David Caplan and I took SCV to a tournament in toronto this weekend. Attendance was really low, at 31 players, a lot of people that said they would come did NOT for some stupid, god-forsaken reason. 5 rounds, Top 8, top prize is $400 and a box of FTV: Exiled.
Anyway, I slightly modified the deck (the original deck):
-2 Impulse
+1 Sensei's Divining Top
+1 Strategic Planning
Sideboard was the same. I think Cappy ran the new maindeck with Intuition/Darkblast and modified the sideboard.
This is a bit how the day went. I will speed up the report as I don't keep notes and don't have my life totals:
R1: Ryan McCormick with Tez
I win the first game after having 1 welder, regrowth, fire/ice and leviathan removed from the game with a maindeck tormod's crypt. I cast the last welder and get the combo with 5 cards left in the library, including Timetwister, and after casting that, I just barely have enough to kill him.
Game 2 I am at low-ish life, but finally get a big turn after a crappy draw-7, with Top in play. I spin the top, and apparently i MISS Red Elemental Blast, then I cast Merchant Scroll for my last FoW, but apparently I miscounted my massive removed from game pile. So I lose terribly. Anyway, it's morning, so life goes on.
We have no time for G3.
0-0-1
R2: Meghan with Workshop Aggro
Game 1 was pretty silly with her getting down a Razormane Masticore on turn 1, then Sword of Fire and Ice, to which I respond with rebuild. I am sort of mana screwed, but I randomly top-deck Time Vault with Voltaic Key in play. Stupid way to win.
Game 2 is a bit more explosive, and both of us manage to screw up quite a bit. She casts Magus of the Moon through Workshop mana, and I forget about her sphere like 3 times, including the same Ancient Grudge twice. Anyway, at some point, I resolve a draw-7 and get the combo.
1-0-1
This round was more or less decided based upon the strength of main deck artifact removal. It's so good!
R3: Tim Turcotte with Suicide Black
He seriously casts about 10 duress effects in both games.
Game 1, he gets to about 5 life on his own, through Thoughtseizes, Vampiric Tutor and Necropotence. I mulligan to a 1-land 6 card hand, and he takes everything out of it, except, randomly, the Timetwister. Tim takes Force, Fact, Time Vault, and stuff, but leaves the TT there. I cast Voltaic Key as my first permanent, then TT with Lotus Petal into Transmute Artifact, and MANA!
Game 2 starts with me having a lot more land, but no hand as duress effects #6-#9 happen. I topdeck a draw-7, then cast it, and then I cast Voltaic Key with 3 mana left, and demonic Tutor as my last non-land card. I tutor for Mystical Tutor, and cast it in response to duress effect #10, and win from there with a Tinker.
Again, the artifact destruction came in handy vs. the Null Rods.
2-0-1
R4: Kris Kavanaugh with Landstill
There's some confusion in my very confused mind about how many rounds there are, and since he got paired down, he offers me a draw which I don't take.
Game 1, I am on the draw, and he stifles my fetch land because I am a really bad player and forget I am playing against Landstill. I get an EOT Vampiric Tutor for Tinker anyway the next turn which was the plan, and cast it with Force Backup. It gets Leviathan and he has to scoop.
Game 2, he gets an early Standstill, and I have a tinker in hand, but I wait for a turn to get another damned blue card for the force, which ends up being Timetwister. I cast Tinker into his Standstill, a bit risky but the game is getting away from me if I don't, and he doesn't draw a force.
G2 was a bit of bad luck on his part, but Kris complains.

3-0-1
R5, Don with Suicide Black
ID, 3-0-2, I think I go 3-0 in fun games.
Top 8: Jay Jiang with WGB hate-deck
Game 1, I go first (yey?) and cast a first turn tinker for Leviathan. He gets down a Kataki War's wage, but I manage to race the rest of his hate.
Game 2, he gets down an early Dark Confidant after I forced or killed the first one. He then gets down a Tarmogoyf, and gets me down to 2 life, since I took a hit from Mana Crypt twice and Mana Vault once or twice. I win the crypt roll, then go off, with many spells, a Draw-7 which was a bit crap. I am short on mana, since I have mostly City of Brass and had to break a Fetchland too, so I actually cast Time Walk at one life and hope to win the crypt roll. I win my second straight roll (after losing the first 2), untap the stupid Mana Vault, tinker away the Crypt, and draw until I get a Welder, cast that, and take the next 15 turns beating for 1.
For G2, I sided in both Red Blasts... yeah, he had no blue. I also smoke some Null Rods (I think) along the way.
4-0-2
Top 4: David Caplan with mirror
I actually don't recall much of this game, but Dave outplays me more or less. I win Game 1 after I mulligan, I cast 2 draw-7s to his one, and i win. Game 2, he mulligans to 5, but apparently they are better than my 7 anyway...

G3, I mulligan to Underground Sea, Volcanic Island, Goblin Welder, Demonic Tutor, Regrowth, Wheel of Fortune, I decide to keep it even though I probably would have regretted it. I did regret it.
4-1-2
Bleah. Anyway, I really enjoyed playing this deck, it's incredibly difficult without a lot of testing, of which I did zero. It's probably the most fun deck I have played in a long time. As for my "changes"... I really enjoyed SD-Top, it was really good in many games, and it's an easy sideboard out vs. anything with Null Rods. Having a Brainstorm every turn, or draw an extra card for 2 mana with Voltaic Key is very sweet as well.
Strategic Planning I mostly played because I have one...

... it got countered twice, and I used it twice. Once was to get rid of some crap after seeing the cards with the Top, and once was blind, which didn't specifically help or hinder any. I can't really say whether it's great or not, but I like the top, and I am not sure if I want to replace it with the Intuition/Darkblast combo. Maybe another card could be better, we shall see.
Either way, thanks for the fun

.