1. Hermit Vault 100.00 25-10 (55-28)
2. Arcane Oath 96.83 22-8 (49-23)
3. Root Maze Oath 89.92 27-9 (59-31)
4. Arcane Scrying 75.55 23-9 (50-31)
5. Arcane Confidant 72.28 28-13 (63-42)
6. Vault Long 67.78 22-12 (48-36)
7. ICBM Oath. 65.71 22-9 (46-29)
8. Rector Tendrils 63.37 12-7 (27-19)
9. James Oath 57.75 11-9 (27-23)
10. BUG Fish 56.85 8-5 (18-11)
11. Vault Combo 55.20 12-6 (27-18)
12. Grim Long 54.54 14-9 (32-27)
13. Mana Dredge 53.84 12-9 (31-23)
14. Hermit Impulse 53.60 8-10 (23-22)
15. Key/Top 53.35 13-9 (29-25)
16. Fatestitcher Dredge 53.17 4-5 (13-10)
17. Inquiry Uba Stax 50.07 9-6 (21-14)
18. Force Dredge 50.06 8-5 (20-16)
19. Yang Shop Aggro 49.09 9-7 (20-19)
20. Library Warrens Belcher 48.68 12-9 (28-25)
21. Elves 45.21 10-5 (22-15)
22. Tez Man 44.98 11-7 (26-20)
23. Worse than GAT 43.90 10-6 (25-17)
24. R/G Xmas Beats 43.27 6-4 (14-8)
25. Dark Illusions 43.07 10-6 (23-16)
26. Plagiarize 42.11 9-6 (20-17)
27. Mud Aggro 41.91 9-5 (19-13)
28. Wiley Snake 41.62 6-5 (15-10)
29. Duressless Grim Long 41.37 10-7 (24-21)
30. Green Tez 41.22 6-5 (14-12)
31. Crusher with Cropper 39.86 7-7 (17-18)
32. Green Still 38.84 8-9 (19-21)
33. Mystic Remora Landstill 38.70 6-9 (16-21)
34. Arcane Cast 38.62 8-7 (20-20)
35. Dredge with Cropper 38.54 4-4 (11-9)
36. GWS Long 38.13 5-5 (14-13)
37. Drain Nauseam 34.09 5-5 (13-13)
38. 5 Color Tez 33.67 6-6 (15-15)
39. The Perfect Storm 33.11 6-5 (13-14)
40. Tog 32.99 5-5 (12-10)
41. Tinker 31.16 9-4 (19-12)
42. Warrens Belcher 30.66 5-5 (12-12)
43. Tinker Drain Tendrils 30.26 3-5 (10-10)
44. Yesphuden Shop Aggro 30.13 6-5 (14-13)
45. Meandeck Gifts Tez 29.98 5-4 (12-10)
46. Seroogy Stax 29.83 4-5 (11-12)
47. Arsenal Bullshit 29.66 5-6 (12-13)
48. Dark Drain 29.06 5-4 (12-11)
49. Wiley Kudzu 28.94 3-7 (11-16)
50. Intuitive Oath 28.46 5-6 (13-15)
51. Crusher 27.93 5-5 (12-11)
52. Field Dredge 27.66 1-3 (5-6)
53. AK Bomberman 27.30 3-4 (7-9)
54. Repeal Gifts 26.71 2-4 (7-8)
55. B/U Vault Combo 26.51 5-6 (12-16)
56. Survival 26.46 2-4 (6-9)
57. Dark Gifts 26.17 3-5 (9-11)
58. Cropper Enlightened Land 26.10 2-4 (8-9)
59. Kudzu 26.10 3-4 (8-9)
60. Drain Tendrils 25.76 3-5 (8-12)
61. Welder Combo 25.43 4-5 (10-11)
62. Squee Land 25.39 5-5 (13-13)
63. Goblins 25.27 3-5 (9-10)
64. Turbo Oath 25.03 3-5 (8-11)
65. ET Cropper Oath. 24.99 5-5 (13-12)
66. Turtenwald Control 24.61 5-5 (11-14)
67. Composite Tez 24.61 4-4 (9-8)
68. Mud 24.03 3-4 (9-9)
69. Intuition Tendrils 23.92 2-4 (7-9)
70. Chang Stax 23.82 5-6 (11-15)
71. Replenish Oath 23.51 3-5 (9-13)
72. Gruba Stax 23.39 5-5 (10-14)
73. Meandeck GAT 23.17 2-4 (6-8)
74. Thoughtcast Tez 23.04 4-5 (9-13)
75. Bauble Dredge 22.65 2-5 (7-11)
76. Shop Combo 22.20 2-4 (8-10)
77. Parfait 21.80 3-5 (8-12)
78. Strategic Dragon 21.16 4-5 (9-12)
79. Vroman Painter 19.99 3-5 (8-12)
80. Shop Land 19.10 2-4 (6-9)
81. BGW Fish 18.70 3-5 (7-11)
82. Mask Not 18.49 1-4 (5-9)
83. Goth Slaver 18.08 0-3 (2-6)
84. Meandeck Ad Nauseam 17.98 2-4 (5-9)
85. Restricted 17.92 1-4 (6-9)
86. Turbo Blue 17.78 1-4 (6-8)
87. Ancient Land 17.56 2-4 (6-9)
88. Uba Land 17.54 1-3 (3-6)
89. Mono Black Tendrils 17.51 3-4 (7-10)
90. Painter Combo 16.82 3-4 (7-10)
91. Shop Land with ET + Cropper 15.96 1-3 (4-6)
92. Colorless Dredge 15.72 2-4 (7-9)
93. Deez Goyfs 15.69 2-4 (5-8)
94. Benson Hate 15.29 1-4 (4-9)
95. Bob Bomberman 15.07 1-3 (4-6)
96. Tez Oath 14.90 1-3 (3-7)
97. Wiley Dredge 14.58 1-3 (4-6)
98. Elves with Cradle 13.87 2-4 (5-8)
99. Fast Dredge 13.56 0-3 (2-6)
100. Dragon with Cropper 13.46 2-4 (6-10)
101. Powder Uba Stax 13.41 3-4 (7-9)
102. U/R Landstill 13.34 1-4 (3-8)
103. Gilded Claw 12.63 0-3 (2-6)
104. Bob Nauseam 11.77 1-4 (3-8)
105. Pitch Painter 11.73 0-3 (2-6)
106. Super Fish 11.69 0-3 (2-6)
107. Wiley Shop Aggro 11.69 2-5 (4-11)
108. Atog Lord Control 11.20 1-4 (3-9)
109. Weenie Bomberman 10.89 1-3 (3-7)
110. R/U Trans Stax 10.86 0-3 (1-6)
111. Pitch Long 10.64 1-3 (4-7)
112. Xerox Braids 9.89 0-3 (1-6)
113. Turbo Gush 9.29 0-3 (1-6)
114. GWS X 8.85 0-3 (1-6)
115. Stax with Cropper 8.60 0-3 (1-6)
116. Turbo Nauseam 8.59 0-3 (1-6)
117. Blax 8.24 0-3 (1-6)
118. Intuition Nauseam 8.06 1-3 (2-6)
119. Xerox 6.57 1-3 (3-7)
120. Cerebral Assasin 6.26 0-3 (1-6)
121. Mad Man Mike Shop Aggro 6.15 0-3 (1-6)
122. U/W Fish 6.07 0-3 (1-6)
123. Strategic Slaver 4.30 0-3 (0-6)
124. Meditate Remora 4.27 0-3 (0-6)
125. Turbo Land 4.08 0-3 (0-6)
126. G/W Beatz 3.99 0-3 (1-6)
127. Spell Snare Tez 3.61 0-3 (0-6)
128. Capsule Slaver 3.21 0-3 (0-6)
So those are the full blown results. Last winter which was the last time I really completed a round of testing I actually saw pretty similar stuff. I saw 5 Oath decks in the top 8 along with 2 Long decks and then an Arcane Denial deck.
I then began testing this Spring and part way through the restricted list changed massively and the rules changed significantly as well. This meant I was testing an obsolete game that no longer existed. I decided to significantly decrease the criteria for eliminating decks and finished that round quickly. Because the meta game was obsolete and because the end was truncated the top 8 did not mean much. What I did see was Oath do reasonably well again with multiple top 8s. Also saw something like 3 decks with fulls sets of Drains and Rituals top 16. I also saw a lot of Null Rod in general.
For this summer I upped the number of round a deck must fall below even to three. This meant there would be no more 0-2 drops for decks that had some bad luck with their draws/matchups. Decks can still get unlucky in their first 3 matchups. As before the few rounds a deck played the less their ranking means. Just because Spell Snare Tez started 0-3 and was ranked 127th does not mean it is bad. It may have just had a little bit of bad luck. Even the best of us can begin a tournament 0-3 (unless we drop at 0-2)
Null Rod
The biggest change I noticed compared to last round was Null Rod. Last round I saw a lot of Null Rod decks (including some fairly janky ones) floating to the top.
This time that did not happen at all. This was against my expectations. I had expected that without Thirst in the metagame, Drain decks would be more likely to get stuck with dead artifacts in hand and this would make Null Rod much more powerful. Basically my theory was that Thirst is a good card with Null Rod out.
This was wrong. In hind sight it was obviously wrong, but it took me a while to figure it out. Basically, if Thirst is so good with Null Rod out then where are all the decks with 4xThirst and 4xRod? Drawing Rod off thirst cannot be that bad. Supposedly drawing Thirst with Rod already out is good (according to my theory.) Therefore there should be all sort of great decks with full sets of Thirsts and Rods floating around. It turns out that other than Old School ICBM Oath with 2 Rods and 3 Thirsts such a deck does not exist at all.
Well what happens to Drain decks when Thirst is restricted? They most frequently substitute in Dark Confidant. Is Dark Confidant good with Null Rod out? Well, are there any decks that run full sets of Dark Confidants and Null Rods? The answer is you can find decks packing 4 of each showing up Left, Right and Center at any tournament. Half the fish decks out there will run full sets of each. Obviously Dark Confidant is a strong card with Null Rod out. For that reason, when Drain decks swapped out Thirst for Dark Confidant they actually improved their matchup against Null Rod. This made Null Rod a much worse card than it once was.
Oath of Druids
If you include sideboards, then 6 of the top 9 decks are Oath decks. This past winter I saw Oath grab 5/8 top spots so this is not unprecedented. Also, with Dark Confidants showing up all over the place and with Crop Rotation reviving Stax, Oath seemed to be poised to do quite well so this is not totally surprising. The scale of the dominance is more surprising than anything else. Basically, many decks just have weak sideboards against Oath. The other decks that floated to the top were exceptions. The Arcane Decks packed Engineered Explosives which is solid in that matchup. Becker's Vault Long list had Extirpate in the board along with 10xForce/Duress MisD. It is important t point out a few aspects of the Oath decks that did do well. First of all they were not Null Rod decks. ICBM Oath has 2 Rods in the main and Root Maze Oath had 2 in the board, but out of 6 Oath decks in the top 9 that was it. Turbo Oath, which had been the top Oath decks for probably 9 months of testing really fell off the map here. Partly it may have had some bad matchups, but the bigger problem is that it relied very heavily on Null Rod and that card was just less powerful than it once was.
Long
Last time I did a full round of Testing a deck I callled Duressless Grim Long did well. Since then it lost to traditional Grim Long in the spring and then again just now. Grim Long is most likely the better deck. Along with Menendian's Grim Long there were several other Long decks to do well including Becker's Vault Long and Rector Tendrils. The last 2 are not really Long decks. It would be more accurate to say decks with Dark Rituals. Dark Ritual seems to remain strong.
Where are Tez and Dredge?
If one just looks at the top Tez and Dredge are noticeably absent. If you dig a bit further what you will find is that both decks do quite well early on. That is to say that Tez decks and Dredge decks are far more likely than average to make it into the top 64. Although it had no deck in the top 8, Dredge had 3 in the top 18 which is not too shabby.
Tez seems to be more complicated. Perhaps Tez should be seperated from Time Vault. Time Vault did just fine. Hermit Vault (named after Lim-Dul's Vault) had a Time Vault in the board. Vault Long at #6 ran it. Then Vault Combo at #11 had it. Key/Top at #15 was a Welder fueld Key/Vault list. Force Dredge at #18 had Time Vault in the main. Then Tez Man had it at 22. According to my unscientific perusing of morphling.de and the tournament forums here, I notice that on average you have about 2 Time Vault decks per top 8 which is to say about a quarter of the top decks pack Time Vault. That is consistent with what I saw here with there being 6 in the top 22. Basically I have not noticed Time Vault as a card do better or worse than actual tournament data suggests. What has been different is Tez's performance. The top deck that ran at least one Tez was Tez Man at #22. Strangely it ran 4! This is way too many. The only way it got that way is I was adjusting some ancient Net Deck and found a deck that had 4 Thirsts and no black thus no Dark Confidant. I had no obvious choice to replace the Thirsts with so I probably saw 2-3 Tez's and upped it to 4. Anyway, why on Earth do no Tez's make it in the top 21 decks and then deck #22 suddenly has 4? My theory is that Trinket Mage does make Tez significantly better by making Tez a reliable turn 3 play.
Arcane Denial:
I tested 5 Arcane Denial decks this round and all did fairly well. The 2 worst were Plagiarize and Arcane Cast (with Thoughtcasts.) They both finished around 30th.
Arcane Oath, Arcane Scrying and Arcane Confidant all finished in the top 5. This is even better than I expected, since I was expecting the loss of Thirst to hurt more. The 3 Arcane decks that top 5ed all had solid dredge and Oath boards which helped. They are also in theory good against Combo, although I was seeing Vault Long do surprisingly well against them. Engineered Explosives is good in all 3 matchups. It can remove Oath, or Bridge tokens or Xantid Swarm.
Arcane Confidant and Arcane Scrying can be found here:
http://www.themanadrain.com/index.php?topic=38527.0Here are some of the specific lists:
Hermit Vault - By Darien Elderfield
1 Wooded Foothills
4 Polluted Delta
4 Flooded Strand
1 Bayou
4 Tropical Island
1 Underground Sea
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
4 Lim-Dul's Vault
1 Dragon Breath
1 Bridge From Below
1 Dread Return
1 Demonic Tutor
3 Cabal Therapy
1 Imperial Seal
1 Vampiric Tutor
3 Narcomoeba
1 Cognivore
1 Time Walk
4 Force Of Will
1 Gush
4 Misdirection
4 Daze
1 Ancestral Recall
1 Brainstorm
4 Hermit Druid
4 Worldly Tutor
sideboard
4 Forbidden Orchard
1 Time Vault
1 Voltaic Key
3 Progenitus
1 Ponder
1 Mystical Tutor
4 Oath Of Druids
A deck similar to this was created by my teammate about a year ago. Since then variations have been piloted by Cody Vinci.
Basically you run a ton of tutors for Hermit Druid including 4 Worldly Tutors and possibly 4 Lim-Dul's Vault. Then you have 15 counterspells in the form of Force of Will, Misdirection, Daze and Cabal Therapy
The turn after you resolve Druid you activate him. At this point it is pretty clear what happens, but a bunch of Narcomoeba's hit play thanks to Druid. You sac those to Therapy away threats in opponent's hand and any combo pieces in your hand. You then Sac bridge tokens to Dread Return a 20+/20+ Coggy with Dragon's Breath on him and swing for the win.
Tinker->DSC can be added in case you want to doge grave hate or if you want that second swing. You could also keep a Progenitus in the main. Since it pitches to Force and MisD it is not terrible in hand. The worst card is probably Gush.
Post board you have the option to go to Oath. That dodges most grave hate, but you do have the Extirpate Issue. For dodging Extirpate you want to use DSC, Progenitus or a diverse creature set. I ran Progenitus because it pitches to Force, and is not bounced by Tyrant. DSC has the advantage of being able to attach Dragon's Breath.
Post board you want either Tinker->DSC or Vault/Key.
This deck reliably assembles turn 2 wins with 2xCounter backup and turn 3 wins with 3xCounter backup. It is very good.
A similar version that has Tinker-.DSC in the main and a different Oath plan and that uses Impulse instead of Lim-Dul's Vault finished 14th so this was not just 1 deck getting lucky.
Arcane Oath is a deck that I have had around for a while and it showed promise from time to time, but never did this well. The main issue it used to have was that without black it did not have enough ways to find Orchard which was a weakness against the many non creature decks. This was mitigated in two ways by the Thirst's restriction. First, many decks now pack Dark Confidant, eliminating the need to find Orchard. Second, I ended up swapping out the Thirsts for Intuitions since most of this deck is made of 4ofs. Intuition was a huge improvement since find Force or Tormod's Crypt is easier as is finding Oath and Orchard.
Here is the list:
4 Forbidden Orchard
2 Polluted Delta
2 Flooded Strand
2 Tropical Island
4 Island
1 Black Lotus
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Mox Pearl
1 Pithing Needle
4 Engineered Explosives
4 Tormod's Crypt
1 Triskelivus
1 Tidespout Tyrant
1 Time Walk
4 Force Of Will
4 Intuition
1 Thirst For Knowledge
4 Arcane Denial
4 Mana Drain
4 Muddle The Mixture
1 Ancestral Recall
1 Brainstorm
4 Oath Of Druids
1 Gaea's Blessing
sideboard
4 Mishra's Factory
1 Strip Mine
4 Wasteland
3 Pithing Needle
3 Life From The Loam
The sideboard was built partly for Dredge and then mostly for Stax and then the Oath mirror. The sideboard's strength against Oath was very important for Arcane Oath's strong performance. For this reason I doubt it would do as well in tournaments where Oath is not well represented.
Darrien had suggested Oona instead of Trikelivus and Wiley reminded me of that so that is probably better. Pitching Oona to Force would not be bad and it is hardcastable. Also, I think I would probably run a second Tyrant so I could pitch it to Thirst. Probably I would drop the token Needle in the main.
The key to Arcane Oath's power is its flexibility. Muddle can be a counter spell or find Oath or find Walk with Oath out.
Arcane Denial can be a counter spell or draw 3 cards. Intuition can find either combo piece or defense. If you are playing against Long you have 16 counters including (Denial and Muddle) and then Intuitions that can find Force in desperation. You also have Tormod's Crypt and Explosives to hate out other decks.
Against Combo you can basically play control. If you end up playing Shop Aggro you instead use Denial to draw and then Muddle/Intuition to search up Oath. The results is you just go for the jugular with a quick Oath. Once Thirsts were swapped out for Intuitions the deck actually got stronger.
Root Maze Oath can be found here:
http://www.themanadrain.com/index.php?topic=38690.0Vault Long can be found here:
http://www.themanadrain.com/index.php?topic=37924.0ICBM Oath is Jason Akin's "ICBM" list that used Tyrants from World's a year ago.
James Oath and BUG Fish are so common that there is no need to go into them. I will say that since Becker did not post a sideboard with his original BUG Fish list I went ahead and boarded it to beat Oath and Dredge. The strong Oath board was key here.
Rector Tendrils is a bit Janky. In the past it has finished in the top 16 or 32 here and there, but never done quite this well. Perhaps it just got lucky or perhaps it is taking advantage of those Dark Confidants floating around. Here it is:
3 City Of Brass
3 Gemstone Mine
4 Forbidden Orchard
1 Tolarian Academy
1 Black Lotus
1 Lotus Petal
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Mox Pearl
1 Mana Vault
1 Sol Ring
1 Mana Crypt
1 Memory Jar
1 Wheel Of Fortune
1 Yawgmoth's Bargain
1 Necropotence
1 Tendrils Of Agony
1 Yawgmoth's Will
1 Demonic Tutor
4 Cabal Therapy
1 Imperial Seal
4 Cabal Ritual
4 Dark Ritual
1 Vampiric Tutor
1 Mind's Desire
1 Timetwister
1 Tinker
1 Time Walk
1 Hurykl's Recall
1 Ancestral Recall
1 Brainstorm
1 Chain Of Vapor
1 Mystical Tutor
4 Oath Of Druids
1 Regrowth
1 Krosan Reclamation
2 Academy Rector
1 Enlightened Tutor
sideboard
3 Hellkite Overloard
4 Empty The Warrens
4 Planar Void
4 Orim's Chant
It appears I never even updated it to use multiple Enlightened Tutors. I am actually not sure I would run more than 1 though.
Basically you have Grim Long list with Duress and Grim Tutor pulled out and then Cabal Therapy, Oath of Druids and Academy Rector put in. You can win by Oathing up Rector, sacking him to Therapy and getting Bargain/Necro. There are Krosan Reclamations in case both end up in yard. It is very common to just to run out a Ritual, Therapy for Force, hardcast Rectory, sac to Therapy again getting Bargain and winning that way. That frequently happens turn 2. If Bargain is Needled you always have Necro. Post board you can bring in Warrens or Overloards for a less Graveyard dependant plan. Obviously this list did well this time, but I am pretty sure I have run almost the same thing in the past and watched it struggle so do not expect it to be super awesome.
Mana Dredge is pretty traditional for lists with Breakthrough and Careful Study. It does play through Needle well right now.
I do not think Key/Top is that good. Basically it is a Slaverish build with 4xVoltaic Key and 4xDiving Top and then Welders. I originally wrote it out with 4xThirst and then swapped in Courier Capsule when Thirst was restricted. I do not know how it did so well. Maybe lucky?
Inquiry Uba Stax did not do well because of Burning Inquiry. Basically I boarded that out in every matchup after determining it was not good. That Inquiry Uba Stax did better than the same list with Resistors should only be interpreted as evidence of how bad Resistor is now that Vault and Key exist.