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Author Topic: [New Card Discussion] Disfigure & Trapmaker's Snare  (Read 6127 times)
NodFreak
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« on: September 19, 2009, 11:55:09 pm »

Disfigure
B
Instant - Common
Target creature gets -2/-2 until end of turn

and

Trapmaker's Snare
1U
Instant - Uncommon
Search your library for a trap card, reveal it, and put it into your hand.
Then shuffle your libary.

Its cool to finally have a black spell that cost just 1 that can kill creatures with 2 thoughness, like teeg, mindcensor, etc. OK, its not that powerful and stuff like other cards, but still, its good to have options besides Infest.

And the Trapmaker's Snare its like an instant merchant scroll, its limited but fairly costed (and instant), so, with more traps and stuff this could be very good. (Depends on the traps, if you are only going to run Mindbreak Trap its not, but if you run several traps, like te rumored Graveyard removal + others, could see play?)
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« Reply #1 on: September 20, 2009, 09:06:33 am »

Disfigure doesn't seem very good; Darkblast is better.  But the Snare is a little bit interesting, if only because it gets Mindbreak Trap in such a way that they only have to have played two spells so far this turn, which is much more practical; if there are more good traps, then maybe it's usable?
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Stormanimagus
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« Reply #2 on: September 20, 2009, 10:49:49 am »

Disfigure doesn't seem very good; Darkblast is better.  But the Snare is a little bit interesting, if only because it gets Mindbreak Trap in such a way that they only have to have played two spells so far this turn, which is much more practical; if there are more good traps, then maybe it's usable?

Why do people continue to mis-read Mindbreak Trap? It's not the total number of spells played this turn, but only if your OPPONENT has played 3 or more spells this turn you may play Mindbreak Trap for 0. So the tutor does nothing to change that.

-Storm
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NodFreak
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« Reply #3 on: September 20, 2009, 10:54:24 am »

Disfigure doesn't seem very good; Darkblast is better.  But the Snare is a little bit interesting, if only because it gets Mindbreak Trap in such a way that they only have to have played two spells so far this turn, which is much more practical; if there are more good traps, then maybe it's usable?

Actually, Mindbreak Trap only cost 0 if your opponent played 3 or more spells, not you.
I was just looking at the uses that the tutor could have with more good traps in the format.

I like Disfigure, doesnt cost a ritual like Infest nor 3 cards from the deck+card of turn (dredge) to kill a Teeg/cannonist/etc... actually, its very good against canonist because you dont have to cast anything before it.
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Almanomada
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« Reply #4 on: September 20, 2009, 02:48:23 pm »

I like disfigure as well.  for  {B} it will be ran in many decks i think easily over darkblast in extended.  maybe not in Legacy or vintage but I am sure it will see a lot of play in the other formats.  The snare has potential if they do make a lot of traps similar to the splice onto arcane jank they did in kamagawa block.
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NodFreak
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« Reply #5 on: September 20, 2009, 06:16:37 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Confirmed.
Seems cool.
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Diakonov
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« Reply #6 on: September 20, 2009, 06:24:25 pm »

That is pretty good.  Along with Trapmaker's Snare, you could potentially run a trap package now. 
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Troy_Costisick
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« Reply #7 on: September 20, 2009, 06:51:44 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Confirmed.
Seems cool.

Man, that's really good.
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neocronx
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« Reply #8 on: September 20, 2009, 07:57:55 pm »

if that trap is real, i'm going to be thrilled with my ichorid deck....
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Phoenix888
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« Reply #9 on: September 20, 2009, 08:00:38 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Confirmed.
Seems cool.

Well, that should put the nail in the coffin for Ichorid decks.  R.I.P.
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thecman
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« Reply #10 on: September 20, 2009, 08:42:23 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Confirmed.
Seems cool.

Well, that should put the nail in the coffin for Ichorid decks.  R.I.P.


How is this any better than Leyline/Crypt?
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Gandalf_The_White_1
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« Reply #11 on: September 20, 2009, 08:54:37 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Confirmed.
Seems cool.

Well, that should put the nail in the coffin for Ichorid decks.  R.I.P.


How is this any better than Leyline/Crypt?

It's better than Crypt because it dodges Chalice for 0 and artifact destruction, and is a surprise (Crypt in play can be played around).

That said, I agree with you that given the efficient hate cards which already exist, this card won't likely have a huge impact on the viability of Dredge in Vintage.
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LotusHead
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« Reply #12 on: September 20, 2009, 08:57:25 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
Confirmed.
Seems cool.
Well, that should put the nail in the coffin for Ichorid decks.  R.I.P.
How is this any better than Leyline/Crypt?
It's good even if it's not in your opening hand.  Leyline in play turn 0 is obviously a problem for Ichorid, but it (I assume) affects what they discard to bazaar.  If you draw The Trap, on your first/second turn, Ichorid will happily dredge away and then you pwn their graveyard.
I'm not saying this card is maindeck material, but then again, lots of people don't think leyline is maindeck material.

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Stormanimagus
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« Reply #13 on: September 20, 2009, 10:29:56 pm »

Ravenous Trap
2bb
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
Confirmed.
Seems cool.
Well, that should put the nail in the coffin for Ichorid decks.  R.I.P.
How is this any better than Leyline/Crypt?
It's good even if it's not in your opening hand.  Leyline in play turn 0 is obviously a problem for Ichorid, but it (I assume) affects what they discard to bazaar.  If you draw The Trap, on your first/second turn, Ichorid will happily dredge away and then you pwn their graveyard.
I'm not saying this card is maindeck material, but then again, lots of people don't think leyline is maindeck material.



WoW! Just Wow! This card may have actually convinced me that Selkie-Strike may be a good choice for Vintage again. It is definitely THE answer I was looking for to Ichorid that can consistently be played in that match-up by a non-black aggro deck. Selkie-Strike really needed an anti Ichorid card that can really STOP Ichorid to put it over the top overall and we finally have it! w00t!

-Storm
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Xyre
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« Reply #14 on: September 20, 2009, 11:07:18 pm »

I really like the Snare. Gets Mindbreak Trap in combo matchups, gets Ravenous Trap with Ichorid, so you can play those as singletons and play 4-of Snare in pretty much every blue deck. And this is not even counting any other traps added to the format in the other 110+ cards in the set.
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NodFreak
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« Reply #15 on: September 21, 2009, 08:33:43 am »

Trapfinder's Trick 1u (c)
Sorcery
Target player reveals his or her hand and discards all trap cards.

Confirmed...

So, very narrow.... but can see some play in the SB if Ravenous Trap/Mindbreak Trap end seeing a lot of play. (and maybe even more traps)
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Almanomada
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« Reply #16 on: September 21, 2009, 11:31:04 am »

if that trap is real, i'm going to be thrilled with my ichorid deck....

This trap could easily replace leyline in the sideboard although after you pop it, its just like crypt and dredge can still go off.  I doubt there will be more dredge hate in sideboards than thre already are,  just that the options are more varied.  The trap is much better vs decks with Y Will IMO
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