 anti-Ichy cards minimum), when you could just add Control Magic and/or Sower of Temptation to both make card advantage and use your opponents' best threats as your own.
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« Reply #38 on: February 06, 2009, 02:43:57 am »

This is my version of UGW fish, its different from the concepts I see in this thread, but it might be useful in some way. heres the thread.

http://www.themanadrain.com/index.php?topic=36926.0
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Stormanimagus
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« Reply #39 on: February 06, 2009, 09:37:29 am »

This is my version of UGW fish, its different from the concepts I see in this thread, but it might be useful in some way. heres the thread.

http://www.themanadrain.com/index.php?topic=36926.0

That list is interesting, but I think I'd only use Augury Adept along side with Selkie as I think Selkie is often better. Also, if your aggro matchup was tough why don't you include the aggro killer in your deck: Umezawa's Jitte? I think Jitte will solve many of your problems. Anyway, here's a list I'm working on that trys to incorporate some of your ideas.

Selkie-Strike

Land (18):
3 Flooded Strand
2 Windswept Heath
3 Tropical Island
1 Savannah
1 Tundra
1 Forest
1 Island
4 Wasteland
1 Strip Mine
1 Library Of Alexandria

Artifacts (12):
1 Black Lotus
1 Lotus Petal
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
4 Chalice of The Void
3 Umezawa’s Jitte

Creatures (18):
4 Noble Hierarch
4 Meddling Mage
4 Tarmogoyf
3 Cold-Eyed Selkie
3 Augury Adept

Instants (11):
1 Ancestral Recall
4 Force Of Will
2 Misdirection
4 Stifle

Sorceries (1):
1 Time Walk

SB
4 Thorn Of Amethyst
3 Trygon Predator
4 Wheel Of Sun And Moon
4 Swords To Plowshares
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« Reply #40 on: February 06, 2009, 03:06:13 pm »

Fish = Dead to Volcanic Fallout

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« Reply #41 on: February 06, 2009, 06:18:36 pm »

Fish = Dead to Volcanic Fallout

How many decks consistenly get {R} {R} to cast it? I see Slaver, and maybe Landstill doing that, what other decks really even run red?

This is my version of UGW fish, its different from the concepts I see in this thread, but it might be useful in some way. heres the thread.

http://www.themanadrain.com/index.php?topic=36926.0

That list is interesting, but I think I'd only use Augury Adept along side with Selkie as I think Selkie is often better. Also, if your aggro matchup was tough why don't you include the aggro killer in your deck: Umezawa's Jitte? I think Jitte will solve many of your problems. Anyway, here's a list I'm working on that trys to incorporate some of your ideas.

I feel that my aggro matchup is improved. The second list worked alot better (bottom of thread) and I have tweeked that alittle more and am happy with the results. However, the worst matchup for me is landstill, its just game over.
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the boogie man
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« Reply #42 on: February 06, 2009, 07:21:07 pm »

considering polluted delta and flooded strand only grab volcanic, I'm not crazy worried about it.
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« Reply #43 on: February 08, 2009, 07:46:09 am »

Inspired from the GWB thread in the improvement section I eventually ended up with GWU. I think it is more appropriate to post it here.

I think there is another great creature card with potential in the new set; Knight of the Reliquary

He is a walking crop rotation. But I think that is just a bonus that should be used in situations were it clearly will cause problems to the opponent. Mostly you want to beat with him to give less turns/less cards. The deck uses a lot of mechanics to get lots of lands in the grave. The knight becomes huge while you are busy with your engine and disruption. Tarmogoyf will also be present to provide additional pain.

The deck is straightforward. Cast a lot of time walks/tempo and make your creatures even more powerful. There is nothing else to add really. There are some tricks here and there but you want to beat and cast spells that buy you a turn or two to beat again.

4x Tarm
4x Knight

1x ancestral recall
1x Time Walk everything is a time walk
4x Orim's Chant
3x Abbeyance
4x Null Rod
4x Seal of cleansing

1x Strip Mine
1x Maze of Ith
1x The Tabernacle at Pendrell Vale

4x Windswept Heath
3x Flooded strand
1x Tundra
1x Tropical island
1x Savannah
1x Plains
1x Forest
1x Black Lotus
1x Pearl
1x Emerald
1x Sapphire

4x Bazaar of Baghdad
1x crop rotation
4x Life from the loam
4x Mox Diamond
3x Riftstone Portal


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the boogie man
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« Reply #44 on: February 08, 2009, 02:29:36 pm »

I think the core problems of the deck remain.There simply is not good enough disruption. combo liked abeyance and orims chant because they could prevent the opponent from casting spells and win on the spot. This deck just does not win out of the blue.

and it seems that the blue splash is rather weak. if you are going to play blue, why not play more than 2 cards? trygon predator and cursecatcher come to mind, but im sure there are others. as far as disruption goes, null rod seems to be the only really good card. since you have null rods, Why not play with noble hierarch, which is not shut down by it. and won't cost you cards in hand.

Gaddock teeg still has no effect on you.

It just seems like too many effects that do to little too late. If you are preventing them from playing spells with orim and abeyance, it seems that you cannot lay threats, or your hand gets decimated by your deck. If you are playing threats and loaming, it doesn't seem like you'd have the mana or hand to cast abeyances/orims chant.

I think that you need to find disruption that will disrupt the opponent with just 1 card, like duress. with that 1 card, you are protecting your stuff, disrupting their gameplan (probably significantly), and gaining information. but at least abeyance cantrips.
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nineisnoone
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« Reply #45 on: February 08, 2009, 03:10:29 pm »

In testing, I found that I rarely ever liked Orim's Chant (and I used to have an obsession with it) as much as I thought I would.  Though to be honest, I don't even like the real Time Walk that much either.

The problem is that it's difficult to capitalize on the opportunity of the card.

For example, let's say you have a turn 1 Goyf.  Okay.

Turn two you have... let's say 2 Orim's Chants and 2 more 'Goyfs.  But only 2 mana to play with.  What do you play?

You could chant to Time Walk and swing with 'Goyf.  Or in the alternative you could drop 'Goyf and swing with Goyf, and chant next turn... or you could play 'Goyf....

What I'm getting at is that (oddly enough) creatures + Time Walk suck.  At least with a proper Time Walk, they can't play instants and you get the cantrip.  Here, you don't even get that.

And what did we chant for?  'Goyf swings for 4? You are running a 2 card combo to play a marginally better Lightning Bolt.  Sure, if we have a bunch of creature on the board it's a 2 card combo for 10 or whatever amount of power is on the board. 

But we don't get to those situations without help and Chant doesn't help in that department either.  Unless we just blind Chant with minimal to no creatures on the board.  But again, it's card disadvantage and they can play instants. 

So yeah, I cut them from my RGW lists (and other white aggro lists) awhile ago and have never looked back.  In retrospect though, I might check it out in a combo deck.
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« Reply #46 on: February 23, 2009, 11:51:37 am »

Creatures:
4x Tarmogoyf
4x Ethersworn Canonist
3x Augury Adept
2x Trygon Predator
1x Darksteel Colossus

Spells:
4x Thirst for Knowledge
4x Force of Will
2x Swords to Plowshares
2x Daze
2x Mana Leak
2x Misdirection
1x Tinker
1x Brainstorm
1x Mystical Tutor
1x Time Walk
1x Ancestral Recall

Artifacts:
4x Null Rod
1x Sol Ring
1x Black Lotus
1x Mox Pearl
1x Mox Emerald
1x Mox Sapphire

Lands:
3x Wasteland
3x Polluted Delta
3x Flooded Strand
2x Island
2x Tundra
2x Tropical Island
1x Plains
1x Strip Mine

SB:
3x Energy Flux
2x Kataki, War's Wage
2x Echoing Truth
2x Tormod's Crypt
2x Relic of Progenitus
1x Swords to Plowshares
3x Windborn Muse

So I went to another tournament this weekend. Heres my updated list and a little recap.

Round 1: Zach w/GAT
G1: I lose to Dryads
G2: I win
G3: Time is called and we go to turns, he gets with in 1 point of killing me and the game is a draw
I must say these 3 games were a lot of fun, very interative, Zach later went on to win the event.

Round 2: ?? w/Ad Nauseam
G1: Didnt get much he kills me turn 2
SB in 2x Echoing Truth out 2x Swords
G2: I drop null rod, then Canonist and swing with Canonist a few times for the win.
same board
G3: Canonist first, then Null Rod. Swing a few then add goyf to the party and win.

Round 3: Francis w/UB Tezz Vault or something with Key/Vault
G1: I Win
SB in 2x Kataki and 2x E. Flux, and 2x E. Truth out goes 4x Canonist and two swords
G2: I lose to key and vault.
Sameboard
G3: I get out early Null Rod and Kataki. I waste one of his lands and attack with Kataki. Get him to 1 and he tinkers for DSC, pass go for awhile and i find Mystical Tutor and get E. Truth to bounce his colossus, and I win.

Round 4: "Rick Shay" w/UW Artifacts/Affinity
G1: Null Rod spells doom for his artifact lands and moxen
SB in Kataki and E.Flux out go Canonist
G2: Null Rod + 2 Trygon Predators end it fast

Round 5:
Draw into top 8

Top 8: Zohar w/ManaIchorid
G1: Draw 4 FoW and nothing else, doesnt help me with Dredge. I lose.
SB in 2x Crypt 2x Relic 2x Etruth 3x Muse
out goes 4x Null Rod 2x Misdirection 2x Daze 1x Canonist
G2: I drop Windborn Muse and two Crypts and seal the deal.
SB: same as above
G3: I get another Muse out, keeping him at bay for awhile, find another Muse but dont have enought to play it, he kills my Muse with Angel of Dispair and kills me with zombies.

So I lose to Dredge in the top 8 once agian. I walk away with a Foil Tinker. I really like Windborn Muse for that match up, works very well. However, it feels like even with all the hate in my SB it still wasnt enough. Do I need more? Thinking of something like Honor the Fallen, or maybe just 4x each of the crypt and relic.
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Stormanimagus
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« Reply #47 on: February 23, 2009, 01:44:07 pm »

@Urweak -- Not a bad finish. Congrats! I'm not sure one can truly make Ichorid a GOOD matchup because you don't run Black and that has the best hate cards. Relic should be solid and Windborn Muse just seems like overkill to me. I just like to run Crypt in my SB and take my chances. Anyhoo, I have a new list I'd like to share with everyone that I think is pretty bomb-tastic and improves on ideas I've had in the past (with the help of Jeff C.)

Selkie-Strike

Land (18):
2 Flooded Strand
2 Windswept Heath
4 Tropical Island
1 Savannah
1 Tundra
1 Forest
1 Island
4 Wasteland
1 Strip Mine
1 Library Of Alexandria

Artifacts (8):
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
4 Null Rod

Creatures (24):
4 Noble Hierarch
4 Meddling Mage
3 Tarmogoyf
4 Cold-Eyed Selkie
3 Trygon Predator
3 Vendilion Clique
3 Aven Mindcensor

Instants (9):
1 Ancestral Recall
4 Force Of Will
4 Stifle

Sorceries (1):
1 Time Walk

SB
4 Thorn Of Amethyst
3 Kataki, War’s Wage
4 Path to Exile
4 Tormod’s Crypt

-Mindcensor is my out against Tinker-Colossus and Path to Exile from the board helps with that and other pesky creatures.
-Clique is the nuts and is especially good at swinging for 4-5 with a Hierarch or 2 on the board. It was the card I realize this deck needed to have a chance against Combo. It is the Duress for a deck that can't run Duress.
-4 Selkie. That's right. This card is the theme of the deck and is great in multiples.
-Trygon MD. This seems like a strong move right now with all the Tezz running around. It is like Gorilla Shaman for a deck not running Red.
I think the rest of the deck is pretty self-explanatory.

Respond or PM me with any questions or comments.

Peace,

Storm


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« Reply #48 on: February 23, 2009, 05:20:31 pm »

Mindcensor seems nice, but 3 Mana is a lot in this deck.
As far as my testing goes (which is a lot against Drains, some MUD, nothing else...) you win, if you get your draw engine going and have at least 1 FoW to counter an important threat or at least decrease his hand by 1 or 2. You need as well something against artifacts and I choose Kataki, War's Wage for this task as it fits nice in a manadenial deck.
Vendilion Clique is pretty cool (hated to play against it in testing), but at the time I'm able to drop something for 3 I really want to get my drawengine going. Otherwise I can't compete with TfK, Fact, Gifts, etc as they just outdraw me.

My list looks like this:

3 Flooded Strand
2 Windswept Heath
3 Tropical Island
1 Tundra
1 Savannah
1 Island
1 Plains
1 Forest
4 Wasteland
1 Strip Mine

1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Black Lotus
3 Pithing Needle
3 Umezawa's Jitte

4 Noble Hierarch
4 Cold-Eyed Selkie
2 Augury Adept
4 Tarmogoyf
4 Meddling Mage
2 Kataki, War's Wage

4 Force of Will
4 Stifle
1 Ancestral Recall
2 Echoing Truth

1 Time Walk

SB:

4 Wheel of Sun and Moon
3 Tormod's Crypt
3 Swords to Plowshares
3 Trygon Predator
2 not yet sure (daze, clique, 4th sword, 3rd kataki)

I never liked LoA. It doesn't produce colored mana nor does it kill a land, just draws me some cards in a winning position, so I added the 3rd basic to improve the shop matchup and mirror.
Pithing Needle is awesome. Nail Polluted Delta, Tez, Time Vault, Key, Top, Necro, Bargain, Ninja of the Deep Hours, Grim Lavamancer, Gempalm Incinerator etc. really does the trick. I never hated to draw one as there is always a target.
Kataki, War's Wage is really a strong play, as it limits the opponents ability of creating tons of mana in the early turns.
The 2 Adepts are in there to add the drawing creatures (you just need to get ahead)

BTW What you name with Meddling Mage?
Against Drains I'm never sure if I take drains (to limit their mana) or TfK (to limit their draw)
Against Rituals, I'd name Rituals and against Shops Tangle Wire or Trike, not sure yet. Haven't tested this one too much, due to not expecting to see this at a tournament.
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« Reply #49 on: February 24, 2009, 10:48:40 am »

@Tempus:
Your deck lacks disruption. Key for this deck is tempo, as in Time Walks. Disruption means Time Walks which means more attack phases which means more cards off Selkie/Augury Adept/Ninja/Bob. They will draw you into even more disruption pieces which will eventually lead to bury him under your card advantage.

My advice would be: add in Null Rods and possibly Chalice. Remove a combination of Jittes, Needles and Meddling Mages.

What you name with the ability of Meddling Mage really depends on the situation the game is in. There is no hard set of rules to do this. You really have to know everything in your opponents deck, figure out what he will likely will be holding, then figure out if you care if he casts the spells he is holding. You also need to figure out if their might be something he is not holding but will win him the game in case he draws it.

Think of it, if a Shop player has Mountain + Mox + Sphere of Resistance on board, why would you name Triskelion with Meddling Mage? What are the odds he will be casting it any time soon? Instead name Magus of the Moon as that will really hurt you, or name Welder if there is a Triskelion in his yard.
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« Reply #50 on: February 24, 2009, 01:25:14 pm »

Any one tried Canonist + Errayou?
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« Reply #51 on: February 24, 2009, 04:35:12 pm »

Any one tried Canonist + Errayou?

I am guessing you mean Erayo, Soratami Ascendant. I think that would be a totally different deck, and I would think it would only be white and blue.
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« Reply #52 on: February 24, 2009, 04:57:13 pm »

Any one tried Canonist + Errayou?

I am guessing you mean Erayo, Soratami Ascendant. I think that would be a totally different deck, and I would think it would only be white and blue.

Plus it would suck. Think about it. So you think you have me locked out with Flipped Erayo and Canonist? Nope! I just drop a mox and let it countered and then play a spell to bounce Erayo or destroy an enchantment. Because you can play more than one Artifact per turn this becomes an easy proposition. Once Erayo is off the board you can now play one spell a turn a build your CA to victory. It just isn't a great combo in Vintage.
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« Reply #53 on: February 24, 2009, 05:19:49 pm »

Any one tried Canonist + Errayou?
Call me crazy, but I did. It is not a combo at all. They work against each other Smile
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« Reply #54 on: February 25, 2009, 10:07:51 pm »

Hmmm, doesn't sound right. 

#1 You're running *full* artifact acceleration if you even think about Erayo.  This isn't SS: you don't have Brainstorms and tutors to chain.
#2 You're running Esperzoa.  It gives you free storm, doesn't care about Canonist, and creates a clock.
#3 You're running tons of pitch counters (and probably Remora) since you need to be able to tap out with impunity.  The opponent's bounce is very unlikely to resolve.
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« Reply #55 on: February 27, 2009, 01:00:38 am »

Just wanted you all to know that I've been testing my list a couple posts up and it's been nothing short of extraordinary. Clique is a must-counter for many decks and Trygon is a beating and a half. I like that this deck has answers to just about everything out there. Let me go down the Laundry list:

Tezz--> Null Rod, Aven Mindcensor
Magus Of The Mood-->Noble Hierarch (SB Path To Exile either on Magus or on your own guy floating the mana to find a basic. I do think I should run basic plains now and will make that change to my deck in order to support Path better)
TPS--> Stifle, Mage, Mindcensor, Clique and SB Thorn
Ichorid-->Admittedly bad, but I do have Crypt and Clique is not dead either. Stifle + Waste can also help against Bazaar.
Stax--> Goyf for clock, Trygon for Beats and SB Kataki.
Remora Blue--> Another admittedly bad matchup, but Clique can be a bomb here along with Aven as EOT Threats. Basically anything that you can get to resolve is a victory and should put pressure on them. Could Thorn from the SB be good here? I could use some help in making this matchup better. What cards are a weakness for Remora Blue?
Opposing Fish--> Hierarch is a bomb + Tarmogoyf as you'll be able to defeat opposing Goyfs and race them. SB Path To Exile is some hotness as well.
Oath--> Tough matchup, but Stifle + Waste is again solid. Trygon needs to hit early. Mage on Oath is nice, and SB Path is good, but this is generally a toughy. I'd say that, depending on whether they are doing Progenitus or no this should be about 50/50 or 40/60.
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Exile Ancestral and turn Tiago sideways.

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« Reply #56 on: February 27, 2009, 10:03:19 am »

Try Gaddock Teeg over some Mages.  It will immediately improve your Ichy matchup.  He shuts off Dread Return and Contagion/Sickening Shoal.  Cursecatcher is also a random house in that matchup.
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« Reply #57 on: February 27, 2009, 07:44:43 pm »

Try Gaddock Teeg over some Mages.  It will immediately improve your Ichy matchup.  He shuts off Dread Return and Contagion/Sickening Shoal.  Cursecatcher is also a random house in that matchup.

That is not a good enough reason to run Gaddock Teeg. Meddling Mage can shut down far more, including Tinker, Oath of Druids and Yawgmoth's Will, to name a few. It is a far more potent effect more often than not. Gaddock Teeg is a nice card, but is really too narrow IMHO.

Cursecatcher is great in that matchup but it really doesn't do anything for against a large portion of the rest of the field. It was a good choice when Gush was big and Flash, but now it simply doesn't do enough.
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« Reply #58 on: February 28, 2009, 03:18:13 am »

Ichorid-->Admittedly bad, but I do have Crypt and Clique is not dead either. Stifle + Waste can also help against Bazaar.
Clique is not dead?  Surprises me a little. With the lack of speed, I would have thought that often, Clique would just be giving the a chance to dredge.  Of course, you can always use it on yourself.

You should probably consider upping the sideboard hate with Wheel of Sun and Moon if you have Ichorid in your metagame.

Versus Remora blue, your best bet is to try and get 2 or more dudes to stick.  Cursecatcher is probably better against Remora than it is against just about anything else, but I don't really see how you can squeeze it in.  In the Eye of Chaos (edit: or City of Solitude) would be downright funny if it ever hit the table.  I think you should be prepared to abandon what is a fairly weak counter suite, or relegate it to forcing one of these strategy destroying cards through versus Remora.
« Last Edit: February 28, 2009, 03:42:00 am by neotrophy » Logged
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« Reply #59 on: February 28, 2009, 10:48:48 am »

Ichorid-->Admittedly bad, but I do have Crypt and Clique is not dead either. Stifle + Waste can also help against Bazaar.
Clique is not dead?  Surprises me a little. With the lack of speed, I would have thought that often, Clique would just be giving the a chance to dredge.  Of course, you can always use it on yourself.

You should probably consider upping the sideboard hate with Wheel of Sun and Moon if you have Ichorid in your metagame.

Versus Remora blue, your best bet is to try and get 2 or more dudes to stick.  Cursecatcher is probably better against Remora than it is against just about anything else, but I don't really see how you can squeeze it in.  In the Eye of Chaos (edit: or City of Solitude) would be downright funny if it ever hit the table.  I think you should be prepared to abandon what is a fairly weak counter suite, or relegate it to forcing one of these strategy destroying cards through versus Remora.


What do you mean by "abandon the counter suite"? Get rid of FoW? I don't use FoW as part of a larger Counter Suite. It is simply in my deck to help my critical spells resolve. I'd rarely use it defensively unless I had to.

Wheel Of Sun and Moon is a solid card, but is very narrowly good against Ichorid and I think even Ichorid can probably play around it when they are on the play.

You're right on Clique as well. Forgot about the Cantrip. Yeah, that will rarely, if ever, be good against Ichorid. Pretty much only when they don't have a dredger in the yard and you can bottom deck Bridge or something.
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